Post by Phen on Nov 10, 2014 21:29:09 GMT -8
|Navi & RP Information|
-Navi Name: Flare
--Appearence:
--Background:
--Personality:
-Version / Experience:
--Version: 10
--Experience:
-Funds:
--Zenny: 3000
--Bugfrags: ?
Achievement Notation and Bugfrag Tracker
|Statistical Information|
-Type: Intel
+25% Exp Gain from Normal Battles
+1 Total Attack
+1 Max CD every even Version (2, 4, 6, etc.)
+2 Program Slots
+1 Use to a single Hyper Attack or Dark Chip
Variable Enhancement
-Karma: 0
+1 Skill
3 Darkchips/Battle
Hyper Attack
+1 Program Slot
+1 Attack Slot
Hyper Mode
-Elements: Blade Lv5
Effects Adapted to Fire
Special Property: Burn
Damage +80, Immune to Burn
--Net Strengths:
--Net Weaknesses:
-HP: 1900
-Modifiers: 1000 Base, +900 (Version)
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Shield) // 5 Turn CD
-Base Damage: 270
-Modifiers: 100 (base), +90 (Version), +80 (Blade=>Fire Lv5)
-Attack Slots: 8
-Modifiers: 2 Base, +1 (V2 bonus), +1 (Neutral Karma V8), +3 (Giga Speed), +1 (Speed Addition Epsilon)
|Skills|
Total Skills: 10 (8 Base+ 1 Speed+ 1 Karma)
|Speed|
Instant Adaptation (Neutral Karma Skill)
Speed Skill
Flare enters a state of extreme focus for a moment, providing him with enlightened knowledge and skill.
- For 1 turn, Flare may gain access to the effects of any Lvl 5 non-hidden Element.
- 1 (3) Uses per Battle. Max 4 Uses per Battle.
Impossibility
Speed Skill
Flare's speed increases ever further, his attacks nearly invisible, his body a blur.
Grants +1 Attack Slot for every three attack slots Flare possesses when this skill is used. Lasts for 1 turn. Costs 0 HP to use, Each time this skill is used within the same turn, its HP cost increases by 100.
x5 uses
Relentless
Speed Skill
Flare focuses his strikes as an azure aura swells up around him before being drawn into his core. Now moving as he trails a series of afterimages of himself behind.
For 1 turn, If an attack is avoided, it creates a clone of Flare at 1 HP each, which performs the attack next turn at half damage, regardless of the Attack's actual Cooldown. Clones created by this skill cannot be hit by attacks with "Hits All". This skill has no effect on Final Cross.
x3 uses.
|Defense|
Stance: Sheathed
Defensive Skill
Flare's weapon sheathed, enhancing his defensive abilities and providing a barrier around him.
Grants Flare +100 Armor. When Flare changes into Stance: Sheathed from another stance, he heals 100 HP plus an additional 25 HP for each attack made in the other stance (Max 150 extra healing) since this stance was last active. Costs two attack slots to activate, Activating this stance in this way induces a 1 turn CD on stance change. May not be active the same time as Stance: Drawn. Flare begins the battle in this stance.
Passive, Toggle
|Support|
Battle Surge
Support Skill
Flare is gifted with a burst of energy, cleansing his body of an ailment or boosting his abilities for a short time.
For one turn, all Cross Counter Effects return to their initial costs. Cross Counter effects used while this skill is active do not count toward total effect activation when calculating normal cost for a Cross Counter Effect. Heals one Status. If there are no statuses to heal, Flare instead gains 4 CC.
x4 uses
|Offensive|
Stance: Drawn
Offensive Skill.
Flare's weapon drawn, enhancing his attacking capabilities with a sharpened edge as he moves more quickly across the battlefield.
Grants Flare +100 damage while active. When Flare changes into Stance: Drawn from another stance, he gains +1 attack slot plus one additional attack slot for every five attacks made in the other stance since this skill was last active (Max +3 attack slots) (Cannot be activated more than once per turn). Costs two attack slots to activate, Activating this Stance in this way induces a 1 turn CD on stance change. May not be active the same time as Stance: Sheathed.
Passive, Toggle
|Special|
Cross Counter (4x skill, Def, Speed, Sup, Off)
Hybrid Avoid/Counter/Aiming skill
Flare uses a variety of techniques to deter opponents from entering his sphere of influence. But should an opponent change strategy, it takes some time for him to re-enter the flow of battle.
Provides Access to the Cross Counter System.
Passive
Cross Counter System
Flare begins the battle with CC equal to his Version, and gains 1 CC for each attack he makes, as well as an additional CC for each attack which hits an opponent. Flare has no maximum CC. CC may be spent on a variety of actions. Flare may not avoid attacks except by using this system or natural avoids.
Avoid an attack:
(Every time Flare uses CC to use an avoid (dodge, Shield, aura), the cost for using that type of avoid increases by 1 CC.)
Quick Step: Dodge one Attack. 1 CC
Parry: Block (Shield) one Attack. 1 CC
Spiritualism: Aura One attack. 1 CC
Extra Effect: While in Stance: Blade, Using CC to avoid an attack also deals a 90 damage counter
Armor Boost: (Armor boosts increase in cost by their base cost each time they are used, but revert to their base cost at the start of each of Flare's defensive phases.)
Steel: Gain +40 armor vs One attack. 1 CC
Rock Stance: Gain +20 armor for 1 turn. 1 CC
Extra Effect: While in Stance: Sheathed, Using CC to gain armor gains 50% more armor.
Offensive Actions: (attacks modified by Cross Counter do not generate CC)
Minor Shift: One attack is allowed to change its aiming effects for one use. 1 CC
Illusion Blade: One chosen attack may have its aiming effects elevated to omni level. 2 CC
Swift Change: Change stances. 3 CC
Change of Pace: An opponent my forgo an entire turn of attacks to throw off Flare's battle rhythm, halving his current CC and preventing him from gaining any CC next turn.
|Attacks|
Max CD: 23/24
Iai Strike
C-Attack
Blade
Flare readies a swift drawing strike which tears asunder all who stand before him.
200 Damage, undodgable, cuts auras, May only be used in Sheathed Stance, changes stance to Drawn Stance when used, Ignores Armor, Hits All.
Optional 5 turn charge, 1 turn CD.
Stopping Power
C-Attack
Blade
Flare brings the sheath of his weapon up to the opponent and sheathes his weapon, a powerful shockwave coming from the end of the sheath to blow the opponent back.
210 Damage, Breaks Shields, May only be used in Drawn Stance, Changes Stance to Sheathed Stance. If an opponent ended their turn with a C-attack, this attack deals an additional 40 damage. If Iai Strike is charging, this attack may reduce its damage to 0 to add its total damage to Iai Strike's Next use. Iai Focus will also transfer this extra damage when it transfers charge bonus.
1 turn CD (x2 uses per turn)
Thrust
C-Attack
Blade
Flare thrusts forward, a powerful yet simple move
220 damage
Drawn Stance: Cuts Auras, Bleed.
Sheathed Stance: Breaks Shields, Staggers.
Bleed: Afflicted navi loses HP during their next setup phase equal to 10% of the HP they lost on the turn this attack connects. This effect can stack up to three times, but after taking bleed damage, the opponent cannot be affected by Bleed for another 3 turns. no Cooldown Requirement. Costs 30 Damage to add.
Stagger: Afflicted navi must take 100% damage from the next attack that hits them this turn. Once affected by Stagger, they cannot be affected for 2 turns. No Cooldown Requirement. Costs 30 damage to add.
Wave Splitter
S-Attack
Blade
Flare performs a powerful downward slash with enough power to split projectiles even from a distance.
210 Damage
Drawn Stance: Breaks Shields, if the opponent used an S-Attack last turn, this attack gains 20 damage.
Sheathed Stance: Undodgable, if an opponent used an S-Attack last turn, (insert effect not requiring CD)
Flourish
C-Attack
Blade
Flare Flourishes his weapon, changing its state in a flasy display as he strikes at the opponent.
185 damage
Drawn Stance: Changes to sheathed stance when used, then gains damage equal to current Armor. Cuts Auras.
Sheathed Stance: Changes to Drawn Stance when used, Hit opponents have all their currently charging attacks lose one turn of charge. Undodgable
1 turn CD (x2 uses per turn)
Spirit Blade
S-Attack
Blade
A ghostly blue blade appears alongside Flare's weapon and dances toward the opponent, its edge as deadly as the real thing.
200 Damage, Cannot be used on the same turn as Iai Strike
Drawn Stance: Cuts Auras, If Iai Strike is Charging, This attack may be used at 50% damage but costs no attack slot.
Sheathed Stance: Breaks Shields, If Iai Strike is charging, this attack benefits from Iai Strike's charge multiplier as if it had been used this turn.
1 turn CD (x2 uses per turn)
Double Cross
C-Attack
Blade
Flare focuses spiritual energy to form an edge on his scabbard, spinning to strike a cross on the enemy with both blade and sheath.
70 x2 Damage, Cuts Auras, Ignores Armor.
Drawn Stance: Breaks Shields, This attack generates twice as much CC.
Sheathed Stance: Undodgable, Gains 15 damage to each hit for each turn Iai Strike has been charging, Changes to Drawn Stance when used.
1 turn CD (x2 uses per turn)
Finishing Flash
C-Attack
Blade
Flare disappears for a moment, appearing just past the enemy with his blade almost sheathed. An audible click rings forth from the weapon as it finally finishes entering its scabbard and the cuts on the opponent are made woefully apparent.
160 Damage, Undodgable, Cannot be Naturally Avoided, Attacks other than Finishing Flash may not be used following its use in a turn.
Drawn Stance: Changes to Sheathed Stance after use, Healing from switching into Stance: Sheathed is doubled (to a max of +250 extra healing)
Sheathed Stance: Gains 30 damage for each attack used before it in the turn.
1 turn CD (x2 uses per turn)
Endless Void
S-Attack
Blade
Flare sends out gray spiritual orbs to the opponent to pull them in as they pummel the target.
115 Damage, Undodgable, Breaks Shields, may only be used in Stance: Sheathed, If 2 CC is expended on this attack, it loses all effects and gains the effects of one other chosen attack (except a Hyper attack) for the turn. If this effect is used, This attack enters a 3 turn CD.
Special CD
(Endless Void counts as 3 turns of max CD)
Ruinous Bloom
S-attack
Blade
Flare plunges his blade into the ground, sending a shockwave which rains petels down in its wake.
230 Damage, Only usable in Drawn Stance, Seal, Breaks Shields, Cuts Auras.
2 turn CD (x1 use per turn)
Status Effect: Seal
A navi affected by Seal gains no beneficial effects from Regarldess of Success, If avoided, or on hit "Self Buffs" for 2 turns. After this wears off, the navi may not be affected by Seal for 2 turn. (Examples: On-hit Healing, On hit damage boosts, Regardless of Success/If Avoided Effects). Costs 50 damage to add to an attack. 2 turn Required CD.
Impossible Strike
C-Attack
Blade
Flare walks toward the opponent and disappears, appearing a similar distance behind them, having long since struck them with impossible results.
230 Damage, Only usable in sheathed stance. Undodgable, Breaks Shields, Gains all special properties available to Flare.
2 turn CD (x1 use per turn)
Halo Blade
C-Attack
Blade
Flare makes a wide slash, changing his stance in the process of hitting all before him in a great Halo.
85 Damage, Undodgable, Cuts Auras
Sheathed Stance: Changes to Drawn Stance, Hits All, Hit opponents cannot summon additional entities to the field for 2 turns.
Drawn Stance: Changes to Sheathed Stance, Hits All, Destroys Objects
2 turn CD (x1 use per turn)
Iai Focus
C-Attack
Blade
Flare focuses the power he had been storing to perform a mighty Iai strike and repurposes it, empowering a different attack.
0 Damage, Consumes 3 attack slots, Regardless of Success: Iai strike's current charge may be drained from it and applied to one attack next turn as if that attack had been charging. In order to negate the additional effect from this attack, 2 additional uses must be expended from the avoid skill being used to negate the effect.
x1 use per battle (counts as 3 turns of max CD)
Shoulder Press
C-Attack
Blade
Not quite a sword skill, but Flare rams his shoulder into the opponent to knock them off balance.
190 Damage, Cannot be avoided by skills used reactively, Clones and objects that cannot normally intercept attacks are allowed to intercept this attack.
x2 use/turn (1 turn CD)
|Advanced Forms/Attacks|
|Hyper Modes|
Third Stance: Infinite Blade
Flare concentrates his energy as his blade and sheath disappear from his hands, a perfect blend of offense and defense brought by a seemingly endless stream of weapons appearing from nothing.
-During this Hyper Mode, Stance: Drawn and Stance: Sheathed are considered to be active simultaneously despite restrictions.
-(some other effect)
Lasts 3 turns
|Hyper Attacks|
Final Cross
S-Attack
Blade
Flare manifests several copies of himself, each one rushing to strike the enemy one by one with varied strikes.
150 Damage, Cannot be Intercepted, Consumes an entire turn of attacks. When this attack is used, it attacks twice for every attack slot available to Flare. Damage is calculated for this Hyper attack at half Rate, and temporary damage additions are also half as effective. Damage taken from this attack cannot be reduced below 25%. When an avoidance skill is used avoid this attack, all subsequent copies of this attack this turn gain a set of aiming statuses corresponding to the type of avoidance used. (Dodge: Breaks Shields, Undodgable. Shield: Cuts Auras, Breaks Shields. Aura: Cuts Auras, Undodgable.).
|Programs|
Slots: 5/7 (5 base, +2 type)
|Offensive|
Auto Charge Alpha
Passive Program
Auto charge one attacks per turn and start the battle with one charges intact
Speed Addition Epsilon
Initiative
|Defensive|
Undershirt Delta
|Supportive|
Elemental Expansion x2
|Regenerative|
|Hidden|
|Giga|
Giga Speed
The heart of the recon Navi, synthesized.
+3 Attack Slots, -1 CD to attacks, +1 use to Speed Skills, +1 Speed Skill. Navi can Omni-dodge 1 attack per turn.
||Accessories/Crests|
|Accessories|
Accessory Slots: 1/4
Aqua Cross
|Crests|
|Special Emulations/Chips|
|Other|