Post by ~Divine|<3|Heart~ on Dec 14, 2018 0:24:27 GMT -8
xXxXenneth&MegamixXx



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“Baby one, two, three! Someone get the referee!”
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Megami vs. The Ultimate Warrior
Megami has Initiative!
Tsuki & Yomi (Twins) joined Megami!
Basic Phase (Megami)!
Megami 6.143/6,143
Tsuki 300/300
Yomi 300/300
Battle Chip Folder: 5/5 [3 Mega | 1 Giga]
Cool Downs:
N/A
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Megami Hyper-Fused her Modes! 0/3 Turns!]
[Soul Unison: Valkyrie Armament ]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Soul Unison: Deity Symbol ]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage.
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Soul Unison: Deity Symbol ]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami Regen 614 HP! 6,143 > 614 = 6,757]
Attack Phase! (Megami has 5 Actions!)
[Megami has +20% Due to Initiative Alpha!]
Aura Assault @ Ultimate Fighter
C-Range
Normal-Element
[Desc] Tempered, one must not forget that fists of rage are the most dangerous weapon!
[Breaks shields; Hits can be divided between targets; -36 Armor]
[Megami can reduce her Armor until next turn in order to increase this attack by an equal amount (Divided by number of hits)]
[Megami slotted in Drill Arm! 4 Chip Uses Remain!]
:DrillArmCode::
:B:: Ignores Armor
:S:: If hits, victim's Armor is locked at 0 for 2 Turns
:°:: Upgrades extend the debuff duration by 1 Turn (to a Max of 3 Turns)
:°:: Costs 1 Use from a Skill or S-Tier Attack to activate
::Tsuki & Yomi (2 Attack Slots)::
Twin Cursors [Signature]
S-Attack
Wind-Element
[Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked.
40 Wind Damage
Summary Phase! (Megami)
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Battle Chip Folder: 5/5 [1 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Ultimate Fighter)!
Ultimate Fighter 1,000/1,000
Status:: Okay!
Reaction Phase! (Ultimate Fighter)
[Ultimate Fighter took damage from Megami’s Aura Assault! (517(*1.3) = 672 x3 Hits = 2,016! )!]
[The Ultimate Fighter’s ability activated!]
[It has a nice curved form to it]
[... wait, what?]
° KillPlant can fall below 0 HP indefinitely
° When KillPlant takes damage while below 0 HP, it is healed instead
° KillPlant cannot be deleted unless brought to exactly 0 HP
° Kill Plant is weak to all damage except for Wood
° Kill Plant's Strengths/Weaknesses cannot be ignored/modified
° Damage that Kill Plant sustains is not rounded to the nearest 5
[... wait, what?]
° KillPlant can fall below 0 HP indefinitely
° When KillPlant takes damage while below 0 HP, it is healed instead
° KillPlant cannot be deleted unless brought to exactly 0 HP
° Kill Plant is weak to all damage except for Wood
° Kill Plant's Strengths/Weaknesses cannot be ignored/modified
° Damage that Kill Plant sustains is not rounded to the nearest 5
[The Ultimate Fighter HP became -1,016!]
[The Ultimate Fighter took damage from Megami’s Drill Arm! (822(*1.3) = 1,068 - 1,016) = 52 HP]
[The Ultimate Fighter’s HP became 52!]
[The Ultimate Fighter’s took damage from Tsuki & Yomi’s Twin Cursor! (40(*1.3) = 52 DMG) > 0 HP]
[The Ultimate Fighter’s HP became “0” and was deleted!]
Summary
Victory!
+100 EXP || +3000z & Mantle of the Ultimate Fighter
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“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
Chatty Ditz: -----
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