Post by notegg on Jul 10, 2016 22:20:38 GMT -8
Na_Ni.exe • V5 • 1700/2100
HP: 2500 • Damage: 120
Armor: 50 • Regen: 00 • 3AS
Defense • Normal Lv3 • Neutral Karma
-Navi Name: Na_Ni.exe (nah-NEE)
--Appearance:
--Personality:
--Background:
-Version / Experience:
--Version: 5
--Experience: 1700/2100
-Funds:
--Zenny: 0
--Bugfrags: 0
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
Special Property: You may use your Natural Avoid as a Shield instead, at will.
Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable.
-Karma: Normal
-Elements: Normal Lv3
Lv3: +300 HP. +30 Damage.
--Net Strengths: None
--Net Weaknesses: None
-HP: 2500 (1400 base. +100 From Defense Type. +50*4 (200) from Defense Type. +300 from Normal Element. +500 from Damage sac.)
-Armor: 50 (0 +5*4 (20) from Defense Type. +30 from First Tail.)
-Regeneration: 0
-Natural Avoid: Barrier
Runic Tail
Support
Ancient knowledge inscribed upon Na Ni's tails.
• Na Ni begins every battle with one Tail, and can only use the First Tail skill in their kit.
• Na Ni gains tails by destroying enemy entities (objects, clones, viruses, navis).
• Na Ni may gain up to 14 Tails. (Increasing by amount of skills Na Ni has.)
• When struck by any "Destroys" Effect, Na Ni loses a tail. Cannot go below 1 tail.
• During the opponent's setup phase, Na Ni generates a tail, unless their opponent:
> Chooses to lock use and effects of one skill for one turn until the next setup phase.
> Can't choose the same skill twice in a row.
> Can't lock skills without uses remaining.
The first 7 Tails unlock the rest of Na Ni's Skills.
The second 7 Tails unlock a "Kindled" effect for each of Na Ni's Skills.
Passive
Clarity: Na Ni's maximum amount of tails is equal to twice the amount of skills that aren't Runic Tail.
Clarity: Skills that aren't Runic Tail require an amount of tails before becoming available for use by Na Ni.
First Tail: Silverfur
Defense
The first defense, is beauty.
This Skill is locked until Na Ni has at least 1 Tail.
• Grants Na Ni 30 armor.
• Na Ni gains 10 armor for every tail.
Kindled: When Na Ni has 8 tails, half the armor cannot be penetrated.
Kindled: When Na Ni has 8 tailes, Na Ni gains regeneration equal to half the armor.
Second Tail: Will O' Wisp
Support
Incense burns impurity.
This Skill is locked until Na Ni has at least 2 Tails.
• This skill begins with 5 flames.
• Generate flames by 1 each turn, and one more for every 3 tails Na Ni has.
• Consume X flames to create an aura with 10*X hp.
Kindled: When Na Ni has 9 tails, 10 flames can be spent during Na Ni's setup phase to have Runic Tail's generation effect to occur twice.
Kindled: When Na Ni has 9 tails, this effect may occur once per turn, at no cost.
Passive
Third Tail: Guardian Of Soul
Defense
Fearless guardian of most deep secrets.
This Skill is locked until Na Ni has at least 3 Tails
• Consume a tail to create a 250hp intercepting Guardian object.
• Guardian gains 10 HP per tail.
Kindled: When Na Ni has 10 Tails, this skill may be used once per turn without expending a tail.
Kindled: When Na Ni has 10 Tails, Guardian gains an attack slot, and may attack using one of Na Ni's attacks.
Forked Tail: Equilibrium
Offense
The cup is neither empty, nor full, but both and neither.
This Skill is locked until Na Ni has at least 4 Tails.
Enables Equilibrium Attacks.
Instead of dealing Na Ni's base damage on an attack, Equilibrium attacks instead:
• Deal 12% of Na Ni's missing health as damage.
• Deal 12% of the target's missing health as damage.
• Both Effects are increased by 2% per tail, up to 40%.
• Deal no damage if the target or Na Ni is at full health.
Kindled: When Na Ni has 11 Tails, Non-Equilibrium attacks gain Equilibrium's damage.
Passive
Clarity: Damage reductions (armor, etc.) apply as normal to Equilibrium damage.
Clarity: Missing health damage is calculated by Na Ni upon use of the attack.
Fifth Tail: Mend
Support
All things torn, all things mended.
This Skill is locked until Na Ni has at least 5 Tails
• Dealing damage heals for 1% damage dealt for every 2% of Na Ni's missing health.
Kindled: When Na Ni has 12 Tails, this skill heals for double the amount.
Kindled: When Na Ni has 12 Tails, this skill heals allies as well.
Passive
Sixth Tail: Tear
Offense
All things mended, all things torn.
Equilibrium attacks gain the following:
This Skill is locked until Na Ni has at least 6 Tails
• Every third attack aimed at the same target deals bonus damage equal to Equilibrium's damage.
• It also gains Freeze.
Kindled: Every second attack on the same target deals bonus damage equal to (50+10*Tails), and gains Paralyze.
Passive
Seventh Tail: Summit
Speed
Once you've reached the summit, there is another mountain to climb.
This Skill is locked until Na Ni has at least 7 Tails.
• Atttacks against Na Ni always do base damage against Na Ni.
Kindled: When Na Ni has 14 tails, attacks do Na Ni's base damage against Na Ni.
Kindled: When Na Ni has 14 tails, Na Ni can no longer lose tails.
0/13
-Base Damage: 120 (140. +30 from Normal Element. -50 from damage sac.)
-Attack Slots: 3 base
Will O' Wisp
Shot • Normal • 0 • 0 CD
The flames of one's own soul, brought to precipice.
If Hits: Generates a Will O' Wisp on the field. The Will O' Wisp acts as a clone with 5% of target's HP and a single attack slot.
Name
Range • Element • Damage • X CD
Flavor
Effect
HP Conversion
* Enables you to transfer Max HP into Base Damage at a rate of 10:1
* You can transfer up to 500 Max HP into 50 Base Damage with this method.
Convert 50 damage into 500 HP.
HP: 2500 • Damage: 120
Armor: 50 • Regen: 00 • 3AS
Defense • Normal Lv3 • Neutral Karma
|Navi & RP Information|
-Navi Name: Na_Ni.exe (nah-NEE)
--Appearance:
--Personality:
--Background:
-Version / Experience:
--Version: 5
--Experience: 1700/2100
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
Special Property: You may use your Natural Avoid as a Shield instead, at will.
Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable.
-Karma: Normal
-Elements: Normal Lv3
Lv3: +300 HP. +30 Damage.
--Net Strengths: None
--Net Weaknesses: None
-HP: 2500 (1400 base. +100 From Defense Type. +50*4 (200) from Defense Type. +300 from Normal Element. +500 from Damage sac.)
-Armor: 50 (0 +5*4 (20) from Defense Type. +30 from First Tail.)
-Regeneration: 0
-Natural Avoid: Barrier
|Skills|
8/8Runic Tail
Support
Ancient knowledge inscribed upon Na Ni's tails.
• Na Ni begins every battle with one Tail, and can only use the First Tail skill in their kit.
• Na Ni gains tails by destroying enemy entities (objects, clones, viruses, navis).
• Na Ni may gain up to 14 Tails. (Increasing by amount of skills Na Ni has.)
• When struck by any "Destroys" Effect, Na Ni loses a tail. Cannot go below 1 tail.
• During the opponent's setup phase, Na Ni generates a tail, unless their opponent:
> Chooses to lock use and effects of one skill for one turn until the next setup phase.
> Can't choose the same skill twice in a row.
> Can't lock skills without uses remaining.
The first 7 Tails unlock the rest of Na Ni's Skills.
The second 7 Tails unlock a "Kindled" effect for each of Na Ni's Skills.
Passive
Clarity: Na Ni's maximum amount of tails is equal to twice the amount of skills that aren't Runic Tail.
Clarity: Skills that aren't Runic Tail require an amount of tails before becoming available for use by Na Ni.
First Tail: Silverfur
Defense
The first defense, is beauty.
This Skill is locked until Na Ni has at least 1 Tail.
• Grants Na Ni 30 armor.
• Na Ni gains 10 armor for every tail.
Kindled: When Na Ni has 8 tails, half the armor cannot be penetrated.
Kindled: When Na Ni has 8 tailes, Na Ni gains regeneration equal to half the armor.
Second Tail: Will O' Wisp
Support
Incense burns impurity.
This Skill is locked until Na Ni has at least 2 Tails.
• This skill begins with 5 flames.
• Generate flames by 1 each turn, and one more for every 3 tails Na Ni has.
• Consume X flames to create an aura with 10*X hp.
Kindled: When Na Ni has 9 tails, 10 flames can be spent during Na Ni's setup phase to have Runic Tail's generation effect to occur twice.
Kindled: When Na Ni has 9 tails, this effect may occur once per turn, at no cost.
Passive
Third Tail: Guardian Of Soul
Defense
Fearless guardian of most deep secrets.
This Skill is locked until Na Ni has at least 3 Tails
• Consume a tail to create a 250hp intercepting Guardian object.
• Guardian gains 10 HP per tail.
Kindled: When Na Ni has 10 Tails, this skill may be used once per turn without expending a tail.
Kindled: When Na Ni has 10 Tails, Guardian gains an attack slot, and may attack using one of Na Ni's attacks.
Forked Tail: Equilibrium
Offense
The cup is neither empty, nor full, but both and neither.
This Skill is locked until Na Ni has at least 4 Tails.
Enables Equilibrium Attacks.
Instead of dealing Na Ni's base damage on an attack, Equilibrium attacks instead:
• Deal 12% of Na Ni's missing health as damage.
• Deal 12% of the target's missing health as damage.
• Both Effects are increased by 2% per tail, up to 40%.
• Deal no damage if the target or Na Ni is at full health.
Kindled: When Na Ni has 11 Tails, Non-Equilibrium attacks gain Equilibrium's damage.
Passive
Clarity: Damage reductions (armor, etc.) apply as normal to Equilibrium damage.
Clarity: Missing health damage is calculated by Na Ni upon use of the attack.
Fifth Tail: Mend
Support
All things torn, all things mended.
This Skill is locked until Na Ni has at least 5 Tails
• Dealing damage heals for 1% damage dealt for every 2% of Na Ni's missing health.
Kindled: When Na Ni has 12 Tails, this skill heals for double the amount.
Kindled: When Na Ni has 12 Tails, this skill heals allies as well.
Passive
Sixth Tail: Tear
Offense
All things mended, all things torn.
Equilibrium attacks gain the following:
This Skill is locked until Na Ni has at least 6 Tails
• Every third attack aimed at the same target deals bonus damage equal to Equilibrium's damage.
• It also gains Freeze.
Kindled: Every second attack on the same target deals bonus damage equal to (50+10*Tails), and gains Paralyze.
Passive
Seventh Tail: Summit
Speed
Once you've reached the summit, there is another mountain to climb.
This Skill is locked until Na Ni has at least 7 Tails.
• Atttacks against Na Ni always do base damage against Na Ni.
Kindled: When Na Ni has 14 tails, attacks do Na Ni's base damage against Na Ni.
Kindled: When Na Ni has 14 tails, Na Ni can no longer lose tails.
|Attacks|
0/13
-Base Damage: 120 (140. +30 from Normal Element. -50 from damage sac.)
-Attack Slots: 3 base
Will O' Wisp
Shot • Normal • 0 • 0 CD
The flames of one's own soul, brought to precipice.
If Hits: Generates a Will O' Wisp on the field. The Will O' Wisp acts as a clone with 5% of target's HP and a single attack slot.
Name
Range • Element • Damage • X CD
Flavor
Effect
|Accessories|
HP Conversion
* Enables you to transfer Max HP into Base Damage at a rate of 10:1
* You can transfer up to 500 Max HP into 50 Base Damage with this method.
Convert 50 damage into 500 HP.