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Post by xoDeathy on Jan 16, 2023 18:56:25 GMT -8
Navi Joe is V3
Navi Joe has 0 Initiative
1-100
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Post by Gaia on Jan 16, 2023 19:09:41 GMT -8
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Post by Gaia on Jan 16, 2023 19:29:21 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=6100/6100]
[Focused Regeneration] [Advanced] The core function of the Pandemic Program is the malfunctioning replicator that constantly causes the hivemind to grow. - PlagueMan triggers half of his regeneration at the start of the defensive phase, and the other half at the start of his supportive phase. - PlagueMan may restore above maximum health with no limit.
[-- PlagueMan cannot benefit from other over-heal interactions. [-- Defensive Locks: Null-Dodge | Null-Shield | Null-Absorb | Null-Mitigation | Null-Survival --- [Passive]
[Regen] - +1,025 HP
[N/A]
[PlagueMan HP=7,125/6100]
Support Phase
[PlagueMan HP=7,125/6100]
[Regen] - +1,025 HP
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Anomalous Dominion] [Advanced Form - Hyper Format] The Pandemic Hivemind within his core surges its power to replicate even further. ::o:: +5 Uses to 1 skill, as desired. ::o:: 1 Turn Duration.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[::BattleChip:Poison PanelsLv1:v12::]
[::Shortcut:Stage:Poison::]
[Generates 2 Clones]
[PlagueMan HP=8,150/6100]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Aggressive Strain] - [1/1 Charges]
2. [Dangerous Strain] A dangerous strain of the Pandemic virus, inflicted via touch. [0] Bug C-Damage [150%] ::B:: Increases DoT Formula by 1.5x. Damage cannot be augmented further. ::C:: If Hits: Deals 400 Damage per turn for 6 turns. ::o:: 5-CD
3. [Plague Swarm] A collection of glitched ripples come forward from its core, tearing into enemies one after another. [0] Bug C-Damage [50%] ::C:: If Hits: Deals 240 Damage per turn for 2 turns. ::B:: 6 Hits, Avoided Separately ::S:: Trigger effects occur per hit. ::o:: 2 Uses/Battle, 5-CD
1. [Plague Strike] A broken, glitched appendage that reaches through to strike true. [0] Bug C-Damage [90%] ::C:: If Hits: Deals 305 Damage per turn for 2 turns. ::C:: Can be optionally charged for 1 turn to upgrade Glitch to A-Tier. ::B:: B-Tier Glitch | Burn, Shock ::o:: 1-CD
2. [Rotting Touch] A touch that corrodes all away. [0] Bug C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::B:: B-Tier Glitch | Poison, Soak ::C:: If Hits: Deals 290 Damage per turn for 2 turns. ::o:: 1-CD
Summary Phase
0 Damage @ Navi Joe
[PlagueMan HP=8150/6100]
[Status] - - [N/A] [Stage] - - [Cooldown] - - [Rotting Touch | 0/1] - [Plague Strike | 0/1] - [Dangerous Strain | 0/5] - [Plague Swarm | 0/5]
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Post by xoDeathy on Jan 16, 2023 21:06:15 GMT -8
"Sup."
|Defense Phase|
Nat Dodges Dangerous Strain
Takes Plague Swarms
Plague Strike avoided by Normal Deflect
Rotting Touch avoided by Normal Sidestep
-<Normal Sidestep>- C-Tier Navi Joe sidesteps an attack. -Upon use, Dodges 1 Attack- -4 Uses-
-<Normal Deflect>- C-Tier Navi Joe hits an attack away with his hand. -Upon use, Shields 1 Attack- -4 Uses-
|Recuperation Phase|
[1440 DoT 1/2]
[125 Bug Unavoidable]
[100 Toxic Unavoidable]
[10% Max and Current Panel Damage]
[Navi Joe regens 210 HP (5% of Max)]
[Triggered once]
<Mirror Armor> Passive Program Upon purchase, user chooses S Range, and one of the following: When struck by a full attack of appropriate range, User counters for 30 Unavoidable Damage. This can occur up to 4 times per turn.
Navi Joe's HP: 3095/4230 Armor: 100
Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 6 Attack Slots
1:|< Sign Up for the Navi Joe Newsletter!> S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!"660 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD 2:| <NormShotGun> @ Plague Prime and Plague 2 S-Range, Normal Navi Joe fires a modified Shotgun chip. 440 Damage Breaks Shields, Undodgeable -May hit up to 1 additional target- 1 CD 80% Damage
3:| <NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 495 Damage Breaks Shields, Undodgeable 90% Damage
4:| <NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 495 Damage Breaks Shields, Undodgeable 90% Damage
5:| <NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 495 Damage Breaks Shields, Undodgeable 90% Damage
6:| <NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 495 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
3080 Normal Damage @ Plague Prime
30 Unavoidable Damage @ Plague Prime
440 Normal Damage @ Plague 2
Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by Gaia on Jan 17, 2023 15:45:07 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=8150/6100]
[Focused Regeneration] [Advanced] The core function of the Pandemic Program is the malfunctioning replicator that constantly causes the hivemind to grow. - PlagueMan triggers half of his regeneration at the start of the defensive phase, and the other half at the start of his supportive phase. - PlagueMan may restore above maximum health with no limit.
[-- PlagueMan cannot benefit from other over-heal interactions. [-- Defensive Locks: Null-Dodge | Null-Shield | Null-Absorb | Null-Mitigation | Null-Survival --- [Passive]
[Regen] - +1,025 HP
[Delayed Onset] [S-Tier, Defensive] PlagueMan's systems seem glitched to severely that even his response to harm is somewhat fragmented. - Any damage taken by PlagueMan and any clones this turn is split evenly between the next two turns, instead. - This Skill can be activated multiple times to extend the "split" duration by +1 Turn per activation beyond the first. -- [Active, 1/4 Uses MAX/Battle]
[PlagueMan takes 1,555 Damage]
[PlagueMan HP=7,620/6100] [PlagueDroneA HP=780/1220] [PlagueDroneB HP=1220/1220]
Support Phase
[PlagueMan HP=7,620/6100] [PlagueDroneA HP=780/1220] [PlagueDroneB HP=1220/1220]
[Regen] - +1,025 HP
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[Generates 1 Clone]
[PlagueMan HP=8,520/6100] [PlagueDroneA HP=780/1220] [PlagueDroneB HP=1220/1220] [PlagueDroneC HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Aggressive Strain] A more violent strain of the Pandemic virus, inflicted via direct infusion of bugged data. [0] Bug S-Damage [100%] ::A:: If Hits: Deals 50% of total regen per turn for 2 turns as unavoidable damage. Cannot be augmented. ::o:: 1-Turn Required Charge
2. [Lagged Blast] A staggered, fluctuating wave of bugged data. [0] Bug S-Damage [70%] ::C:: Cuts Auras ::B:: B-Tier Glitch | Burn, Poison ::B:: Interrupt ::C:: Spread: Splits between up to 1 additional targets. ::C:: If Hits: Deals 270 Damage per turn for 2 turns. ::o:: 3-CD
3. [Persistent Plague] [1/2 Charges]
1. [Contagion] x3 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use | Breaks Shields, Undodgeable ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ Navi Joe
[PlagueMan HP=8150/6100]
[Status] - - [N/A] [Stage] - - [::Shortcut:Stage:Poison:2/3::] [Cooldown] - - [Lagged Blast | 0/3] - [Rotting Touch | 0/1] - [Plague Strike | 0/1] - [Dangerous Strain | 0/5] - [Plague Swarm | 0/5]
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Post by xoDeathy on Jan 17, 2023 17:13:52 GMT -8
"Sup."
|Defense Phase|
Aggressive Strain avoided by Normal Sidestep
Lagged Blast avoided by Normal Deflect
Contagions avoided by three Normal Powershouts
-<Normal Power-shout>- C-Tier Navi Joe exudes a momentary surge of power to disintegrate an attack. -Upon use, Auras 1 Attack- -4 Uses-1 left
-<Normal Sidestep>- C-Tier Navi Joe sidesteps an attack. -Upon use, Dodges 1 Attack- -4 Uses-2 left
-<Normal Deflect>- C-Tier Navi Joe hits an attack away with his hand. -Upon use, Shields 1 Attack- -4 Uses-2 left
|Recuperation Phase|
[Taking an additional 600 from previous turn from forgetting about Bug 100 additional damage]
[1440 DoT 2/2, +600 from Bug Bonus 100]
[125 Bug Unavoidable]
[100 Toxic Unavoidable]
[10% Max and Current Panel Damage]
[Navi Joe regens 0 HP (5% of Max)]
Navi Joe's HP: 0/4230 Armor: 100
Field: Normal Nat. 1 CD:// 0/5 Status(es):
K.O.
Plagueman: +45/450
Navi Joe: +30/300
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