Post by Deleted on Apr 5, 2016 15:54:43 GMT -8
Navi Name: Toxinman.EXE
--Appearance:
--Personality: Toxinman.EXE is extremely shy, and he doesn't have a lot of self-confidence in himself. Ironically, despite his sensitive nature, his personality is surprisingly different when he activates his 'nuclear overdrive' ability. When his Nuclear overdrive is activated, he becomes nearly emotionless, he doesn't speak at all within that form, as his personality coding is ignored to maximize his power as far as he can, and he rarely flinches from dealing damage either. However, Toxinman.exe tries his best to avoid overusing nuclear overdrive, as he is worried that form would bring more harm then nessecary. At times, he tries to hold back from fighting, and he cowers from the idea of meeting others. At times, he can get a little bit depressive, yet he tries to hide that side of him whenever it pops up. Even though he is skittish, he is surprisingly skilled in combat situations, and the heat of battle usually distracts him from feeling fear.
--Background: Toxinman.EXE is a custom-made netnavi that was kept secret for a long time, he was supposed to be a relentless fighter that showed no mercy for his opponents. He was made to be a toxic elemental fighter that would use attacks that would heavily damage his opponent while still poisoning them, having corrosive toxins that could melt straight through a netnavi, the price for this was giving him a rather fragile body, yet his venomous attacks would make opponents perfer to play light-yet-fast tactics. However, he didn't seem to operate as well as they'd expected, and eventually they gave up on him for quite some time as he seemed to be a failed idea. Years later, however, they managed to gain the technology to fully complete him. He awakens now, everyone was expecting some warmonger netnavi, yet they'll soon find out toxinman.EXE is much more shy then they ever could have guessed, giving him another weakness; his lack of self-confidence.
-Version / Experience:
--Version: 1
--Experience: 500 Exp.
-Funds:
--Zenny: 1,000
--BugFrag: 0
|Statistical Information|
-Type: Attack
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack (+)
☉ Aiming Enhancement (+)
-Karma: neutral
-Elements: Toxic Lv3: Enemies take 100 Unavoidable damage per turn.
--Net Strengths: Stone, Wood, Aqua, Wind, Toxic
--Net Weaknesses: Light, Ice, Laser, Plasma, Bug
-HP: You begin with 600 Max HP. (+)
-Armor: 0
-Regen: 0
-Natural Avoid: Dodge
-Base Damage: 150
-Attack Slots: 2
|Skills|
Uranium armor - Toxic Type
(Toxinman.EXE's body is used to handling venoms, giving him resistance to toxic attacks)
Skill Effects: If Toxinman.EXE is stricken by a toxic attack, 50 damage is deducted from the attack he has taken
Skill Resource: Passive
Hazardous Efficiency - Toxic Type
(Toxinman.EXE's venomous inner power becomes stronger whenever he is hit with other poisonous attacks)
Skill Effects:When hit with a Toxic attack, Toxinman.EXE's next attack does 15 extra damage
Skill Resource: Passive
Corrosive Power - Toxic Type
(Toxinman.EXE's poisons are highly corrosive, known for cutting through the toughest of armors, weakening his opponents with every strike)
Skill Effects: Toxinman.EXE's attacks reduct the armor of his opponent by 5 for each hit, if the armor is fully depleted, then this ability may add to toxinman.EXE's damage towards the initial target
Skill Resource: Passive
Nuclear overdrive - Toxic Type
(Toxinman.EXE's ultimate Skill, his toxins become more radioactive than a nuclear reactor as he pushes every ounce of his power to its limits)
Skill Effects: Toxinman.EXE's attack damage is doubled for 5 turns when activated, yet all other skills are unavailable when this skill is in effect
Skill Resource: activate: 1
|Attacks|
Toxic Blast
Toxic, Attack Range S
(Toxinman.EXE blasts a full-powered blast of Corrosive venoms at his opponents)
Attack Damage: 230
Attack Effects: Poison
Attack Cooldown: 5
Toxic Barrage
Toxic, Attack Range S
(Toxin.EXE's hand turns into an additional Toxin buster for a barraging attack, and his shots are set to a rapid fire)
Attack Damage: 160
Attack Effects: Poison
Attack Cooldown: 2
Toxin Buster
Toxic, Attack Range S
(Attack Description)
Attack Damage: 150
Attack Effects: None
Attack Cooldown / Charge: none
Venom Vapor
Attack Element, Attack Range S
(Toxin.EXE fires a toxic smog at his opponents, the toxic smoke gets into the air around his enemies and dissolves auras)
Attack Damage: 120
Attack Effects: Poison, Cuts aura, Cannot be countered
Attack Cooldown: 1
Acid Rain
Attack Element, Attack Range
(Attack Description)
Attack Damage: 160
Attack Effects: Poison, Hits all
Attack Cooldown / Charge: 3
--Appearance:
--Personality: Toxinman.EXE is extremely shy, and he doesn't have a lot of self-confidence in himself. Ironically, despite his sensitive nature, his personality is surprisingly different when he activates his 'nuclear overdrive' ability. When his Nuclear overdrive is activated, he becomes nearly emotionless, he doesn't speak at all within that form, as his personality coding is ignored to maximize his power as far as he can, and he rarely flinches from dealing damage either. However, Toxinman.exe tries his best to avoid overusing nuclear overdrive, as he is worried that form would bring more harm then nessecary. At times, he tries to hold back from fighting, and he cowers from the idea of meeting others. At times, he can get a little bit depressive, yet he tries to hide that side of him whenever it pops up. Even though he is skittish, he is surprisingly skilled in combat situations, and the heat of battle usually distracts him from feeling fear.
--Background: Toxinman.EXE is a custom-made netnavi that was kept secret for a long time, he was supposed to be a relentless fighter that showed no mercy for his opponents. He was made to be a toxic elemental fighter that would use attacks that would heavily damage his opponent while still poisoning them, having corrosive toxins that could melt straight through a netnavi, the price for this was giving him a rather fragile body, yet his venomous attacks would make opponents perfer to play light-yet-fast tactics. However, he didn't seem to operate as well as they'd expected, and eventually they gave up on him for quite some time as he seemed to be a failed idea. Years later, however, they managed to gain the technology to fully complete him. He awakens now, everyone was expecting some warmonger netnavi, yet they'll soon find out toxinman.EXE is much more shy then they ever could have guessed, giving him another weakness; his lack of self-confidence.
-Version / Experience:
--Version: 1
--Experience: 500 Exp.
-Funds:
--Zenny: 1,000
--BugFrag: 0
|Statistical Information|
-Type: Attack
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack (+)
☉ Aiming Enhancement (+)
-Karma: neutral
-Elements: Toxic Lv3: Enemies take 100 Unavoidable damage per turn.
--Net Strengths: Stone, Wood, Aqua, Wind, Toxic
--Net Weaknesses: Light, Ice, Laser, Plasma, Bug
-HP: You begin with 600 Max HP. (+)
-Armor: 0
-Regen: 0
-Natural Avoid: Dodge
-Base Damage: 150
-Attack Slots: 2
|Skills|
Uranium armor - Toxic Type
(Toxinman.EXE's body is used to handling venoms, giving him resistance to toxic attacks)
Skill Effects: If Toxinman.EXE is stricken by a toxic attack, 50 damage is deducted from the attack he has taken
Skill Resource: Passive
Hazardous Efficiency - Toxic Type
(Toxinman.EXE's venomous inner power becomes stronger whenever he is hit with other poisonous attacks)
Skill Effects:When hit with a Toxic attack, Toxinman.EXE's next attack does 15 extra damage
Skill Resource: Passive
Corrosive Power - Toxic Type
(Toxinman.EXE's poisons are highly corrosive, known for cutting through the toughest of armors, weakening his opponents with every strike)
Skill Effects: Toxinman.EXE's attacks reduct the armor of his opponent by 5 for each hit, if the armor is fully depleted, then this ability may add to toxinman.EXE's damage towards the initial target
Skill Resource: Passive
Nuclear overdrive - Toxic Type
(Toxinman.EXE's ultimate Skill, his toxins become more radioactive than a nuclear reactor as he pushes every ounce of his power to its limits)
Skill Effects: Toxinman.EXE's attack damage is doubled for 5 turns when activated, yet all other skills are unavailable when this skill is in effect
Skill Resource: activate: 1
|Attacks|
Toxic Blast
Toxic, Attack Range S
(Toxinman.EXE blasts a full-powered blast of Corrosive venoms at his opponents)
Attack Damage: 230
Attack Effects: Poison
Attack Cooldown: 5
Toxic Barrage
Toxic, Attack Range S
(Toxin.EXE's hand turns into an additional Toxin buster for a barraging attack, and his shots are set to a rapid fire)
Attack Damage: 160
Attack Effects: Poison
Attack Cooldown: 2
Toxin Buster
Toxic, Attack Range S
(Attack Description)
Attack Damage: 150
Attack Effects: None
Attack Cooldown / Charge: none
Venom Vapor
Attack Element, Attack Range S
(Toxin.EXE fires a toxic smog at his opponents, the toxic smoke gets into the air around his enemies and dissolves auras)
Attack Damage: 120
Attack Effects: Poison, Cuts aura, Cannot be countered
Attack Cooldown: 1
Acid Rain
Attack Element, Attack Range
(Attack Description)
Attack Damage: 160
Attack Effects: Poison, Hits all
Attack Cooldown / Charge: 3