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Post by Wackoguy on Dec 29, 2014 20:27:37 GMT -8
(OOC: Okay then,going first. Here we GO!)
=================== Defensive phase:
-nadda-
=================== Setup phase:
-nothing-
==================== Offensive phase:
2 atk slots
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
ShardCannon S-type Normal element Glassman's buster releases an earth-shattering burst of energy! 100 dmg -Unavoidable 1-turn mandatory CD
================== HP: 1100/1100 Stage: Normal Status: OK!
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Deleted
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Post by Deleted on Dec 29, 2014 20:36:54 GMT -8
Defense
* Both Attacks taken (-170 HP)
Warrior [hp=830,1000]
Support
* Warrior Regenerations 170 HP
Warrior [hp=1000,1000]
Offense Warrior has 2 Attack Slots
[Warp Strike] - Elec || S-Range [One swift movement and Warrior is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage
Summary
Warrior [hp=1000,1000] Status: Normal Stage: Normal Cooldowns: - - - Charges: - - -
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Post by Wackoguy on Dec 29, 2014 20:54:27 GMT -8
Defensive phase:
Warp Strike = 70 * 0.7 = 49 dmg taken
Lightning Dash = Nat dodged
HP: 1051/1100
================== Setup phase:
-nadda-
==================
Offensive phase:
2 atk slots
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
Shardened Uppercut C-atk Normal element With strength focused into his right-hand,Glassman throws a devastating uppercut into his foe! -hit enemies lose 30 HP for a turn -if used after an attack of a different element,this attack gains 30 damage (resets after use) -80 110 damage -1 turn CD
=============
HP: 1051/1100 Status: Still pretty good Stage: Norm
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Deleted
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Post by Deleted on Dec 29, 2014 21:02:35 GMT -8
Defense
* Earth Breaker taken for 70 Damage * Shardened Uppercut taken for 80 Damage (because it wasn't used after an attack of a different element? xD )
Warrior [hp=850,1000]
Support
* Warrior Regenerations 170 HP * Warrior Degenerates 30 HP (Shardened Uppercut)
Warrior [hp=990,1000]
Offense Warrior has 2 Attack Slots
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
[Elite Edge] - Elec || C-Range [The typical tool for harassment; a volley of strikes from the blade. Warrior's close quarters combat is not to be underestimated, much less the sharpness of his blade.] 50 Damage ☉ Undodgeable, Cuts Auras
Summary
Warrior [hp=990,1000] Status: Normal Stage: Normal Cooldowns: - - - Charges: - - -
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Post by Wackoguy on Dec 29, 2014 21:24:37 GMT -8
(OOC: Derp. My bad. XD )
================= Defensive phase:
Fatal Ruin = blocked via skill:
Will of the shards Support/offensive skill A white barrier flares up around Glassman,warding off attacks and empowering him at the same time. -creates a 250 HP barrier (initial use) -Everytime an attack hits Glassman,he counters for 30 dmg (max of 4 times per opponent per turn) 1-use (Barrier)
Barrier's HP: 180/250
Elite Edge = 50 * 0.7 = 35 dmg taken; 30 counterdamage to Warrior; full 50 dmg taken by Barrier
HP: 1016/1100 barrier's HP: 130/250
===================== Setup phase:
-nothing-
===================== Offensive phase:
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+30 dmg this turn
2 atk slots
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 100 damage
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 100 damage
==================
HP: 1016/1100 Barrier's HP: 130/250 Status: OK! Stage: Normal
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Deleted
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Post by Deleted on Dec 29, 2014 22:06:22 GMT -8
(... Pretty sure Barriers don't take reduced damage unless it's a specifically added effect? I could be wrong though?)
Defense
* 30 Counter Damage Taken * Delta Wave taken for 100 Damage * Delta Wave taken for 100 Damage
Warrior [hp=760,1000]
Support
[Remnant's Awakening] - Speed / Clone [Remnant's spirit is bound to Warrior's. He regularly intervenes to assist Warrior in overcoming situations that would otherwise be impossible.] ☉ Upon Use, Summons Remnant to the field ☉ Remnant has 200 HP and 0 Attack Slots ☉ Remnant can intercept attacks for Warrior [0/1 Uses Left]
[Remnant's Haste] - Support / Enhance [Warrior's strength is limited by Remnant's; the same is not true vice versa. What restricts one does not restrict the other.] ☉ Remnant benefits from Warrior's Armor, Regeneration, and his Deflect skill [Passive]
* Remnant Summoned
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP
Warrior [hp=930,1000] Remnant [hp=250,250]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Cuts Auras' (In Effect)
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Cuts Auras' (In Effect)
Summary
Warrior [hp=930,1000] Remnant [hp=250,250]
Status: Normal | Normal Stage: Normal Cooldowns: - - - | - - - Charges: - - - | - - -
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Post by Wackoguy on Dec 29, 2014 23:19:56 GMT -8
Defensive phase:
Lightning Dash = taken; 70 dmg to Barrier; 70 * 0.7 = 49 dmg taken by Glassman; 30 counterdamage to Remnant
Lightning Dash = taken; 70 dmg to Barrier; 70 * 0.7 = 49 dmg taken by Glassman; 30 counterdamage to Remnant
-Barrier shatters-
HP: 918/1100
============= Setup phase:
-nothing to see here~!-
==============
Offensive phase:
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+60 dmg this turn
Breaking the Limits Speed skill With a burst of speed,Glassman surpasses his usual ability. +2 attack slots for 1 turn -2 uses
(Used twice)
2 atk slots + 4 = 6 atk slots
Burning Force - meteo @ Warrior S-atk Fire element Glassman holds one hand overhead,summoning a large ball of swirling flames,which he promptly throws toward an opponent. -if avoided,Glassman recovers 100 HP -gains 30 damage for every time Glassman successfully deals damage to an opponent -gains 20 damage when used first in a turn -regardless of success,the next attack used by Glassman gains half of this attack's current power -Undodgeable -20 80 100 160 damage -2 turn CD
Radiation burst S-atk Laser element Glassman fires a large blast of energy across the field,in a sweeping motion. -Undodgeable -Hits All -Cannot be countered -80 160 220 damage 1-turn CD
Shardened Uppercut @ Warrior C-atk Normal element With strength focused into his right-hand,Glassman throws a devastating uppercut into his foe! -hit enemies lose 30 HP for a turn -if used after an attack of a different element,this attack gains 30 damage (resets after use) -80 110 170 damage -1 turn CD
Earth-breaker - Delta-Wave @ Warrior S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 130 damage
ShardCannon @ Warrior S-type Normal element Glassman's buster releases an earth-shattering burst of energy! 100 dmg -Unavoidable 1-turn mandatory CD
Earth-breaker - Delta-Wave @ Warrior (then Rem,in the event he's alive...) S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 130 damage
============== HP: 918/1100 Status: OK Stage: Normal
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Deleted
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Post by Deleted on Dec 30, 2014 0:29:06 GMT -8
Defense
* 60 Counter Damage Taken * Meteo taken for 160 Damage
[Deflect] - Defense / Armor [Warrior's sword acts as his shield. What takes life away can also protect it.] ☉ Once per turn, Warrior can use one of his own attacks during the defensive phase to deflect an incoming attack ☉ The incoming attack is reduced by 50% of the Chosen Attack's Damage ☉ This costs an attack slot and sends the chosen attack into cooldown (if applicable; otherwise it is sent into a 1 Turn CD) ☉ Applies for both Remnant and Warrior if both are targeted by the deflected attack. Otherwise, Remnant must spend another one of Warrior's Attack Slots to use it on the same turn. ☉ This fails against Armor-penetrating effects [Passive]
* Deflect used with Black Charged Fatal Ruin against Radiation Burst (applies to both Remnant and Warrior since it was aimed at both)
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio ☉ Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'.
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.]
70 140 Damage ☉ If this attack is used for 'Deflect', it's damage is applied at 100% for the effect, instead of only 50%
* Radiation Burst taken for 220 80 Damage * Radiation Burst taken for 220 80 Damage
[Restore] - Support / Recovery [A flash of green light to restore the wounded.] ☉ Restores 100 HP to Warrior and Remnant [2/3 Uses Left]
* 100 HP Restored to both
* Shardened Uppercut taken for 170 Damage * Delta Wave taken for 130 Damage * Shard Cannon taken for 100 Damage * Delta Wave taken for 130 Damage * Delta Wave taken for 130 Damage
Warrior [hp=430,1000] Remnant [hp=80,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP * Warrior Degenerates 30 HP
Warrior [hp=570,1000] Remnant [hp=220,200]
Offense Warrior has 0 Attack Slots Remnant has 0 Attack Slots
Summary
Warrior [hp=570,1000] Remnant [hp=220,200]
Status: Normal | Normal Stage: Normal Cooldowns: Black Charge (0/1) Fatal Ruin (0/1) - - - Charges: - - - - - -
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Post by Wackoguy on Dec 30, 2014 1:28:07 GMT -8
Defensive phase:
-nothing to defend against!-
============== setup phase:
-N/A-
============== Offensive phase:
2 atk slots
Earth-breaker - Delta-Wave @ Warrior S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
Earth-breaker - Delta-Wave @ Warrior S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
=============== HP: 918/1100 Stage: Norm Status: OK
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Deleted
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Post by Deleted on Dec 30, 2014 2:15:55 GMT -8
Defense
* Remnant Intercepts Delta Wave (1) for 70 Damage * Delta Wave (2) taken for 70 Damage * Delta Wave (2) taken for 70 Damage
Warrior [hp=500,1000] Remnant [hp=80,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP
Warrior [hp=670,1000] Remnant [hp=250,200]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Warp Strike] - Elec || S-Range [One swift movement and Remnant is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Undodgeable' (In Effect)
[Lightning Dash] - Elec || S-Range [Enveloped with electricity, REmnant dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Cuts Auras' (In Effect)
Summary
Warrior [hp=670,1000] Remnant [hp=250,200]
Status: Normal | Normal Stage: Normal Cooldowns: Black Charge (1/1) Fatal Ruin (1/1) - - - Charges: - - - - - -
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Post by Wackoguy on Dec 30, 2014 3:06:18 GMT -8
(OOC: I was pretty sure recovery/regen both only took place during the support phase,by the way...I'll have to remember otherwise. :P )
Defensive phase:
Warp Strike = 70 * 0.7 = 49 dmg taken; 30 counterdamage to Remnant
Lightning Dash = 70 * 0.7 = 49 dmg taken; 30 counterdamage to Remnant
HP: 820/1100
============== Setup phase:
-nothing here!-
=============== Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+60 dmg this turn
Radiation burst S-atk Laser element Glassman fires a large blast of energy across the field,in a sweeping motion. -Undodgeable -Hits All -Cannot be countered -80 140 damage 1-turn CD
ShardCannon @ Remnant S-type Normal element Glassman's buster releases an earth-shattering burst of energy! 100 dmg -Unavoidable 1-turn mandatory CD
==============
HP: 820/1100 Stage: normal Status: OK
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Deleted
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Post by Deleted on Dec 30, 2014 3:13:16 GMT -8
(Regen is only in the supportive phase, yeah. Skills (even Recovery Skills) can be used at any time though)
Defense
* Deflect used with Lightning Dash against Radiation Burst
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
* Radiation Burst taken for 140 70 Damage (Cannot be Countered) * Radiation Burst taken for 140 70 Damage (Cannot be Countered) * Shard Cannon taken for 100 Damage
Warrior [hp=600,1000] Remnant [hp=80,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP
Warrior [hp=770,1000] Remnant [hp=250,200]
Offense Warrior has 1 Attack Slot Remnant has 0 Attack Slots
[Black Charge] - Charged
Summary
Warrior [hp=770,1000] Remnant [hp=250,200]
Status: Normal | Normal Stage: Normal Cooldowns: Lightning Dash (0/1) - - - Charges: - - - Black Charge (1)
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Post by Wackoguy on Dec 30, 2014 11:55:07 GMT -8
Defensive phase:
-nothing-
============= Setup phase:
-nothing here either!-
============= Offensive phase:
2 atk slots
Burning Force - meteo @ Remnant S-atk Fire element Glassman holds one hand overhead,summoning a large ball of swirling flames,which he promptly throws toward an opponent. -if avoided,Glassman recovers 100 HP -gains 30 damage for every time Glassman successfully deals damage to an opponent -gains 20 damage when used first in a turn -regardless of success,the next attack used by Glassman gains half of this attack's current power -Undodgeable -20 110 130 damage -2 turn CD
Shardened Uppercut @ Remnant C-atk Normal element With strength focused into his right-hand,Glassman throws a devastating uppercut into his foe! -hit enemies lose 30 HP for a turn -if used after an attack of a different element,this attack gains 30 damage (resets after use) -80 145 175 damage -1 turn CD
============
HP: 820/1100 Stage: Normal Status: Pretty good,man!
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Deleted
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Post by Deleted on Dec 30, 2014 14:59:54 GMT -8
Defense
* Burning Force taken for 130 Damage * Shardened Uppercut taken for 175 Damage
Warrior [hp=595,1000] Remnant [hp=120,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP * Warrior Degenerates 30 HP
Warrior [hp=735,1000] Remnant [hp=250,200]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Warp Strike] - Elec || S-Range [One swift movement and Remnant is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Undodgeable' (In Effect)
[Black Charge] - Charged
Summary
Warrior [hp=735,1000] Remnant [hp=250,200]
Status: Normal | Normal Stage: Normal Cooldowns: Lightning Dash (1/1) - - - Charges: - - - Black Charge (2)
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Post by Wackoguy on Dec 31, 2014 1:08:30 GMT -8
Defensive phase:
Warp Strike] = 70 * 0.7 = 49 dmg taken; 30 Counterdamage to Remnant
HP: 771/1100
=================== Setup phase:
-nope-
==================== Offensive phase:
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+30 dmg this turn
2 atk slots
ShardCannon @ Remnant S-type Normal element Glassman's buster releases an earth-shattering burst of energy! 100 dmg -Unavoidable 1-turn mandatory CD
Radiation burst S-atk Laser element Glassman fires a large blast of energy across the field,in a sweeping motion. -Undodgeable -Hits All -Cannot be countered -80 110 damage 1-turn CD
=========== HP: 771/1100 Stage: Norm Status: Optimal
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