Post by Warrior on Dec 24, 2018 16:13:34 GMT -8
T U R N 8
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Rock Buster absorbed by Eminence
Aura HP: 1393
2 ° Rock Buster absorbed by Eminence
Aura HP: 1393
3 ° Rock Buster absorbed by Eminence
Aura HP: 1393
4 ° Rock Buster intercepted and absorbed by Eminence
Aura HP: 1393
5 ° Rock Buster intercepted and absorbed by Eminence
Aura HP: 1393
6 ° Rock Buster absorbed by Eminence
Aura HP: 1393
7 ° Rock Buster intercepted and absorbed by Eminence
Aura HP: 1393
8 ° Rock Buster absorbed by Eminence
Aura HP: 1393
9 ° Rock Buster intercepted and absorbed by Eminence
Aura HP: 1393
10 ° Rock Buster absorbed by Eminence
Aura HP: 1393
11 ° Rock Buster intercepted and absorbed by Eminence
Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (5/6) (4/6) (3/6) (2/6), Blade Brandish (5/6) (4/6) (3/6) (2/6)
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (5/6) (4/6) (3/6) (2/6), Blade Brandish (5/6) (4/6) (3/6) (2/6)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞)
Eminence: 1393 HP Aura
Status: Guardian Oath [Warrior] (∞)
Eminence: 1393 HP Aura
Supportive
Feint regenerates 3500 HP
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (6/6) (5/6) (4/6) (3/6), Blade Brandish (6/6) (5/6) (4/6) (3/6)
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (6/6) (5/6) (4/6) (3/6), Blade Brandish (6/6) (5/6) (4/6) (3/6)
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞)
Eminence: 1393 HP Aura
Status: Guardian Oath [Warrior] (∞)
Eminence: 1393 HP Aura
Offensive
Warrior: 13 AS || 9 Auto Charges
Feint: 5 AS || 5 Auto Charges
{
1 ° Desolate aimed at Rockman for 175 Damage * 2 Hits
S-Break || Undodgeable, Cuts Auras || Avoid Separately }
(+50 Damage from Warrior's Turn2 Flourish of Steel)
(+50 Damage from Warrior's Turn3 Flourish of Steel)
(+50 Damage from Warrior's Turn4 Flourish of Steel)
(+50 Damage from Warrior's Turn5 Flourish of Steel)
1 ° Desolate aimed at Rockman for 175 Damage * 2 Hits
S-Break || Undodgeable, Cuts Auras || Avoid Separately
Desolate
A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 175 S-Break Damage * 2 Hits (60%)
° Undodgeable, Cuts Auras
° Avoid Separately
° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage
1 Turn Charge
A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
° Undodgeable, Cuts Auras
° Avoid Separately
° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage
1 Turn Charge
(+50 Damage from Warrior's Turn2 Flourish of Steel)
(+50 Damage from Warrior's Turn3 Flourish of Steel)
(+50 Damage from Warrior's Turn4 Flourish of Steel)
(+50 Damage from Warrior's Turn5 Flourish of Steel)
R O C K M A N D E F E A T E D
Rockman Rewards
First Clear: +100 Exp || +5000 Zenny (200 * Total Version)
((Only Feint gets these rewards))
If Rockman is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Hub Batch Giga Chip
::HubBatchCode::
Special Emulation Skill:
::°:: User is immune to Negative Panel Effects for the rest of battle
::°:: User's Basic Attacks deal +20% Damage for the rest of battle
::°:: User gains +3 Total Chip Uses and +1 Use to One Skill
::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects
::°:: This Chip can only be used during the Supportive Phase
::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{::templatecodeblock::}
IMPORTANT
Turn all single-colons (:) into double-colons (::)
:HubBatchCode::
Special Emulation Skill:
:°:: User is immune to Negative Panel Effects for the rest of battle
:°:: User's Basic Attacks deal +20% Damage for the rest of battle
:°:: User gains +3 Total Chip Uses and +1 Use to One Skill
:°:: For this turn only, gain an Undershirt that procs before all other Survival Effects
:°:: [font color="FFBBBB"]This Chip can only be used during the Supportive Phase[/font]
:°:: [font color="FFBBBB"]This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font]