Post by AFoxInTheWires on Aug 21, 2016 12:34:39 GMT -8
V1 Approved (Remnant || 08/21/16)
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
--Name:
FlowMan
--Appearance:
A tall, slender Navi of cool, ocean blue.
--Personality:
--Background:
-Version / Experience:
--Version: 1
--Experience: 700
-Funds:
--Zenny: 100
--Bugfrags: 2
|Statistical Information|
-Type:
*Recon*
Initiative: User goes first in battle
-1 CD to all Natural Avoids and Activated Special Properties
+1 Attack Slot at Version 8
+1 use to Dodge Skills
{
Natural Avoid Enhancement (+)
} You make make a single Natural Avoid apply to all attacks aimed at you that turn. Usable once per battle.{
Dodge Enhancement (+)
} You may expend 2 Dodge Skill Uses instead of one to make that use an Omni-Dodge. -Karma: +/- 0
+1 Skill
-Elements:
*Aqua Lv3*
{
+1 Natural Dodge (3 Turn CD)Special Property: Soak (+)
} Costs 20 damage to add to an Aqua attack and has a minimum CD of 1. for the next 2 turns, the affected Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi can not be Soaked again for 2 turns.*Shadow Lv1*
+1 Attack Slot (2-turn CD)
Net Strengths: Break, Aqua, Dark, Shadow (2)
Net Weaknesses: Stone, Light (2), Bug (2)
-HP: 1000
-Armor: 10
-Regeneration: 0
-Natural Avoid: Shield//4 Turn CD, Dodge//2 Turn CD
-Base Damage: 90 (100 Base - 10%)
-Attack Slots: 2 (+1 first turn)
|Skills|
-----------------------------------------------------------
*Suido: Way of Flowing Water*
Custom | Passive
FlowMan is a master of Suido, an elegant but merciless martial art that draws it inspiration from rivers and oceans. It is characterized by fluid movements that intertwine with and bolster each other.
Skill Effect: FlowMan's Base Damage is reduced by 10%. However, the last attack he performs each turn becomes a "Finisher", unlocking extra effects. Also, FlowMan may not use the same attack in immediate succession.
-----------------------------------------------------------
*Flowing Footwork*
Speed | Active
Using graceful, adept movements, FlowMan slides out of the way of an incoming attack.
Skill Effect: Dodge a single incoming attack.
Uses: 4
-----------------------------------------------------------
*Overflow*
Speed | Active
Pushing his abilities to the limit, FlowMan accelerates his movements to an extreme level and relentlessly assaults his opponent.
Skill Effect: +1 Attack Slot this turn.
Uses: 3
-----------------------------------------------------------
*Ocean's Embrace*
Defense | Passive
Water constantly swirls and flows around FlowMan's frame, automatically intercepting incoming attacks and reducing the damage he takes
Skill Effect: +10 Armor per Version
-----------------------------------------------------------
*Purification*
Defense | Active
Using special meditative breathing patterns, FlowMan can purge dibilitating effects from his body and mind.
Skill Effect: Removes 1 Negative Status
Uses: 3
|Attacks|
-Max Cooldown: 10/10
-----------------------------------------------------------
*Rending Stream*
C-Range | Aqua
FlowMan slashes at his opponent with a knife-hand technique, rending their spiritual energy and clearing the way for follow-up attacks.
Damage: 70
If This attack is not avoided with a Dodge or Shield, The next attack this turn against the same target gains "Cuts Auras".
Finisher: If this attack is the last attack this turn and the previous attack was against the same target, it deals 100 damage, gains "Cuts Auras", and temporarily gains 1 CD.
-----------------------------------------------------------
*Breaking Wave*
C-Range | Aqua
FlowMan slams his opponent with a powerful punch, crushing their defenses and allowing successive attacks a way forward.
Damage: 70
If this attack is not avoided with a Dodge, Aura, or Barrier, the next attack this turn against the same target gains "Breaks Shields".
Finisher: If this attack is the last attack this turn and the previous attack was against the same target, it deals 100 damage, gains "Breaks Shields", and temporarily gains 1 CD.
-----------------------------------------------------------
*Sweeping Current*
C-Range | Aqua
FlowMan performs a low sweeping roundhouse, putting their opponent off-balance and allowing successive attacks to find their mark.
Damage: 70
If this attack is not avoided by a Shield, Barrier, or Aura, the next attack this turn against the same target gains gains "Undodgeable".
Finisher: If this attack is the last attack this turn and the previous attack was against the same target, it deals 100 damage, gains "Undodgeable", and temporarily gains 1 CD.
-----------------------------------------------------------
*Rippling Palm*
C-Range | Aqua
FlowMan strikes his opponent with a mysterious palm technique, doing no immediate damage but setting up harmful waves in their body that increase the destructive power of later attacks.
Damage: 100
If this attack is not avoided by a Dodge, Aura, or Barrier, it deals no damage and instead applies (Damage/10) stacks of Ripple to the target. The next time an attack this turn hits a target with Ripple, the stacks of Ripple are consumed and deal 10 bonus Aqua damage per stack. Unavoidable damage does not trigger this effect.
Finisher: If this attack is the last attack this turn and the previous attack was against the same target, the effect is replaced with the following: Damage = 130. This attack deals no damage and temporarily gains 1 CD. For every 4 damage this attack would have done, the target loses 1 armor for 1 turn. This effect maxes out at 200 damage/-50 armor, and any damage in excess of 200 is dealt as bonus Aqua damage.
Cooldown: 1
-----------------------------------------------------------
*Trident Strike*
C-Range | Aqua
FlowMan assaults his target with a three-pronged attack using both fists and one knee, attacking his target from multiple angles.
Damage 20*3 hits, Avoids Separately
Finisher: If this attack is the last attack this turn and the previous attack was against the same target, it loses "Avoids Separately" but deals 40*3 Damage.
CD 2
|Marks|
Flow Mark
+1 Attack Slot on first turn
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 1
[::Chip:AirShoesLv1:V1::]
[::Chip:GuardLv1:V1::]
Mega Chips: 0
[N/A]
Giga Chips: 0
[N/A]
|Navi Customizer|
Program Slots: 2/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
Speed Addition
Activated Program
Upon activation, user gains +1 Attack Slot for one turn.
Uses: 2
Supportive Programs Installed:
Elemental Expansion
Passive Program
+1 Element Level (Shadow)
Element Adapter
Passive Program
Shadow > Elec
Regenerative Programs Installed:
[N/A]
|Mission Log|
Virus Buster
Mettaur: 1/1
Canodumb: 1/1
Canguard: 3/3
Swordy: 2/2
Megalian: 2
Click for source->Canodumb +1, Canguard +3, Swordy +2, Mettaur +1, Megalian +1