Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 25, 2012 12:47:13 GMT -8
[bgcolor=232323]
((Variable had no Second Hit, because it wasn't used as the Second Attack [It was used as the First/Last -- but not Second]. That being said, even though it makes no difference right now [so nothing has to be changed/fixed/edited], be careful not to make that mistake again xD))
((*steps back*. As you were, gentlemen.))
|
|
|
Post by Xypher on Dec 26, 2012 10:47:57 GMT -8
Restore] [+1 Use to 1 Battle Chip] [1 Use]
to Aura.
[Aura] [100 HP] -- [Supportive Chip] [1 Use]
All blocked.
M Hp 940/1000
[Variable] [40 135 DMG] -- [Normal Element] [Deals x1.5 Dmg if used as the 1st Attack] [Hits a second time at 50% Dmg if used as the 2nd Attack] [Deals +50 Dmg if used as the Last Attack]
Merrill recovers 10 Hp.
M Hp 950/1000 [Aura 100]
|
|
|
Post by Wackoguy on Dec 26, 2012 11:24:26 GMT -8
Defensive phase:
Variable = blocked via Shield
[Shield] [Blocks 1 Attack] [2 Uses]
HP: 610/1000 (Aura 100)
-------------- Offensive phase:
[3 Atk slots]
-Turn Five!-
[Aim] [Add any of the following to One Attack: Any Aimer | Hits All | Ignores Armor] [2 Uses] (used once to add 'Cuts auras' to the next atk)
[Gold Fist] [200 DMG] -- [Normal Element] Cuts Auras [2 Uses] (used once)
[Transfer] [50 DMG] -- [Normal Element] [Grants +10 Damage to the Next Attack] [This Attack deals Damage equal to 10 * (Current Turn Number)]
[Flame Thrower] [80 90 DMG] -- [Fire Element] [Hit enemy loses 50 Hp for 3 Turns] [2 uses] (used once)
---------------- [Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
-Recovers 30 HP-
HP: 640/1000 (Aura 100) Status: OK! Stage: Normal
|
|
|
Post by Xypher on Dec 26, 2012 13:04:07 GMT -8
340 dmg taken. + 50 burn.
M Hp 560/1000
Merrill has 4 AS
[Mega-Cannon] [60 240 DMG] -- [Normal Element] [Cuts Auras] [If no other Attack was used this turn, deals x4 Damage] [2 Uses] [0/2]
[Cannon Arm] [60 DMG] -- [Normal Element] [Can be used alongside a Chip from the "Cannon Series" once per turn without disabling its Effect]
Charges Strike Burst
Merrill recovers 30 Hp.
Total dmg: 300 M Hp 590/1000
|
|
|
Post by Wackoguy on Dec 26, 2012 14:58:21 GMT -8
(OOC: SEs are limited to one per battle,by the way...)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 26, 2012 20:18:48 GMT -8
[bgcolor=232323]
((Wacko speaks the truth. "One SE per Battle" means you can only use one or the other -- not both.))
|
|
|
Post by Xypher on Dec 27, 2012 4:03:50 GMT -8
I thoght it sead one use per battle, as in.. one use each.. =/.... I'll fix my post after some sleep. >.<
|
|
|
Post by Xypher on Dec 27, 2012 13:40:18 GMT -8
fixed the post.
|
|
|
Post by Wackoguy on Dec 27, 2012 15:38:20 GMT -8
Defensive phase:
Mega-Cannon blocked by:
[Metal Shield] [1 Block] -- [Supportive Chip] [Shield cannot be broken] [1 Use]
[Cannon Arm] = deflected by Aura
HP: 640/1000 (Aura 100) ------------ Offensive phase:
===Turn Six!===
[3 Atk slots]
[Ice Wave] [80 DMG] -- [Aqua Element] [Hit enemy cannot use Battle Chips for 2 Turns] [2 Uses]
[Variable Sword] [80 DMG] -- [Normal Element] [Choose 2 Aimers upon use of this Atk] Breaks Shields,Cuts Auras [2 Uses]
[Blade Arm] [40 DMG 2 hits] -- [Aqua Element] [If used immediately after a Chip from the "Sword Series", this Attack deals a second hit at Full Damage]
-------------
[Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
-Recovers 30 HP-
HP: 670/1000 (Aura 100) Status: OK! Stage: Normal
|
|
|
Post by Xypher on Dec 28, 2012 6:13:33 GMT -8
All taken.
Hp 300/1000
4 AS
[SE- Strike Burst] [70 110 DMG] -- [Normal Element] [Undodgeable | Breaks shields | Hits All | Ignores Armor] [Can be charged for 1 turn to deal 110
Cannon Arm] [60 DMG] -- [Normal Element] [Can be used alongside a Chip from the "Cannon Series" once per turn without disabling its Effect]
Cannon Arm] [60 DMG] -- [Normal Element] [Can be used alongside a Chip from the "Cannon Series" once per turn without disabling its Effect]
[Variable] [40 90 DMG] -- [Normal Element] [Deals x1.5 Dmg if used as the 1st Attack] [Hits a second time at 50% Dmg if used as the 2nd Attack] [Deals +50 Dmg if used as the Last Attack]
320 dmg
M Hp 340/1000
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 28, 2012 8:23:07 GMT -8
[bgcolor=232323]
((SE's still cost you an Attack Slot. You spent 5 this turn, but you only had four. Also, your Total Damage doesn't added up correctly xD ))
|
|
|
Post by Xypher on Dec 28, 2012 9:59:53 GMT -8
Fixed
|
|
|
Post by Wackoguy on Dec 28, 2012 11:14:18 GMT -8
Defensive phase:
SE- Strike Burst = destroys aura
Cannon Arm = taken for 60 DMG
Cannon Arm = taken for 60 DMG
Variable = 90 DMG taken
HP: 460/1000 ------------- Offensive phase:
===Turn Seven!===
3 attack slots
[Transfer] [70 DMG] -- [Normal Element] [Grants +10 Damage to the Next Attack] [This Attack deals Damage equal to 10 * (Current Turn Number)]
[Discharge] [40 60 DMG] -- [Aqua Element] [Damage Additions are twice as effective when applied to this Attack]
[Gold Fist] [200 DMG] -- [Normal Element] [2 Uses]
-------------- [Recovery 30] [+30 HP] -- [Supportive Chip] [Automatically activates at the end of every turn] [Passive]
-Recovers 30 HP-
HP: 490/1000 Status: OK! Stage: Normal
|
|
|
Post by Xypher on Dec 28, 2012 12:02:24 GMT -8
You win
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 28, 2012 20:15:52 GMT -8
[bgcolor=232323] Merrill ~Entrant Rewards~+25 Exp +1,000 Zenny[/center] Riclice ~Round Advance~Due to Sol's drop out, and the limbo status of Div/Trance, you will face Phenoix as your next opponent, confronted with the same Special Conditions as was originally randomized for his battle Vs. Sol. They are:[/center] 1: When your HP is below 300, you take 50% Damage 2: When your HP is below 100, you take 50% Damage 3: First Condition Fulfilled is twice as potent These will be considered the 'Semi-Finals', and follow the same rules as this Round. Once you PM me your stats (whether you change them or not), the Round will immediately begin
|
|