Post by ~Divine|<3|Heart~ on Dec 12, 2018 3:22:45 GMT -8
xXxXenneth&MegamixXx



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“Baby one, two, three! Someone get the referee!”
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Megami vs. Blues
Megami has Initiative!
Tsuki & Yomi (Twins) joined Megami!
Basic Phase (Megami)!
Megami 6.143/6,143
Tsuki 300/300
Yomi 300/300
Battle Chip Folder: 5/5 [3 Mega | 1 Giga]
Cool Downs:
N/A
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Megami Regen 614 HP! 6,143 > 614 = 6,757]
[Megami used Soul Unison: Deity Symbol!]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami gains a Strength to Blade but has a weakness to Breaking!]
[Megami manifested the Goddess, Amaterasu! (0 Uses Remain!)]
Mega Chip: Aura Manifest
Clone Skill
[Desc] Aura conjures the most profound voices from your heart! You are never alone!
Effect: Megami creates a clone with the following properties
+Clone has 40% HP | Intercepts
+Clone’s attack does Full Damage but can only use [Clone Only] attacks.
+Clone gains Strength to one element.
[Active: 1/0]
Clone Skill
[Desc] Aura conjures the most profound voices from your heart! You are never alone!
Effect: Megami creates a clone with the following properties
+Clone has 40% HP | Intercepts
+Clone’s attack does Full Damage but can only use [Clone Only] attacks.
+Clone gains Strength to one element.
[Active: 1/0]
[Amaterasu has joined Megami with a resistance to Aqua-Element! (2,457 HP)]
[Megami slots in Lava Panels!]
Lava Panels
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
° Lasts 3 turns
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal x1.1 damage
° Fire Element navis gain 100 HP/turn
° Lasts 3 turns
Attack Phase! (Megami has 5 Actions!)
[Megami used Aura Suppression!]
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
[Megami’s Emerald Star Glimmered! Next Attack DMG is x1.5]
[Megami slotted in Elemental Rage Battle Chip! (250 + 1,512 + 225 = (1,987) x 1.1 x 1.2 x 1.5 x 2 = 7,869)!]
Elemental Rage [Undodgable, Breaks Unbreakable Shields]
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
[Megami Charged Hub.Batch!]
[Megami Charged Dark Chip: Dark Meteora]
[Megami used Dominus Captivus to reset Aura Suppression’s CD]
[Megami used Aura Suppression! Next attack gains +1,512!]
::Amaterasu (1-Attack Slot)::
N/A
::Tsuki & Yomi (2 Attack Slots)::
N/A
Summary Phase! (Megami)
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Amaterasu: 2,457/2,457
Battle Chip Folder: 3/5 [1 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Blues)!
Blues 29,750/29,750
Status:: Okay!
Reaction Phase! (Blues)
[Blues took damage from all of Megami’s attacks! (7,869 Damage(*1.3) = 10,230) 29,750 > 19,520]
Reaction Phase! (Blues)
[N/A]
Standby Phase! (Blues)
[Blues suffered from Stage Damage! (100 DMG (1.3) = 130 DMG) 19,520 > 19,390]
Attack Phase! (Blues!)
° 1 - Sonic Sword (aimed at Megami)
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
° 2 - Sonic Sword (aimed at Megami)
° 3 - Delta Ray Edge (aimed at Megami)
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
° 4 - Sonic Sword (aimed at Yomi)
° 5 - Delta Ray Edge (aimed at Yomi)
° 6 - Sonic Sword (aimed at Megami)
° 7 - Sonic Sword (aimed at Yomi)
° 8 - Sonic Sword (aimed at Megami)
° 9 - Delta Ray Edge (aimed at Megami)
° 10 - Delta Ray Edge (aimed at Yomi)
Summary
9,360 DMG targeting Megami
4,160 DMG targeting Tsuki
Blues 19,390/29,750
Status:: Okay!
Basic Phase (Megami)!
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Amaterasu: 2,457/2,457
Battle Chip Folder: 3/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami avoided Sonic Sword using Natural Dodge! [0/5 Turn CD]!]
[Megami avoided Sonic Sword using Divine Aura! [8 Uses Remain]!]
Divine Aura
Defense Skilll
[Desc] Aura becomes an energy that guards malevolent forces that you cannot stop nor escape!
Effect:
Megami conjures an aura that absorbs one Attack!
If Successful, gains +1 Attack Slot!
[Active: 9/9]
Defense Skilll
[Desc] Aura becomes an energy that guards malevolent forces that you cannot stop nor escape!
Effect:
Megami conjures an aura that absorbs one Attack!
If Successful, gains +1 Attack Slot!
[Active: 9/9]
[Megami avoided Delta Ray Edge using Divine Shield [8 Uses Remain]!]
Divine Shield
Defense Skilll
[Desc] A Shield conjured by a malevolent God that safeguarded the Earth.
Effect:
Megami Blocks one Attack.
If Successful, gains +1 Attack Slot!
[Active: 9/9]
Defense Skilll
[Desc] A Shield conjured by a malevolent God that safeguarded the Earth.
Effect:
Megami Blocks one Attack.
If Successful, gains +1 Attack Slot!
[Active: 9/9]
[Yomi was struck by Sonic Sword! (300 HP > 0 HP)]
[Yomi was deleted!]
[Megami intercepted Delta Ray Edge aimed at Tsukii! (1040*.07) (6757 HP > 6,029 HP)]
[Megami took damaged from Sonic Sword! (6,029 HP > 5,301 HP)]
[Tsuki Natural Dodged Sonic Sword! (0/5 Turn CD)
[Megami avoided Sonic Sword using Divine Aura! [7 Uses Remain]!]
[Megami took damaged from Delta Ray Edge! (5,301 HP > 4,573 HP)]
[Megami intercepted Delta Ray Edge aimed at Tsukii! (4,573 HP > 3,845 HP)]
Standby Phase! (Megami)
[Megami Regen 614 HP! 3,845 > 4,459]
[Megami has Soul Unison: Deity Symbol active! (2/4 Turn)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami activated Soul Unison: Valkyrie Armament (1/3 Turn)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami’s Element became Fire-Element! Megami gained a Strength to Wood Element gained a weakness to Aqua Element!]
[Megami has a Strength to Blade but has a weakness to Breaking!]
[Lava Panels are still active! 2/3!]
[Megami recovered on Lava Panels! (4,459 > 4,559)]
[Megami gained Attack Slots from Avoiding Skills! (+5 Attack Slots!)]
[Yomi was revived by Tsuki using their skill!]
Terrible Twos
Passive Trait
[Desc] Twins are inexplicably linked to one another, and refuse to leave their brother behind.
[Effect] Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
[Passive]
Passive Trait
[Desc] Twins are inexplicably linked to one another, and refuse to leave their brother behind.
[Effect] Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
[Passive]
[Megami activated Hub.Batch!]
Hub Batch
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
Special Emulation Skill:
° User is immune to Negative Panel Effects for the rest of battle
° User's Basic Attacks deal +20% Damage for the rest of battle
° User gains +3 Total Chip Uses and +1 Use to One Skill
° For this turn only, gain an Undershirt that procs before all other Survival Effects
° This Chip can only be used during the Supportive Phase
° This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
[Basic Attacks have +20%, Immunity to Negative Panel Effects, +3 Total Chip Uses and +1 Use to Aura Manifestation!]
Attack Phase! (Megami has 10 Actions!)
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
[Megami used Cannon Battle Chip! 300 + 225 + 225 + 1,512 (*1.5 *4) = 13,572]
Cannon [Undodgable, Breaks Unbreakable Shields]
# Normal S-Damage
C If no other attack was used this turn, this attack deals x2 Damage
° Upgrades increase this chip's native multiplier by x0.5
# Normal S-Damage
C If no other attack was used this turn, this attack deals x2 Damage
° Upgrades increase this chip's native multiplier by x0.5
[Megami charged Volcano!]
[Megami charged DarkMeteora!]
::Amaterasu (1-Attack Slot)::
[N/A]
::Tsuki & Yomi (2 Attack Slots)::
[N/A]
Summary Phase! (Megami)
Megami: 4,459/6,143
Tsuki: 300/300
Yomi: 300/300
Amaterasu: 2,457/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Blues)!
Blues 19,390/29,750
Status:: Okay!
Reaction Phase! (Blues)
[Blues took damage from all of Megami’s attacks! (13,572 Damage) 19,390 > 5,818]
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Blues)
[Blues suffered from Stage Damage! (100 DMG (1.3) = 130 DMG) 5,818 > 5,688]
Attack Phase! (Blues!)
° 1 - Sonic Sword (aimed at Megami)
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
° 2 - Sonic Sword (aimed at Megami)
° 3 - Delta Ray Edge (aimed at Megami)
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
° 4 - Sonic Sword (aimed at Yomi)
° 5 - Delta Ray Edge (aimed at Yomi)
° 6 - Sonic Sword (aimed at Megami)
° 7 - Sonic Sword (aimed at Yomi)
° 8 - Sonic Sword (aimed at Megami)
° 9 - Delta Ray Edge (aimed at Megami)
° 10 - Delta Ray Edge (aimed at Yomi)
Summary
9,360 DMG targeting Megami
4,160 DMG targeting Tsuki
Blues 5,688/29,750
Status:: Okay!
Basic Phase (Megami)!
Megami: 4,559/6,143
Tsuki: 300/300
Yomi: 300/300
Amaterasu: 2,457/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami intercepted and took damage from all attacks this turn! (4,559 > 1 HP)]
Standby Phase! (Megami)
[Megami Regen 614 HP! 1 > 615]
[Megami has Soul Unison: Deity Symbol active! (3/4)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament active! (2/3)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Lava Panels are active! 3/3!]
Attack Phase! (Megami has 5 Actions!)
Volcano @ Blues
250 700[.s] 770 Fire S-Damage (Breaks Shields)
B If used on Lava Panels, inflicts Burn
S 1 Turn Optional Charge: If used on Lava Panels, reverts them to Normal Panels upon use
B If used on Lava Panels, inflicts Burn
S 1 Turn Optional Charge: If used on Lava Panels, reverts them to Normal Panels upon use
[Panels reverted to Normal Element!]
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
[Next attack has +1,512 DMG!]
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
Dark Meteors
188 525[.s] 1,281[.s] 1,922 Fire/Dark S-Damage * 2 4 Hits
★ This Chip's Damage is halved, but applied to all hits
★ Avoid Separately; Breaks Unbreakable Shields
A Can be charged for up to 2 Turns to gain +1 Hit per turn charged
S Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
★ This Chip's Damage is halved, but applied to all hits
★ Avoid Separately; Breaks Unbreakable Shields
A Can be charged for up to 2 Turns to gain +1 Hit per turn charged
S Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
::Amaterasu (1-Attack Slot)::
[N/A]
::Tsuki & Yomi (2 Attack Slots)::
[N/A]
Summary Phase! (Megami)
Megami: 715/6,143
Tsuki: 300/300
Yomi: 300/300
Amaterasu: 2,457/2,457
Battle Chip Folder: 2/8 [1 Mega | 0 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Blues)!
Blues 5,688/29,750
Status:: Okay!
Reaction Phase! (Blues)
[Blues took damage from all of Megami’s attacks! (8,458 Damage) 1,615 > 0]
[Blues suffered from a Burn and Undershirt was deactivated!]
[Blues was deleted!]
Summary
Victory!
+100 EXP || +250 x 17v (4,250z) (Fought Him at heightened Version) + Delta Ray Edge Chip
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“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
Chatty Ditz: -----
Notes for Moderation: