Jan 10, 2018 11:25:30 GMT -8
Post by Zeta on Jan 10, 2018 11:25:30 GMT -8
Ok, some changes for the way Serix' Advance Skill will work from now on and as well some clarifications for what you're able to do as well.
Name: Blazing Heat
Description: Serix's fire burns hot. Like a forge, feeding the flames only make them burn hotter
Effects: Serix can forego a turn of attacking to apply an optional charge multiplier of 1 to all of her attacks. She can forego subsequent turns of attacking to add to this multiplier. Serix loses 1 level of multiplier upon each use, and as well lose all multipliers when struck by an attack with "Interrupt".
Alright, I need to point out that "forgoing" a turn is not the same as sacrificing attack slots. They're two different actions, so you'll not be able to forgo a turn and then dump damage unto Fallout at the same time.
Aug 24, 2018 18:27:38 GMT -8
Post by church on Aug 24, 2018 18:27:38 GMT -8
V17 Approved (Zeta || 12/19/17)
Total Level: 16
The achiever has managed to go from V3~V15 while constantly keeping a Neutral Karma Alignment.
The achiever has managed to deal 100,000 damage in a turn
The achiever has been a part of a battle lasting 10 or more turns counting only the achiever's posts.
|Navi & RP Information|
-Navi Name: Serix.PYR
Short tempered, Emotionally distant, Vengeful, and yet somewhat caring in special cases.
--Background: She met Jin at work one day in a Casino. He was a dealer, She was a waitress. She knew that it had to be him, that she had to be with him for the rest of her life. When the Casino exploded, she had gone outside to smoke. Everyone else thought her to be dead, so she allowed them to believe that. After the explosion at the casino, she sees Embera, the only person that really helped her at all, as an older sister. After enlisting in the Green Tempest, she found Jin again, however, this did not prevent his deletion at the hands of an evil puppetmaster known as Caliga. She swore that day that she would destroy Caliga, even if she were destroyed in the process. Now a former member of the ONB, she does her job, but also tries to find ways to bring down the clown.
-Version / Experience:
--Bank Account: 1,000
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element level.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° Version 4: +10 damage/version (Attack Type)
° Version 7: +1 use to support skills (Support Type)
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: +100 HP/version (Support Type) (locked until v19)
A navi of Neutral Alignment is a source of balance and impartiality. They neither sway fully to the light nor to the dark ends of the spectrum. Some tend to fluctuate back and forth, while others appear to almost belong to one side of the spectrum but are just shy of reaching it. Others are just anomalies that don't really fit anywhere on the spectrum at all. Most Navis fall under this category.
Neutral Navis start with a Hyper Attack at Version 1
At Versions 6, 12, and 18, they may choose one of the following bonuses:
V1 - Gain a Hyper Attack
V6 - Gain a Hyper Mode (Max: 1)
V12 - Gain a Dark Soul (Max: 1)
V18 - Special Property: Hyper Attack Expansion (+)
Reduce the Required Cooldown or Charge of one Hyper Attack by 1 Turn (to a minimum of 1 Turn. This Special Property can be taken multiple times to stack with itself).
-Elements: Fire (5), Normal (5), Plasma (4)
Special Property: Burn (+)
Status Effect: For 3 turns, afflicted Navi takes 50 Damage per turn and cannot use Undershirt effects. On the first turn, that Navi's attacks have -50 Damage. Once ended, a Navi cannot be Burned for 2 turns. Requires Fire Lv2 or Higher.
Lv5: +80 Damage. Immune to Burn.
Characters with no specialized field belong to this element, as do generic attacks. Proficiency in this element represents flexibility; a jack of all trades, but master of none.
Special Property: Neutrality (+)
Passive Effect: Remove 1 Weakness from each element
(used to remove aqua and bug weakness)
Lv5: +400 HP. +40 Damage. +1 Program Slot.
Characters that can create, store, absorb, and unleash energy define this element. Energy-based attacks, equipment, and objects are also usually directly related to the plasma element.
Lv4: +2 Preemptive Charges
- User is allowed to make a 1-turn charge attack, said attack is allowed to adopt any 1 effect up to B-tier effect on-use. (Non-custom, scaling effects are 10% only)
Strengths: Laser, Dark, Wood, Fire, Sonic, Ice, Plasma
Weaknesses: : Stone, Shadow, Sand, Toxic
(+) 1700 from V-up
(+) 400 from normal level 5
(+) 100/V from skill
(+) 5% from Normal Type v13 bonus
(-) 250 for 50 damage
(-) 100 from Glass Star
-Natural Avoid: Dodge// 5 Turn CD
-Base Damage: 1070
(+) 5% from normal type V13 bonus
(+) 15% from Ruby Shard + Glass Star
(+) 10 per V-up
(+) 10/v from skill
(+) 10/V from normal type V4 bonus
(+) 100 from fire level 5
(+) 50 from HP.
(+) 40 from navi crest
(+) 30 from Gold Cross Emblem
(+) 40 from Normal level 5
-Attack Slots: 7
(+) 3 from Version
(+) 2 from Speed Addition SP
Skill count: 11/11
Pyromancer: Serix summons a 890 HP barrier. (6 uses)
Firewall: Serix can block 1 attack per use, unless said attack has "breaks shields". 11 uses
Solar Wind: Serix can dodge one attack per use, unless said attacks have undodgeable. 11 uses
Heat Salve: Restores 210 + (40 * Version) HP to the User
Fire at Will: Adds one Omni Aimer of Choice to One Attack for One use
[11 Uses per Battle]
St. Elmo's Fire: +10 damage/version. Passive
Unbearable heat: creates an aura to absorb 1 attack. 12 uses
Pressure Cooker: +100 HP/version. passive
Burn!: Serix can auto charge 3 attacks per turn.
Explosive: +5 element levels. Passive.
Charred remains: the selected attack deals x2 damage. 3 uses.
|Attacks|Zen-shinShotFireSerix shoots a ball of fire at the ground, burning it and those around her.860 damage. Burns, Hits All, CBC, 1 charge, 1 CD (80%)SenmaiCombatFireSerix engulfs her fist in flame and punches her opponent as hard as she can. If used after Senmai, Kyohei deals +105 damage.750 damage. Burn, Undodgeable, Breaks Shields. 1 CD (70%)KyoheiCombatFireSerix engulfs her leg in fire and kicks the opponent twice.430 damage, Undodgeable, Cuts Auras. CBC, Regardless of Success 30% of base damage is transferred to Fallout on use. 2 turn required charge. (40%)RyohaCombatFireSerix generates a crown of flame atop her head and head-buts her opponent.645 damage, Undodgeable, Breaks Shield, Cannot be Naturally Avoided
° Regardless of Success: Victim cannot use Avoidances for 1 Turn
Use: 1, 1 charge, 1 CD (60%)AriaCombatFireSerix spins around and kicks her opponent hard in their side.860 damage, Berserk, Breaks Shields, Undodgeable. 1 CD (80%)
Serix slowly melts the ground around her opponent.
215 damage, Breaks Shields, Undodgeable, CBC, CBNA, 5 turn optional charge. 1 CD (20%)
SonrieShotFireSerix shoots fire out of her mouth. (need i say more?)860 damage, Undodgeable, Breaks Shields, CBC (80%)ExiaShotFireSerix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent.
535 damage, Auto 10/fight, takes no atk slots. CBC (50%)MeteoraShot
Serix summons a meteor from space.645 damage, Regardless of success, opponent loses 4 attack slots for 3 turns. CD: 2Charge: 5(60%)
645 damage (60%) | Undodgeable, Cuts Auras - Triggered Auto Attack that attacks 1 time for every attack avoided via an Shield by the opponent
645 damage (60%) | Cuts Auras, Breaks Shields - Triggered Auto Attack that attacks 1 time for every attack avoided via a Dodge by the opponent
645 damage (60%) | Undodgeable, Breaks Shields - Triggered Auto Attack that attacks 1 time for every attack avoided via an Aura/Barrier by the opponent
|Navigator Hyper Repertoire|
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
Hyper Mode:The Phoenix Queen+180 damage to all attacks
+180 armor during hyper mode
The wings of flame burn bright wherever the queen goes.3 turnsHyper Attacks:
FalloutDual RangeSerix charges up all the energy she can, then explodes.0 damage (60%)Gains 60% for every attack slot passed, up to this point. Reset on use.Cuts Auras, Break's shields, Hits All, Cuts DarkSoul, CBNA, 1 required charge, 4 turn optional charge. 2CD|Navigator Programs|-Program Slots: 8/8--Modifiers:-Defensive Type:Paladin's SpiritActivated Program.User takes 75% Damage for 3 Turns⦗Uses per battle: 1/1⦘3,500z⇪ AlphaEffects last for 4 TurnsUpgrade Cost: 1,000z⇪ Beta
Paladin's Spirit gains +1 Use
Upgrade Cost: 2,000zUndershirtActivated ProgramUser survives a fatal turn of damage with 1 HP⦗Uses per battle: 1/1⦘5,000z⇪ Nu
Undershirt does not cost a Program Slot
Upgrade Cost: 5,000z-Offensive Type:InitiativePassive ProgramUser has +3 Initiative Lv, increasing their chance to go first in battle1,500z⇪ KappaInitiative grants +20% Damage to all attacks on first turn as wellUpgrade Cost: 1,500z⇪ SigmaInitiative grants 20% Damage Reduction against all attacks on first Defensive Phase as wellUpgrade Cost: 1,500z⇪ Omega
Initiative grants +5 Initiative Lv instead
Upgrade Cost: 2,500zSpeed AdditionActivated ProgramUpon activation of this program, user gains +1 Attack Slot for one turn.⦗Uses per battle: 2⦘ 2,500z⇪ EpsilonChanges Effects to: Passive. +1 Attack SlotUpgrade Cost: 3,500z⇪ GammaThis program gains +1 Use at Versions 6, 11, and 16Upgrade Cost: 2,500z⇪ ZetaThis program gains +1 Use at Versions 5, 9, 13, and 17.Requires Gamma-Upgrade to purchase.Upgrade Cost: 2,500z⇪ OmegaThis program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.Requires Zeta-Upgrade to purchase.Upgrade Cost: 2,500z⇪ Speed Addition DXMega Program.This program gains +1 Use on every Odd Version, beginning at Version 3.Requires Omega-Upgrade to purchase.Upgrade Cost: 2,500z⇪ Speed Addition SP
Mega Program. Changes Effects to: Passive. +2 Attack Slots
Upgrade Cost: 12,500z-Supportive Type:Life Force Zeta
HP Increased to +1000
Elemental Expansion SP
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.-Restorative Type:Skill AdditionActivated Program+1 use to One Activated Skill when activated⦗Uses per battle: 1/1⦘1,000z⇪ Zeta
Skill Addition gains +1 Use
Upgrade Cost: 2,000z|Navigator Equipment|Ruby ShardA single shard of Ruby, gives off a weak light.
° Grants +20 Base Damage° If equipped alongside a Glass Star, has the effects of Ruby Star (+1 5% base damage) insteadCost: 1,000zGlass Star of GlassA shining star forged of... glass? I think it's cracked!° -100 HPCost: 1,000zNavi Crest+40 Base Damage (Evolved)Gold Cross EmblemCrest
° If equipped alongside a Glass Cross, has the effects of Ruby Cross instead
+30 damage|Navigator Tamed Viruses|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 3
250 Fire S-Damage
° If used on Fire-Element Panels, inflicts Burn
° If used on Fire-Element Panels, reverts them to Normal Panels upon use
No Damage || Does not Cost an Attack Slot to use
° Naturally Block 1 Attack
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
No Damage || Does not Cost an Attack Slot to use
° User gains +40 Armor for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° Increased by +10 Armor per Upgrade
Mega Chips: 1
° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP
° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage
° This Chip cannot be augmented in anyway
# Blade C-Damage
° Hits 3 Times. Each hit deals half of user's Base Mega Chip Damage
° Each Hit must be avoided separately
° A different pair of aimers may be set for each hit
Mega Damage: 345
Giga Chips: 0
Name: SE Aranrúth
Description: Serix swings her Persian Craine once to the left and then with a right-upper strike
Damage: [150 + (15 * V)]
Effects: Breaks Shield, Cuts Aura
° If Hits: User has +50 Armor for 2 Turn
Seeing her opponent prepare for a great attack, Serix pushes the pressure on them, drawing on their stored power to enhance her own strikes.
150+(15*V) Damage, Undodgable, Breaks Shields, Gains 25+(5*V) damage for every attack an opponent is charging.
1 turn Charge
Operator: Sara Charloton
Country of residence:
License Number: CO29714
Sept 2, 2018 17:10:50 GMT -8
Post by "Bill" on Sept 2, 2018 17:10:50 GMT -8
Serix v18 approved.