Deleted
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Post by Deleted on Dec 15, 2012 19:14:57 GMT -8
[bgcolor=232323] Initiative: Riclice Non-Random Special Conditions:If you post within 2 Days, you receive no penalty/bonus. If you post within 3 Days, your navi loses 100 Hp (and 100 more for every day following) Random Special Conditions:1: On the First Turn only, both Navis take x2 Damage from all sources 2: On the First Turn only, both Navis take x2 Damage from all sources 3: First Navi to be hit by an Attack has -1 Attack Slot that turn 4: When your HP is below 100, you gain +35 Armor
Condition 1 is automatically fulfilled for both Navis Condition 2 is automatically fulfilled for both Navis Condition 3 Fulfilled by Riclice --- --- --- --- --- NOTE: Both navis can fulfill a "When..." Condition simultaneously. As long as the Condition is true, the Effects remain active. NOTE 2: Both the First and Second Condition stack together. Meaning you'll both be taking x4 Damage on your First Defensive Phase (which would be that start of Merrill's First Turn, and the start of Riclice's Second Turn).
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Post by Wackoguy on Dec 16, 2012 3:44:42 GMT -8
-----Phase ONE-----
HP: 1000
[3 atk slots]
[Pierce] [40 DMG] -- [Normal Element] [Ignores Armor] [Can only be used as the First Attack of the Turn]
[Blade Arm] [40 DMG] -- [Aqua Element] [If used immediately after a Chip from the "Sword Series", this Attack deals a second hit at Full Damage]
[Cripple] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Skills (chosen by target)]
======== HP: 1000/1000 Status: OK! Stage: Normal
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Post by Xypher on Dec 16, 2012 11:03:59 GMT -8
Hey, can we put this on hold until friday? I've got 1 more final to deal with, and My work schedule is killer until Friday... If you don't mind... [I just learned my crap schedule yesterday....
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Post by Wackoguy on Dec 16, 2012 15:08:42 GMT -8
Eh...I won't be able to post again until late that Sunday then...if not Monday. >_>;
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Post by Deleted on Dec 16, 2012 17:02:16 GMT -8
[bgcolor=232323]
No penalties will be put against you guys, if you make your posts on the aforementioned dates. If not, then just get to it ASAP.
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Post by Xypher on Dec 20, 2012 5:57:52 GMT -8
[Have a bit of time this morning, So.....]
[Shield] [Blocks one attack] [2 Uses] [1/2]
[Metal Guard] [1 Block] -- [Supportive Chip] [On Success, Counter for Full Damage (Unaimed)] [1 Use]
[Shadow Dodge] [1 Dodge] -- [Supportive Chip] [On Success, +1 Attack Slot this turn] [1 Use]
No damage taken, 40 counter to Riclice
M Hp 1000/1000
[Haste] [+1 Attack Slot] [1 Use]
Merrill has 3 AS This turn.
[Mega-Cannon] [60 DMG] -- [Normal Element] [Cuts Auras] [If no other Attack was used this turn, deals x4 Damage] [2 Uses]
[Variable] [40 DMG] -- [Normal Element] [Deals x1.5 Dmg if used as the 1st Attack] [Hits a second time at 50% Dmg if used as the 2nd Attack] [Deals +50 Dmg if used as the Last Attack]
[Crush] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Battle Chips (chosen by target)]
Recovery 10 [+10 HP] -- [Supportive Chip] [Automatically activates every time an Attack Slot is spent] [Passive]
Total damage: 150 + 40 counter M Hp 1030/1030
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Deleted
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Post by Deleted on Dec 20, 2012 6:06:24 GMT -8
[bgcolor=232323]
*150 Total Damage
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Post by Xypher on Dec 20, 2012 6:25:31 GMT -8
Yeah what he said. >.>
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Post by Wackoguy on Dec 20, 2012 10:53:26 GMT -8
(OOC: Depending on where I am between Friday thru to Sunday,I may be able to post more...but anyway-!)
====Turn 2====
Defensive phase:
160 counter-damage taken
Mega-Cannon = 240 dmg taken
[Variable] = blocked via:
[Shield] [Blocks 1 Attack] [2 Uses]
Takes the second hit (80 dmg)
Crush = dodged via chip:
[Dodge] [1 Dodge] -- [Supportive Chip] [2 Uses]
HP: 520/1000 -------------- Setup phase:
-none-
--------------- Offensive phase:
[3 Atk slots - 1 (condition 3) = 2 atk slots]
[Cripple] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Skills (chosen by target)]
[Variable Sword] [80 DMG] -- [Normal Element] [Choose 2 Aimers upon use of this Atk] [2 Uses] Breaks shields Cuts auras (Used once)
----------- [Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
HP: 550/1000 Status: OK! Stage: Normal Pending damage toward Merrill: 110 damage
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Post by Xypher on Dec 20, 2012 11:17:42 GMT -8
you would tak X4 damage from all of those dude. so you'd take 240 for each of the attacks 60 dmg attacks
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Post by Wackoguy on Dec 20, 2012 15:17:18 GMT -8
(Right,right.
I fixed it,so we may continue. X.x )
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Post by Xypher on Dec 22, 2012 12:14:59 GMT -8
Aura] [100 HP] -- [Supportive Chip] [1 Use]
Blocks the first attack, Merrill takes the second.
M Hp 950/1000 [aura 100]
Merrill has 2 AS
[Crush] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Battle Chips (chosen by target)]
[Variable] [40 90 X 1 and 45 X 1 DMG] -- [Normal Element] [Deals x1.5 Dmg if used as the 1st Attack] [Hits a second time at 50% Dmg if used as the 2nd Attack] [Deals +50 Dmg if used as the Last Attack]
Recovery 10 [+10 HP] -- [Supportive Chip] [Automatically activates every time an Attack Slot is spent] [Passive]
Total dmg: 165 M Hp 970/1000
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Post by Wackoguy on Dec 23, 2012 18:52:55 GMT -8
Defensive phase:
[Aura] [100 HP] -- [Supportive Chip] [1 Use]
-Aura blocks both attacks completely-
HP: 550/1000 (Aura 100) ------------ Offensive phase:
[3 atk slots]
[Aim] [Add any of the following to One Attack: Any Aimer | Hits All | Ignores Armor] [2 Uses] (used once to add 'Undodgeable' to the next atk)
[SE Stormy Sonicboom] [70 150 DMG] -- [Normal Element] [Cuts Auras | Breaks Shields] Undodgeable -[Gains 20 DMG from each Normal Attack used in a Battle (Max of +80 DMG through this method alone)]
[Cripple] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Skills (chosen by target)]
[Blade Arm] [40 DMG] -- [Aqua Element] [If used immediately after a Chip from the "Sword Series", this Attack deals a second hit at Full Damage]
----------------- [Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
HP: 580/1000 (Aura 100) Status: OK! Stage: Normal
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Post by Xypher on Dec 25, 2012 10:28:47 GMT -8
Sonic Boom ends Aura, Shield] [Blocks one attack] [2 Uses] [0/2] the next attack And then Blade arm is taken.
M Hp 930/1000
Merrill has 3 Attacks this turn.
[Variable] [40 135 X 1 and and 1 X 65 DMG] -- [Normal Element] [Deals x1.5 Dmg if used as the 1st Attack] [Hits a second time at 50% Dmg if used as the 2nd Attack] [Deals +50 Dmg if used as the Last Attack]
Merrill recovers 10 Hp.
M Hp 940/1000
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Post by Wackoguy on Dec 25, 2012 11:14:58 GMT -8
Defensive phase:
Variable's first hit = dodged via :
[Dodge] [1 Dodge] -- [Supportive Chip] [2 Uses]
Variable's 2nd hit nullified by Aura
HP: 580/1000 (Aura 100) ------------ Offensive phase:
-Turn Four-
[Cripple] [30 DMG] -- [Normal Element] [If Hits, destroys 1 Use of one of the victim's Skills (chosen by target)]
[Transfer] [40 DMG] -- [Normal Element] [Grants +10 Damage to the Next Attack] [This Attack deals Damage equal to 10 * (Current Turn Number)]
[Discharge] [40 60 DMG] -- [Aqua Element] [Damage Additions are twice as effective when applied to this Attack]
------------- [Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
-Riclice recovers 30 HP-
HP: 610/1000 (Aura 100) Status: OK! Stage: Normal
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