Post by Kman on Nov 5, 2014 19:57:31 GMT -8
|Navi & RP Information|
-Navi Name: Energeist.exe
-RP Info:
--Appearance: There is a strangeness to the form of Energeist, in that he looks almost ‘normal’ for the most part, until one takes notice of the fact that he is entirely formed of plasma data. Blue flesh that is only barely able to contain the rampant power that lies within seems to be stretched across his features, but his body is well-defined, giving him a rather intimidating appearance.
His face is strong, with a slightly large nose and a pronounced chin, as well as chiseled features that make him seem like he was carved directly from the plasma energy that makes him. In addition, he is tall, and carries himself with an almost regal posture, often with his arms crossed over his chest while the energy burns around him.
The power is often too much for his body to handle, and he is almost constantly wreathed in a light yellow aura that resembles flames. This often comes in handy when he wishes to use attacks that do not draw directly upon his body, as he can merely release a blast of the excess towards his targets. Still, he is stiff and resolute, and completely unyielding to all enemy attacks, and only when he is finally put down will he stop.
fc03.deviantart.net/fs38/f/2008/325/7/2/Schatten_by_Angelus_Tenebrae.jpg
--Personality: The creature, the entity known as Energeist doesn’t have a single, definable personality, due to the different pieces of fragmented data that comprise him. The only words that could be used to describe him are chaotic, psychotic, and sociopathic. The pieces of data that make him up all have one thing in common, and that thing is the annihilation of everything around them.
However, due to the varying degrees of rage contained within him, he could appear cold and calculating one moment, and ready to tear out an opponent’s heart with his bare hands in the next. But in all of his mood swings, he is always violent, and he is always deadly. He rarely toys with an opponent, far more intent on merely eradicating them from existence, but on rare occasion he has been known to draw the fear out of his enemies, having some sort of fetish towards it.
Hard to pin down to one type of personality, the only thing that one needs to know is that the entity known as Energeist is dangerous, and should be approached only by one who can handle him. He has laid to rest many navi and each one only fuels his sick desires. He is a monster, and should be treated as such.
--Background: On the Net, somewhere, is the remains of a battle. No one could tell you who was involved in this war, and no one could tell you what it was even about, but the data there is too badly damaged for even the most experienced coders to attempt to fix. And so it lies, dormant, the ruins of some massive conflict that no one will ever recall the name to.
In this conflict, there were many casualties, such that the very land is suffused with the data of these deleted warriors. Many who walk through this land claim to hear voices, or to have seen ghost data out of the corner of their eye. Very rarely is proof ever placed behind these claims, but still, with so much smoke, it is only natural to accept that there is some fire somewhere, even if it is a will-o-wisp.
And though it took years, finally, there was some truth to these rumors. The collective data, the remains of all of those navi, began to form…something. Those who had witnessed the strange, glowing form either didn’t live long enough to speak of it, or ran so quickly from the remains of the battle that none believed them, in their hysteria.
From the remains of these navi, a being was created. One of vengeance, and anger, one that sought nothing but the sheer destruction of all that it could lay its eyes on. Its life had been nothing but conflict and sadness, anger and shame. All of the negative emotions from the navi that had fallen culminated, forming this one being of nothing but burning plasma energy and the will to see everything and everyone around it reduced to ash.
And since, Energeist has walked the net, destroying all that he comes across. In the few times he’s been defeated, he’s merely awoken at the site of the battle, some days later. In those defeats, his anger and wrath only grew, and made him that much less mentally stable as the hundreds of pieces of data that made him up all vied for control and destruction.
-Version / Experience:
--Version: 3
--Experience: 1824/2050
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Intel
-+ +25% Exp Gain from Normal Battles
-+ +1 Total Attack
-+ +1 Max CD every even Version (2, 4, 6, etc.)
-+ +2 Program Slots
-+ +1 Use to a single Hyper Attack or Dark Chip
-+ Variable Enhancement
-Karma: -50
-+ DarkSoul
-+ 4 DarkChips usable per battle
-Elements: Plasma 3 -> Toxic 3
-+ Enemies take 100 Unavoidable damage per turn.
--Net Strengths: Shadow, Sand, Stone, Metal, Plasma
--Net Weaknesses: Laser, Break, Sniper, Sonic, Bug
-HP: 1200
-Armor: 0
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 140
-+ Base: 100
-+ V-Up: 20
-+ Crest: 20
-Attack Slots: 3
-+ Base: 2
-+ V2: +1
|Skills|
Name: Fission Alpha
Type: Speed | Clone
Description: From within Energeist's body lay the "souls" of hundreds of deleted navi, and with some being stronger than others, they wish to make their presence known. They crawl out of Energeist's body, forming a pair of similar-yet-different looking allies that radiate the same power that he does.
Effect: Create 2 Clones with 10% of Energeist's MaxHP (120) that have 0 attack slots and cannot intercept. Upon being destroyed, deals counter damage equal to 2x the damage from Radiation (Currently 100) to those who destroyed it.
Uses: 1
Name: Fission Beta
Type: Defense | Object
Description: From within Energeist's body lay the "souls" of hundreds of deleted navi, and with some being stronger than others, they wish to make their presence known. They crawl out of Energeist's body, forming a pair of similar-yet-different looking allies that radiate the same power that he does.
Effect: Create 2 Objects with 120 HP that have 0 attack slots and cannot intercept. Upon being destroyed, deals counter damage equal to 2x the damage from Radiation (Currently 100) to those who destroyed it.
Uses: 1
Name: Radiation
Type: Offensive | Counter damage
Description: From the innermost parts of Energeist's body lay the various personalities that make themselves known. Each of these has a portion of the virulent energy that he does as well.
Effect: 50 Counter Damage per round for each Clone or Object that Energeist has active (to a maximum of 4). Energeist cannot intercept attacks for these clones/objects if they are targeted with an attack.
Uses: Passive
Name: Meltdown
Type: Speed | Dodge
Description: Energeist's body melts down, liquefying for a moment before reforming, avoiding some attacks.
Effect: Dodges 1 Attack
Uses: 4
Name: Irradiated Shield
Type: Defense | Shield
Description: Energeist's arm exudes a vast amount of the power within, fending off an attack.
Effect: Blocks 1 Attack
Uses: 4
|Attacks|
-Max Attacks: 0/10
-Max Cooldown: 13/13
Name: Irradiated Field
Range: Shot
Element: Plasma
Description: The pulsing energy from Energeist never ceases.
Effects: 70 Damage | Auto-Attacks once each turn
Cooldown: 1x/turn
Name: Unleash
Range: Combat
Element: Plasma
Description: Energeist rushes forward, striking a foe with his seething form.
Effects: 100 Damage | Undodgable | Cuts Auras
Cooldown: 0
Name: Fusion
Range: Shot
Element: Plasma
Description: Energeist pulls in data from things around him, increasing his power.
Effects: 120 Damage | Hits All | Regardless of Success: Deals 10 damage to any Fission Clones/Objects and Radiation's damage is increased by 10 next turn.
Cooldown: 3
Name: Liquefy
Range: Combat
Element: Plasma
Description: In his half-melted form, Energeist lashes out at a foe.
Effects: 90 Damage | Breaks Shields | Cuts Auras | If Meltdown was used, +20 Damage
Cooldown: 0
Name: Melting Point
Range: Shot
Element: Plasma
Description: Energeist's attacks know no reduction to their offense.
Effects: 110 damage | Cuts Auras | Ignores Armor
Cooldown: 1
Name: Unstable Core
Range: Shot
Element: Plasma
Description: The power within Energeist rages, often outside of his own control.
Effects: 200 Damage | Breaks Shields | Cuts Auras | Deals 50 Damage to Energeist
Cooldown: 2
Name: Reaction
Range: Shot
Element: Plasma
Description: The instability of Energeist can grow to wild levels, often destroying many things in its wake.
Effects: 100 Base Damage | Cuts Auras | Hits All | Gains +10 Base Damage for each use of Unstable Core or Fusion in the fight.
Cooldown: 2
Optional Charge: 4
Name: Runoff Radiation Alpha
Range: Shot
Element: Plasma
Description: Extra power from Energeist is manifested as raw energy firing from his body.
Effects: 120 Damage | Undodgable
Cooldown: 0
Name: Runoff Radiation Beta
Range: Shot
Element: Plasma
Description: Extra power from Energeist is manifested as raw energy firing from his body.
Effects: 120 Damage | Breaks Shields
Cooldown: 0
Name: Runoff Radiation Gamma
Range: Shot
Element: Plasma
Description: Extra power from Energeist is manifested as raw energy firing from his body.
Effects: 120 Damage | Cuts Auras
Cooldown: 0
|Navigator Hyper Repertoire|
DarkSoul – Unstable
The amount of energy within Energeist grows to a level of instability, causing his very body to become intangible, the aura emanating from him glowing with a white-hot intensity.
- Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP.
- Navi is invincible except against attacks modified by Aiming skills.
- +1 attack slot
Lasts 2 turns