Post by Zeta on Jun 2, 2016 13:37:27 GMT -8
Navi Name:
Meso.VRS
Meso.VRS
Description:
Personal Information:
Full Name: Meso.VRS
Date of Birth: N/A
Birthplace: Electopia
Height: 67 Inches
Operator: (None) Solo Internet Navigator
Background:
Meso's past is shrouded in many mystery, from whom or when he was created and for what purposes he initially was intended to serve. The only information available about him is that he was from a notorious desert wasteland that was known to deteriorate many file extension even with high protection software, and with no reliable explanation his file has not been corrupted. Because of this he was blacklisted from his community as a potential threat to the way a life for the common navis and so feeling betrayed by the social upper hierarchy, both humans and navis alike, Meso has grown to distant himself from them and longs for a chance to gain revenge. But due to his own pride, he does not desire destruction, hate or mass hysteria into the world; in such ways others would. Instead, he brings a inconspicuous sense of loyalty towards completing his hidden goals and would reconsidered every possibilities depending on the situation at hand. Because of this odd personality, he may change roles if it means getting one step closer towards accomplishing his agenda, as his ego seems to always get the best of him, even resorting to fight for what he assumes is right for the world.
Personality:
Meso, even though is usually a quiet navi, speaks in a polite and yet surprisingly informal manner but tends to not show proper respect to those of high authority. Generally, he's kind and not intentionally a rude navi unless someone close to him or an innocent by standers are in great peril. In those moments he retains his colloquial manner but notably becomes more aggressive and hotheaded; showing he can be vengeful if pushed to the extremes.
Version / Experience:
Version: 7
Experience: 2,220
TNL: 2,400, V8
Funds:
Zenny: 5,275
Bugfrags: 00
Level: 36
Mystery Datas:
Green: 0
Blue: 0
Key Items:
Z License
Statistical Information:
HP: 2,200
Karma: Dark
Armor: +/-0
Regeneration: +/-0
Natural Avoid: Natural Barrier (4 Turn CD) || Natural Dodge² (4 Turn CD)
Base Damage: 250
Attack Slots: 3
Elements: [Primary] Sand Lvl 4 => Shadow Lvl 4, Aqua Lvl 2, Dark Lvl 1
Initiative: Lvl 2
{
Health Points Record
° +1,000 from Base
° +1,000 from Life Force
° +600 from V-Up
° -400 from HP Sacrifice
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +40 from HP Sacrifice
° +60 from V-Up
° +30 from Gold Cross Emblem
° +20 from Navi Mark
Attack Slot Record
° +2 from Base
° +1 from V-UP
Auto Charge Record
° None
Element Level Record
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +1 from Resource Type
Miscellaneous Record
° -1 CD to all Natural Avoids and Activated Special Properties from Deft Movement
° +1 Initiative from Shadow Element
° +2 Natural Avoid from Aqua Element
Statistical Record(+)
}Health Points Record
° +1,000 from Base
° +1,000 from Life Force
° +600 from V-Up
° -400 from HP Sacrifice
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +100 Base
° +40 from HP Sacrifice
° +60 from V-Up
° +30 from Gold Cross Emblem
° +20 from Navi Mark
Attack Slot Record
° +2 from Base
° +1 from V-UP
Auto Charge Record
° None
Element Level Record
° +3 from Base
° +3 from ⇪ Elemental Expansion SP
° +1 from Resource Type
Miscellaneous Record
° -1 CD to all Natural Avoids and Activated Special Properties from Deft Movement
° +1 Initiative from Shadow Element
° +2 Natural Avoid from Aqua Element
Strengths: Aqua, Break, Dark, Ice, Plasma, Sand, Shadow
Weaknesses: Bug, Elec, Laser, Sonic, Stone
Type: Resource
° +1 Accessory, Crest, and Program Slots
° +1 Element Level
° +20% Zenny from all sources (+10% more per Type Bonus)
° +1 Virus Summon, +1 Virus from the Breeder free of charge
° +1 use to all Non-Undershirt programs
Special Properties:
Karma Bonus:
° V1: +1 Dark Soul
° V6: +1 Dark Chip Expansion
Attack Slot Bonus:
° V3: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
° V7: +1 Type Bonus
Dark Chip Expansion: Once per turn, activate a Dark Chip without spending a Standard Chip Use or suffering the Glitch. (The Dark Chip is still consumed. This Special Property can be taken at multiple levels to be accessible multiple times per turn.)
Shadow Lvl 4:
° Initiative: User has +1 Initiative Lv, increasing their chance to go first in battle
° Change the effects of any avoidance to a Dodge for one use (0 Turn CD)
° +2 Uses to One Avoid Skill (or +1 use to Two Avoid Skills)
Aqua Lvl 2:
° +1 Natural Dodge (4 Turn CD)
° +1 Natural Dodge (1 Turn CD)
{° Soak (+)}
Status Effect: For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Requires Aqua Lv2 or Higher.
Dark Lvl 1:
° Negate the first Hyper Attack from each opponent that would otherwise hit you
Attack Skills:
Attacks: 11 Attacks
Name: Mweru
Element: Aqua
Range: S-Range
Description: Meso absorbs moisture from the atmosphere to utilize as mean of weaponry
Damage: 200 DMG [80%]
Effects: Undodgeable, Breaks Shield, Cannot be Countered
Name: Moçâmedes
Element: Sand
Range: S-Range
Description: Meso fires a collection of sands at his target
Damage: 175 DMG [70%]
Effects: Undodgeable, Breaks Shield, Cannot be Intercepted, Berserk
Cooldown: 1
Name: Balearic
Element: Aqua
Range: S-Range
Description: Meso fires a collection of water at his target
Damage: 175 DMG [70%]
Effects: Cuts Aura, Breaks Shield, Cannot be Intercepted, Soak
Cooldown: 1
Name: Caspian
Element: Shadow
Range: C-Range
Description: Meso becomes intangible, and, passes through his opponent as he disrupts their data
Damage: 0 DMG [90%]
Effects: Breaks Shield, Cuts Aura
° Gains +45% Damage per attack avoided (to a max of +250%) up until this point in battle
° Resets upon use
Charge: 1
Name: Zambezi
Element: Aqua
Range: S-Range
Description: Meso fires liquid at his opponent as to disrupts their functions
Damage: 0 DMG [90%]
Effects: Breaks Shield, Undodgeable
° Gains +45% Damage per attack avoided (to a max of +250%) up until this point in battle
° Resets upon use
Charge: 1
Name: Dasht-e Margo
Element: Aqua
Range: S-Range
Description:
Damage: 100 DMG [40%]
Effects: Breaks Shield, Undodgeable
° Cannot be Intercepted, Soak, Destroys: Objects
° User may choose to aim up to 2 Additional Targets
Charge: 1
Cooldown: 1
Name: Taklamakan
Element: Dark
Range: S-Range
Description:
Damage: 100 DMG [40%]
Effects: Breaks Shield, Undodgeable
° Cannot be Intercepted, Berserk, Destroys: Auras
° User may choose to aim up to 2 Additional Targets
Charge: 1
Cooldown: 1
Name: Adriatic
Element: Shadow
Range: S-Range
Description:
Damage: 200 DMG [80%]
Effects: Breaks Shield, Undodgeable
° If Hits: User gains +1 Use to one Skill
Uses: 2
Name: Karakum
Element: Dark
Range: S-Range
Description:
Damage: 0 DMG [60%]
Effects: Breaks Shield, Undodgeable
° Cannot be Naturally Avoided, Cannot be Intercepted
° Auto Attacks once at 50% damage to per attack avoided while charging
° Gains +30% Damage per attack avoided (to a max of +250%) up until this point in battle
° Resets upon use
Charge: 1
Uses: 1
Cooldown: 1
Name: Kyzylkum
Element: Dark
Range: C-Range
Description:
Damage: 0 DMG [60%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Naturally Avoided, Cannot be Intercepted
° Auto Attacks once at 50% damage to per attack avoided while charging
° Gains +30% Damage per attack avoided (to a max of +250%) up until this point in battle
° Resets upon use
Charge: 1
Uses: 1
Cooldown: 1
Skills: 6 Skills
Name: Neolithic Revolution
Type: Advance Skill
Class: No-Tier
Description: Meso uses the target's momentum against them
Effects: Upon avoiding the user may reflect an incoming attack back to a target
° Once reflected, the attack maintains the same damage and effects it originally had
° Attacks with charges must be charged as well before it can be fully reflected
° This skill uses up an attack slot per activation
Uses: Passive Effects
Type: Support Skill
Class: A-Tier
Description:
Effects: User can raise an avoidance to an Omni-Avoid once per turn
Uses: Passive Effects [+1 at Versions 6, 11, 16]
Type: Defense Skill
Class: A-Tier
Description:
Effects: User can negate up two passive damage (stages excluded), starting from the most damaging to least damaging
Uses: Passive Effects [+1 at Versions 6, 11, 16]
Name: Sand Veil
Type: Support Skill
Class: B-Tier
Description: Meso uses a veil of sand to avoid certain attacks
Effects: User summons 2-hit barrier against an incoming attack
Uses: 7 [+1 at Versions 5, 9, 13, 17 || +1 from Sapphire Cross + Utility Increase + Shadow Element]
Name: Sand Stream
Type: Defense Skill
Class: B-Tier
Description: Meso uses a stream of sand to block
Effects: User blocks 2 incoming attack
Uses: 7 [+1 at Versions 4, 7, 10, 13, 16, 19 || +1 from Utility Increase + Sapphire Cross + Shadow Element]
Name: Sand Rush
Type: Speed Skill
Class: B-Tier
Description: Meso uses the sand to run away from an attack
Effects: User dodges 2 incoming attack
Uses: 6 [+1 at Versions 4, 7, 10, 13, 16, 19 || +1 from Utility Increase + Sapphire Cross]
Name: Sand Dune
Type: Speed Skill
Class: B-Tier
Description:
Effects: An avoidance can avoid 2 additional incoming attacks of the same type of avoidance this turn
Uses: 7 [+1 at Versions 4, 7, 10, 13, 16, 19 || +1 from Utility Increase + Sapphire Cross + Sapphire Shard]
Name: Sand Tomb
Type: Speed Skill
Class: C-Tier
Description: Meso's avoiding tactics are more effective
Effects: One avoidance becomes Omni-Avoid for one use
° When used in combination with Neolithic Revolution, the reflected attack is considered Aimed
Uses: 8 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19 || +1 from Utility Increase + Sapphire Cross]
Hyper Skills:
Name: Mesopotamian Conquest
Type: Dark Soul
Description:
Effects: Lasts 2 Turns
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
Uses: 1
Navi Customizer:
Program Slots: [5/6]
Defensive Programs Installed:
Undershirt ⇪ Nu
° User survives a fatal turn of damage with 1 HP
° Undershirt does not cost a Program Slot
Uses: 1
Deft Movement ⇪ Gamma
° Effects changed to: User has -1 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Offensive Programs Installed:
Supportive Programs Installed:
Life Force ⇪ Zeta
° HP Increased to +1,000
⇪ Elemental Expansion SP
° User has +3 Element Levels
Regenerative Programs Installed:
Skill Addition ⇪ Zeta
° +1 Use to One Activated Skill when activated
Uses: 3 [+1 from Resource Type]
Hidden Program Installed:
Utility Increase: Passive Hidden Program
° +1 Use to all skills
Accessories:
Navi Marks:
: +20 DMG
Accessories Slots: [3/3]
Slot 1:
Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack
(1 Turn CD)
Slot 2:
Sapphire Cross of the Shadows
A shining cross of sapphire, emanates a powerful force.
° +1 Use to All Skills
Slot 3:
Sapphire Shard
A single shard of Sapphire, gives off a weak light.
° Grants +1 Use to One Skill
[+1 Added to Sand Dune]
Unequipped:
Crest Slots: [1/4]
Slot 1:
Gold Cross Emblem
The golden cross of the offensive fighter; enhances offensive capability.
° +30 Damage
Chips:
Usable Chips: 5
Usable Megas: 3
Usable Gigas: 1
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise
Bug Fix
No Damage || Does not Cost an Attack Slot to use
° Removes 1 Negative Status from the user
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 5
Dark Circle
# Seeking/Dark S-Damage
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Quantity: 4
Dark Wide
# Aqua/Dark S-Damage
° Hits All || Deals 150% Damage to Objects and Clones
° Glitch: User becomes Isolated -- allies cannot intercept for them nor they for their allies
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise
Ocean Panels
Aqua Element
° Non-Aqua Navis have -1 attack slot
° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1)
° Fire Navis take 100 Aqua Element damage/turn
° Lasts 3 turns
Dark Plus
° User's next Attack gains damage equal to their base Dark Chip Damage
° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
Dark Stage
Dark Element
° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed)
° Dark Souls cannot be pierced while Dark Stage is active
° Dark Stage cannot be Locked in any way/shape/form
° Lasts 3 turns.
° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Giga:
Bug Rise Sword
500 + (V*25) Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means