Post by ~Divine|<3|Heart~ on Mar 12, 2017 13:08:27 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!”
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Basic Phase!
Heatman's HP:: 700/700
Field:: Null
Status:: Okay!
Natural Avoid CD:: 5/5 (Aura)
Cool Downs:
-----:: -/-
Reaction Phase!
[N/A]
Standby Phase!
[HeatMan used Maximum Heat to incinerate the field! (0/1 Uses Remain)]
Maximum Heat
Speed-Type
[Desc] HeatMan’s fiery attacks are guaranteed to light the field on fire.
Effect::
+HeatMan changes the Panels to Lava.
[Active – 1/1 Uses]
Speed-Type
[Desc] HeatMan’s fiery attacks are guaranteed to light the field on fire.
Effect::
+HeatMan changes the Panels to Lava.
[Active – 1/1 Uses]
[Field is Lava Panels! (1/3 Turns)]
Attack Phase! (3 + 1 Turn Start Action(s)!)
[Heatman’s Second Degree is in effect!]
Second Degree!
Offensive-Type
[Desc] As one of the oldest fire-based NetNavis on the net, HeatMan has mastered the secret of fire and its applications to the point it can burn an opponent to their wicked core.
Effect::
+When Heatman inflicts Burn on an enemy that is already under the effects of Burn, it lasts +1 Turn and deals 75 Damage per turn instead of 50. This can only apply once per instance of Burn
[Passive]
Offensive-Type
[Desc] As one of the oldest fire-based NetNavis on the net, HeatMan has mastered the secret of fire and its applications to the point it can burn an opponent to their wicked core.
Effect::
+When Heatman inflicts Burn on an enemy that is already under the effects of Burn, it lasts +1 Turn and deals 75 Damage per turn instead of 50. This can only apply once per instance of Burn
[Passive]
[Initiative Kappa (+20% DMG) and Plasma is in effect (+2 Pre-Emptive Charges)!]
Heat Up!
C-Range
Fire-Element
[Desc] Heatman increases his body-temperature and conjures flames.
[0] Damage
[100% DMG]
[HeatMan next attack gains
[1 Required Charge]
En-Heat
C-Range
Fire-Element
[Desc] HeatMan unleashes the flames he stored in order to attack with them in the following attacks.
[0] Damage
[100% DMG]
[HeatMan next attack gains
[This attack must be used after “Heat Up!” OR HeatMan suffers 25% Damage to his HP.]
[1 Required Charge | 1 Optional Charge(s)]
Heat Tower
S-Range
Fire-Element
[Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up!
[
[80% Damage]
[Hits up to 3 Targets]
Summary Phase!
3,598 Fire-Damage @ CircusMan
Heatman's HP:: 700/700
Field:: Lava 1/3
Status:: -
Natural Avoid CD:: -
Cool Downs:
Heat Press:: -/-
Basic Phase!
CircusMan: 3,100/3,100
Status: Okay!
Reaction Phase!
.
[CircusMan avoided Heatman’s first attack!]
[CircusMan took 3,598 DMG HeatMan’s attack! (3,100 > 0)]
[CircusMan was deleted!]
Battle Summary
[Megami Wins! (+150 XP/+6,000z/+1 Blue Mystery Data/+1 Holy Mystery Data
Time Refresh Boss Battles: 4/12/17
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“Because he can get that knockout!”
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