Post by Kairi Kamiya on May 11, 2012 18:25:35 GMT -8
V3 Approved (Xypher || 06/18/16)
|Navi Information|
-Navi Name: Phoebe
--Aliases: The Holy Maiden, Yin-Yang Priestess (eventually)
-Navi Birthday: April 7th
-Theme Song: Hikari - Music Box Version
-RP Information: I'm very descriptive and sometimes cryptic in my use of language. It's very rich and laced with much detail.
--Operator: ? ? ?
--Faction: ? ? ?
--Appearance: Since the recollection of her past and the amnesia has worn off, Phoebe has regained her true form and appearance. The 16 year old hair's grew and ends at her hips; soft silver replaces the snow white with strands kept back with long silk ribbon mirroring the Maiden's eyes, tied into a tiny bow. Her eyes remain a beautiful deep amethyst and adorned around her head are swirls of platinum holding together in the center a large circular jewel known as Midnight's Pearl. Her small size 6 feet are covered by simple sky blue ankle boots and covering her 5’5” 50 lbs figure is a sky blue silk dress, ending at her frail knees. The dress is wrapped around her neck with a tiny bow, leaving her shoulders exposed. The silk then continues down and from her tiny hips down (where 3-part gold belt is placed), the fabric splits in two revealing a second layer underneath. Her arms are covered with the matching silk gloves, with thin platinum rings hooked to the middle finger of each of her delicate hands. The fabric travels upward, puffing out from the elbows up to her shoulders (where the gloves end). Matching platinum bracelets accentuate Phoebe's narrow wrists.
Due to the strenuous torture and severity of it, it has left her frail, fragile, and frightened of others unfamiliar to her. Her form has many ugly scars to include engraved imprints of steel chains used to hold her captive to such pain, covered by the Maiden's soft silk dress. The only sign of such scars are revealed to the world at a simple glance on her thin legs. However her healing abilities in helping and aiding others are unmatched and have left her very powerful in that area. Also, because of such torture and pain that haunts her (among other reasons), it has left her voice silent and unless on very RARE occasions or the absolute need to use it, you will not hear her. This also means that Phoebe’s singing ability is no longer in use either.
(Original Character: Yuriel Arlencloyn [or Uriel Arlen Klein] from the Japanese PS2 Games D-A: Black and D-A: White)
Midnight's Pearl:
(Original: Rhiannon Circlet created by Adi Mileva-Thigpen [or Elnara Niall] on Medieval Bridal Fashions)
Navi Mark: +20 Damage
--Personality: Possessing a good heart and a willingness to help anyone in need, despite the risk it may pose on her own life, Phoebe strives to be the very best she can be to heal and boost others. Perfecting her abilities, she wants to help others as much as possible. She is however, a navi that likes to be in the background and allows others to be in the spotlight. A very kind and sweet navi, yet is quiet, shy and polite, Phoebe has the disposition of aiding a friend, no matter the personal sacrifice on her part.
With this concern to help others so much, she pushes herself and her problems aside to help in any way she possibly can. The Maiden avoids conflict as much as possible to the point of even offering herself as a sacrifice if it would do good. She loves the beauty of the moon above. Phoebe likes to help people smile and she truly is like an angel from Heaven with an elegant and sweet presence about her. She is very much innocent and has something of a motherly quality about her.
She does have innate qualities and abilities that reach far beyond healing or aiding another that may come to light in their own due course...
--Background: Her creation began in the adored Choina Laboratory. Graced with a beautiful home it seemed the Maiden would be blessed with a wondrous life, however, something was unique about this navi. In the process of her creation there emitted an unnatural, yet comforting silver moon glow from her, seen even from within her Mother's womb. Faint though it may have been, it was visible still. The hunger of fame, the thirst for greed engulfed many intelligent hearts for scientists were curious what they had in their grasp. Stolen from the life that would soon be hers, to satisfy other's lust, the Maiden was reduced to nothing more than a tool - an experiment - to be hidden in the mountains. Her origins remain unknown to many, including herself, always elusive in her mind...
--Random RP Sample: Being confined in her stone silent bedroom was not Phoebe’s preference of spending time, especially when there were simple wonders breaking forth through the night. But alas, until she was sure her dear friends were sound asleep and kept from harm’s way (she did not want to cause any of them concern nor be the reason for trouble to arise) she gradually rose from her own bed and crept to the crystal clear window where she was greeted with the growing of the heavenly sphere in the east. Leaping over the windowsill and landing softly on the rich emerald grass below, Phoebe began her journey into the night.
Perhaps to one it would seem as if a mere eight hours would do and change nothing in the world, but to Phoebe the world was a different place at this time, albeit a dangerous one, but one filled with so much to be seen and heard in it’s serenity. She found her regular location where she would sit and admire the night’s entity. Nature’s sturdy tower rooted deep within the ground, stood tall and strong among the beautiful scenery and provided the perfect view to observe it all. She gracefully sat herself at the base of this giant and was just content to sit and stare for all eternity at the spectacles of the night.
Before Phoebe laid a perfectly still mirror with perhaps a few small ripples here and there caused by the gentle breeze that blew and freely danced with Phoebe’s soft locks. The night-blooming Water Lilies were beginning to burst forth from their slumber and greet the peaceful world before them. Intrigued by their colour and unseen exquisiteness, she just watched them bloom, her eyes twinkling with joy and amazement with everything. It was a welcomed interruption from the usual hustle and chaos of the day. People did not take the time to merely look at what was around them, but focused on the dilemmas and conflicts of the world and their own lives. She shifted her gaze to the moonbeams upon the lake entranced by how effortlessly they created their own breathtaking pearls in each ripple.
Above the scattered lights, providing security and were embraced friends in Phoebe’s eyes, embraced Phoebe too in the comforting thought that she was not alone. And who could forget the glorious full moon, which hung among it all? The true spotlight of the night in full splendor before her eyes as if saying, “Here I am.” Memorized by every detail frozen in time, yet time escaped like sands of the tides slipping through, sleep’s depths swallowed Phoebe whole with a gentle smile upon her face.
-Version/Experience: 3/1,100
-Funds:
--Zenny: 7,200z
--Bugfrags: 13
-Achievements: 5
--Level: 19
|Statistical Information|
-Type: Support!
--Effects:
~You regenerate 5% of your Max HP each turn
~+2 Program Slots
~+1 use to Healing Support Skills
~You may expend two Healing Support Skill uses instead of one to make that use heal all allies
~Barriers/Auras with Health can be made Uncuttable upon formation, but will only last 2 turns
-Karma: +59
A navi of Light Karma is the pinnacle of righteousness and good. Those with high karma are rewarded with advantages of greater versatility in the form of a significant number of Hyper Attacks and Hyper Modes which allow them to augment their fighting styles with potent finishers and impressive powers.
--Modifiers:
*Light Element Lvl 1 – You may start with +50 Karma
-Elements: (Lvl 2 Dark, Lvl 1 Light, and Lvl 2 Wind)
--Effects:
*Dark*
Replaced with Toxic's Element Levels and Special Properties
Strengths: Sand, Ice, Plasma, Shadow, Dark
Weaknesses: Sonic, Electric, Light, Laser, Bug
Special Property: POISON
For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be poisoned for 2 turns.
Status Requirement: Costs 20 Damage to add to a Dark Attack. Requires Dark Lvl 2 or Higher.
Minimum CD: 1 Turn
Lvl 2: Enemies take 70 Unavoidable damage per turn.
*Light*
Strengths: Break, Laser, Fire, Sonic, Light
Weaknesses: Plasma, Dark, Shadow, Toxic, Bug
Special Properties: You may start with +50 Karma (Optional: IN USE)
Lvl 1: +1 Hyper Attack Use.
*Wind*
Strengths: Plasma, Electric, Seeking, Sand, Wind
Weaknesses: Laser, Blade, Sonic, Metal, Bug
Special Property: MULTI-ELEMENT.
Whenever a Wind Element attack is used on Non-Normal panels, that attack gains the element of those panels in addition to Wind Element.
Lvl 2: Attacks with multiple elements deal +5% Damage.
Ignore Negative Panel Effects for 1 Turn (5 Turn CD).
--Modifiers:
*Element Adapter – Replace all Effects and Special Properties of one element with those of another [Used on the Dark Element for Toxic's Element Levels and Special Properties] (Program)
*Elemental Expansion – +1 Element Level [Used for Dark Element] (Program)
*Omni-Unit SP – +1 Element Level [Used for Dark Element] (Program)
--Net Strengths: (Sand, Ice, Plasma, Seeking, Wind, Break, Fire) x0.7 damage from attacks of these elements.
--Net Weaknesses: (Laser, Bug, Blade, Sonic, Metal, Toxic) x1.3 damage from attacks of these elements
-HP: 2,000/2,000 HP
--Regeneration Total: 200 HP
-Armor: +20 Armor
--Modifiers:
*Omni-Unit SP – +300 HP (Program)
*Diamond Cross of Purity – +500 HP (Accessory)
*Support Type – 5% Regeneration
*Omni-Unit SP – +100 Regeneration (Program)
*Diamond Cross of Purity – +20 Armor (Accessory)
-Natural 1-Hit Barrier CD: 5
--Modifiers: N/A
-Natural 1-Turn Denial CD: 5
--Modifiers:
*Wind Element Lvl 2 – Ignore Negative Panel Effects for 1 Turn (5 Turn CD).
|Skills|
-Offensive Skills:
~Serenity's Sweet Sting~
+Phoebe's Dark attacks may have up to two elements.
+These attacks may Heal 50% (of what would be the damage) instead of cause Damage to the intended target.
Passive
-Defensive Skills:
~Remedy and Recover~
+Removes one status (damage or reduction) from a target.
+Heals 50 (+10/Version) HP.
3 Uses, Active
{3/3}
-Speed Skills:
~Sacred Sanctuary~
+Summons "Sanctuary" Stage. User and allies with +50 Karma or above take 50% damage from attacks while this stage is active. Light, Laser, and Hidden-Element attacks ignore this.
Lasts 3 turns.
1 Use, Active
{1/1}
-Supportive Skills:
~Seraphic Siphon~
+Each time an opponent loses HP from Unavoidable Effects, Status Damages, and Status Effects, Phoebe heals +20 HP (+5/Version)
+The user may half the amount of HP healed to extend this effect to all allies.
3 Uses/Turn, Active
{x3/Turn}
~Aegis~
Once per turn, Phoebe may sacrifice an attack slot/slots to generate a Barrier that has HP equal to 10% HP (number of attack slots sacrificed for this effect) recovered the previous turn of herself and allies.
Passive
--Modifiers:
*Support Type – +1 use to Healing Support Skills.
*Support Type – You may expend two Healing Support Skill uses instead of one to make that use heal all allies.
*Support Type – Barriers/Auras with Health can be made Uncuttable upon formation, but will only last 2 turns
|Attacks|
-Base Damage: 180 Damage
--Modifiers:
*Navi Mark – +20 Damage
*Omni-Unit SP – +30 Damage (Program)
*Gold Crest Signet – +10 Damage (Crest)
*Wind Element – Special Property: MULTI-ELEMENT.
Whenever a Wind Element attack is used on Non-Normal panels, that attack gains the element of those panels in addition to Wind Element.
*Wind Element Lvl 2 – Attacks with multiple elements deal +5% Damage.
Custom Status Damages
VITAMIN
The target inflicted with this Status Damage has their Armor and Regen reverted to 0, but they ignore the affects of other Status Effects/Damages for this effect's duration and increase their attack by +10 Damage/Version. After this affect ends, the user cannot be inflicted with this affect for 3 Turns.
Status Requirement: Costs 50 Damage to add to a Dark Attack. Requires Dark Lvl 2 or Higher.
Minimum CD: 2 Turns
-Attacks Slots: 4 on the First Turn/3 Every Turn After
--Modifiers:
*Omni-Unit SP – +1 Attack Slot on the First Turn
-Total Attacks: 9/9
--Modifiers: N/A
Unnamed Attack #1
Light/Dark Element Range
[Desc]
[80] Damage
[Breaks Shields, Cuts Auras/Barriers; Blinds]
[By reducing this attack's damage by half, the user can add Vitamin to an attack this turn]
[2 Turn CD]
Unnamed Attack #2
Light/Dark Element Range
[Desc]
[100] Damage
[Undodgable, Vitamin]
[By reducing this attack's damage by half, the user can heal the target instead]
[2-Turn CD]
Unnamed Attack #3
Light/Dark Element Range
[Desc]
[120] Damage
[Cuts Auras/Barriers, Undodgable]
[This attacks damage increase by half the amount of HP Phoebe recovered this turn (Max: 100)]
[x1/Turn]
Unnamed Attack #4
Wind/Dark Element Range
[Desc]
43 [x3 Hits] Damage/21 [x3 Hits] Heal
[Auto-Attacks 5-Turns w/ Half-Damage]
[Cuts Auras/Barriers, Undodgable, Poisons; Multi-Hit]
[Hits can be divided between targets]
[Phoebe may instead heal targets by damage equal to final total]
[5-Turn CD]
Unnamed Attack #5
Wind/Dark Element Range
[Desc]
[0] Damage
[Optional Auto-Attack]
[This attack adds +160 Damage to next attack]
[The amount of Damage gained from this attack can be halved to affect three additional targets]
[Instead of increasing the damage of this attack, any modifiers instead increase/decrease the amount Damage gained from the effect]
[1-Turn CD]
Unnamed Attack #6
Wind/Dark Element Range
[Desc]
[80] Damage
[Undodgable, Breaks Shields, Poisons]
[Hits all targets affected by Poison]
[Auto-Attacks if anyone was inflicted with "Poison" previous turn]
[2-Turn CD]
Unnamed Attack #7
Wind/Dark Element Range
[Desc]
[90] Damage
[Cuts Auras/Barriers, Breaks Shields]
[The next attack gains one of this attack's Aimers and can hit 2 additional targets]
[1-Turn CD]
Unnamed Attack #8
Wind/Dark Element Range
[Desc]
[140] Damage
[Breaks Shields, Cuts Auras/Barriers]
Unnamed Attack #9
Wind/Dark Element Range
[Desc]
[20] Damage
[Heals the target, regardless of ally or opponent]
[If Hits - a target affected by Poison loses 1 Attack Slot next 2-turns]
[If target is stacked to Max amount of Poison's effect - additional attack slot]
[3-Turn CD]
|Navigator Hyper Repertoire|
-Hyper Mode: Radiance
Deep amethyst eyes change their colour. The right becoming a deep, sapphire blue with a silver sheen to it while the left becomes a dark, garnet red with a gold glow.
--Effects:
~Effects of Poison doubled
~Phoebe's Aegis affects all allies
~Lasts 3 turns
-Hyper Attacks: Version 4 Required
--Modifiers:
*Light Element Lvl 2 – +1 Hyper Attack Use.
|Navigator Programs|
-Program Slots: 3/7
--Modifiers:
*Support Type – +2 Program Slots
DEFENSIVE:
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP.
This program does not cost Program Slots.
{1/1}
SUPPORT:
Element Adapter
Passive Program
Replace all effects and special properties of one element with those of another.
Can be equipped up to three times.
This program does not cost Program Slots.
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
This program takes up one program slot.
Omni-Unit SP
Mega Passive Program
+300 HP, +30 Damage, +1 Attack Slot on first turn, +100 Regeneration, +1 Element Level.
This program takes up two program slots.
|Navigator Items|
-Accessory Slots: 1/2
Diamond Cross of Purity
A shining cross forged of diamond, emanates a powerful force.
An Accessory. +500 HP, +20 Armor
NPC Value: 10,000z
--Modifiers: N/A
-Crest Slots: 0/3
Gold Cross Signet
A golden cross designed to enhance offensive capability.
The Cross Signet does not cost Equipment Slots.
A Crest. +10 Damage.
--Modifiers: N/A
|Chip Folder|
-Size: 10 Chips
--Modifiers: N/A
|Tamed Viruses|
Virus Voucher: 1
-Stable: 0
-Summonable: 0
--Modifiers: N/A