Post by Snakeskin on Mar 28, 2016 10:02:14 GMT -8
V5 Approved (Wackoguy || 3/29/16)
===============
|Navigator Information|
-Name: StingMan.exe
-Operator: None
-Faction: N/A
--Rank: N/A
-Zenny: 0z
-Version: 5
--Experience: 2,650
-Type: Defense
--Effects:
*+100 max HP
*+50 max HP every version-up
*+5 armor per version
*+1 use to shield skills
*May use natural avoid as shield instead of normal effect at will
*May expend 2 shield skill uses to make that use unbreakable
-Karma: 0 (Neutral)
--Effects: +1 skill, 1 Hyper Attack (v4)
-Records:
--Appearance:
{**Image spoilered here**}
Standing the net equivalent of six feet tall, StingMan generally takes the appearance of a muscular Caucasian male with glowing red eyes, broad shoulders, and a narrow waist and hip. Most of his body is covered in a special exoskeletal armor, colored sandy brown. While it moves with his body like skintight fabric, it is hard - and toxic - to the touch. His shoulders, chest, back, and the sides of his torso are further reinforced with plates of hard, red, segmented armor, with a codpiece of the same material. He wears dark brown gloves and boots.
His helmet is the same red, and covers the entire back and sides of his head, over where his ears would be, with an opening for the face. On his face, beneath the helmet, he wears a partial face-mask covering the area around his eyes and featuring two downward-pointing protrusions that descent to the height of his mouth. His nose is exposed. The helmet is adorned with eight reddish-brown scorpion legs, arranged vertically like a headdress. His navi mark resides on the helmet in the forehead area.
Perhaps his most alarming feature is the giant scorpion tail, complete with stinger, emerging from his back. The same color as the decorative legs on his helmet, it protrudes from just above his buttocks and is long enough to reach over his head when fully erect. Additionally, he can transform either or both of his hands into giant scorpion pincers.
--Personality: A rather mean and nasty fellow, StingMan is irritable and strong-willed. He sees almost everything as a competition that he intends to win. He isn't against having friends, but they must be willing to put up with his verbal abuse and fiery temper just like his enemies and random strangers. He's not necessarily evil, though his mean streak and general disregard for others find him leaning that way more often than not.
--History: The personal navi of a desert explorer who was at least as much of a jerk as he is, StingMan's been on his own since his operator disappeared into the deserts of Netfrica and never returned. StingMan made his way back through the net and has refused to answer any questions regarding his former operator since, but there's TECHNICALLY no proof he got him lost and/or killed.
|Statistical Information|
-HP: 1,850
--Modifiers: +100 from Defense type, +200 from Defense type v-ups, +400 from v5, +150 from Stone lvl1
-Armor: 75
--Modifiers: +25 from Defense type v5, +50 from Exoskeletal Armor
-Natural Avoid: Dodge
-Natural Avoid CD: 5
--Modifiers:
-Regeneration: 0
--Modifiers:
-Elements: Toxic lvl1, Stone lvl1, Sand lvl1
--Effects: +150 HP, user takes 2% less damage, can use Slow effect, enemies take 40 unavoidable damage per turn.
--Modifiers:
--Net Strengths: Wind( 2) / Aqua / Elec / Toxic (2) / Blade / Stone (2) / Seeking / Fire
--Net Weaknesses: Light / Ice / Laser / Plasma / Bug
|Navigator Skillset|
-Number of skills: 7
--Modifiers: +1 from Neutral karma, +2 from v-ups
-Defensive Skills: 3
Exoskeletal Armor
StingMan's hard shell-armor absorbs some of the damage from incoming attacks. Passive, +10 armor per version (currently +50 at v5).
Helm Shield
StingMan leans over, blocking an attack with his helmet. Blocks one non-breaks shields attack. 5 uses per battle. (+1 use per battle from Defense type)
System Purge
StingMan purges malicious code from his executable. Heals one status effect. 4 uses per battle.
-Speed Skills: 1
Scampering Scorpion
StingMan scampers out of the way of an attack. Dodges one non-undodgeable attack. 4 uses per battle.
-Supporting Skills: 1
Desert Barrier
StingMan generates a translucent orb made up of energy to surround him and absorb attacks. Creates a 370 HP barrier effect. 1 use per battle.
-Offensive Skills: 2
Penetrating Strength
StingMan braces himself before an attack, adding even more piercing power. Adds Breaks Unbreakable Shields to one use of one attack. 4 uses per battle.
Venomous Armor
StingMan is covered in an invisible layer of poison, and touching him causes damage all its own. When an opponent's C-range attack hits StingMan, it's countered for (40 + 10 per version, currently 90) unavoidable damage to a max of 4 times per character per turn. Passive.
Other Effects
Slow
Granted by Sand element. One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn. 5 turn CD.
Crests
StingMan's Mark
+20 base damage. Does not use a crest slot.
|Navigator Attackset|
-Total Attacks: 11 (max 13)
--Modifiers: +8 from v5
-Base Damage: 200
--Modifiers: +40 from v5, +40 from Power Up program, +20 from StingMan's Mark
-Attack Slots: 3
--Modifiers: +1 from v2
-Total Cooldown/Charge: 14 (all used)
--CD/Charge effects: Normal damage increase
--Modifiers: +4 from v5
Sand Swirl
Sand
S-range
A dust devil swirls around StingMan and expands outward.
90 damage, Undodgeable, Auto-Attacks once per turn (takes up 1 CD slot)
Tail Whip
Stone
C-range
StingMan whips his tail at an opponent.
180 damage, Breaks Shields
Pincer Slash
Stone
C-range
StingMan slices at an opponent with the sharp edges of a pincer-hand.
160 damage, Undodgeable, Cuts Auras
Quick Sting
Toxic
C-range
StingMan jabs his enemy with his stinger in a quick movement.
180 damage, Undodgeable
Tail Laser
Sand
S-range
StingMan fires an orange laser beam from his stinger.
160 damage, Undodgeable, Breaks Shields
Venom Spray
Toxic
S-range
StingMan shoots a spray of liquid venom at an opponent's eyes.
170 damage, Undodgeable, Blinds, 1-turn CD
{**Blind details spoilered here**}--Blind: For 2 turns, the afflicted Navi cannot use non-Omni-dodges. Once ended, a Navi cannot be Blinded for 2 turns. Costs 20 damage to add to an attack. Minimum 1-turn CD.
Pincer Guillotine
Stone
C-range
StingMan turns both his hands into pincers and clamps down on an enemy hard with their sharp edges.
190 damage, Cuts Auras, Breaks Shields, 2-turn CD
Deep Sting
Toxic
C-range
StingMan jams his stinger hard into an enemy navi and floods them with venom.
210 damage, Undodgeable, Breaks Shields, Envenomates, 5-turn CD
{**Envenomate details spoilered here}--Envenomate: Borrowed from Xyzillentz. An envenomated navi loses 10% of their current HP each turn for 3 turns. This reduction occurs at the end of the Defense Phase and the 10% is based on total HP at that time. Envenomate takes 2 uses of a status healing skill or program to remove. Once enevenomation wears off, a navi cannot be Envenomated for 2 turns. Costs 50 damage to add to an attack.
Stinging Sandstorm
Sand
S-range
StingMan generates a gust of wind filled with razor-sharp grains of sand and unleashes it at an opponent.
170 damage, Undodgeable, Breaks Shields, 1-turn CD
Triple Jab
Stone
C-range
StingMan charges his pincers and stinger with glowing orange energy and jabs all three into an enemy.
210 damage, Breaks Shields, 3-turn CD
Sickening Sting
Toxic
C-range
StingMan stings his opponent, injecting a secondary form of decoagulent venom that impairs healing.
130 damage, Undodgeable, Breaks Shields, Sickens, 1-turn CD
{**Sicken details spoilered here**}--Sicken: A sick navi's health regeneration is cut in half for two turns. Sickness can be cured as a status damage. Once sickened, a navi cannot be sickened again for 3 turns. Costs 40 damage to add to an attack.
|Navigator Hyper Repertoire|
-Hyper Damage: 360
--Modifiers: +100 from v5, +40 from Power Up program, +20 from StingMan's Mark
Sting Blast (Hyper Attack)
Sand
S-range
StingMan fires a huge orange ball of firey energy from his stinger.
320 damage, Unomnidodgeable, Breaks Unbreakable Shields, once per battle
|Navigator Programs|
-Program Slots: 5
--Modifiers:
-Defensive Type:
-Offensive Type:
Power Up
User has +40 base damage. Passive.
-Supportive Type:
-Restorative Type:
|Navigator Chip Data|
None yet!
|Navigator Items|
He hasn't got any! D: