Post by ~Divine|<3|Heart~ on Sept 10, 2016 13:25:05 GMT -8
xXxXenneth&MegamixXx
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“Baby one, two, three! Someone get the referee!”
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Boss Battle Information
[Megami has Initiative Kappa (First Move +20% DMG)]
Basic Phase (Megami)!
Battle Chip Folder: 12/12 [6 Mega | 2 Giga]
Cool Downs:
Buster Up:: 2/2
Pursuit:: 2/2
Combination Prep:: 1/1
Dissuading Shot:: 1/1
Divinity Assault:: 3/3
Dark Recovery:: 2/2
Dominus Captivas 2/2
Defensive Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Xenneth and Megami are synchronizing...]
Unbreakable Bond - Unstoppable Lovers
Advanced Custom-Skill
[Desc] Megami and Xenneth master their Battlechip combinations allowing for data to be loaded more efficiently, distributed among their Battlechip loading times, and in combination with Megami’s battle routine attacks.
Effect: Megami has an MB System that gives her strength depending on her current HP granting effects to her attacks depending on her current status:
+Megami starts the battle with 50 MB of her Maximum MB and has a maximum of 100 MB.
+Megami gains 50 MB at the start of her turn.
+Megami can also sacrifice a Battlechip/Use to add 25 MB to her total.
+Half of Megami's Total Attacks she can create is halved.
[Passive Skill]
Advanced Custom-Skill
[Desc] Megami and Xenneth master their Battlechip combinations allowing for data to be loaded more efficiently, distributed among their Battlechip loading times, and in combination with Megami’s battle routine attacks.
Effect: Megami has an MB System that gives her strength depending on her current HP granting effects to her attacks depending on her current status:
+Megami starts the battle with 50 MB of her Maximum MB and has a maximum of 100 MB.
+Megami gains 50 MB at the start of her turn.
+Megami can also sacrifice a Battlechip/Use to add 25 MB to her total.
+Half of Megami's Total Attacks she can create is halved.
[Passive Skill]
[Megami gained 50 MB! (50 > 100 MB)]
[PegaGlimmer was summoned!]
[Xenneth slotted in the Giga Chip Bug Rise Sword and it became the Soul Chip - Mirage]
[Double Soul || Soul Exceed ]
Duration: 4-Turn(s)
Effects:
-This Hypermode is activated by sacrificing a single Giga-Chip/use.
+Upon activation of this Hyper Mode - Megami is treated as any [Basic Element] of choice upon sacrificing an additional Megachip/Use (Max: 2).
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic Element] of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Null Element attack(s) can be treated to match one of Megami’s current element(s).
+Attacks that match Megami's element gain +10(*Ver) Damage.
Duration: 4-Turn(s)
Effects:
-This Hypermode is activated by sacrificing a single Giga-Chip/use.
+Upon activation of this Hyper Mode - Megami is treated as any [Basic Element] of choice upon sacrificing an additional Megachip/Use (Max: 2).
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic Element] of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Null Element attack(s) can be treated to match one of Megami’s current element(s).
+Attacks that match Megami's element gain +10(*Ver) Damage.
[Xenneth slotted in Thunderbolt Javelin & Zeus Hammer Mega Chip!]
[Megami became Sand and Wind-Element
[Megami gained a Weakness to Aqua-Element!]
[Megami sacrificed Dark Recovery to trigger Chaos Unison!]
[Chaotic Soul ]
Duration: 3-Turn(s)
Effects:
-Megami must sacrifice a Dark Chip along with a Battlechip Use to activate this Hyper Mode
+Megami is treated as Dark or Light element for the Duration of this Hyper Mode.
-Megami gains a Weakness to the unchosen element.
+Megami's attacks have +10 (*Ver) Damage.
+Megami may add the Element gained from this Hyper Mode to attacks.
+Dark Chips have their "Dark" Element replaced by "Light" if Megami is treated as Light Element.
+Megami can use the positive effects of Dark Stage & Light Stage.
+Megami can add 20 DMG + (10*Ver) to one Dark Chip Attack (x1/Turn).
Duration: 3-Turn(s)
Effects:
-Megami must sacrifice a Dark Chip along with a Battlechip Use to activate this Hyper Mode
+Megami is treated as Dark or Light element for the Duration of this Hyper Mode.
-Megami gains a Weakness to the unchosen element.
+Megami's attacks have +10 (*Ver) Damage.
+Megami may add the Element gained from this Hyper Mode to attacks.
+Dark Chips have their "Dark" Element replaced by "Light" if Megami is treated as Light Element.
+Megami can use the positive effects of Dark Stage & Light Stage.
+Megami can add 20 DMG + (10*Ver) to one Dark Chip Attack (x1/Turn).
[Megami is treated as Dark-Element and has a weakness to Light-Element.]
Attack Phase! (Megami (5 Actions) & PegaGlimmer (1 Action)!)
~PegaGlimmer~
[PegaGlimmer sped up! +Hits All to Next Attack!]
Hoof Strike
S-Attack
Sonic-Element
[Desc] PegaGlimmer strikes its hoof across the ground as if it’s preparing to charge but also creating a startling sound.
0 Sonic Damage [An ally gains +100 DMG on one of their next attacks; Opponent has -2 Attack Slots Next Turn; Hits All]
[1-Turn CD]
~Megami~
[Xenneth slotted in 2 Soul Chips!]
Battle Chip: Soul Capsule
Offensive-Skill
[Desc] A capsule Battlechip that adds a stunning effect. In Megami's use, its effects vary depending on her soul in use.
Effect:
+Megami's attack gains a Lv2 Status Damage available to the attack's element for 1 turn.
+Once per use, Megami can sacrifice 40 MB to add "If hits: Opponent has -10 DMG (*Megami's Ver)" to the attack as well.
+Once per use, Megami can sacrifice 40 MB to add "if hits: Opponent has -10 Armor (*Megami's Ver)" to the attack as well.
[Active Use: 3/3]
Offensive-Skill
[Desc] A capsule Battlechip that adds a stunning effect. In Megami's use, its effects vary depending on her soul in use.
Effect:
+Megami's attack gains a Lv2 Status Damage available to the attack's element for 1 turn.
+Once per use, Megami can sacrifice 40 MB to add "If hits: Opponent has -10 DMG (*Megami's Ver)" to the attack as well.
+Once per use, Megami can sacrifice 40 MB to add "if hits: Opponent has -10 Armor (*Megami's Ver)" to the attack as well.
[Active Use: 3/3]
[+2 Status Damages & -240 Armor to Next Attack]
[100 > 20 MB]
[Xenneth slotted in Mine Chips (x2) to increase memory! (20 MB > 70)]
[Xenneth slotted in Soul Chip!]
[70 MB > 30 MB]
[-120 Armor to Next Attack!]
Battlechip - Buster Up @ DesertMan
C-Range
Normal-Element
[Desc] Xenneth slots in a Battlechip allowing for Megami to gain strength over the course of battle.
0 Normal Damage [Upon-Use +360 Damage to one-attack this turn]
[Blinds, Berserk]
[If Hits, Opponent has -360 Armor Next Turn]
[1-Turn CD]
[Megami activated Dominus Captivus]
Battlechip - Buster Up @ DesertMan
C-Range
Normal-Element
[Desc] Xenneth slots in a Battlechip allowing for Megami to gain strength over the course of battle.
0 Normal Damage [Upon-Use +360 Damage to one-attack this turn]
[1-Turn CD]
[Xenneth sloted in DarkChip: DarkPlus!]
DarkPlus
Offensive Skill - Damage+
Karma Loss: -5
[Desc]A cursed bonus!
Effects: +50 Damage to all hits of your next non-DarkChip attack. Does not stack with itself.
Glitch: Blind
Offensive Skill - Damage+
Karma Loss: -5
[Desc]A cursed bonus!
Effects: +50 Damage to all hits of your next non-DarkChip attack. Does not stack with itself.
Glitch: Blind
[Xenneth and Megami are synchronizing! +200 DMG to Next Attack!]
[Megami’s Emerald Star Glimmered! Next Attack DMG is x1.5]
[Xenneth slotted in Divinity Chips (x4)!]
Divinity Chip in! Download
Aim-Skill
[Desc] Xenneth slots in the Battle-chip that will change the attack to something that can rival a God!
Effect:
+Megami can add one Omni-Aimer to an attack (-1 Aimer if an attack already has two).
+Up to twice per use, Megami can add a single Augmented Aimer (Hits All, Ignores Armor, Cannot be Intercepted/Countered) by sacrificing 25MB.
[Active Skill (6/5)] (+1 Use (Seeking))
Aim-Skill
[Desc] Xenneth slots in the Battle-chip that will change the attack to something that can rival a God!
Effect:
+Megami can add one Omni-Aimer to an attack (-1 Aimer if an attack already has two).
+Up to twice per use, Megami can add a single Augmented Aimer (Hits All, Ignores Armor, Cannot be Intercepted/Countered) by sacrificing 25MB.
[Active Skill (6/5)] (+1 Use (Seeking))
[30 MB > 5 MB]
C-Range
[Desc]
C-Range
[Desc]
C-Range
[Desc]
Summary Phase! (Megami & PegaGlimmer)
0 Sonic DMG @ DesertMan
5,570 Wind/Sand/Dark DMG (+Blind, Berserk,-360 Armor) @ DesertMan
Megami 2,000/2,000
PegaShimmer 1,300/1,300
Battle Chip Folder: 6/12 [2 Mega | 1 Giga]
Cool Downs:
Buster Up:: 0/1
Pursuit:: 2/2
Combination Prep:: 1/1
Dissuading Shot:: 1/1
Divinity Assault:: 3/3
Dark Recovery:: 2/2
Dominus Captivas 0/2
Basic Phase!
DesertMan: 6,000/6,000
Status: Okay!
Reaction Phase!
[DesertMan took 0 DMG Megami’s first attack and became Blind and Berserk!]
[DesertMan took 5,570 Wind/Dark/Sand Damage from Megami's attack +120 due to multiple hits and lack of Armor! (30 Hits x 120 = 3,600 DMG + 5,570 DMG =9,170 x 1.3 [WEAK] = 11,921 DMG)]
[DesertMan was deleted!]
Battle Summary
[PegaShimmer celebrated by tossing up (150) Zenny!]
Golden <Pegashimmer (Mettaur)>
Passive Hidden Skill
[Desc] The virus is made of solid gold. Its mere existence seems to generate zenny.
[Effect] For each turn the virus exists on the battlefield, it generates an additional zenny reward of 50z for its owner. An additional 100z is awarded if the virus survives the battle.
Passive Hidden Skill
[Desc] The virus is made of solid gold. Its mere existence seems to generate zenny.
[Effect] For each turn the virus exists on the battlefield, it generates an additional zenny reward of 50z for its owner. An additional 100z is awarded if the virus survives the battle.
[Megami Wins! (+80 XP/+2,000(+150)z[xIntel=2,688z]/+1 Green Mystery Data
Time Refresh Boss Battles: 10/10/16
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“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
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