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Post by ~Divine|<3|Heart~ on Nov 14, 2015 5:43:24 GMT -8
1-100
Rolling if you have no initiative. If you do, you may start.
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Post by ~Divine|<3|Heart~ on Nov 14, 2015 15:22:02 GMT -8
xXxXenneth&MegamixXx
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Basic Phase!
Megami's HP:: 700/700 Field:: ----- Status:: Okay! Unbreakable Bond – Memory:: -/- Natural Shield CD:: -/- Battle Chip Folder: 5/5 [3 Mega | 1 Giga] Cool Downs: Buster Up:: -/- Utility Plus :: -/- Specialty Measure:: -/- Divinity Chip:: -/-
[Xenneth and Megami and synchronizing...]
[Megami gained 30 MB! (30 > 100MB)]
[Xenneth sacrificed a Battlechip to activate Memory Plus! (30 > 50/100 MB)]
Reaction Phase!
[N/A]
Standby Phase!
[Megami's Soul Unison became Soul Trinity!]
[Megami has the Main Elements Aqua & Shadow, a Strength to Fire and Metal, and a Weakness to Wood and Seeking.]
[Xenneth slotted in the Battlechip, Aqua-Stage using Trinity Unison's effect!
Attack Phase! (2 Actions!)
Battle Chip: Buster Up C-Range Normal-Element [Desc] Xenneth slots in a Battlechip allowing for Megami to gain damage over the course of battle. 0 Normal Damage [Upon-Use +100 Damage to one-attack this turn] [Auto-Attacks for 4-Turns at half-damage after use w/ half-effects] [5-Turn CD]
Battle Chip: Utility Plus [AUTO] S-Range Normal-Element [Desc] Xenneth presses this chip into his P.E.T. allowing Megami to increase attack range or potency 0 Normal Damage [Blinds, Cuts Auras/Barriers] [Regardless of Success: User can add Ignores Armor or Hits All to Next Attack] [Optional Auto-Attack] [1-Turn CD]
[Special Property: Full-Synchro - +150 DMG to Next Attack]
[Xenneth slotted in Soul Strike! 1/2 Uses Remain!]
[40 MB was sacrified to add two hits! (10 MB Remains)]
Special Measure: Divinity Barrage Azure Rain S-Range
NormalAqua/Shadow-Element [Desc] Megami's primary attack that can be used in order to strike at a quicker rate or at a more potent level. It can become a more versatile weapon depending on circumstances. Megami leaps into the air and throws a number of senbon needs imbedded with a blue aura making them have qualities of piercing rain drops.
40 90 123 Aqua/Shadow Damage [x3 Hits] [Cuts Auras/Barriers, Breaks Unbreakable Shield, Hits All; Soaks, Avoid Separately] [May Auto-Attack Next-Turn Regardless of CD if augmented at by aimers/effects the same turn it was used while in Hyper Mode.] [+2 Hits at 92 Damage each!] [4-Turn CD]
Summary Phase!
553 Shadow/Aqua-Damage @ All One Instance of Soak @ All One Instance of Blind @ Russet
Megami's HP:: 700/700 Field:: Ocean Stage 1/3 Status:: Okay Unbreakable Bond – Memory:: 50/100 Natural Shield CD:: -/- Battle Chip Folder: 0/5 [3 Mega | 1 Giga] Cool Downs: Buster Up:: 0/4 Utility Plus :: 0/1 Specialty Measure:: 0/4 Divinity Chip:: 1/1
___________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: -----
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Post by ~Divine|<3|Heart~ on Nov 14, 2015 17:57:16 GMT -8
Either way, thanks for your cooperation. I can incorporate this data into Megami Legacy V5 and keep improving here for her true stats.
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