|
<HUB>
Apr 22, 2015 10:55:35 GMT -8
Post by Unknown on Apr 22, 2015 10:55:35 GMT -8
Phenoix moved as if controlled by a puppeteer, unknown forces driving his actions for the benefit of others.
Relevant Skills/efffects:
Indefinite Light Support Skill The Holy Flame will shine eternally, never relenting, through the deepest darkness. Auto Charge two attacks per turn. Charge attacks may continue to charge past their noted required charge amounts, but gain no additional benefit from charge multipliers. Passive
Overwhelming Presence Offensive Skill Phenoix's mere presence in battle is all that is needed to inspire his allies to greatness. Phenoix may create up to 3 attacks per 12 max cooldown which activate their self and ally buffing on-hit effects when they are charged in addition to their normal triggers. This skill prevents Phenoix from creating attacks with the following effects: "If Avoided", "Regardless of Success", "Destroys (Clones, Auras, Barriers)" Passive
Giga Support The heart of the support Navi, synthesized. 10% Max HP regenerated per turn, +1 Accessory Slot, +1 use to Support Skills, +1 Support Skill. Navi can add +1 use to a single skill per turn (can't affect the same skill more than once).
Tadashi Expansion Passive +1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha" Takes up one normal program slot along with the Navi's hidden program slot.
Auto Charge Alpha (Doubled by Rose Quartz Star) Passive Program Auto charge Two attacks per turn and start the battle with Two charges intact.
Setup:
Hyper Fusion: Battlefield Seraph Phenoix's wings expand to double their normal size and turn purest white from their normal golden color. His eyes burn with a pure light as his abilities reach a height otherwise impossible. +May only enter this form using Hyper Fusion +All Beneficial effects that affect Phenoix also affect all allies. Each effect from a given source can only be distributed once. (Refocus does not cause this effect to loop) +All manual charges each turn count as if charging an attack for 2 turns. +Phenoix gains +30 damage for each attack he is charging +All attacks benefit from charge multipliers normally (regardless of effects that say otherwise) Duration: 4 turns
Starting Charges:
1 Majestic Gate 1 Rain of Judgment
Rain of Judgment consumes Majestic Gate
Auto Charges:
Sigil of Victory (Charge: 1)
Sigil of Victory S-Attack Pure Light Phenoix generates a sigil that radiates from him, empowering his allies and their attacks. 0 Damage, When this attack hits, Phenoix and all allies gain +50 damage to all attacks for 1 turn, The damage bonus is also active so long as this attack is charging. Each turn this attack charges, it gains 30 damage for each ally on the battlefield. This attack does not benefit from normal charge bonuses 2 turn Charge
Bright Salvo (Charge: 1)
Bright Salvo S-Attack Pure Light A salvo of beams which pierce even the deepest darkness. 172 x4 Damage, Avoid Separately, Ignores Armor, Cuts Auras, Undodgable. 2 turn charge
Majestic Gate (Charge 1)
Majestic Gate S-Attack Pure Light Peer beyond the gate and witness the purity that lies beyond. 0 Damage, Undodgable, Cuts Auras, Purify, Hits All. When this attack hits, Phenoix and all allies heal 100 HP. While this attack charges, Phenoix and all allies heal 100 HP/turn. This attack does not benefit from normal charge multipliers. Each turn this attack charges, it gains damage equal to 5% of the HP healed by Phenoix and all allies. 1 turn Charge
Purification Rune (Charge 1)
Purification Rune S-Attack Pure Light Phenoix draws a rune below the target, which glows for a time before erupting in a large beam to the sky when the time is right. 50 Damage, Cuts Auras, Breaks Shields, A hit opponent has -20 damage and -20 Armor for 1 turn. When this attack is used, it may halve its charge multiplier's effects to its damage to cause its modified charge multiplier to also apply to its effects. 1 turn Charge, Additional 3 turn optional charge. (This attack uses base damage if charged for its mandatory amount, and total damage when charged for its optional amount)
Auto Charging end.
Other Setup Effects:
+1 use to Holy Bulwark, all allies gain +1 use to 1 skill
Phenoix Heals 1503 HP, All allies heal 1703 HP this turn.
Offensive Phase:
Charge Infinite Salvo
Infinite Salvo (Lucent Burst chosen) (Counts as charged for 2 turns) S-Attack Pure Light Phenoix creates an array before him, complicating it over time as he and his allies attack relentlessly, before unleashing a massive barrage of attacks. 0 Damage, Undodgable, Hits All, Cannot be Countered, Purify. If this attack hits, Phenoix and each ally may choose one attack with no cooldown to auto attack next turn at 50% damage. When this attack begins charging, Phenoix and his allies pick one of their own attacks with no cooldown and lock it for as long as this attack is charging. Each turn this attack charges, Those attacks may auto attack at 50% Damage. This attack is unaffected by normal charge multipliers. Each time an attack is used by Phenoix or an ally while this attack is charging, it gains 20 damage. When used, this attack auto attacks each turn for as many turns as it spent charging at 50% damage. 3 turn charge.
Lucent Burst AUTO S-Attack Pure Light A quick beam, as if from nowhere, lighting the path to victory. 305 Damage, Cuts Auras, This attack deals +30 damage for each attack Phenoix is currently charging.
Lucent Burst AUTO S-Attack Pure Light A quick beam, as if from nowhere, lighting the path to victory. 305 Damage, Cuts Auras, This attack deals +30 damage for each attack Phenoix is currently charging.
Radiance S-Attack Pure Light Behold the purest light that shuns all but those who embrace it. 270 Damage, Auto attacks each turn.
Rain of Judgment Charge (Counts as 2 charges, consumes Infinite Salvo and Sigil of Victory)
Current Rain of Jugment Effects: Majestic Gate, Infinite Salvo, Sigil of Victory.
Lucent Burst AUTO S-Attack Pure Light A quick beam, as if from nowhere, lighting the path to victory. 245 Damage, Cuts Auras, This attack deals +30 damage for each attack Phenoix is currently charging.
Lucent Burst AUTO S-Attack Pure Light A quick beam, as if from nowhere, lighting the path to victory. 245 Damage, Cuts Auras, This attack deals +30 damage for each attack Phenoix is currently charging.
Charge Sigil of Victory (Counts as 2 Charges)
End Phase:
Rain of Judgment Damage: 277 Sigil of Victory Damage: 90
Effects on Phenoix: 5 Attacks charging +250 Damage Heal additional 200 hp/turn (before multipliers) Lucent Burst Auto Attacking
Total Effects on Allies (this turn): Healing 1703 HP + 200 HP +350 Damage +1 skill use to a chosen skill One attack with no cooldown is locked then auto attacks 4 times at half damage.
Charging Attacks: Majestic Gate: 1 Purification Rune: 1 Bright Salvo: 1 Rain of Judgment: 3 Sigil of Victory: 2
Damage: 1370
HP: 6187/4950 (Peak)
|
|
|
<HUB>
Apr 26, 2015 23:28:21 GMT -8
Post by ~Divine|<3|Heart~ on Apr 26, 2015 23:28:21 GMT -8
||Donna |&| Yami||
________________________________________________________
“Certainly, Bob-kins!”
Yami had stood by watching the unusual display that defied logic. It was then she had started to realize it; all of it. The beat of the butterflies wing’s suddenly created sound, but perhaps it was in her mind as she gazed upward at the dazzling little insect. A smile played across the lips of the dark witch. Then her teeth breached a crack as her tongue licked out as she could only think of one thing: power! This piece of reality was nothing but figments and fancies. How she forgotten so quickly was made because of simply her intensity of the battle after fending off the attacks from the enemy.
There was another snap of her finger as momentarily, the rejection of space vanished.
The female NetNavi imagined one thing in her mind that was obvious which she craved: power! That power she sought ever since she was plugged back into the Net. She craved to be that NetNavi once more: Yami, the Mistress of darkness that shifted space left to right with a single finger. She thought of it, those two forces she used so long ago that made her feared and well renown in the undergrounds of Netfrica. Before she became a myth, she was a Goddess, and the only thing that stopped her from becoming that once more was time...reality.
Not this time. So she imagined one thing: power…her power!
Within a burst of light, two battlechips appeared with a chrome cut finish along its body made of gold. These Giga Chips were then clutched into her palms as she shown a nasty smirk. Her eyes going to the mutated robot fueled by the power of the dream and some type of child’s imagination. “Hold him right there, my Bobby.” she said as she opened her palms revealing a dark sphere and a light sphere “I shall show him a nightmare unlike any nightmare a nightmare has shaken a person more than any nightmare ever could!”
A play on words and a cackle echoed through the dream space as Yami sent forth the spheres of light. In front of Falzer burst outward a spiraling white light that swiveled infinitely in a circle. From it burst out a stream of particles, protons, neutrons, electrons, and atoms that came out as a storm. Energy from the cosmos exploded outwards before the presence of Falzar attempting to erode it away into nothing but bits and pieces smaller than grains of sand.
“White Hole and…”
There was another explosion.
A darkness appeared by Falzar that was nearly invisible to the eye. Thus the particles of light were syphoned into this darkness as they passed over Falzar. If anything this sped up the bits of light, sending them into the body of the NetNavi as if it was within a blender. The darkness continued to pull as if it was in an endless give and take relationship: the light gave way to the pull of the darkness that continually spilled matter from one to the other.
“…Black Hole.”
Yami watched while her hands stretched out, controlling the push and pull forces with a twiddle of her fingers. She smiled maniacally as she aimed for the bird to be frozen in the eternal limbo, but also planned for it to give way to be nothing more than energy itself.
________________________________________________________ “La-La-La-La! Screaming! La-La-La-Laaa!~"
Yami's HP:: 1,700/1,600 Field:: Null Shadow Eye: 500/500 (1/3 Charges) Status:: Okay! Natural Avoid CD:: 5/5 (Object) || 5/5 (Object) || 5/5 (Barrier) Cool Downs: Comets:: -/- Gravita Del Terra:: -/- Dark Galaxy:: -/- Sovereign Orbit:: 0/2
Basic Phase!
[Yami's Toxic-Element inflicted 100 Unavoidable damage to the opponent!]
Reaction Phase!
[Yami took all regular attacks for damage! (1,700 > 1/1,600)]
[Yami's summoned an object to the field using Natural Avoid! (0/5 CD!)]
[Yami's special ability fortified the summoned object! (HP 150/150) (0/3 CD)]
[Yami's object intercepted all (7) nightmare attacks for herself and allies! (143 HP!)]
Standby Phase!
Yami’s Programs regenerated HP! (1 > 101/1,600)
Attack Phase! (4 Actions!)
Shadow Devil SE: Shadow Eye [AUTO] Summons the Eye of the Shadow Devil, which begins to gather power. As it reaches its pinnicle of strength, powerful waves of chaotic energy explode out from it, disrupting the programming of those who take the brunt of the attack. Creates a 500 HP Shadow Eye object that is immune to unavoidable damage, cannot intercept attacks, and begins charging as soon as it is summoned.
[Shadow Eye Charged itself! 2/3]
Dark Pressure [AUTO – Full Salvo’s Effect] S-Range Dark-Element [Desc] By casting a force forward unseen, Yami is able to place the victim in her gravitation pull and then send them plummeting to the ground, submitting to her gravity. [240 120] Dark Damage [Undodgable, Breaks Shields]
Battlechip: White Hole S-Range Light-Element [Desc] A bombardment of the universe’s infinite wonders. An attack that throws existence at an aggressor in order to demand submission! [Damage = 25% of Target’s Current HP] (x4 Hits) Light Damage [Unavoidable; Negates Recovery, Pierces Immunity]
Battlechip: Black Hole S-Range Dark-Element [Desc] An infinite vacuum that tugs at energy, space, and matter. An attack that ceases all to wonder into nothingness [Damage = 25 of Target’s Current HP] (x4 Hits) Light Damage [Unavoidable; Cuts Darksoul/Undershirt Effects, Pierces Immunity]
Summary Phase!
y2k Damage @ [Dream Falzar]
Yami's HP:: 101/1,600 Field:: Null Shadow Eye: 500/500 (1/3 Charges) Status:: Okay! Natural Avoid CD:: 0/5 (Object) || 5/5 (Object) || 5/5 (Barrier) Special Ability CD - Fortify:: 0/3 Cool Downs: Comets:: -/- Gravita Del Terra:: -/- Dark Galaxy:: -/- Sovereign Orbit:: 0/2
Now Playing: “Still Doll” by Kanon Wakeshima Chatty Ditz: --- Quotation: Original
|
|
|
<HUB>
Apr 27, 2015 11:50:36 GMT -8
Post by mirror on Apr 27, 2015 11:50:36 GMT -8
BGM - Unasaka Yori
__________________________________________
The beast rained down destruction endlessly. MirrorMan found himself lost in a void seemingly both infinitely large and infinitely small. He couldn't rationalize it for himself, but he found he was seeing as though through the eyes of all here. Simultaneously, he finds himself watching the beast attack and is the beast attacking. He spins endlessly through this moment, as himself and those around him, as the beast. He comes to know them...
The beast rained down destruction endlessly. But MirrorMan was not bothered by this, being left unscathed. This was a dream, no? The beast had attacked itself.
He stared at the great creature, one he had come to understand. He knew it as if he knew himself. It was likely the immense bird possessed similar knowledge were it not entirely lost in it's rage. Be that as it were, the winged terror was here to destroy them. MirrorMan would fight to survive, even if it meant destroying something he had come to understand so perfectly.
He remembers the assault of the great bird moments prior. How it all had been, he could still feel the out of body experience. The memory of it weighed on him, it had been subtle but profound. He would likely struggle with it for some time, just what did it mean for him now that he had perceived like that? Musings for another time, it seemed...
He recalled specifically the assault the bird had launched...
"I'm sorry."
...and unleashed one of his own. __________________________________________
|Defense|
The Lover of Knowledge Gazes Long Into An Abyss - Dreamstate Skill And when he gazes long into an abyss, the abyss also gazes into him. The lover of knowledge cannot remain merely an observer. -When MirrorMan is attacked, the attacker is actually attacking themselves instead. -MirrorMan can use any attack of any entity in the battle, but he must always attack. Passive
|Setup|
[HP=3781/3025] +350 Damage +1 skill use to a chosen skill One attack with no Cooldown is locked then auto attacks 4 times at half damage. Claw Shot selected.
|Attack|
3 Attack Slots
Fire bird breath @ Primal Reversion Falzer Shot Fire/Bug
1000 1350 +15% of your Max HP, x3 Unavoidable Generates 3 phenoixes. Phenoixes are neither objects nor clones, but may attack freely.
Fire bird breath @ Primal Reversion Falzer Shot Fire/Bug
1000 1350 +15% of your Max HP, x3 Unavoidable Generates 3 phenoixes. Pheonixes are neither objects nor clones, but may attack freely.
Fire bird breath @ Primal Reversion Falzer Shot Fire/Bug
1000 1350 +15% of your Max HP, x3 Unavoidable Generates 3 phenoixes. Pheonixes are neither objects nor clones, but may attack freely.
Claw Shot @ Primal Reversion Falzer Primal Reversion Falzer rakes with its claws, in a show of pure power!
32501800 damage. Unavoidable.
Claw Shot @ Primal Reversion Falzer Primal Reversion Falzer rakes with its claws, in a show of pure power!
32501800 damage. Unavoidable.
Claw Shot @ Primal Reversion Falzer Primal Reversion Falzer rakes with its claws, in a show of pure power!
32501800 damage. Unavoidable.
Claw Shot @ Primal Reversion Falzer Primal Reversion Falzer rakes with its claws, in a show of pure power!
32501800 damage. Unavoidable.
|End| [HP=3781/3025] Status: Distraught __________________________________________
|
|
|
<HUB>
Apr 30, 2015 8:50:30 GMT -8
Post by Phen on Apr 30, 2015 8:50:30 GMT -8
(not back, Tying up loose ends and such) To fight in the dreamscape is was something he wasn't quite used to. but when you imagination determines how strong someone can be, then what power could be greater than one that once existed in reality? Temporal Adaptation Draw power from the past, so that a new future might be made. Until the end of the thread, Phenoix may add the stats of one previously approved iteration of himself to his current stats, Using rulings and item descriptions unchanged from that time. Usable Once per account. Phenoix adds his V15 stats from the Eternal Endgame, when fighting Eon, to his current stats Relevant Passive effects:
Peridot Cross of Concentration A shining cross of Peridot, emanates a powerful force. Accessory. Grants +1 use to one Hyper Attack or Advanced Dark Chip of the user's choice. The additional Hyper Attack can be used regardless of the current hyper attack cool down AND negates the negative from the use of the additional Advanced Dark Chip. (x2, one from original, one from two)
Topaz Cross of Life A shining cross forged of topaz, emanates a powerful force. Accessory. Recovery effects on self are applied at 150%, if the user recovers past his/her max HP, said count is edited to match the new number. Effects do not edit HP in the player stats, and only effect the current battle. NPC Value: 10,000z (old)
Concentration Effect: Regenrate 10% of the user's max HP per turn when rendered unable to attack
Solar Lvl 2 An element empowered by the sun, adds burning power and destructive force to attacks. - Strength: Dark, Ice. Weakness: Lunar
Effects:
Solar DMG+60 Burn
Solar-Burn Solar-Burn effect deals 60 DMG/turn, but does not cut understoof. no damage penalty when used on attack, Solar-Burn lasts 3 turns. Solar-burning attacks are allowed to have their burn status stack up to 3x. A Solar-Elemental Navi is allowed 3 attacks with "Solar-Burn".
Power-Burn User is alowed to inflict unavoidable Solar-Burn status damage on all enemies once every 3 turns. Costs one attack slot on turn used.
Lvl 4: HP +500, Immne to the effect of a single Darkchip once per battle(Initial damage, dark chips with prolonged effects take effect on the user 1 turn after use), ability to make one attack with the effect Purify***
=============================================
HP: 9627/9627
All attacks taken, Card effect activated
+Lay on HandsLVL 8: Fully Revive from deletion once. [regain 100% HP, 0 skill uses, and one HM Re-usable
No skill uses consumed, all retained. Nexus reusable.
Setup Phase:
HP: 9627/9627
Heal 3444 HP
Gate and rain +172 damage
HP: 13071
+1 use to one skill, +1 use to Blessing of Power
Blessing of Power Skill/Attack slot+ Support Phenoix draws energy from the spirit of power and recieves its blessing, allowing him to use his other skills more often as well as attack more in a turn. Grants +1 use to all other skills and +1 Attack slot. x3 uses [2+1 from supporter] [can only be used 4 times per battle regardless of uses remaining. used x4, +4 uses to all skills, +4 attack slots
Auto Charges:
Rain of Judgment (consumes Bright Salvo) Purification Rune Majestic Gate
Total attack Slots: 7
Charge Sigil of Victory
Deep Breath Aimer Phenoix takes a deep breath before attacking with greater strength. Grants any two of the following effects to all attacks for one turn: Unomnidodgeable, Cuts Uncuttable Auras, Breaks Unbreakable Shields. [overwrites all other Breaker effects] Also adds Cannot be countered to all attacks for two turns x5 use
Adds Unomnidodgable and Breaks Unbreakable Shields, along with Cannot be Countered to all attacks for one turn (two for CBC)
Spirit Of Solar Destruction Phenoix fuses with the Spirit of the Sun to wreak havoc on his opponents for a short time. -All attacks gain the Following effects: if taken, Breaker Down, and If avioded, Severe Burn (similar to the Burn status damage but has x3 effect, stacks) -Gain +1 use to all skills, Lasts after HM -One single attack gains a x1.5 multiplier and its breaker effects are increased to Omni status -Panels change to Holy -May end this HM mid turn and enter another instantly. lasts 1 turn
Pyroclasm S-Attack Solar Phenoix creates two balls of swirling fire in his hands. Throwing one above his opponent, then the other into the first, resulting in a massive explosion of Solar energy. 97x10 DMG Effects: Unomnidodgable, Breaks unbreakable Shields, Aviod Separately, Cannot aviod all hits with the single use of any skill, Hits all Each hit: Solar Burn, Severe Burn, Destructive Burn.
Severe Burn: Custom effect, Deals 150 unavoidable DMG per turn to the opponent and decreases their attacks by 150 DMG for 6 turns, Stackable.
Destructive Burn: Custom Effect, Can only be placed on Hyper attacks, Increases all burn (including severe and Solar) effects by 200%
Solar-Burn Solar-Burn effect deals 60 DMG/turn, but does not cut understoof. no damage penalty when used on attack, Solar-Burn lasts 3 turns. Solar-burning attacks are allowed to have their burn status stack up to 3x. A Solar-Elemental Navi is allowed 3 attacks with "Solar-Burn".
Power-Burn User is alowed to inflict unavoidable Solar-Burn status damage on all enemies once every 3 turns. Costs one attack slot on turn used.
Autos:
Irrelevant due to falzar's effects, but lucent burst, Radiance, and shine attack each turn
Renew Phase Begin
Rejuvenate Support Gather thy strength, the battle rages on. Phenoix grants one target navi +1 use to one skill of their choice x4 uses (0 Base), x4 uses max per battle.
used x4 on renew
Blessing of Light Healing Support Phenoix draws energy from the Spirit of Light and recieves its blessing, Healing his wounds and boosting his vitality. Heals 430 HP x6 uses
used x6, +4837
gate and rain +241 damage
Renew Custom Speed Move Phenoix's data refreshes, allowing him to speed up internal processes. When Activated, All effects act as through one turn has passed for Phenoix, Including all Negative effects. Phenoix cannot preform any attacks during this phase, but all non-sitiuational auto strikes and charges all perform as though 1 turn has passed. x3 12 use, grants +1 attack slot per use, costs 100 HP to use
(After all uses, Total attack slots for initial turn will be 19)
HP 17908
==========================================
Renew 1, -100 HP.
Healing: 9570
Rain of Judgment gains 478+90+20 (588 damage)
Majestic Gate gains 478 damage
sigil gains 90 damage
+1 use to Renew from Giga Support (will give +1 use to all skills by end of renew phases)
HP: 27,378
Auto Charge Purification Rune, Majestic Gate, Sigil of Victory.
Charge Purificaiton
Charge Rain of Judgment, consumes Purification
Charge Light Wave Torrent
=========
Renew 2, -100 hp
Healing: 14199
HP: 41,477
Rain of Judgment gains 799 damage
Majestic Gate gains 709 damage
Sigil gains 90 damage
Auto charge purification rune, Majestic Gate, Sigil of Victory
Charge Rain of Judgment, Light Wave Torrent consumed
========
Renew 3, -100 hp
Healing: 21090
HP: 62,467
Rain of Judgment gains 1144
Majestic Gate gains 1054
Sigil gains 90
Auto Charge Rain (Consumes purification rune), Gate, Sigil
=======
Renew 4, -100 hp
Healing: 31348
HP: 93,715
Rain of Judgment gains 1657
Majestic Gate gains 1567
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 5, -100 hp
Healing: 46621
HP: 140,236
Rain of Judgment gains 2421
Majestic Gate gains 2331
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 6, -100 hp
Healing: 69358
HP: 209,594
Rain of Judgment gains 3557
Majestic Gate gains 3467
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 7, -100 hp
Healing: 103,257
HP: 312,751
Rain of Judgment gains 5252
Majestic Gate gains 5162
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 8, -100 hp
Healing: 153,675
HP: 466,326
Rain of Judgment gains 7773
Majestic Gate gains 7683
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 9, -100 hp
Spirit of Light Phenoix fuses with the Spirit of Light to boost his stamina greatly, making fighting pointless to the opponent. -Heals 200 HP/Turn -All auto attacks are used x2 while active -On the turn that this ends, all healing is applied at 200% lasts 5 turns
Healing: 229,158
HP: 695,484
Rain of Judgment gains 11547
Majestic Gate gains 11457
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 10, -100 hp
Healing: 341,110
HP: 1,036,594
Rain of Judgment gains 17145
Majestic Gate gains 17055
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 11, -100 hp
Healing: 507,828
HP: 1,544,322
Rain of Judgment gains 25481
Majestic Gate gains 25391
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 12, -100 hp
Healing: 754,738
HP: 2,298,960
Rain of Judgment gains 37,826
Majestic Gate gains 37,736
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Renew 13, -100 hp
Healing: 1,124,809
HP: 3,423,669
Rain of Judgment gains 56,330
Majestic Gate gains 56,240
Sigil gains 90
Auto Charge Rain, Gate, Sigil
======
Judgment gains 1080 damage from infinite salvo procs
Spirit of Light Drops, Enter Spirit of Purity
Spirit of Purity Phenoix Fuses with a more pure version of the Spirit of Light to boost his vitality even further. -This Hyper Mode cannot be used normally -Phenoix Instantly enters this Hyper after Spirit of Light Ends. -On the first turn, all healing is applied at x2 effect -Blessing of Light heals an additional 300 HP -Blessing of Light gains 2 uses. -All Defenses gain 100 HP, Lasts After HM lasts 1 turns
Tadashi Expansion, Enter Nexus
Hyper Mode: Nexus Phenoix's abililties reach a new peak as he generates even greater power, much like an old friend of similar abilities... +All manual charges each turn count as if charging an attack for 2 turns. +Phenoix gains +30 damage for each attack he is charging +All attacks benefit from charge multipliers normally (regardless of effects that say otherwise) Duration: 3+1 turns
Heal Multiplier: x7.5
Blessing of Light Healing Support Phenoix draws energy from the Spirit of Light and recieves its blessing, Healing his wounds and boosting his vitality. Heals 730 HP (3 extra uses)
used x3, 16425 HP gained
rain and gate gain 821
HP: 3,440,094
Mobius Cycle (heals 843% HP Plus 25875) Support An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time. Phenoix heals HP equal to his Regeneration x4 uses (0 base), x4 uses max/battle
Healing: 29,025,867
Rain and Gate gain 1,451,293 damage
HP: 32,465,961
Mobius Cycle (heals 843% HP Plus 25875) Support An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time. Phenoix heals HP equal to his Regeneration x4 uses (0 base), x4 uses max/battle
Healing: 273,713,926
Rain and Gate gain 13,685,696 damage
HP: 306,179,887
Mobius Cycle (heals 843% HP Plus 25875) Support An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time. Phenoix heals HP equal to his Regeneration x4 uses (0 base), x4 uses max/battle
Healing: 2,581,122,322
Rain and Gate gain 129,056,116
HP: 2,887,302,209
Mobius Cycle (heals 843% HP Plus 25875) Support An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time. Phenoix heals HP equal to his Regeneration x4 uses (0 base), x4 uses max/battle
Healing: 24,339,983,496
Rain and Gate gain 1,216,999,174 damage
HP: 27,227,285,705
Attacking: 19 slots
Grand Fall S-Attack Solar Phenoix creates a ball of solar energy, jumping above the opponent and throwing it down upon them. 560 DMG, Undodgeable, Breaks shields, Next turn, Opponent may not use any attacks that require cooldown if hits, May not be used until the 6th Turn of battle. 5 turn cooldown
Purity's Gaze S-Attack Pure Light Phenoix shoots a beam of pure light at his opponent as it pierces through their data. 500, Undodgeable, Breaks Shields, Opponent has -2 attack slots for 2 turns if hit, cannot be used until the 6th turn of battle. 5 turn cooldown
Sun's Rays S-Attack Solar Phenoix Shines with the light of a sun, his heat burning all around him. 400 DMG, Breaks Shields, Undodgeable, Severe Burn, Solar Burn, Cannot be used until the 6th turn, Holy Left and Solar Right gain 50 DMG if used after this attack, This attack gains 50 DMG if used after Holy Left or Solar Right. x13
Majestic Gate S-Attack Pure Light Peer beyond the gate and witness the purity that lies beyond. 2,382,386,725 Damage, Undodgable, Cuts Auras, Purify, Hits All. When this attack hits, Phenoix and all allies heal 100 HP. While this attack charges, Phenoix and all allies heal 100 HP/turn. This attack does not benefit from normal charge multipliers. Each turn this attack charges, it gains damage equal to 5% of the HP healed by Phenoix and all allies. 1 turn Charge
Primal Reversion Skill: Quick Change Effect: Change the range of one hyper attack Uses: 1
Hyper Attack: Rain of Judgment S-Attack Pure Light 0 Damage. For each turn this attack charges, one other Charging attack may be consumed, adding its damage and effects to this attack. This attack may have no more than 2 aiming effects, and if more than 2 different effects are added, any may be picked from the added effects. Normal Charge Multipliers do not apply to this attack. If this attack were to gain damage/effects from a multi-hit attack, the entire attack becomes multi hit, with damage added thereafter divied between hits as normal and number of hits equal to the most number of hits among added attacks. Allied Entities can also choose to expend a charging attack to add its damage and effects to this attack, but no more than one per allied entity. If this attack is multi hit and gains "Avoid Separately", Its maximum hits cannot exceed 4. No more than one copy of an attack can be added to this Hyper Attack. 5 turn Charge
Charge Multiplier halved (from 6.25 to 3.125, multiplier applies to effects as well.)
Damage: 1,063,570,235 x4 Effects per hit: opponent has -6 attack slots for 9 turns if hits, -312 DMG to all opponent attacks if hits, Opponent loses three uses to all speed moves if hits, Opponent instantly exits their current hyper mode and all Hyper modes are locked for 6 turns if hits, Opponent cannot use Hyper Attacks for nine turns if hits, Aviod Separately, Cannot be avioded by full turn effects, cannot aviod all hits with a single use of any skill, if hit, Breaker Down, if avioded, Severe Burn, if an opponent is hit any hit, they instantly take all others following it, When used, this attack auto attacks each turn for as many turns as it spent charging at 156% damage (43 turns), A hit opponent has -60 damage and -60 Armor for 3 turns. When this attack is used, it may halve its charge multiplier's effects to its damage to cause its modified charge multiplier to also apply to its effects, Ignores Armor, Hits All, Purify.
Peridot Cross used
Hyper Attack: Rain of Judgment S-Attack Pure Light 0 Damage. For each turn this attack charges, one other Charging attack may be consumed, adding its damage and effects to this attack. This attack may have no more than 2 aiming effects, and if more than 2 different effects are added, any may be picked from the added effects. Normal Charge Multipliers do not apply to this attack. If this attack were to gain damage/effects from a multi-hit attack, the entire attack becomes multi hit, with damage added thereafter divied between hits as normal and number of hits equal to the most number of hits among added attacks. Allied Entities can also choose to expend a charging attack to add its damage and effects to this attack, but no more than one per allied entity. If this attack is multi hit and gains "Avoid Separately", Its maximum hits cannot exceed 4. No more than one copy of an attack can be added to this Hyper Attack. 5 turn Charge
Charge Multiplier halved (from 6.25 to 3.125, multiplier applies to effects as well.)
Damage: 1,063,570,235 x4 Effects per hit: opponent has -6 attack slots for 9 turns if hits, -312 DMG to all opponent attacks if hits, Opponent loses three uses to all speed moves if hits, Opponent instantly exits their current hyper mode and all Hyper modes are locked for 6 turns if hits, Opponent cannot use Hyper Attacks for nine turns if hits, Aviod Separately, Cannot be avioded by full turn effects, cannot aviod all hits with a single use of any skill, if hit, Breaker Down, if avioded, Severe Burn, if an opponent is hit any hit, they instantly take all others following it, When used, this attack auto attacks each turn for as many turns as it spent charging at 156% damage (43 turns), A hit opponent has -60 damage and -60 Armor for 3 turns. When this attack is used, it may halve its charge multiplier's effects to its damage to cause its modified charge multiplier to also apply to its effects, Ignores Armor, Hits All, Purify.
Peridot Cross Used
Hyper Attack: Rain of Judgment S-Attack Pure Light 0 Damage. For each turn this attack charges, one other Charging attack may be consumed, adding its damage and effects to this attack. This attack may have no more than 2 aiming effects, and if more than 2 different effects are added, any may be picked from the added effects. Normal Charge Multipliers do not apply to this attack. If this attack were to gain damage/effects from a multi-hit attack, the entire attack becomes multi hit, with damage added thereafter divied between hits as normal and number of hits equal to the most number of hits among added attacks. Allied Entities can also choose to expend a charging attack to add its damage and effects to this attack, but no more than one per allied entity. If this attack is multi hit and gains "Avoid Separately", Its maximum hits cannot exceed 4. No more than one copy of an attack can be added to this Hyper Attack. 5 turn Charge
Charge Multiplier halved (from 6.25 to 3.125, multiplier applies to effects as well.)
Damage: 1,063,570,235 x4 Effects per hit: opponent has -6 attack slots for 9 turns if hits, -312 DMG to all opponent attacks if hits, Opponent loses three uses to all speed moves if hits, Opponent instantly exits their current hyper mode and all Hyper modes are locked for 6 turns if hits, Opponent cannot use Hyper Attacks for nine turns if hits, Aviod Separately, Cannot be avioded by full turn effects, cannot aviod all hits with a single use of any skill, if hit, Breaker Down, if avioded, Severe Burn, if an opponent is hit any hit, they instantly take all others following it, When used, this attack auto attacks each turn for as many turns as it spent charging at 156% damage (43 turns), A hit opponent has -60 damage and -60 Armor for 3 turns. When this attack is used, it may halve its charge multiplier's effects to its damage to cause its modified charge multiplier to also apply to its effects, Ignores Armor, Hits All, Purify, Unomnidodgable, Breaks Unbreakable Shields
Primal Reversion Skill: Challenge Unlock Requirements: HP higher than Boss Opponent. Effects: All boss effects that affect all battle participants only affect Phenoix for the remainder of the battle. Costs 5,000,000,000 HP to use. For an additional 2,000,000,000 HP while this is active, Phenoix may be unaffected by boss effects for 1 turn.
2,000,000,000 Additional HP spent
Phenoix HP: 20,227,285,705/27,227,285,705 Incoming Damage: 15,145,229,556
|
|