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Post by Wackoguy on Jan 19, 2013 12:10:20 GMT -8
Defensive phase:
Budding Terror AUTO = taken; 20 x 0.7 = 14 dmg taken; Poison immunity
Busy Body = 140 x 0.7 = 98 dmg taken
Bouncy Body = 110 x 0.7 = 77 dmg taken
Nu Bite = taken; 60 x 0.7 = 42 dmg taken
HP: 1238/1300 (Zombified) ========= Setup phase:
-Doomistra recovers 104 HP [130 x 0.8]-
HP 1342/1300
-Doomistra takes 10 unavoidable damage-
HP: 1358/1300 (Zombified) ========= Offensive phase:
3 + 2 = 5 atk slots on even turns
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 230 dmg
SE - Sword of the Spartan @ Nu [C-attack] - [Blade Element] Spartan.EXE slashes with his short-sword! 130 Damage, Undodgeable
Depleting shadow C-atk Shadow Doomistra appears before an enemy as a brief shadow of herself takes its position behind the enemy and both jab forward with a dagger. -victim loses 10 armor for a turn if this hits [cannot stack with itself] undodgeable,breaks shields 120 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg
-charges 'Call of the Night: Deathly Setup'
======== HP: 1358/1300 (Zombified) Status: Zombie-like recovery -2 turns of Zombified left- Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 19, 2013 12:57:55 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,035/2,500] [Nu took damage from Doomistra’s “Sword of Spartan.” HP:: 3,014/2,500] [Nu rook damage from Doomistra’s “Depleting Shadow” HP:: 3,004/2,500] [Nu lost -10 Armor!] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,928/2,500] Skill Name: Nu Paradigm [Active Skill] Description: Nu uses absorbed data in order to change her elements and increase her resistance. Effects: Nu gains a “Strength” to an element upon use Uses: 3 ::Nu Bug (Fire):: [Nu Bug took no action...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,125/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! (20 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 170 Toxic Damage)] [Nu used S.E. Time Bomb!] [Time Bomb was set with Timer at "2!"] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Special Emulation - Time-Bomb ?-Attack Ice element Desc: Nu pulls a rather large bomb out of her body and places it on the ground. Places a 500HP bomb that will detonate in 3 turns if not destroyed. Damage: 420 Ice Damage Effects Undodgeable, Breaks Unbreakable Shields, Hits all. If destroyed before the 3 turns this attack does nothing. Only one bomb may be active at a time. Bomb is considered an object. [2 turn cooldown]
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged Fire Tower!] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged Aqua Tower!] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 250 Toxic Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: Used!Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 2/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 2/3 Time Bomb HP:: 500/500 Timer:: 3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 20, 2013 18:34:08 GMT -8
(OOC: Wouldn't the timer START at '3'? Since it goes off after 3 turns..?)
Defensive phase:
Budding Terror AUTO = taken; 20 x 0.7 = 14 dmg taken;Poisoned
Busy Body = 170 x 0.7 = 119 dmg taken
Nu Bite = 60 x 0.7 = 42 dmg taken
Poison's current duration/info: 3 turns / 20 Toxic dmg per turn / -20 dmg from atks
Zombify's current info: Healing at 60% / 20 unavoidable dmg per regen
HP: 1183/1300 (Poisoned) (Zombified) ========= Setup phase:
-Recovers 130 78 HP-
HP: 1261/1300 (Poisoned) (Zombified)
-20 Toxic dmg taken- -20 unavoidable dmg taken-
HP: 1221/1300 (Poisoned) (Zombified) ========= Offensive phase:
[3 + 1 = 4 atk slots] [-20 dmg from atks]
Call of the Night: Deathly Setup (charged) S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 80 dmg
Shadows of Revenge C-atk Shadow Doomistra rushes her chosen enemy and slashes them with a ninja-like sword. breaks shields,undodgeable -gains dmg equal to the amount of HP lost on her most recent defensive turn [caps at 200 dmg through this method]
80 200 300 280 dmg 2-turn CD
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 180 dmg
-charges 'Call of the Night: Deathly Setup'-
All @ Nu
========== HP: 1221/1300
Statuses:
Zombified [1 turn left] [Healing at 60% / 20 unavoidable dmg per regen]
Poisoned [2 turns left] (20 Toxic dmg per turn / -20 dmg from atks)
Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 20, 2013 19:02:37 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 90 Armor!] [Nu has a Strength to Shadow!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu’s Armor negated damage from Doomistra’s “Deathly Set-up.” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Shadows of Revenge.” HP:: 3,034/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,972/2,500] -N/A- ::Nu Bug (Fire):: [Nu Bug took no action...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,125/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Time bomb’s Timer decreased to “2”] [Nu’s “Budding Terror” attacked Doomistra! (20 Toxic Damage)] [Nu attacked Doomistra using Twisted Bandwith! ( 50 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 110 Toxic Damage)] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Twisted Bandwidth S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged Fire Tower!] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged Aqua Tower!] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 230 Toxic Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: Used!Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 3/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 3/3 Time Bomb HP:: 500/500 Timer:: 2 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: You’re right. I fixed the post.[/size]
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Post by Wackoguy on Jan 22, 2013 10:11:54 GMT -8
Defensive phase:
Budding Terror AUTO = 20 x 0.7 = 14 dmg taken
+1 to Poison's duration -10 additional dmg/atk power
Twisted Bandwidth = 50 x 0.7 = 35 dmg taken
Busy Body = 110 x 0.7 = 77 dmg taken
Nu Bite = 60 x 0.7 = 42 dmg taken
-10 additional dmg/atk power Recovery drops to 40% effectiveness 30 unavoidable dmg per recovery
Poison (currently): 3 turns / 30 Toxic dmg per turn / -30 atk power
Zombify (currently): Last turn / 40% toward healing/recovery / 30 unavoidable dmg per regen
HP: 1053/1300 (Zombified) (Poisoned) ========== Setup phase:
-Recovers 130 52 HP-
HP: 1103/1300 (Zombified) (Poisoned)
-takes 30 Toxic/Poison dmg-
HP: 1073/1300 (Poisoned) (Zombified)
-takes 30 unavoidable dmg-
HP: 1043/1300 (Poisoned) (Zombified)
=========== Offensive phase:
3 + 2 = 5 atk slots on even turns [-30 atk power]
Call of the Night: Deathly Setup (charged) @ Nu S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 70 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 300 270 dmg
Depleting shadow C-atk Shadow Doomistra appears before an enemy as a brief shadow of herself takes its position behind the enemy and both jab forward with a dagger. -victim loses 10 armor for a turn if this hits [cannot stack with itself] undodgeable,breaks shields 120 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg
-charges 'Call of the Night: Deathly Setup'-
========== HP: 1043/1300
Statuses:
Poison:
2 turns 30 Toxic dmg per turn -30 atk power
Zombify:
-wears off now-
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Post by ~Divine|<3|Heart~ on Jan 22, 2013 19:31:36 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu’s Armor negated damage from Doomistra’s “Deathly Set-up.” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,008/2,500] [Nu took damage from Doomistra’s “Depleting Shadow.” HP:: 2,998/2,500] [Nu lost 10 Armor!] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,922/2,500] -N/A- ::Nu Bug (Fire):: [Nu Bug took no action...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,122/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Time bomb’s Timer decreased to “1”] [Nu’s “Budding Terror” attacked Doomistra! (20 Toxic Damage)] [Nu’s “Twisted Bandwith” attacked Doomistra! (25 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 80 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 140 Toxic Damage)] [Nu attacked Doomistra using Nu Sword! ( 70 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Twisted Bandwidth AUTO S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Nu Sword C-Range Element: Toxic Desc: Nu imitates the make-up of a Long Sword and slashes at the foe continuously trying to inflict damage. Damage, Effects 70 Toxic Damage [Cuts Auras/Barriers, Undodgable]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn] Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug attacked Doomistra using Fire Tower! ( 55 Fire Damage)] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug attacked Doomistra using Aqua Tower! ( 110 Aqua Damage)] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 325 Toxic Damage @ Doomistra 55 Fire Damage @ Doomistra 110 Aqua Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: Used!Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: Used! Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: Used! Time Bomb HP:: 500/500 Timer:: 2 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 23, 2013 12:36:58 GMT -8
(OOC: Forgot the 25 Degen last time so...)
Defensive phase:
HP: 1018/1300
Budding Terror AUTO = taken; 20 x 0.7 = 14 dmg taken
+1 to Poison's duration -10 additional dmg/atk power
Twisted Bandwidth AUTO = 25 x 0.7 = 17 dmg taken
Bouncy Body = 80 x 0.7 = 56 dmg taken
Busy Body = Natural dodged
Nu Sword = 70 x 0.7 = 49 dmg taken
Fire Tower = 55 dmg taken
Aqua Tower = 110 dmg taken
HP: 717/1300 (Poisoned)
Poison (Current): 3 turns / 40 Toxic dmg per turn / -40 atk power
======== Setup phase:
-Recovers 130 HP-
HP: 847/1300 (Poisoned)
-Degens 25 HP-
HP: 822/1300 (Poisoned)
-40 Toxic dmg taken-
HP: 782/1300 (poisoned) ========== Offensive phase:
(3 + 1) = 4 atk slots -40 atk power this turn
Call of the Night: Deathly Setup (charged) @ Nu Bug (Aqua) S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 60 dmg
-next atk gains +100 dmg-
Thunder Spear @ Nu Bug (Aqua) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 160 260 dmg
-charges 'Call of the Night: Deathly Setup'-
Thunder Spear @ Nu Bug (Aqua) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 160 dmg
======== HP: 782/1300
Status:
Poisoned
2 turns left 40 Toxic dmg per turn -40 atk power
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Post by ~Divine|<3|Heart~ on Jan 23, 2013 19:04:18 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 90 Armor!] [Nu has a Strength to Shadow!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu intercepted all attacks!] [Nu’s Armor negated damage from Doomistra’s “Deathly Set-up.” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,008/2,500] [Nu took damage from Doomistra’s “Depleting Shadow.” HP:: 2,960/2,500] -N/A- ::Nu Bug (Fire):: [Nu Bug took no action...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,125/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Time bomb’s Timer decreased to “0”] [Nu’s “S.E. Time Bomb” attacked Doomistra! (420 Ice Damage)] [Nu’s “Budding Terror” attacked Doomistra! (20 Toxic Damage)] [Nu’s “Twisted Bandwith” attacked Doomistra! (25 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 80 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 110 Toxic Damage)] [Nu attacked Doomistra using Nu Sword! ( 70 Toxic Damage)] Special Emulation - Time-Bomb AUTO ?-Attack Ice element Desc: Nu pulls a rather large bomb out of her body and places it on the ground. Places a 500HP bomb that will detonate in 3 turns if not destroyed. Damage: 420 Ice Damage Effects Undodgeable, Breaks Unbreakable Shields, Hits all. If destroyed before the 3 turns this attack does nothing. Only one bomb may be active at a time. Bomb is considered an object. [2 turn cooldown]
Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Twisted Bandwidth AUTO S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Nu Sword C-Range Element: Toxic Desc: Nu imitates the make-up of a Long Sword and slashes at the foe continuously trying to inflict damage. Damage, Effects 70 Toxic Damage [Cuts Auras/Barriers, Undodgable]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn] Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged Fire Tower!] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged Aqua Tower!] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 305 Toxic Damage @ Doomistra 420 Ice Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: Used!Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 1/3! Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 1/3 Time Bomb HP:: 500/500 Timer:: 2 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 24, 2013 17:42:42 GMT -8
(OOC: If that's an auto,it'd be 210 dmg. Partially unsure if that Time-bomb's attack counts as an auto or not...clarification needed.)
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Post by Shast on Jan 24, 2013 20:34:47 GMT -8
Time bomb is a more like a delayed attack than an auto. So no current number is right.
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Post by Wackoguy on Jan 25, 2013 10:20:14 GMT -8
Defensive phase:
Time-bomb = 420 dmg taken
Budding Terror AUTO = 20 x 0.7 = 14 dmg taken
+1 to Poison's duration -10 more dmg per turn / atk power
Twisted Bandwidth AUTO = 25 x 0.7 = 17 dmg taken
Bouncy Body = 80 x 0.7 = 56 dmg taken
Busy Body = 110 x 0.7 = 77 dmg taken
Nu Sword = 70 x 0.7 = 49 dmg taken
HP: 149/1300 (Poisoned)
Poison (Current): 3 turns / 50 Toxic dmg per turn / -50 atk power
========== Setup phase:
-recovers 130 HP-
HP: 279/1300 (Poisoned)
Thunder Restore +HP skill An ally or Doomistra is struck by electricity and has their HP restored by 110. 3 uses (used 2 times)
HP: 499/1300 (Poisoned)
-50 Toxic dmg-
HP: 449/1300 (Poisoned)
-Degens 25 HP-
HP: 424/1300 (Poisoned)
=========== Offensive phase:
3 + 2 = 5 atk slots on even turns -50 atk power
Call of the Night: Deathly Setup (charged) @ Nu S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 50 dmg
+100 dmg to the next attack!
Shadows of Revenge @ Nu C-atk Shadow Doomistra rushes her chosen enemy and slashes them with a ninja-like sword. breaks shields,undodgeable -gains dmg equal to the amount of HP lost on her most recent defensive turn [caps at 200 dmg through this method]
80 30 200 300 dmg 2-turn CD
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 150 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 150 dmg
-charges 'Call of the Night: Deathly Setup'-
======= HP: 424/1300
Status:
Poisoned
2 turns left 50 Toxic dmg per turn (peaked) -50 atk power (peaked)
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Post by ~Divine|<3|Heart~ on Jan 25, 2013 12:08:33 GMT -8
(( Refer to this post - Thunder Restore was already used once. So it actually had only two uses remaining, not three I believe.))
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Post by Wackoguy on Jan 25, 2013 12:34:14 GMT -8
(Blegh. Tried looking earlier and I missed it. X.x
Fixed my post. X.x )
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Post by ~Divine|<3|Heart~ on Jan 25, 2013 12:45:28 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu’s Armor negated damage from Doomistra’s “Deathly Set-up.” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Shadows of Revenge.” HP:: 3,029/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,993/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,958/2,500] -N/A- ::Nu Bug (Fire):: [Nu Bug took no action...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,125/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! (20 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 80 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 140 Toxic Damage)] [Nu attacked Doomistra using Nu Sword! ( 70 Toxic Damage)] Special Emulation - Time-Bomb AUTO ?-Attack Ice element Desc: Nu pulls a rather large bomb out of her body and places it on the ground. Places a 500HP bomb that will detonate in 3 turns if not destroyed. Damage: 420 Ice Damage Effects Undodgeable, Breaks Unbreakable Shields, Hits all. If destroyed before the 3 turns this attack does nothing. Only one bomb may be active at a time. Bomb is considered an object. [2 turn cooldown]
Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Twisted Bandwidth AUTO S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Nu Sword C-Range Element: Toxic Desc: Nu imitates the make-up of a Long Sword and slashes at the foe continuously trying to inflict damage. Damage, Effects 70 Toxic Damage [Cuts Auras/Barriers, Undodgable]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn] ::Nu Bug (Fire):: [Nu Bug charged Fire Tower!] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged Aqua Tower!] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 310 Toxic Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: Used!Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 2/3! Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 2/3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 31, 2013 0:02:45 GMT -8
Defensive phase:
Budding Terror = 20 x 0.7 = 14 dmg taken
Bouncy Body = 80 x 0.7 = 56 dmg taken
Busy Body = 140 x 0.7 = 98 dmg taken
Nu Sword = 70 x 0.7 = 49 dmg taken
HP: 207/1300
====== Setup phase:
-Regens 130 HP-
HP: 337/1300
-suffers 50 Toxic dmg-
HP: 287/1300
========= Offensive phase:
3 + 1 = 4 atk slots -50 atk power
Call of the Night: Deathly Setup (charged) S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 50 dmg
+100 dmg to the next atk
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 300 250 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 150 dmg
-charges 'Call of the Night: Deathly Setup'-
========== HP: 287/1300 (Poisoned)
1 turn of Poison left -50 Toxic dmg -50 Atk power
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