Post by AFoxInTheWires on Aug 8, 2017 19:49:52 GMT -8
ClownMan's Turn
[ClownMan HP=1700/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Hemlock's Turn
[Hemlock HP=1700/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
[Hemlock HP=1320/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=1570/1700]
*Viper Vine*
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
*Mandragora*
S-Range | Sonic Element
Hemlock tosses a strangely-humanoid root at his foe, which then bursts into a piercing scream that resonates to their very core.
Damage: 80% > 8% Maximum Health
Effects: Undodgeable, Breaks Shields, % Max Health Damage
Cooldown: 1 turn
ClownMan's Turn
[ClownMan HP=1700/1700]
-ClownManTakes 70 Unavoidable Toxic dmg
-ClownMan takes 45 dmg from Viper Vine(turn 1/2)
-ClownMan is Poisoned (turn 1/2)
-ClownMan takes 10 damage from Poison!
-ClownMan takes 136 dmg from Mandragora
[ClownMan HP=1439/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Hemlock's Turn
[Hemlock HP=1570/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
[Hemlock HP=1190/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=1440/1700]
*Viper Vine* x2
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
-Mandragora ready next turn
ClownMan's Turn
[ClownMan HP=1439/1700]
-ClownManTakes 70 Unavoidable Toxic dmg
-ClownMan takes 45 dmg from Viper Vine(turn 2/2)
-ClownMan takes 45 dmg from Viper Vine(turn 1/2) x2
-ClownMan is Poisoned further(turn 2/3)
-ClownMan takes 20 damage from Poison!
[ClownMan HP=1214/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
Hemlock's Turn
[Hemlock HP=1440/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
[Hemlock HP=1060/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=1310/1700]
*Viper Vine*
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
*Mandragora*
S-Range | Sonic Element
Hemlock tosses a strangely-humanoid root at his foe, which then bursts into a piercing scream that resonates to their very core.
Damage: 80% > 8% Maximum Health
Effects: Undodgeable, Breaks Shields, % Max Health Damage
Cooldown: 1 turn
ClownMan's Turn
[ClownMan HP=1214/1700]
-ClownManTakes 70 Unavoidable Toxic dmg
-ClownMan takes 45 dmg from Viper Vine(turn 2/2) x2
-ClownMan takes 45 dmg from Viper Vine(turn 1/2)
-ClownMan is Poisoned further(turn 3/4)
-ClownMan takes 136 dmg from Mandragora
-ClownMan takes 30 damage from Poison!
[ClownMan HP=843/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Hemlock's Turn
[Hemlock HP=1310/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
-Hemlock takes 500 dmg from Chaos Carousel
[Hemlock HP=430/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=680/1700]
*Viper Vine*
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
*Executioner Thorn*
S-Range | Wood Element
Hemlock lobs a viciously-barbed thorn lance at his opponent that grows stronger from the pain of its target.
Damage: 100% > 20% Missing Health
Effects: Cuts Auras, % Missing Health Damage
Cooldown: 1 turn
ClownMan's Turn
[ClownMan HP=1214/1700]
-ClownManTakes 70 Unavoidable Toxic dmg
-ClownMan takes 45 dmg from Viper Vine(turn 2/2)
-ClownMan takes 45 dmg from Viper Vine(turn 1/2)
-ClownMan is Poisoned further(turn 4/5)
-ClownMan takes 40 damage from Poison!
[ClownMan HP=643/1700]
-ClownMan takes 211 dmg from Executioners Thorn
[ClownMan HP=432/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Hemlock's Turn
[Hemlock HP=680/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
-Hemlock uses Biting Bramble!
-Biting Bramble takes 500 dmg from Chaos Carousel
[Hemlock HP=300/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=550/1700]
-Biting Bramble counters for 50 dmg
*Viper Vine* x2
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
ClownMan's Turn
[ClownMan HP=432/1700]
-ClownMan takes 70 Unavoidable Toxic dmg
-ClownMan takes 50 Unavoidable counter dmg
-ClownMan takes 45 dmg from Viper Vine(turn 2/2)
-ClownMan dodges first Viper Vine with Vault
-ClownMan takes 45 dmg from Viper Vine(turn 1/2)
-ClownMan is Poisoned further(turn 5/6, maxed out)
-ClownMan takes 50 damage from Poison!
[ClownMan HP=172/1700]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Hemlock's Turn
[Hemlock HP=550/1700]
-Hemlock takes 250 dmg from Tiger Ring
-Hemlock takes 130 dmg from Happy Clap
-Hemlock activates his Skill Addition program on Biting Bramble
-Hemlock uses Biting Bramble!
-Biting Bramble takes 500 dmg from Chaos Carousel
[Hemlock HP=170/1700]
-Hemlock Regenerates 250 HP
[Hemlock HP=420/1700]
-Biting Bramble counters for 50 dmg
*Viper Vine*
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
*Executioner Thorn*
S-Range | Wood Element
Hemlock lobs a viciously-barbed thorn lance at his opponent that grows stronger from the pain of its target.
Damage: 100% > 20% Missing Health
Effects: Cuts Auras, % Missing Health Damage
Cooldown: 1 turn
ClownMan's Turn
[ClownMan HP=172/1700]
-ClownMan takes 70 Unavoidable Toxic dmg
-ClownMan takes 50 Unavoidable counter dmg
-ClownMan takes 45 dmg from Viper Vine(turn 2/2)
-ClownMan takes 50 damage from Poison (last turn)
[ClownMan HP=0/1700]
CLOWN MAN DELETED!!!