Post by ~Divine|<3|Heart~ on Dec 11, 2018 0:42:01 GMT -8
xXxXenneth&MegamixXx



----------------------------------------------------------------------------
“Baby one, two, three! Someone get the referee!”
__________________________________________________
Megami vs. Rockman
Megami has Initiative!
Tsuki & Yomi (Twins) joined Megami!
Basic Phase (Megami)!
Megami 6.143/6,143
Tsuki 300/300
Yomi 300/300
Battle Chip Folder: 5/5 [3 Mega | 1 Giga]
Cool Downs:
N/A
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Megami Regen 614 HP! 6,143 > 614 = 6,757]
[Megami used Soul Unison: Deity Symbol!]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami gains a Strength to Blade but has a weakness to Breaking!]
[Megami manifested the Goddess, Agia-MK II! (0 Uses Remain!)]
Mega Chip: Aura Manifest
Clone Skill
[Desc] Aura conjures the most profound voices from your heart! You are never alone!
Effect: Megami creates a clone with the following properties
+Clone has 40% HP | Intercepts
+Clone’s attack does Full Damage but can only use [Clone Only] attacks.
+Clone gains Strength to one element.
[Active: 1/0]
Clone Skill
[Desc] Aura conjures the most profound voices from your heart! You are never alone!
Effect: Megami creates a clone with the following properties
+Clone has 40% HP | Intercepts
+Clone’s attack does Full Damage but can only use [Clone Only] attacks.
+Clone gains Strength to one element.
[Active: 1/0]
[Agia-MK II has joined Megami with a resistance to Wood-Element! (2,457 HP)]
[Megami slots in Sanctuary!]
Light Element
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
Attack Phase! (Megami has 5 Actions!)
[Megami used Aura Suppression!]
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
[Megami’s Emerald Star Glimmered! Next Attack DMG is x1.5]
[Megami slotted in Elemental Rage Battle Chip! (250 + 1,512 + 225 = (1,987) x 1.2 x1.5 x 2 = 7,153)!]
Elemental Rage [Undodgable]
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
B 250 Light Element and Range chosen upon use
A Deals x2.0 Damage on panels matching this element
B Inflicts x2.0 Damage to enemies weak to this element
° Enemies of this Element are immune to this attack
[Megami attacked using the Battleship Chip: Sword (370 + 225 = (695) 1.2 = (834)!]
Sword
# Blade C-Damage [Undodgable]
B Upon use of this attack, may adopt one of the following effects:
Cannot be Countered
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
# Blade C-Damage [Undodgable]
B Upon use of this attack, may adopt one of the following effects:
Cannot be Countered
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
[Megami attacked using the Battleship Chip: Sword (370 + 225 = (695) 1.2 = (834)!]
[Megami attacked using the Battleship Chip: Sword (370 + 225 = (695) 1.2 = (834)!]
::Agia-MK-II (1-Attack Slot)::
Special Tech:| Mountain Aegis
C-Range
Wood
[Desc] She once was the embodiment of Earth. Now, she is a symbol of their advancement and a living pitiful atrocity.
1,008 Damage [100% Damage]
[Undodgable; Range is chosen upon use]
[Clone Only]
[x1/Turn]
::Tsuki & Yomi (2 Attack Slots)::
Twin Technique
C-Attack
Elec-Element
[Desc] One plots and the other searches for a weak spot. You never stood a chance!
22 Damage [60% Damage]
[Cuts Auras/Barriers, Breaks Shields; Cannot be Countered, Blinds]
[If Hits - Next attack Ignores Armor]
[2-Turn CD]
Twin Cursors [Signature]
S-Attack
Wind-Element
[Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked.
40 Wind Damage
Summary Phase! (Megami)
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 2,457/2,457
Battle Chip Folder: 3/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Rockman)!
RockMan 29,750/29,750
Status:: Okay!
Reaction Phase! (Rockman)
[Rockman took damage from all of Megami’s attacks! (12,511 Damage) 29,750 > 17,239]
[Rockman took damage from all of Agia MK-II’s attacks! (706 Damage) 17,239 > 16,533]
[Rockman took damage from all of Tsuki & Yomi’s attacks! (43 Damage) 16,533 > 16,490]
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[N/A]
Attack Phase! (Rockman!)
° 1 - Rock Buster (aimed to Megami)
[Rock Buster]
[The signature weapon that has brought about the demise of countless foe.]
°1,080 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
[The signature weapon that has brought about the demise of countless foe.]
°1,080 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
° 2 - Rock Buster (aimed at Megami)
° 3 - Battle Chip Specialist (aimed at Megami)
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
°1,360 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Rockman has mastered the utilization of supplementary weaponry.]
°1,360 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
° 4 - Rock Buster (aimed at Tsuki)
° 5 - Rock Buster (aimed at Tsuki)
° 6 - Battle Chip Specialist (aimed at Tsuki)
° 7 - Rock Buster (aimed at Tsuki)
° 8 - Battle Chip Specialist (aimed at Tsuki)
° 9 - Battle Chip Specialist (aimed at Megami)
° 10 - Rock Buster (aimed at Megami)
° 11 - Rock Buster (aimed at Tsuki)
Summary
4,280 DMG targeting Megami
6,160 DMG targeting Tsuki
RockMan 16,490/29,750
Status:: Okay!
Basic Phase (Megami)!
Megami: 6,757/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 2,457/2,457
Battle Chip Folder: 3/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami avoided Rock Buster using Divine Step (x3) [7/10 Uses Remain]!]
Divine Step
Defense Skilll
[Desc] A graceful and elegant movement that only a capable Goddess could have achieved!
Effect:
Megami Dodges one Attack.
If Successful, gains +1 Attack Slot!
[Active: 10/9]
Defense Skilll
[Desc] A graceful and elegant movement that only a capable Goddess could have achieved!
Effect:
Megami Dodges one Attack.
If Successful, gains +1 Attack Slot!
[Active: 10/9]
[Megami avoided Rock Buster using Divine Step (x3) [4/10 Uses Remain]!]
[Megami avoided Battlechip Specialist using Divine Aura [8/9 Uses Remain]!]
Divine Aura
Defense Skilll
[Desc] Aura becomes an energy that guards malevolent forces that you cannot stop nor escape!
Effect:
Megami conjures an aura that absorbs one Attack!
If Successful, gains +1 Attack Slot!
[Active: 9/9]
Defense Skilll
[Desc] Aura becomes an energy that guards malevolent forces that you cannot stop nor escape!
Effect:
Megami conjures an aura that absorbs one Attack!
If Successful, gains +1 Attack Slot!
[Active: 9/9]
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
°2,720 Adaptive Element || Dual Range
[Undodgable; Cannot Be Countered]
[x2 Damage If Attack Matches Element; x2 Damage if victim is weak to Element]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Rockman has mastered the utilization of supplementary weaponry.]
°2,720 Adaptive Element || Dual Range
[Undodgable; Cannot Be Countered]
[x2 Damage If Attack Matches Element; x2 Damage if victim is weak to Element]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Tsuki took damage from Rock Buster! [300 > 0/300]!]
[Agia MK-II intercepted and took damage from Rock Buster aimed at Yomi! (2,457 > 1,705)]
[Agia MK-II became vulnerable to Rock Buster! +10% DMG from attack!]
[Yomi dodged Battlechip Specialist using a Natural Dodge!]
[Agia MK-II intercepted and took damage from Rock Buster aimed at Yomi! (1,705 > 949)]
[Agia MK-II became vulnerable to Rock Buster! +20% DMG from attack!]
[Megami intercepted and avoided Battlechip Specialist using Divine Aura! [7/9 Uses Remain]!]
[Megami avoided Battlechip Specialist using Divine Aura [6/9 Uses Remain]!]
[Agia MK-II intercepted and took damage from Rock Buster aimed at Yomi! (949 > 139 HP)]
[Agia MK-II became vulnerable to Rock Buster! +30% DMG from attack!]
Standby Phase! (Megami)
[Megami Regen 614 HP! 6,757 > 614 = 7,371]
[Megami has Soul Unison: Deity Symbol active!]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament!]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami’s Element became Wood-Element! Megami gained a Strength to Elec Element and Fire Element!]
[Megami has a Strength to Blade but has a weakness to Breaking!]
[Sanctuary is still active! 2/3!]
Light Element
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
[Megami gained Attack Slots from Avoiding Skills! (+5 Attack Slots!)]
[Tsuki was revived by Yomi using their skill!]
Terrible Twos
Passive Trait
[Desc] Twins are inexplicably linked to one another, and refuse to leave their brother behind.
[Effect] Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
[Passive]
Passive Trait
[Desc] Twins are inexplicably linked to one another, and refuse to leave their brother behind.
[Effect] Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
[Passive]
Attack Phase! (Megami has 10 Actions!)
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 (1,350) x 1.5 = 2,025]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Megami used Dark Chip: Dark Sword! 675 + 225 + 225 + 225 = 1,350]
[Negative Karma & Glitch negated using Blank Mind!]
Dark Sword [Undodgable]
#150 + 300 (V3) + 225 DMG Blade/Dark C-Damage
B Upon use of this attack, may adopt one of the following effects:
Cannot be Countered
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
#150 + 300 (V3) + 225 DMG Blade/Dark C-Damage
B Upon use of this attack, may adopt one of the following effects:
Cannot be Countered
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
::Agia-MK-II (1-Attack Slot)::
Special Tech:| Mountain Aegis
C-Range
Wood
[Desc] She once was the embodiment of Earth. Now, she is a symbol of their advancement and a living pitiful atrocity.
1,008 Damage [100% Damage]
[Undodgable; Range is chosen upon use]
[Clone Only]
[x1/Turn]
::Tsuki & Yomi (2 Attack Slots)::
Twin Technique
C-Attack
Elec-Element
[Desc] One plots and the other searches for a weak spot. You never stood a chance!
22 Damage [60% Damage]
[Cuts Auras/Barriers, Breaks Shields; Cannot be Countered, Blinds]
[If Hits - Next attack Ignores Armor]
[2-Turn CD]
Twin Cursors [Signature]
S-Attack
Wind-Element
[Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked.
40 Wind Damage
Summary Phase! (Megami)
Megami: 7,371/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 1,299/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Rockman)!
RockMan 16,490/29,750
Status:: Okay!
Reaction Phase! (Rockman)
[Rockman took damage from all of Megami’s attacks! (18,428 Damage) 16,490 > 1,615]
[Rockman is guarding and cannot take any further damage this turn!]
[Rockman took damage from all of Agia MK-II’s attacks! (706 Damage) 1,615 > 1,615]
[Rockman took damage from all of Tsuki & Yomi’s attacks! (43 Damage) 1,615 > 1,615]
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[N/A]
Attack Phase! (Rockman!)
° 1 - Rock Buster (aimed to Megami)
[Rock Buster]
[The signature weapon that has brought about the demise of countless foe.]
°520 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
[The signature weapon that has brought about the demise of countless foe.]
°520 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
° 2 - Rock Buster (aimed at Megami)
° 3 - Battle Chip Specialist (aimed at Megami)
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
°19,585 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Rockman has mastered the utilization of supplementary weaponry.]
°19,585 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
° 4 - Rock Buster (aimed at Agia)
° 5 - Rock Buster (aimed at Agia)
° 6 - Battle Chip Specialist (aimed at Agia)
° 7 - Rock Buster (aimed at Agia)
° 8 - Battle Chip Specialist (aimed at Agia)
° 9 - Battle Chip Specialist (aimed at Megami)
° 10 - Rock Buster (aimed at Megami)
° 11 - Rock Buster (aimed at Agia)
Summary
40,790 DMG targeting Megami
41,330 DMG targeting Tsuki
RockMan 1,615/29,750
Status:: Okay!
Basic Phase (Megami)!
Megami: 7,371/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 139/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami took Damage from Rock Buster! 1,080 - 369 = (711*5) = 356 x 1.3 (7,371 > 6.852)]
[Megami became vulnerable to Rock Buster! +10% DMG!]
[Megami took Damage from Rock Buster! 1,080 - 369 = (711*5) = 356 x 1.4 (6,852 > 6,354)]
[Megami became vulnerable to Rock Buster! +20% DMG!]
[Megami avoided Battlechip Specialist using Divine Aura [5/9 Uses Remain]!]
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
°14,570 Adaptive Element || Dual Range
[Undodgable; Cannot Be Countered]
[x2 Damage If Attack Matches Element; x2 Damage if victim is weak to Element]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Rockman has mastered the utilization of supplementary weaponry.]
°14,570 Adaptive Element || Dual Range
[Undodgable; Cannot Be Countered]
[x2 Damage If Attack Matches Element; x2 Damage if victim is weak to Element]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Megami intercepted Rockbuster for Agia and took damage! 1,080 - 369 = (711*5) = 356 x 1.5 (6,354 > 5,820)]
[Megami became vulnerable to Rock Buster! +30% DMG!]
[Megami intercepted Rockbuster for Agia and took damage! 1,080 - 369 = (711*5) = 356 x 1.6 (5,820 > 5,215)]
[Megami became vulnerable to Rock Buster! +40% DMG!]
[Megami intercepted Battlechip Specialist for Agia and absorbed it using Divine Aura!(4/9)]
[Megami intercepted Rockbuster for Agia and took damage! 1,080 - 369 = (711*5) = 356 x 1.7 (5,215 > 4,610)]
[Megami became vulnerable to Rock Buster! +50% DMG!]
[Megami intercepted and avoided Battlechip Specialist using Divine Aura! [3/9 Uses Remain]!]
[Megami avoided Battlechip Specialist using Divine Aura [2/9 Uses Remain]!]
[Megami intercepted Rockbuster for Agia and took damage! 1,080 - 369 = (711*5) = 356 x 1.8 (4,610 > 3,969)]
[Megami became vulnerable to Rock Buster! +60% DMG!]
Standby Phase! (Megami)
[Megami Regen 614 HP! 3,969 > 4,583]
[Megami has Soul Unison: Deity Symbol active! (3/4)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament active! (2/3)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami’s Element isv Wood-Element! Megami w/ Strength to Elec Element and weakness to Fire Element!]
[Megami has a Strength to Blade but has a weakness to Breaking!]
[Sanctuary is still active! 3/3!]
Light Element
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
Duration 3 turns
[Megami gained Attack Slots from Avoiding Skills! (+4 Attack Slots!)]
Attack Phase! (Megami has 9 Actions!)
Aura Suppression
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
S-Range
Normal-Element
[Desc] Megami suppresses her aura into her body and then readies to release the pent up energy.
0 Damage [100% Damage]
[Power Up - Next attack has +1,512 DMG]
[Next attack has +1,512 DMG!]
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
1,008 Damage [100% Damage]
[Breaks Shields]
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
1,008 Damage [100% Damage]
[Breaks Shields]
[Megami used Divinity Sphere! 1,008 + 225 + 225 +255 + 1,512 (1.5) = 4,793 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
::Agia-MK-II (1-Attack Slot)::
Special Tech:| Mountain Aegis
C-Range
Wood
[Desc] She once was the embodiment of Earth. Now, she is a symbol of their advancement and a living pitiful atrocity.
1,008 Damage [100% Damage]
[Undodgable; Range is chosen upon use]
[Clone Only]
[x1/Turn]
::Tsuki & Yomi (2 Attack Slots)::
Twin Technique
C-Attack
Elec-Element
[Desc] One plots and the other searches for a weak spot. You never stood a chance!
22 Damage [60% Damage]
[Cuts Auras/Barriers, Breaks Shields; Cannot be Countered, Blinds]
[If Hits - Next attack Ignores Armor]
[2-Turn CD]
Twin Cursors [Signature]
S-Attack
Wind-Element
[Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked.
40 Wind Damage
Summary Phase! (Megami)
Megami: 3,969/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 139/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Rockman)!
RockMan 1,615/29,750
Status:: Okay!
Reaction Phase! (Rockman)
[Rockman took damage from all of Megami’s attacks! (3,209 Damage) 1,615 > 1]
[Rockman hung on using Undershirt!!]
[Rockman took damage from all of Agia MK-II’s attacks! (706 Damage) 1 > 1]
[Rockman took damage from all of Tsuki & Yomi’s attacks! (43 Damage) 1 > 1]
Reaction Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[N/A]
Attack Phase! (Rockman!)
° 1 - Rock Buster (aimed to Megami)
[Rock Buster]
[The signature weapon that has brought about the demise of countless foe.]
°520 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
[The signature weapon that has brought about the demise of countless foe.]
°520 Adaptive Element || S-Range
° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle
° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities
° Against a v7+ Target: Cannot be Status Healed
° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid
° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
° 2 - Rock Buster (aimed at Megami)
° 3 - Battle Chip Specialist (aimed at Megami)
[Battle Chip Specialist]
[Rockman has mastered the utilization of supplementary weaponry.]
°19,585 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
[Rockman has mastered the utilization of supplementary weaponry.]
°19,585 Adaptive Element || Dual Range
[Cuts Auras/Barriers; Cannot Be Countered]
° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
° 4 - Rock Buster (aimed at Agia)
° 5 - Rock Buster (aimed at Agia)
° 6 - Battle Chip Specialist (aimed at Agia)
° 7 - Rock Buster (aimed at Agia)
° 8 - Battle Chip Specialist (aimed at Agia)
° 9 - Battle Chip Specialist (aimed at Megami)
° 10 - Rock Buster (aimed at Megami)
° 11 - Rock Buster (aimed at Agia)
Summary
40,790 DMG targeting Megami
41,330 DMG targeting Tsuki
RockMan 1/29,750
Status:: Okay!
Basic Phase (Megami)!
Megami: 4,583/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 139/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Reaction Phase! (Megami)
[Megami took Damage from all sources and intercepted all attacks!! (4,583 > 1 HP)]
[Megami hung on using Undershirt!]
Standby Phase! (Megami)
[Megami Regen 614 HP! 1 > 615 HP]
[Megami has Soul Unison: Deity Symbol active! (4/4)]
Duration: 4-Turn(s)
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
Effects:
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Megami can add an Omni-Aimer to one attack per turn.
+All of Megami’s attacks gain +15(*Ver) Damage
[Megami has Soul Unison: Valkyrie Armament active! (3/3)]
Duration: 3-Turn(s)
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
Effects:
+Upon activation of this Hyper Mode - Megami is treated as a different [Basic] Element for the duration of the Hyper Mode. (Other than Normal)
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic] Element of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+One of Megami’s Attacks can have +15(*Ver) Damage applied to it.
+All of Megami’s attacks gain +15(*Ver) Damage.
[Megami’s Element isv Wood-Element! Megami w/ Strength to Elec Element and weakness to Fire Element!]
[Megami has a Strength to Blade but has a weakness to Breaking!]
Attack Phase! (Megami has 5 Actions!)
[Megami’s Emerald Star glistened! Next attack has 1.5 DMG!]
Divinity Sphere
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
1,008 Damage [100% Damage]
[Breaks Shields]
S-Range
Normal-Element
[Desc] Shaping and molding of aura into the most primitive form!.
1,008 Damage [100% Damage]
[Breaks Shields]
[Megami used Divinity Sphere! 1,008 + 225 + 225 +255 (1.5) = 2,525 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
[Megami used Divinity Sphere! 1,008 + 225 + 225 = 1,458 DMG]
::Agia-MK-II (1-Attack Slot)::
Special Tech:| Mountain Aegis
C-Range
Wood
[Desc] She once was the embodiment of Earth. Now, she is a symbol of their advancement and a living pitiful atrocity.
1,008 Damage [100% Damage]
[Undodgable; Range is chosen upon use]
[Clone Only]
[x1/Turn]
::Tsuki & Yomi (2 Attack Slots)::
Twin Technique
C-Attack
Elec-Element
[Desc] One plots and the other searches for a weak spot. You never stood a chance!
22 Damage [60% Damage]
[Cuts Auras/Barriers, Breaks Shields; Cannot be Countered, Blinds]
[If Hits - Next attack Ignores Armor]
[2-Turn CD]
Twin Cursors [Signature]
S-Attack
Wind-Element
[Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked.
40 Wind Damage
Summary Phase! (Megami)
Megami: 615/6,143
Tsuki: 300/300
Yomi: 300/300
Agia MK II: 139/2,457
Battle Chip Folder: 1/5 [2 Mega | 1 Giga]
Cool Downs:
Sp. Item: Dominus Captivas 2/2
Basic Phase (Rockman)!
RockMan 1/29,750
Status:: Okay!
Reaction Phase! (Rockman)
[Rockman took damage from all of Megami’s attacks! (8,357 Damage) 1 > 0]
[Rockman was deleted!]
Summary
Victory!
+100 EXP || +200 x 17v (Fought Him at heightened Version for obvious reasons) + Hub.Batch Chip
___________________________________________________
“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
Chatty Ditz: -----
Notes for Moderation: