Deleted
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Post by Deleted on Dec 31, 2014 1:36:07 GMT -8
Defense
* Black Charged Lightning Dash chosen for Deflect
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio (Charged Twice: x2.5 Damage) ☉ Increases the Damage of One Attack by 70 175. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'. ☉ The value of the previous effect is used when this attack is chosen for 'Deflect'. 1 Cooldown
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.]
70 245 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
* Deflected Shard Cannon for 100 Damage (Unavoidable cannot be reduced; Countered for 122 Dmg) * Radiation Burst taken for 110 Damage * Radiation Burst taken for 110 Damage
Warrior [hp=635,1000] Remnant [hp=40,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP
Warrior [hp=805,1000] Remnant [hp=210,200]
Offense Warrior has 0 Attack Slots Remnant has 0 Attack Slots
Summary
Warrior [hp=805,1000] Remnant [hp=210,200]
Status: Normal | Normal Stage: Normal Cooldowns: - - - Black Charge (0/1) Lightning Dash (0/1) Charges: - - - - - -
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Post by Wackoguy on Dec 31, 2014 10:57:26 GMT -8
Defensive phase:
122 counterdamage taken
HP: 649/1100
============== Setup phase:
-nothin' here-
===============
Offensive phase:
2 atk slots
Earth-breaker - Delta-Wave @ Warrior S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
Earth-breaker - Delta-Wave @ Warrior,then Rem S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
=============== HP: 649/1100 Stage: Normal Status: OK!
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Deleted
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Post by Deleted on Jan 1, 2015 11:28:11 GMT -8
Defense
* Delta Wave (1) taken for 70 Damage * Delta Wave (2) taken for 70 Damage * Delta Wave (2) taken for 70 Damage
Warrior [hp=665,1000] Remnant [hp=140,200]
Support
* Warrior Regenerates 170 HP * Remnant Regenerates 170 HP
Warrior [hp=835,1000] Warrior [hp=250,200]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
Summary
Warrior [hp=835,1000] Warrior [hp=250,200]
Status: Normal | Normal Stage: Normal Cooldowns: - - - Black Charge (1/1) Lightning Dash (1/1) Charges: - - - - - -
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Post by Wackoguy on Jan 1, 2015 13:49:35 GMT -8
Defensive phase:
Fatal Ruin = 70 * 0.7 = 49 dmg taken; 30 counterdamage dealt to Warrior
Warp Strike = 70 * 0.7 = 49 dmg taken; 30 counterdamage dealt to Warrior
HP: 551/1100
============== Setup phase:
-nothing here!-
============== Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+60 dmg this turn
Burning Force - meteo @ Remnant S-atk Fire element Glassman holds one hand overhead,summoning a large ball of swirling flames,which he promptly throws toward an opponent. -if avoided,Glassman recovers 100 HP -gains 30 damage for every time Glassman successfully deals damage to an opponent -gains 20 damage when used first in a turn -regardless of success,the next attack used by Glassman gains half of this attack's current power -Undodgeable -20 110 130 190 damage -2 turn CD
Radiation burst S-atk Laser element Glassman fires a large blast of energy across the field,in a sweeping motion. -Undodgeable -Hits All -Cannot be countered -80 175 235 damage 1-turn CD
=============== HP: 551 / 1100 Status: OK! Stage: norm
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Deleted
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Post by Deleted on Jan 1, 2015 14:42:08 GMT -8
Defense
* 60 Counter Damage taken * Meteo taken for 190 Damage * Radiation Burst taken for 235 Damage * Radiation Burst taken for 235 Damage
Warrior [hp=540,1000] Remnant [hp=0,200]
Support
* Warrior Regenerates 170 HP
Warrior [hp=710,1000]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
[Black Charge] - Charged
Summary
Warrior [hp=610,1000]
Status: Normal Stage: Normal Cooldowns: - - - Charges: Black Charge (1)
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Post by Wackoguy on Jan 1, 2015 16:22:31 GMT -8
Defensive phase:
Fatal Ruin = 70 * 0.7 = 49 dmg taken; 30 counterdamage dealt to Warrior
HP: 502/1100
=============== Setup phase:
-nothing!-
================ Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+30 dmg this turn!
Shardened Uppercut C-atk Normal element With strength focused into his right-hand,Glassman throws a devastating uppercut into his foe! -hit enemies lose 30 HP for a turn -if used after an attack of a different element,this attack gains 30 damage (resets after use) -80 110 damage -1 turn CD
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 100 damage
============== HP= 502 / 1100 Status: OK! Stage: Hanging on!
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Deleted
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Posts: 0
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Post by Deleted on Jan 1, 2015 17:30:37 GMT -8
Defense
* 30 Counter Damage taken * Shardened Uppercut taken for 110 Damage * Delta Wave taken for 100 Damage
Warrior [hp=370,1000]
Support
* Warrior Regenerates 170 HP * Warrior Degenerates 30 HP
Warrior [hp=510,1000]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
[Black Charge] - Charged
Summary
Warrior [hp=510,1000]
Status: Normal Stage: Normal Cooldowns: - - - Charges: Black Charge (2)
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Post by Wackoguy on Jan 2, 2015 15:13:00 GMT -8
Defensive phase:
Fatal Ruin = 70 * 0.7 = 49 dmg taken; 30 counterdamage to Warrior!
HP: 453/1100
============= Setup phase:
-don't look here-
=============
Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+30 dmg this turn
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 100 damage
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 100 damage
============== HP: 453/1100 Status: Still hanging on! Stage: norm
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Deleted
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Posts: 0
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Post by Deleted on Jan 2, 2015 15:26:15 GMT -8
Defense
* 30 Counter Damage taken * Delta Wave taken for 100 Damage * Delta Wave taken for 100 Damage
Warrior [hp=280,1000]
Support
* Warrior Regenerates 170 HP
Warrior [hp=450,1000]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path.] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio (2 Turns = x2.5) ☉ Increases the Damage of One Attack by 70 175. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'. 1 Cooldown
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.]
70 245 Damage
Summary
Warrior [hp=450,1000]
Status: Normal Stage: Normal Cooldowns: Black Charge (0/1) Charges: - - -
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Post by Wackoguy on Jan 2, 2015 17:26:56 GMT -8
Defensive phase:
Lightning Dash = Nat dodged
========== Setup phase:
-nothing!-
==========
Offensive phase:
2 atk slots
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 damage
============== HP: 453/1100 Status: Good Stage: normal
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2015 17:57:55 GMT -8
Defense
* Delta Wave taken for 70 Damage * Delta Wave taken for 70 Damage
Warrior [hp=310,1000]
Support
* Warrior Regenerates 170 HP
Warrior [hp=480,1000]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage
Summary
Warrior [hp=480,1000]
Status: Normal Stage: Normal Cooldowns: Black Charge (1/1) Charges: - - -
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Post by Wackoguy on Jan 2, 2015 18:14:41 GMT -8
Defensive phase:
Lightning Dash = 70 * 0.7 = 49 dmg taken; 30 counterdamage to Warrior
Lightning Dash = 70 * 0.7 = 49 dmg taken; 30 counterdamage to Warrior
HP: 355/1100
===============
Setup phase:
N/A
=============== Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+60 dmg this turn
Burning Force - meteo S-atk Fire element Glassman holds one hand overhead,summoning a large ball of swirling flames,which he promptly throws toward an opponent. -if avoided,Glassman recovers 100 HP -gains 30 damage for every time Glassman successfully deals damage to an opponent -gains 20 damage when used first in a turn -regardless of success,the next attack used by Glassman gains half of this attack's current power -Undodgeable -20 80 100 160 damage -2 turn CD
Shardened Uppercut C-atk Normal element With strength focused into his right-hand,Glassman throws a devastating uppercut into his foe! -hit enemies lose 30 HP for a turn -if used after an attack of a different element,this attack gains 30 damage (resets after use) -80 110 170 250 damage -1 turn CD
==================
HP: 355/1100 Status: Good Stage: Still normal!
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Deleted
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Post by Deleted on Jan 2, 2015 18:25:01 GMT -8
((Eff... Thought I had this one in the bag, but the ending is nigh >_<
Your Natural Dodge a couple turns ago totally rekt me, haha. Nice clutch there, very nice.))
Defense
* 60 Counter Damage taken * Meteo taken for 160 Damage * Shardened Uppercut taken for 250 Damage
Warrior [hp=10,1000]
Support
* Warrior Regenerates 170 HP * Warrior Degenerates 30 HP
Warrior [hp=150,1000]
Offense Warrior has 2 Attack Slots Remnant has 0 Attack Slots
[Warp Strike] - Elec || S-Range [One swift movement and Warrior is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage
[Fatal Ruin] - Elec || C-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
Summary
Warrior [hp=150,1000]
Status: Normal Stage: Normal Cooldowns: - - - Charges: - - -
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Post by Wackoguy on Jan 2, 2015 18:44:10 GMT -8
Defensive phase:
Warp Strike = 70 * 0.7 = 49 dmg taken; 30 counterdamage dealt to Warrior
Fatal Ruin = 70 * 0.7 = 49 dmg taken; 30 counterdamage dealt to Warrior
HP: 257/1100
================ Setup phase:
N/A
================ Offensive phase:
2 atk slots
Force of Flames Offensive skill [Passive] Glassman's body appears to burn with red-hot flames,pushing his power further. -After Glassman counters an attack,he gains +30 damage that turn,for every counter (resets at the beginning of his defensive phase)
+60 dmg this turn!
Earth-breaker - Delta-Wave S-atk Normal Glassman performs an axe-kick onto the ground,sending blue shockwaves rushing after an opponent. -if used after another S-atk,this attack can target a second opponent/object -Breaks shields -Cuts auras -70 130 damage
ShardCannon S-type Normal element Glassman's buster releases an earth-shattering burst of energy! 100 dmg -Unavoidable 1-turn mandatory CD
=============== HP: 257/1100 Status: Good stage: Norm
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Deleted
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Post by Deleted on Jan 2, 2015 18:56:47 GMT -8
Defense
Warrior [hp=150,1000]
*Deflect: Black Charge -> Fatal Ruin (70 + 70 || Applied at 100%)
* 60 Counter Damage taken * Delta Wave reduced to 0 Damage by Deflect * Shard Cannon taken for 100 Damage
Warrior [hp=0,1000]
Results
* Warrior Pulses Out!
Rewards
Glassman: + 50 Exp + 500 Zenny + Magnet Gold (Duration: 15 Turns) + Knight Bronze (Attacks Taken: 15) + SE: Black Charge
[SE: Black Charge] - Elec || S-Range [Modifiy Old Description: Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio ☉ Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way. ☉ By spending one of Glassman's Attack Slots, a summoned ally can use this attack to deal 90 Armor-Ignoring Damage instead
Warrior: + 20 Exp + 200 Zenny + Magnet Gold (Duration: 15 Turns) + Knight Silver (Attacks Taken: 25) + Roll Bronze (HP Restored: 2480 = 248% of Max)
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