Post by Deleted on Jan 27, 2016 13:31:37 GMT -8
|Navi & RP Information|


--Appearance:
--Personality:
--Background:
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Attack
-Karma: 0
-Elements: Normal
--Net Strengths: -
--Net Weaknesses: -
-HP: 1200
-100 HP (HP/DMG Swap)
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier || 5 Turn CD
-Base Damage: 160
+10 DMG (Attack-Type)
+30 DMG (Normal-Element)
+10 DMG (Damage+)
+10 DMG (HP/DMG Swap)
-Attack Slots: 2
|Skills|
4 Skill(s) (Neutral Karma)

NetNavi with no specialized field belong to this element, as do generic attacks. Proficiency in this element represents flexibility; a jack of all trades, but master of none.
Special Property: Neutrality
Passive Effect: Remove 1 Weakness from each element.
Strengths: -
Weaknesses: -
Lv1: +100 HP. +10 Damage.
Lv2: +200 HP. +20 Damage.
Lv3: +300 HP. +30 Damage.
Lv4: +400 HP. +40 Damage.
Lv5: +400 HP. +40 Damage. +1 Program Slot.
Skill Name: Blood Price
[Passive]
Custom-Type
[Desc] Being a NetNavi created through the conglomeration of multiple viruses, infecting, altering, and deleting data to better oneself becomes a simple task, going as far as even becoming innate, causing Nemesman to sacrifice some of his data for the purpose of strengthening his attacks.
Skill Effect: Nemesman, if he chooses to attack this turn, must sacrifice 5% of his current HP, increasing the damage dealt by his attacks at a 2:1 value relating to HP sacrificed.
Skill Name: Corruption
[Passive]
Custom-Type
[Desc] Being a NetNavi created through the conglomeration of multiple viruses, Nemesman has the natural, innate ability to corrupt data.
Skill Effect: Every attack causes those attacked to be 'corrupted', making their own attacks that damages Nemesman weaker, dependent on how corrupted they have become during the battle. Each attack adds 5% to corruption level, and every percent of corruption reduces effective damage by a 1:1 ratio, capping at 50% damage reduction.
Skill Name: Damage+
[Passive]
Offensive-Type
[Desc] An increase in overall damage, Nemesman's body has been tailored to destruction, allowing him to dish out ferocious attacks.
Skill Effect: +10 Damage per Version to all of your attacks, final total.
Skill Name: HP Regeneration
[Passive]
Support-Type
[Desc] Due to the nature of his body, Nemesman is capable of utilizing his surroundings in order to repair his damaged data, via taking data from structures around him.
Skill Effect: You gain 40 HP per turn (+10 HP per turn per Version)
|Attacks|
-Max Cooldown: 6/10

A golden blade of incredible power extends from a hand slot, used to cleave through foes.
Damage: 140 | 210 | 350
> Lv.1 Optional Charge: 150% Multiplier [-10]
> Lv.2 Optional Charge: 250% Multiplier [-10]
Optional Charge: 2

A swift dash, ending in a slash, cutting through those in its path with absolute certainty.
Damage: 100
> Unavoidable
Optional Charge: 1

Firing a blast from a arm slot, similar to a cannon, the attacks bears considerable stopping power.
Damage: 120
> Breaks Shields: [-20]
> Ignores Armor: [-20 | 1 CD]
Mandatory CD: 1

Throwing two black, ball shaped construct forward with a swipe of the arm, causing them to roll along the ground, Nemesman aims to take down the enemy.
Damage: 90
Hits: 2 Avoid Separately
> Undodgeable: [-20]
> Avoid Separately: [-50 | 2 CD]
Mandatory CD: 2

Releasing a blast of corrupted, unstable data around him that seems to specifically seek out opponents, Nemesman aims to attack all foes in the area of effect.
Damage: 130 | 195
> Undodgeable: [-20]
> Lv.1 Optional Charge: 150% Multiplier [-10]