Post by xoDeathy on Sept 11, 2018 10:45:15 GMT -8
V3 Approved (Warrior || 7/19/21)
~<[{Navi Joe.EXE, NormNav1}]>~

"Sup."
{
--Appearance: A simple, green, Normal Navi. No more, no less--
--Personality: Just a guy that works at an information shack. Tries to make a living after his operator left him for dead, thinking Normal Navis were the lamest Navis ever--
--Fighting Style: Jack of all trades combat--
--Background--
<Chapter 1>
--Navi Joe was a Christmas gift to Lil Billy Jubstenstir. Seeing all the cool Navis on TV with tricked out designs, Lil Billy left Navi Joe stranded on the net one day and never returned. Fun fact: Navi Joe erected his information shack on the very spot his ex-owner left him as a declaration of independence--
~/RP Information\~
}--Appearance: A simple, green, Normal Navi. No more, no less--
--Personality: Just a guy that works at an information shack. Tries to make a living after his operator left him for dead, thinking Normal Navis were the lamest Navis ever--
--Fighting Style: Jack of all trades combat--
--Background--
<Chapter 1>
--Navi Joe was a Christmas gift to Lil Billy Jubstenstir. Seeing all the cool Navis on TV with tricked out designs, Lil Billy left Navi Joe stranded on the net one day and never returned. Fun fact: Navi Joe erected his information shack on the very spot his ex-owner left him as a declaration of independence--
-<[{Version/Experience}]>-
-Version: 3-
-Experience: 710/900-
-Version: 3-
-Experience: 710/900-
-<[{Funds}]>-
-Zenny: 500z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--0 GreenMD/0 BlueMD/0 GoldMD/0 HolyMD/0 ChaosMD/0 RedMD--
--Zenny Token: x4--
-Zenny: 500z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--0 GreenMD/0 BlueMD/0 GoldMD/0 HolyMD/0 ChaosMD/0 RedMD--
--Zenny Token: x4--
{
~/Type: Normal\~
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 CD to 1 Attack. -1 more every new Type Bonus acquired by version.
°Version 4: Choose any base(Non version unlocked) effect from any other type.
°Version 7: Choose the v7 bonus from attack, defense, support, or speed.
°Version 13: +5% Damage, Maximum HP, and Armor.
°Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-<Karma: Normal>-
`+1 Hyper Attack
-<[{Elements\~
-Levels: 3-
`3 Base
`+1 Cupids Bow (Pending)
`+1 Normal Level, Ultimate Fighter Crest (Pending)
-<
Normal>-
Characters with no specialized field belong to this element, as do generic attacks. Proficiency in this element represents flexibility; a jack of all trades, but master of none.
Special Property: Neutrality
`Remove one weakness from each Element
Strengths: Ice-
Weaknesses: -
Lv4: +300 HP. +30 Damage.
--Net Strengths: None--
--Net Weaknesses: None--
~/Stats\~
-HP: 4700-
`1000 Base
`+200 V3
`+300 Normal
`+200 NormMark1
`+3000 Giga
-Auto Charge: 1-
-Armor: 100-
`+100 Giga
-Regen: 235-
`+235 (+5% Max HP) Normal in Health
-Natural Avoids-
`5 CD
`Sidestep (Dodge)
-Base Damage: 550-
`100 Base
`+20 V3
`+30 Normal
`+300 Giga
`+30 Deadlift
`+15% Ruby Star
-Attack Slots: 7-
`2 Base
`+4 Giga
`+1 V3
<Special Properties Available>
Special Property: Neutrality
`Remove one weakness from each Element
~/Stat Info\~
}~/Type: Normal\~
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 CD to 1 Attack. -1 more every new Type Bonus acquired by version.
°
°
°
°
-<Karma: Normal>-
`+1 Hyper Attack
-<[{Elements\~
-Levels: 3-
`3 Base
`+1 Cupids Bow (Pending)
`+1 Normal Level, Ultimate Fighter Crest (Pending)
-<

Characters with no specialized field belong to this element, as do generic attacks. Proficiency in this element represents flexibility; a jack of all trades, but master of none.
Special Property: Neutrality
`Remove one weakness from each Element
Strengths: Ice-
Weaknesses: -
Lv4: +300 HP. +30 Damage.
--Net Strengths: None--
--Net Weaknesses: None--
~/Stats\~
-HP: 4700-
`1000 Base
`+200 V3
`+300 Normal
`+200 NormMark1
`+3000 Giga
-Auto Charge: 1-
-Armor: 100-
`+100 Giga
-Regen: 235-
`+235 (+5% Max HP) Normal in Health
-Natural Avoids-
`5 CD
`Sidestep (Dodge)
-Base Damage: 550-
`100 Base
`+20 V3
`+30 Normal
`+300 Giga
`+30 Deadlift
`+15% Ruby Star
-Attack Slots: 7-
`2 Base
`+4 Giga
`+1 V3
<Special Properties Available>
Special Property: Neutrality
`Remove one weakness from each Element
{
-Skills: 4-
`4 Base
-<Normal in Health>-
S-Tier
The ideal look for a NormNavi is Navi Joe.
-Navi Joe regenerates 5% of his MaxHP each Supportive Phase-
-Passive-
-<1 Ton Deadlift>-
B-Tier
Navi Joe dead lifts a ton every morning. Allegedly.
-Navi Joe gains +30 Damage-
-Passive-
-<Normal Sidestep>-
C-Tier
Navi Joe sidesteps an attack.
-Upon use, Dodges 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
-<Normal Deflect>-
C-Tier
Navi Joe hits an attack away with his hand.
-Upon use, Shields 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
-<Normal Power-shout>-
C-Tier
Navi Joe exudes a momentary surge of power to disintegrate an attack.
-Upon use, Auras 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
~/Skill List\~
}-Skills: 4-
`4 Base
-<Normal in Health>-
S-Tier
The ideal look for a NormNavi is Navi Joe.
-Navi Joe regenerates 5% of his MaxHP each Supportive Phase-
-Passive-
-<1 Ton Deadlift>-
B-Tier
Navi Joe dead lifts a ton every morning. Allegedly.
-Navi Joe gains +30 Damage-
-Passive-
-<Normal Sidestep>-
C-Tier
Navi Joe sidesteps an attack.
-Upon use, Dodges 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
-<Normal Deflect>-
C-Tier
Navi Joe hits an attack away with his hand.
-Upon use, Shields 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
-<Normal Power-shout>-
C-Tier
Navi Joe exudes a momentary surge of power to disintegrate an attack.
-Upon use, Auras 1 Attack-
-4 Uses-
(3 + 1 @ V3,V5,V7,V9,V11,V13,V15,V17,V19)
{
Base Damage: 550
-Attacks: 7-
`5 Base
`+2 V3
<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
<NormSaber1>
C-Range, Normal
Navi Joe slashes his NormSaber1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
<NormCannon>
S-Range, Normal
Navi Joe fires a modified Cannon chip.
330 Damage
Breaks Shields, Undodgeable
Berserks, Blinds
1-Turn Optional Charge
1 CD
60% Damage
(-1 CD Normal Type)
<NormDrillArm>
C-Range, Normal
Navi Joe pierces with a modified Drill Arm chip.
385 Damage
Breaks Shields, Undodgeable
Ignores Armor
-Deals 80% Damage normally, 120% Damage to Objects-
1 CD
70% Damage
<NormShotGun>
S-Range, Normal
Navi Joe fires a modified Shotgun chip.
440 Damage
Breaks Shields, Undodgeable
-May hit up to 1 additional target-
80% Damage
<NormShockWave>
S-Range, Normal
Navi Joe fires a modified Shockwave chip.
350 Damage
Breaks Shields, Undodgeable
-If avoided while the targeted opponent(s) has an active Barrier/Aura(s), lowers the Barrier/Aura's MaxHP by 90 (20% of this Attack's Base Damage)-
2 CD
80% Damage, then lowered by 20% for effect
<NormWrecker>
S-Range, Normal
Navi Joe fires a modified Wrecker chip.
385 Damage
Breaks Shields, Undodgeable
-Deals 80% Damage normally, 120% Damage to Objects-
1-Turn Optional Charge
70% Damage
~/Attacks\~
}Base Damage: 550
-Attacks: 7-
`5 Base
`+2 V3
<NormBuster1>
S-Range, Normal
Navi Joe fires his NormBuster1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
<NormSaber1>
C-Range, Normal
Navi Joe slashes his NormSaber1.
495 Damage
Breaks Shields, Undodgeable
90% Damage
<NormCannon>
S-Range, Normal
Navi Joe fires a modified Cannon chip.
330 Damage
Breaks Shields, Undodgeable
Berserks, Blinds
1-Turn Optional Charge
1 CD
60% Damage
(-1 CD Normal Type)
<NormDrillArm>
C-Range, Normal
Navi Joe pierces with a modified Drill Arm chip.
385 Damage
Breaks Shields, Undodgeable
Ignores Armor
-Deals 80% Damage normally, 120% Damage to Objects-
1 CD
70% Damage
<NormShotGun>
S-Range, Normal
Navi Joe fires a modified Shotgun chip.
440 Damage
Breaks Shields, Undodgeable
-May hit up to 1 additional target-
80% Damage
<NormShockWave>
S-Range, Normal
Navi Joe fires a modified Shockwave chip.
350 Damage
Breaks Shields, Undodgeable
-If avoided while the targeted opponent(s) has an active Barrier/Aura(s), lowers the Barrier/Aura's MaxHP by 90 (20% of this Attack's Base Damage)-
2 CD
80% Damage, then lowered by 20% for effect
<NormWrecker>
S-Range, Normal
Navi Joe fires a modified Wrecker chip.
385 Damage
Breaks Shields, Undodgeable
-Deals 80% Damage normally, 120% Damage to Objects-
1-Turn Optional Charge
70% Damage
{
~<Sign Up for the Navi Joe Newsletter!>~
~Hyper~
S-Range, Normal
"We have a 50% off bonus for your first newsletter when you sign up!"
660 Damage
Breaks Shields, Undodgeable
-If hits, Navi Joe deals +60 Damage for 1 turn-
1 CD
120% Damage
~/Hyper Repertoire\~
}~<Sign Up for the Navi Joe Newsletter!>~
~Hyper~
S-Range, Normal
"We have a 50% off bonus for your first newsletter when you sign up!"
660 Damage
Breaks Shields, Undodgeable
-If hits, Navi Joe deals +60 Damage for 1 turn-
1 CD
120% Damage
{
-Program Slots: 1/5-
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed>-
-<Offensive Programs Installed>-
<Break Charge>
Passive Program
User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
-<Supportive Programs Installed>-
<Mirror Armor>
Passive Program
Upon purchase, user chooses S Range, and one of the following:
When struck by a full attack of appropriate range, User counters for 20 Unavoidable Damage. This can occur up to 4 times per turn.
(10 * Version)
-<Regenerative Programs Installed>-
-<Hidden Program Slot>-
<Buster Pack>
Passive Hidden Program
- Attack/Charge/Speed Max: Manually Charged Basic Attacks may be released on the turn that their charge completes (once per turn each)
- Power Up: Choose among +1 Auto Charge, +2 Preemptive Charges, or +3 Total Attacks (+1 Auto Charge)
- Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
-<Giga Program Slot>-
~<Blank Slate>~
An empty vessel with infinite potential.
° Expansion slot effects are doubled
° Blank Slate has 3 expansion slots
° User may not select the same expansion more than once
`E1: Reinforced Frame; +200 Damage, +100 Armor
`E2: Healthy Exercise; +4 Attack Slots, +1000 Health
`E3: Bulk Up; +2000 HP, +100 Damage
~/Navi Cust\~
}-Program Slots: 1/5-
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed>-
-<Offensive Programs Installed>-
<Break Charge>
Passive Program
User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
-<Supportive Programs Installed>-
<Mirror Armor>
Passive Program
Upon purchase, user chooses S Range, and one of the following:
When struck by a full attack of appropriate range, User counters for 20 Unavoidable Damage. This can occur up to 4 times per turn.
(10 * Version)
-<Regenerative Programs Installed>-
-<Hidden Program Slot>-
<Buster Pack>
Passive Hidden Program
- Attack/Charge/Speed Max: Manually Charged Basic Attacks may be released on the turn that their charge completes (once per turn each)
- Power Up: Choose among +1 Auto Charge, +2 Preemptive Charges, or +3 Total Attacks (+1 Auto Charge)
- Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
-<Giga Program Slot>-
~<Blank Slate>~
An empty vessel with infinite potential.
° Expansion slot effects are doubled
° Blank Slate has 3 expansion slots
° User may not select the same expansion more than once
`E1: Reinforced Frame; +200 Damage, +100 Armor
`E2: Healthy Exercise; +4 Attack Slots, +1000 Health
`E3: Bulk Up; +2000 HP, +100 Damage
{
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 2>-
</SE\ - Norm Through the Darkness>
S-Range, Light
Navi Joe fires of a soul-piercing ray of light. Taught by Ephradil.
180 Damage
Cuts Auras, Undodgeable
-Deals +25% Damage if the opponent is Bug or Shadow Element
1-Turn Optional Charge
</SE\ - Norm-Soaker 2000>
S-Range, Aqua
Navi Joe's buster takes on aquatic properties and he fires a blast of pressurized water at a target. Taught by Revved.
180 Damage
Breaks Shields
Ignores Armor, Cannot be Naturally Avoided
-<Standard Chips: 0>-
Damage Dealt: 100 + (10 * Version), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
[::BattleChip:Air ShotLv1:v3::]
[::BattleChip:Custom SwordLv1:v3::]
[::BattleChip:DrainLv1:v3::]
[::BattleChip:Elemental RageLv1:v3::]
[::BattleChip:LanceLv5:v3::]
[::BattleChip:Rock CubeLv1:v3::]
[::BattleChip:WindLv5:v3::]
[::BattleChip:YoyoLv1:v3::]
-<Mega Chips: 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
[::BattleChip:Colonels ArmyLv1:v3::]
[::BattleChip:Fast GaugeLv1:v3::]
[::BattleChip:MeteorsLv1:v3::]
-<Giga Chips: 1>-
[::BattleChip:Bug Death ThunderLv1:v3::]
-<Dark Chips (Treated as Standard Chips): 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
~/Battle Chip Folder\~
}Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 2>-
</SE\ - Norm Through the Darkness>
S-Range, Light
Navi Joe fires of a soul-piercing ray of light. Taught by Ephradil.
180 Damage
Cuts Auras, Undodgeable
-Deals +25% Damage if the opponent is Bug or Shadow Element
1-Turn Optional Charge
</SE\ - Norm-Soaker 2000>
S-Range, Aqua
Navi Joe's buster takes on aquatic properties and he fires a blast of pressurized water at a target. Taught by Revved.
180 Damage
Breaks Shields
Ignores Armor, Cannot be Naturally Avoided
-<Standard Chips: 0>-
Damage Dealt: 100 + (10 * Version), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
[::BattleChip:Air ShotLv1:v3::]
[::BattleChip:Custom SwordLv1:v3::]
[::BattleChip:DrainLv1:v3::]
[::BattleChip:Elemental RageLv1:v3::]
[::BattleChip:LanceLv5:v3::]
[::BattleChip:Rock CubeLv1:v3::]
[::BattleChip:WindLv5:v3::]
[::BattleChip:YoyoLv1:v3::]
-<Mega Chips: 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
[::BattleChip:Colonels ArmyLv1:v3::]
[::BattleChip:Fast GaugeLv1:v3::]
[::BattleChip:MeteorsLv1:v3::]
-<Giga Chips: 1>-
[::BattleChip:Bug Death ThunderLv1:v3::]
-<Dark Chips (Treated as Standard Chips): 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
{
*Bold = Equipped*
-<Accessory Slots: 0/2>-

<Ruby Star of the Flame>
A shining star forged of ruby, sparkles with an otherworldly power
° +15% Base Damage

<Onyx Cross of Strength>
A shining cross of onyx, emanates a powerful force.
° Take 50% Damage from one incoming attack (0 Turn CD)
-<Crest Slots: 0/3>-

<NormMark1>
Surrender now.
-+200 HP-
-Does not take up a Crest Slot-
Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
°This Crest has 2 Upgrade Slots
°Charge Lover: Ignore 1 chosen instance of Interruption per battle
°Heart Seeker: +1 Element Level
Santa Hat
A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
-Available Upgrades(all x2)
-Frozen Heart(E): User is immune to Freeze, strong to Ice, and deals +10% Ice Damage from all sources
-Warm Spirit: When Frozen by an opponent, User may sacrifice any Mega Chip to cleanse Freeze and restore 1 Use to 1 Skill instantly
-Kindred Spirit: At any time, User may sacrifice any Mega Chip to share their Healing Effects with 1 Ally this turn
-Festive Spirit: At any time, User may sacrifice any Mega Chip to summon a 1-HP Intercepting Object; this object will not trigger any outside effects upon hit/defeat/spawn/etc
-Snow Day(E): At any time, User may sacrifice any Mega Chip to augment the current Stage for 1 Turn, changing its element to Ice, all conditional positive effects to Ice, and all conditional negative effects to Non-Ice
-Joy Bringer: +1 Ice Element Level

Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
°⇪ Chip Mastery: During Unison, Standard Chip costs are paid for
°⇪ Ultimate Power: +1 Normal Element Level
~/Accessories\~
}*Bold = Equipped*
-<Accessory Slots: 0/2>-

<Ruby Star of the Flame>
A shining star forged of ruby, sparkles with an otherworldly power
° +15% Base Damage

<Onyx Cross of Strength>
A shining cross of onyx, emanates a powerful force.
° Take 50% Damage from one incoming attack (0 Turn CD)
-<Crest Slots: 0/3>-

<NormMark1>
Surrender now.
-+200 HP-
-Does not take up a Crest Slot-

Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
°This Crest has 2 Upgrade Slots
°Charge Lover: Ignore 1 chosen instance of Interruption per battle
°Heart Seeker: +1 Element Level
Santa Hat
A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
-Available Upgrades(all x2)
-Frozen Heart(E): User is immune to Freeze, strong to Ice, and deals +10% Ice Damage from all sources
-Warm Spirit: When Frozen by an opponent, User may sacrifice any Mega Chip to cleanse Freeze and restore 1 Use to 1 Skill instantly
-Kindred Spirit: At any time, User may sacrifice any Mega Chip to share their Healing Effects with 1 Ally this turn
-Festive Spirit: At any time, User may sacrifice any Mega Chip to summon a 1-HP Intercepting Object; this object will not trigger any outside effects upon hit/defeat/spawn/etc
-Snow Day(E): At any time, User may sacrifice any Mega Chip to augment the current Stage for 1 Turn, changing its element to Ice, all conditional positive effects to Ice, and all conditional negative effects to Non-Ice
-Joy Bringer: +1 Ice Element Level

Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
°⇪ Chip Mastery: During Unison, Standard Chip costs are paid for
°⇪ Ultimate Power: +1 Normal Element Level
{
[Special 2020] Tree Cleaning Events Completed: 3. Counts towards Stat Battle Completions
[001, Loss] Navi Joe V1 vs Piano V1
[002, Loss] Navi Joe V1 vs Finale V1
[003, Loss] Navi Joe V1 vs Ephradil V4
[004, Loss] Navi Joe V1 vs Revved V5
[005, Loss] Navi Joe V1 vs Gaia V1
[006, Loss] Navi Joe V1 vs Metal Grade V1
[007, Win] Navi Joe V1 vs Steve V1
[008, Loss] Navi Joe V1 vs Baxter V7
[009, Win] Navi Joe V1 vs Eprhadil V4
[010, Loss] Navi Joe V2 vs Armiger V6
[011, Loss] Navi Joe V3 vs Plagueman V12
~/Battle History\~
}[Special 2020] Tree Cleaning Events Completed: 3. Counts towards Stat Battle Completions
[001, Loss] Navi Joe V1 vs Piano V1
[002, Loss] Navi Joe V1 vs Finale V1
[003, Loss] Navi Joe V1 vs Ephradil V4
[004, Loss] Navi Joe V1 vs Revved V5
[005, Loss] Navi Joe V1 vs Gaia V1
[006, Loss] Navi Joe V1 vs Metal Grade V1
[007, Win] Navi Joe V1 vs Steve V1
[008, Loss] Navi Joe V1 vs Baxter V7
[009, Win] Navi Joe V1 vs Eprhadil V4
[010, Loss] Navi Joe V2 vs Armiger V6
[011, Loss] Navi Joe V3 vs Plagueman V12
{
-Level: 24-
King Silver
Pharaoh Gold
Yamato Silver
Proto Bronze
Knight Bronze
~/Achievements\~
}-Level: 24-
King Silver
Pharaoh Gold
Yamato Silver
Proto Bronze
Knight Bronze
{
Last Update:
======================
Bunny x0
CanGuard x2
Canodumb x0
Kill Plant x2
Megalian x0
Mettaur x13
Ratty x0
Shrimpy x1
Spikey x0
Swordy x1
Trumpy x0
Tuby x0
Tromby x0
~/Virus Busting Log\~
}Last Update:
======================
Bunny x0
CanGuard x2
Canodumb x0
Kill Plant x2
Megalian x0
Mettaur x13
Ratty x0
Shrimpy x1
Spikey x0
Swordy x1
Trumpy x0
Tuby x0
Tromby x0