|
Post by Trinitrotoluene Monomania on Sept 3, 2018 19:35:56 GMT -8
Piano has Initiative Level 5.
In case of a contest: 1-100
|
|
|
Post by Blazewind on Sept 3, 2018 21:14:18 GMT -8
No initiative here, but here's a roll anyways in case I can get 100.
1-100
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 21:17:17 GMT -8
Turn 1 Defense Phase [Piano HP=2000/2000]2000/2000 Set-up Phase [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 100 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ 2/200
|
|
|
Post by Blazewind on Sept 3, 2018 21:38:14 GMT -8
====Velua Turn 1====
Defense Phase:
Support Phase:
- Velua Regenerates 100 HP from Alexandrite Star of Regeneration
- Velua gains +1 Attack Slot on Turn 1 from Navi Emblem
Attack Phase:
- Rolling Thunder: 130 S-Range, Electric
Cannot be Naturally Avoided , Hits an Additional Target, Inflicts Shock 0 Turn Cooldown (-1 Cooldown from Normal Type) - High Beams: 115 Damage (70%) S-Range, Electric
Undodgeable, Breaks Shields, Inflicts Blind and Enemy attacks deal 30 Less Damage for a turn 2 Turn Cooldown - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- High Beams: 0/2 Cooldown
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 21:58:10 GMT -8
Turn 2 Defense Phase Piano takes: ■ Rolling Thunder: -130 HP, Shock■ High Beams: -115 HP ■ Stunning Heels: -145 HP ■ Stunning Heels: -145 HP [Piano HP=1465/2000]1465/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 200 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ Shock: 1 turn left ■ 2/400
|
|
|
Post by Blazewind on Sept 3, 2018 22:23:14 GMT -8
====Velua Turn 2====
Defense Phase:
- Velua takes 180 Damage from Counters
Support Phase:
- Velua Regenerates 200 HP from Alexandrite Star of Regeneration
- Velua activates Burnout Form, gaining +1 Element Level and changing Electric lv. 3 to Fire Lv. 4.
Attack Phase:
- Rolling Thunder:
130 195 S-Range, Electric Fire
Cannot be Naturally Avoided , Hits an Additional Target, Inflicts Shock Burn 0 Turn Cooldown (-1 Cooldown from Normal Type) - Stunning Heels: 220 Damage (90%) C-Range,
Electric Fire
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- High Beams: 1/2 Cooldown
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 22:46:22 GMT -8
Turn 3 Defense Phase Piano takes: ■ Rolling Thunder: -195 HP, Burn■ Stunning Heels: -220 HP ■ Burn: -50 HP [Piano HP=1585/2000]1535/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 300 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ Shock: ENDED ■ Shock Post-Infliction Immunity: 2 turns left ■ Burn: 2 turns left ■ 2/600
|
|
|
Post by Blazewind on Sept 3, 2018 23:16:47 GMT -8
====Velua Turn 3====
Defense Phase:
- Velua takes 90 Damage from Counters
Support Phase:
- Velua Regenerates 300 HP from Alexandrite Star of Regeneration
- Velua is in Burnout Form, gaining +1 Element Level and changing Electric lv. 3 to Fire Lv. 4.
Attack Phase:
- Stunning Heels: 220 Damage (90%) C-Range,
Electric Fire
Undodgeable, Cuts Auras - Stunning Heels: 220 Damage (90%) C-Range,
Electric Fire
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- High Beams: 2/2 Cooldown
- Burnout Form: 2/3 Turns
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 23:19:45 GMT -8
Turn 4 Defense Phase Piano takes: ■ Stunning Heels: -220 HP ■ Stunning Heels: -220 HP ■ Burn: -50 HP [Piano HP=1510/2000]1510/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 400 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ Shock Post-Infliction Immunity: 1 turn left ■ Burn: 1 turn left ■ 2/800
|
|
|
Post by Blazewind on Sept 3, 2018 23:52:59 GMT -8
====Velua Turn 4====
Defense Phase:
- Velua takes 90 Damage from Counters
Support Phase:
- Velua Regenerates 400 HP from Alexandrite Star of Regeneration
- Velua is in Burnout Form, gaining +1 Element Level and changing Electric lv. 3 to Fire Lv. 4.
Attack Phase:
- Stunning Heels: 220 Damage (90%) C-Range,
Electric Fire
Undodgeable, Cuts Auras - Stunning Heels: 220 Damage (90%) C-Range,
Electric Fire
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- High Beams: Ready
- Burnout Form: 3/3 Turns
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 23:56:32 GMT -8
Turn 5 Defense Phase Piano takes: ■ Stunning Heels: -220 HP ■ Stunning Heels: -220 HP ■ Burn: -50 HP [Piano HP=1510/2000]1510/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 80 + 500 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: Charging Visuospatial SupernovaStatus [Piano HP=2000/2000]2000/2000 ■ Shock Post-Infliction Immunity: ENDED ■ Burn: ENDED ■ Burn Post-Infliction Immunity: 2 turns left ■ 1/900
|
|
|
Post by Blazewind on Sept 4, 2018 14:46:17 GMT -8
====Velua Turn 5====
Defense Phase:
- Velua takes 90 Damage from Counters
Support Phase:
- Velua Regenerates 500 HP from Alexandrite Star of Regeneration
- Velua's Burnout Form expires
Attack Phase:
- Rolling Thunder: 130 S-Range, Electric
130 Damage (80%) Cannot be Naturally Avoided , Hits an Additional Target, Inflicts Shock 0 Turn Cooldown (-1 Cooldown from Normal Type) - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- Burnout Form: Expired
|
|
|
Post by Trinitrotoluene Monomania on Sept 4, 2018 16:38:08 GMT -8
Turn 6 Defense Phase Piano takes: ■ Rolling Thunder: -130 HP, Shock■ Stunning Heels: -145 HP ■ Stunning Heels: -145 HP [Piano HP=1580/2000]1580/2000 Set-up Phase Attack Slots passed last turn: 1 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 40 + 600 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 1 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 30 Unavoidable Damage ■ 30 Unavoidable Damage ■ 30 Unavoidable Damage Attack Slot 1: [ Visuospatial Supernova] - Shot, Normal [ A massive surge of data streams from his emblem-eyes to the world, invalidating a plethora of systems.] ■ 0 Damage. ■ If it hits, target takes Berserk, Blind and -50 Damage for 1 Turn, and -10 Damage for 2 Turns next Turn. ■ Undodgeable, Breaks Shields. Cannot be Countered or Naturally Avoided. Hits 3 targets. [ 1 Required Charge | 3 Required CD] Attack Slot 2: Attack Slots passed up until this point in battle: 9 [Catack and Basher's Destructive Shot] - Shot, Normal [Their combined power, so immense that they can tear through everything.] ■ 900 Damage, increased by 100 for every Attack Slot passed up until this point in battle. Resets upon use. ■ If it hits, target has -50 Damage for 1 turn. ■ Breaks Unbreakable Shields, Cuts Uncuttable Auras. Cannot be Countered. Hits All. [3 Required CD] Status [Piano HP=2000/2000]2000/2000 ■ Visuospatial Supernova CD: 3 turns left ■ Catack and Basher's Destructive Shot: 3 turns left ■ Shock: 1 turn left ■ Burn Post-Infliction Immunity: 1 turn left
|
|
|
Post by Blazewind on Sept 4, 2018 20:31:51 GMT -8
====Velua Turn 6====
Defense Phase:
- Velua takes 90 Damage from Counters
- Velua uses Gutsy Barrier to create 120 HP that can endure 2 hits.
- Velua Barriers against Visuospatial Supernova using Gutsy Barrier. Barrier takes 0 Damage.
- Velua naturally Dodges Catack and Basher's Destructive Shot.
Support Phase:
- Velua Regenerates 600 HP from Alexandrite Star of Regeneration
- Velua's Gutsy Barrier has 120 HP Remaining.
Attack Phase:
- Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras - Stunning Heels: 145 Damage (90%) C-Range, Electric
Undodgeable, Cuts Auras
Statistics:
- HP: 950/950
- Status: Fine!
- Natural Dodge: 0/5 Cooldown
|
|
|
Post by Trinitrotoluene Monomania on Sept 4, 2018 20:42:53 GMT -8
Turn 7 Defense Phase Piano takes: ■ Stunning Heels: -145 HP ■ Stunning Heels: -145 HP ■ Stunning Heels: -145 HP [Piano HP=1565/2000]1565/2000 Set-up Phase [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 600 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 15 Unavoidable Damage ■ 15 Unavoidable Damage ■ 15 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000 ■ Visuospatial Supernova CD: 2 turns left ■ Catack and Basher's Destructive Shot: 2 turns left ■ Shock: ENDED ■ Shock Post-Infliction Immunity: 2 turns left ■ Burn Post-Infliction Immunity: ENDED ■ 2/200
|
|