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Post by ~Divine|<3|Heart~ on Jan 4, 2013 5:06:26 GMT -8
Nu is V.2
[dice=100][rand=1537085715681314519554654997773468752317946869887387358024716377]
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Post by Wackoguy on Jan 12, 2013 9:51:33 GMT -8
(OOC: Doomistra has the Initiative program. Shall I roll? Or does Nu have it too....? )
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Post by ~Divine|<3|Heart~ on Jan 12, 2013 10:09:46 GMT -8
((Initiative? Nu? LOL! Doesn't fit her. You take first.))
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Post by Wackoguy on Jan 12, 2013 12:09:45 GMT -8
Setup phase:
-Doomistra recovers 130 HP-
HP: 1430/1300 ========== Offensive phase:
3 - 1 + 1 = 3 atk slots on turn 1
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg
Depleting shadow C-atk Shadow Doomistra appears before an enemy as a brief shadow of herself takes its position behind the enemy and both jab forward with a dagger. -victim loses 10 armor for a turn if this hits [cannot stack with itself] undodgeable,breaks shields 120 dmg
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 65 dmg
Nightmare flash S-atk Shadow Doomistra tosses a purple vial at an opponent,which cracks open and engulfs them in an explosion of shadow-energy. 100 dmg undodgeable
====== HP: 1430/1300 Status: OK! Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 13, 2013 16:41:46 GMT -8
[bgcolor=001199] ”First I'll rock gold teeth and fangs!” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow!] [Nu’s “Nu Paradigm” shifted her Weakness to Elec! 2/3] [Nu used Paladin Spirit Alpha!] [Nu has Damage reduction! (58% Rate)] [Nu took damage from Doomistra’s “Thunder Spear” HP:: 2,459/2,500] [Nu took damage from Doomistra’s “Depleting Shadow.” HP:: 2,447/2,500] [Nu’s armor negated Doomistra’s “Shadow Ray.”] [Nu took damage from Doomistra’s “Nightmare Flash” HP:: 2,443/2,500] Skill Name: Nu Paradigm [Active Skill] Description: Nu uses absorbed data in order to change her elements and increase her resistance. Effects: Nu gains a “Strength” to an element upon use Uses: 3
Skill Name: Nu Aura [Active Skill] Description: After absorbing bug viral data from a certain NetNavi, Nu is able to generate a powerful Life Aura replica to withstand one attack. Effects: Guards against one attack using an Aura Uses: 3 ::Supportive Phase:: ::Nu:: [Nu summoned her Nu Bugs! (Fire & Aqua)] [Nu regenerated HP! HP:: 2,788/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] Gel Body Passive family trait *Nu Bug is very unstable as it’s blobbish body must be damaged only by attacks that attack all of its cellular structure.* --- Nu Bug is not allowed to avoid save natural avoidance, which cannot be augmented in any way/shape/form. Nu Bug is allowed to natural-avoid one "hits all" attack per turn as a shield, aura, or dodge. Nu Bug may not be targeted by anything except 'hits all' attacks if it did not attack last turn. Increases Fire Tower damage by 50. ::Nu Bug (Aqua):: [Nu Bug took no action...] Gel Body Passive family trait *Nu Bug is very unstable as it’s blobbish body must be damaged only by attacks that attack all of its cellular structure.* --- Nu Bug is not allowed to avoid save natural avoidance, which cannot be augmented in any way/shape/form. Nu Bug is allowed to natural-avoid one "hits all" attack per turn as a shield, aura, or dodge. Nu Bug may not be targeted by anything except 'hits all' attacks if it did not attack last turn. Increases Aqua Tower damage by 50. ::Offensive Phase::
Attack Slots: 1 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra!” ( 20 Toxic Damage)] [Nu attacked Doomistra using Twisted Bandwidth!” ( 50 Toxic Damage)] Budding Terror C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Twisted Bandwidth S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown] ::Nu Bug (Fire):: [Nu Bug charged “Fire Tower.”] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged “Aqua Tower.”] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 70 Toxic Damage @ Doomistra ::Status:: Nu: 2,500/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::-N/A-: 05 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 500/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 1/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 1/3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 14, 2013 15:42:55 GMT -8
Defensive phase:
Budding Terror = taken; 20 x 0.7 = 14 dmg taken; Poisoned
Twisted Bandwidth = taken; 50 x 0.7 = 35 dmg taken
HP: 1381/1300 (Poisoned)
========== Setup phase:
-Doomistra recovers 130 HP-
-Degenerates 25 HP-
-10 Poison damage taken-
HP: 1476/1300 ========== Offensive phase:
3 + 2 = 5 atk slots on even turns
[-10 dmg from all attacks (Poison) ]
Thunder Spear @ Nu C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 230 220 dmg
Thunder Spear @ Nu C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg
Static Crush @ Nu S-atk Elec Doomistra shoots a golden orb into the air and pursues it,then charges electricity into her right foot and kicks the orb,charging it with power and sending it toward her enemy,ending in a big explosion.
170 160 dmg breaks shields,undodgeable -may use another different follow-up elec atk after this at half-dmg without consuming a slot 1-turn CD
Thunder Spear (auto) @ Nu C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 100 95 dmg
Thunder Spear @ Nu C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 190 dmg
Lightning Body Aimer skill Doomistra can add one aimer to an attack. 2 uses (used once to add 'cuts auras' to an atk)
Storm Blitz @ Nu C-atk Elec Three bolts of electricity - one blue,the second red,and the last a shining gold - shoots down from the sky and convulges into a combined bolt,which hits Doomistra directly. She then uses the combined force to smash her enemy. -can only be used following at least two other elec-element attacks [same turn] -dmg = half of the total damage from each electric attack used before it[caps at 2x Elec's C-atk dmg (440) through this method [only Doomistra's attacks during this same turn] -432 dmg -Cuts Auras 1-turn cooldown
============ HP: 1476/1300 Status: 2 turns of Poison remaining 2 turns of -10 dmg/HP remaining Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 14, 2013 15:54:53 GMT -8
((Sorry, I forgot to edit this into the skills section, but I had no Defensive Turn.)) Gel Body Passive family trait *Nu Bug is very unstable as it’s blobbish body must be damaged only by attacks that attack all of its cellular structure.* --- Nu Bug is not allowed to avoid save natural avoidance, which cannot be augmented in any way/shape/form. Nu Bug is allowed to natural-avoid one "hits all" attack per turn as a shield, aura, or dodge. Nu Bug may not be targeted by anything except 'hits all' attacks if it did not attack last turn. Increases Fire Tower damage by 50. ((Since they did not attack last turn, then that skills comes into play to not have them targeted, so you can edit if you like.))
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Post by Wackoguy on Jan 14, 2013 16:33:52 GMT -8
(Post editted. You may make your move.)
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Post by ~Divine|<3|Heart~ on Jan 14, 2013 18:46:07 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 90 Armor!] [Nu has a Strength to Shadow!] [Nu’s “Nu Paradigm” shifted her Weakness to Elec! 1/3] [Nu’s Paladin Spirit Alpha is in effect! 2/4] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (52% Rate) .37%] [Nu took damage from Doomistra’s “Thunder Spear” HP:: 2,740/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,699/2,500] [Nu took damage from Doomistra’s “Static Crush.” HP:: 2,673/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,671/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,634/2,500] [Nu took damage from Doomistra’s “Storm Blitz” HP:: 2,507/2,500] Skill Name: Nu Paradigm [Active Skill] Description: Nu uses absorbed data in order to change her elements and increase her resistance. Effects: Nu gains a “Strength” to an element upon use Uses: 3
Skill Name: Nu Aura [Active Skill] Description: After absorbing bug viral data from a certain NetNavi, Nu is able to generate a powerful Life Aura replica to withstand one attack. Effects: Guards against one attack using an Aura Uses: 3 ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 2,607/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 2,707/2,500] [Nu regenerated HP! HP:: 2,952/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! ( 20 Toxic Damage)] [Nu’s “Twisted Bandwith” attacked Doomistra! ( 25 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 180 Toxic Damage)] [Nu attacked Doomistra using Nu Drain! ( 50 Toxic Damage)] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Twisted Bandwidth AUTO S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Nu Drain C-Range Element: Toxic Desc: Nu’s most basic attack. Nu’s stretchy arms reach out intending to snatch the foe and absorb them into her body. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Poisons] {1-Use Per Turn}
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged “Fire Tower.”] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged “Aqua Tower.”] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 335 Toxic Damage @ Doomistra ::Status:: Nu: 2,952/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::-N/A-: 05 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 500/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 2/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 2/3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 15, 2013 10:55:20 GMT -8
Defensive phase:
Budding Terror AUTO = blocked via Skill:
Shield of Deep-Shadow Shield-type defense Doomistra blocks an attack with a shield,forming two 1-HP orbs afterwards. -each orb can stop one attack 2 uses
-two 1-HP orbs form on the field-
Twisted Bandwidth AUTO = taken; 50 x 0.7 = 35 dmg taken
Busy Body = Natural dodged
Nu Drain = blocked via Orb 1; Orb 1 is destroyed
Nu Bite = blocked via Orb 2; Orb 2 is destroyed
HP: 1441/1300 (Poisoned)
========== Setup phase:
-Doomistra recovers 130 HP-
HP: 1571/1300 (Poisoned)
-Degenerates 25 HP-
-10 Poison damage taken-
HP: 1536/1300 ========== Offensive phase:
3 + 1 = 4 atk slots this turn [-10 dmg from all atks]
Mad Lightning S-atk Elec Green electricity dances around Doomistra,causing her hair to dance,and she absorbs it,releasing it in a burst of power. Shock,cuts auras,undodgeable
150 140 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras
160 150 dmg
Depleting shadow C-atk Shadow Doomistra appears before an enemy as a brief shadow of herself takes its position behind the enemy and both jab forward with a dagger. -victim loses 10 armor for a turn if this hits [cannot stack with itself] undodgeable,breaks shields
120 110 dmg
-charges 'Call of the Night: Deathly Setup'-
=========== HP: 1536/1300 (Poisoned) -One turn of Poison remaining- Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 15, 2013 11:11:00 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow!] [Nu’s Paladin Spirit Alpha is in effect! 3/4] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (52% Rate) .37%] [Nu took damage from Doomistra’s “Mad Lightening” HP:: 2,879/2,500] [Nu was Shocked!] [Nu took damage from Doomistra’s “Powerdown SparkWave.” HP:: 2,801/2,500] [Nu took damage from Doomistra’s “Depleting Shadow.” HP:: 2,760/2,500] N/A ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 2,810/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 2,910/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! ( 20 Toxic Damage)] [Nu’s “Twisted Bandwith” attacked Doomistra! ( 25 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 110 Toxic Damage)] [Nu attacked Doomistra using Mitosis Assault! ( 20 Toxic Damage (x3 Hits))] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Twisted Bandwidth AUTO S-Range Element: Toxic Desc: Nu’s presence upsets the area around her as she absorbs a large amount of data. The strain slows down processing speed as everything is absorbed into her. Damage, Effects 50 Toxic Damage [Undodgable, Breaks Shields; Degeneration (25 Dmg) Next Turn, Auto-Attacks 2-Turns after use at half Damage] [2-Turn Cooldown]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Mitosis Assault C Range Element: Toxic Desc: Nu uses her signature attack as she attempts to attack the foe. However, one single hand becomes many as her arm branches off and attempts to attack the foe from various angles. Damage, Effects 20 Toxic Damage {3-Hits} [Cuts Auras/Barriers, Breaks Shields; Avoid Separately, Poison] [2-Turn Cool Down]
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged “Fire Tower.”] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged “Aqua Tower.”] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 275 Toxic Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Shocked [ 1/3] Activity:: –N/A- ::Cool Downs::Mitosis Assault: 1/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 500/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 3/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 3/3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 15, 2013 15:09:04 GMT -8
Defensive phase:
Budding Terror AUTO = blocked via skill:
Shield of Deep-Shadow Shield-type defense Doomistra blocks an attack with a shield,forming two 1-HP orbs afterwards. -each orb can stop one attack 2 uses
-two 1-HP orbs form on the battlefield!-
Orb 3: 1/1 Orb 4: 1/1
Twisted Bandwidth AUTO = taken; 25 x 0.7 = 17 dmg taken
Bouncy Body = 110 x 0.7 = 77 dmg taken
Mitosis Assault = dodged three times via three uses of a skill:
Double Time Speed-type skill Doomistra is enshrouded by the shadows of past navis and she whisks pass as if the attack were in slow-motion. 3 uses (used 3 times)
Nu Bite = blocked via Orb 3; Orb 3 is destroyed
HP: 1442/1300 (Poisoned)
=========== Setup phase:
-Doomistra recovers 130 HP-
HP: 1572/1300 (Poisoned)
-Degenerates 10 HP-
HP: 1562/1300 (Poisoned)
-Degenerates 25 HP-
HP: 1537/1300 (Poisoned)
============= Offensive phase:
3 + 2 = 5 atk slots on even turns [-10 dmg from all atks this turn]
Call of the Night: Deathly Setup (charged) @ Nu S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect']
100 90 dmg
(next atk gains 50 100 dmg!)
Thunder Spear @ Nu C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 300 290 dmg
Depleting shadow @ Nu C-atk Shadow Doomistra appears before an enemy as a brief shadow of herself takes its position behind the enemy and both jab forward with a dagger. -victim loses 10 armor for a turn if this hits [cannot stack with itself] undodgeable,breaks shields
120 110 dmg
[SE Crushing Gaia]-[C-Attack]-[Wood Element] @ Nu Warhawk makes a single crushing blow with his macana, meant only for his primary foe. Those that take it unprepared suffer much more grievous wounds if only because they were attended by the raw power intended for another. - [230 220] Damage, Undodgable, Breaks shields, Shock - If taken or avoided by anything other than the target, Crushing Gaia deals x[1.5] damage to whatever takes it.
-Charges 'Call of the Night: Deathly Setup'- ========== Doomistra's HP: 1562/1300 Status: Clear of poison! Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 15, 2013 18:07:19 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu has a Strength to Shadow and Wood!] [Nu’s Paladin Spirit Alpha is in effect! 4/4] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (52% Rate)] [Nu’s Armor negated damage from Doomistra’s “Call of Night” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,026/2,500] [Nu took damage from Doomistra’s “Depleting Shadow.” HP:: 3,022/2,500] [Nu took damage from Doomistra’s “Crushing Gaia.” HP:: 2,978/2,500] N/A ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,078/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! ( 20 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 140 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 80 Toxic Damage)] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug attacked Doomistra using Fire Tower! (55 Fire Damage)] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug attacked Doomistra using Aqua Tower! (110 Aqua Damage)] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 300 Toxic Damage @ Doomistra 110 Aqua Damage @ Doomistra 55 Fire Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::-N/A-: 05 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 500/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: Used!Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: Used! ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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Post by Wackoguy on Jan 16, 2013 19:01:47 GMT -8
Defensive phase:
Budding Terror AUTO = 20 x 0.7 = 14 dmg taken(Poison immunity)
Busy Body = 140 x 0.7 = 98 dmg taken
Bouncy Body = 80 x 0.7 = 56 dmg taken
Nu Bite = blocked via Orb 4; Orb 4 is destroyed
HP: 1394/1300
Fire Tower = 55 dmg taken
Aqua Tower = 110 dmg taken
HP: 1229/1300
========== Setup phase:
-Doomistra recovers 130 HP-
HP: 1359/1300
Thunder Restore +HP skill An ally or Doomistra is struck by electricity and has their HP restored by 110. 3 uses (used once)
HP: 1469/1300
========== Offensive phase:
[3 atk slots + 1 = 4 atk slots]
Call of the Night: Deathly Setup (charged) @ Nu Bug (Aqua) S-atk Shadow Doomistra draws a purple moon into the area with her presence and it fires a beam across the field. -when used first in a turn,one attack used after this [same turn] gains 50 dmg -must be charged for one turn -if damage is reduced,damage-gain for next attack is doubled [see first 'effect'] 100 dmg
Thunder Spear @ Nu Bug (Aqua) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
200 250 dmg
Shadow Ray @ both Nu bugs S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 65 dmg
Thunder Spear @ Nu Bug (Fire) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg
Thunder Spear @ Nu Bug (Aqua) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 200 dmg ========== HP: 1469/1300 Status: OK! Stage: Normal
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Post by ~Divine|<3|Heart~ on Jan 18, 2013 19:45:10 GMT -8
[bgcolor=001199] ”Too truly push yourself to the limits, you just have to know.” [/font] _______________________________[/center] ::Defensive Phase:: ::Nu:: [Nu has 100 Armor!] [Nu’s “Nu Paradigm” shifted her Weakness to Elec! 0/3] [Nu has a Strength to Shadow and Elec!] [Nu’s Paladin Spirit Alpha expired!] [Nu Bug increased Nu’s Damage Reduction using Helper Program!] [Nu has Damage reduction! (69% Rate)] [Nu intercepted all attacks this turn (Intercepted Nu Bug (Fire)'s Shadow Ray)!] [Nu’s Armor negated damage from Doomistra’s “Call of Night” HP:: 3,125/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,051/2,500] [Nu’s Armor negated damage from Doomistra’s “Shadow Ray” HP:: 3,051/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 3,002/2,500] [Nu took damage from Doomistra’s “Thunder Spear.” HP:: 2,953/2,500] Skill Name: Nu Paradigm [Active Skill] Description: Nu uses absorbed data in order to change her elements and increase her resistance. Effects: Nu gains a “Strength” to an element upon use Uses: 3 ::Nu Bug (Fire):: [Nu Bug has 50 Armor!] [Nu Bug took damage from Doomistra’s “Shadow Ray” HP:: 485/500] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] ::Supportive Phase:: ::Nu:: [Nu regenerated HP using Skeeter Effect! HP:: 3,103/2,500] [Nu regenerated HP using Nu Bug’s Helper! HP:: 3,125/2,500] [Nu regenerated HP! HP:: 3,125/2,500] ::Nu Bug (Fire):: [Nu Bug took no action this phase...] N/A ::Nu Bug (Blue):: [Nu Bug took no action...] N/A ::Offensive Phase::
Attack Slots: 3 (Nu) :: 1 (Nu Bug (Fire)) :: 1 (Nu Bug (Aqua)) ::Nu:: [Nu’s “Budding Terror” attacked Doomistra! ( 20 Toxic Damage)] [Nu attacked Doomistra using Busy Body! ( 140 Toxic Damage)] [Nu attacked Doomistra using Bouncy Body! ( 110 Toxic Damage)] [Nu attacked Doomistra using Nu Bite! ( 60 Toxic Damage)] Budding Terror AUTO C-Range Element: Toxic Desc: As Nu attacks the enemy from close range, her body grows a mind of its own as a second upper-body emerges from along her upper body, stretches, and attacks the foe. Damage, Effects 20 Toxic Damage [Cuts Auras/Barriers, Undodgable; Poisons, Optional Auto-Attack)] [Once-Per Turn]
Busy Body C-Range Element: Toxic Desc: When Nu is attacked by physical techniques, she uses the momentum to counter attack the foe. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every C-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Bouncy Body S-Range Element: Toxic Desc: Nu uses stored energy from attacks that attempt to inflict damage to her. Damage, Effects 50 Toxic Damage [Cuts Auras/Barriers, Breaks Shields; +30 Damage for every S-Attack that hit Nu last turn (Max:: +150)] [Once-Per-Turn]
Nu Bite C-Range Element: Toxic Desc: Nu manipulates her hand until it has the large mouth like that of a bat-like virus that bites the user. Damage, Effects 60 Toxic Damage [Undodgable, Breaks Shields; Poisons, Zombifies] {1-Use Per Turn} Zombify Damage Reduction:: 20 Mandatory Cooldown:: None;; Once per turn. Desc: Inflicts "Zombify" which causes target's healing to be 80% effective. If inflicted target heals; they suffer 10 Unavoidable damage. Stacks twice more (Maximum: 40% Regeneration effectiveness/30 Unavoidable Damage per regeneration). 3 Turn Duration with 2 turn immunity after ending effect. Duration does not stack with effect. Duration:: 3 Turns;; When end, opponent can’t be zombified for two turns. ::Nu Bug (Fire):: [Nu Bug charged Fire Tower!] Fire Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Nu Bug (Aqua):: [Nu Bug charged Aqua Tower!] Aqua Tower S-Attack [Aqua Element] Jelly summons a massive tsunami that covers the entire area! 110 damage [Unavoidable, Hits all. Skills and effects that reduce charge time require two uses to affect this attack. [Note: Only gains damage from v-up, and family trait] [Requires a full turn to perform] [3 full-turn charge] ::Total Damage:: 330 Toxic Damage @ Doomistra ::Status:: Nu: 3,125/2,500 Status:: Okay!Activity:: –N/A- ::Cool Downs::Twisted Bandwith: 2/2 Mitosis Assault: 2/2 Natural Dodge: LOCKED!::Charges::N/A: -/- Nu Bug (Fire): 485/500 Status:: Okay!Activity:: Helper D ::Cool Downs::-N/A-: -/- Natural Dodge: LOCKED!::Charges::Fire Tower: 1/3 Nu Bug (Aqua): 500/500 Status:: Okay!Activity:: Helper B ::Cool Downs::-N/A-: - Natural Dodge: LOCKED::Charges::Aqua Tower: 1/3 ::OOC Stats::Now Listening To: ”Circle” by ParamoreIC Attire: Default Chatty Ditz: -----[/size]
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