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Post by mirror on Oct 14, 2014 10:25:47 GMT -8
Just realized Mirror is less than 300 EXP from V3 so I'm trying to get there, plus he's one battle away from claiming a Cross Signet. Anyway. Mirror's got initiative, but I'll roll just in case.
1-100
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Post by B.o.B. on Oct 14, 2014 15:25:11 GMT -8
ROUND THREE! "Shattered mirrors revenge! In 3-D!"
Just kidding
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Post by mirror on Oct 14, 2014 20:38:13 GMT -8
seriously though someone battle me
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Post by B.o.B. on Oct 14, 2014 21:12:55 GMT -8
I mean if you want I will fight you again?
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Post by mirror on Oct 15, 2014 6:35:10 GMT -8
what about Src? I'd like to see how it fights
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Post by B.o.B. on Oct 15, 2014 7:33:11 GMT -8
You know what I was going to say no to src because their stats are all over the place, but why the heck not. You could also fight one of my concept navi's if you wanted. Just say who in the next post
1-100
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Post by mirror on Oct 15, 2014 16:41:17 GMT -8
Kinda wanna fight Un.Lucky.13
You won the roll, but Mirror does have initiative
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Post by B.o.B. on Oct 15, 2014 20:51:14 GMT -8
Fire away then
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Post by mirror on Oct 17, 2014 10:56:45 GMT -8
|Setup|
Blank Slate - Custom Skill Radical differences in programming allow for interesting benefits... and drawbacks. - Renders user unable to use native Attacks or Skills. - Renders user Typeless. - Renders user Karmaless. - Renders user Elementless. - If this skill is disabled, negated, or otherwise non-functioning user reverts to native Type, Karma, and Element. - This skill does not function if Polished Surface is not functioning. - Activates simultaneously with Polished Surface. User may start battle with these skills activated.
Polished Surface - Custom Skill A blank slate is polished, revealing... something?! - User selects one other participant in battle and for the duration of the battle functions as a copy of the participant chosen in terms of stats. - Stats copied are scaled to use users native Version. - The restrictions of Blank Slate do not affect the stats gained from the choice made by this skill. - The effects of Crests, Accessories, Programs, or other forms of stat augmentation of the target are not copied. - The effects of Crests, Accessories, Programs, or other forms of stat augmentation of the user are retained. - If this skill is disabled, negated, or otherwise non-functioning user reverts to native Type, Karma, and Element. - This skill does not function if Blank Slate is not functioning. - Activates simultaneously with Blank Slate. User may start battle with these skills activated.
Emulating Un.Lucky.13 - Scaled to V2
Mirror becomes Resource Type Mirror becomes Neutral Karma Mirror becomes Blade (Unlucky) Element
|Pertinent DMG and HP Modifiers|
Power Up Passive Program +40 DMG
Life Force Passive Program User has +400 HP
MirrorMan.EXE HP +200
Monitor's Icon (HP+ Chosen) A crest granted to those who have helped to begin a new era. Base damage OR base HP +10% (Added to stats) Effect chosen (DMG+ or HP+) must be stated and marked in stats.
[hp=1870, 1870] (1000 base + 100 (version scaling) + 400 Life Force + 200 Navi Mark + 170 Monitor's Icon = 1870)
|Attack Phase|
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 55 Attack Effects: -Cuts Aura -Breaks Shields -Auto Attacks once per turn at 50% Damage
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 Attack Effects: -Cuts Aura -Breaks Shields
-Auto Attacks once per turn at 50% Damage
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 Attack Effects: -Cuts Aura -Breaks Shields
-Auto Attacks once per turn at 50% Damage
|End| [hp=1870, 1870] Status: Fine Cooldowns: - Charges: -
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Post by B.o.B. on Oct 17, 2014 17:25:14 GMT -8
This will be my first post with counter damage navi and unlucky so forgive me for any mistakes to come.
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Post by B.o.B. on Oct 17, 2014 17:40:26 GMT -8
Un.Lucky.13[hp=1000,1000] Defensive Phase: All Hit, takes 275 damage, 3 hits taken
Skill Name: Incredibly Unlucky Skill Type: Custom Skill Description: Incredibly Unlucky Skill Effect: -All attacks targeting Un.Lucky count as having hit even if the damage is avoided. -For every time Unlucky is hit, 1 Luck token is added to Unlucky (max, 13) Passive
3 Lucky tokens gained
Skill Name: Wait how did that happen? Skill Type: Offensive Skill Description: Some how unlucky just seems to rub off on people Skill Effect: -Every time Unlucky is hit the opponent is hit by 50 counter dmg.(max 6 times per turn) -For every 3 Luck tokens held gain +10 counter damage Passive
3 counters go off at 60 damage each Results: UnLucky [hp=725,1000]
Attack phase:
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60
Attack Effects: -Cuts Aura -Breaks Shields -Auto Attacks once per turn at 50% Damage
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 30 Attack Effects: -Cuts Auras -Breaks Shields -Auto Attacks once per turn at 50% Damage
Attack Name: Huh? did some one shoot something? Attack Range S, Attack Element: Blade Attack Description: Whenever unlucky is targeted by S range attacks some how or another it bites the opponent back in the butt. Attack Damage: 30 +(275x.05=13)=43 Attack Effects: -Undodgeable -Cuts Aura -Gains 5%(+1%xV)damage from total S damage taken last turn -Auto attacks after being hit by S attack(triggers once per turn)
Attack Name: Oh gosh I'm sorry I didn't see you there.. Attack Range C, Attack Element: Blade Attack Description: When Unlucky is hit by C range attacks, he often mistakes it for being his own fault. Then when he tries to make up for it things always get worse. Attack Damage: 40 Attack Effects: -Undodgeable -Breaks Shields -Only available after being struck by a C range attack -Must be used when hit by a C range attack -Auto Attacks at 50% damage for n(3) turns after used where n=the number of C range attacks that have hit(max 5 turns) N(3) CD
Total damage incoming,=353 180 counter 60 bad luck charm 30 bad luck charm 43 Huh? 40 Oh Gosh
Oh Gosh 0/3
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Post by mirror on Oct 24, 2014 11:36:37 GMT -8
|Defense Phase|
Skill Name: Incredibly Unlucky Skill Type: Custom Skill Description: Incredibly Unlucky Skill Effect: -All attacks targeting Un.Lucky count as having hit even if the damage is avoided. -For every time Unlucky is hit, 1 Luck token is added to Unlucky (max, 13) Passive
Bad Luck Charm is negated by Alpha Barrier - Anti Damage and counters for 110 DMG Takes Bad Luck Charm (Auto) for 30 DMG - Counters for 100 DMG from Wait how did that happen? and Mirror Armor - Alpha Takes Huh? for 43 DMG - Counters for 100 DMG from Wait how did that happen? and Mirror Armor - Alpha Takes Oh Gosh for 40 DMG - Counters for 100 DMG from Wait how did that happen? and Mirror Armor - Alpha
[hp:1757, 1870] Total Counter DMG: 410 Generates x3 Luck Tokens
Skill Name: Wait how did that happen? Skill Type: Offensive Skill Description: Some how unlucky just seems to rub off on people Skill Effect: -Every time Unlucky is hit the opponent is hit by 50 counter dmg.(max 6 times per turn) -For every 3 Luck tokens held gain +10 counter damage Passive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
|Attack Phase|
3 Attack Slots
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 55 Attack Effects: -Cuts Aura -Breaks Shields -Auto Attacks once per turn at 50% Damage
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 Attack Effects: -Cuts Aura -Breaks Shields
-Auto Attacks once per turn at 50% Damage
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60 70 110 Attack Effects: -Cuts Aura -Breaks Shields
-Auto Attacks once per turn at 50% Damage
Attack Name: Huh? did some one shoot something? Attack Range S, Attack Element: Blade Attack Description: Whenever unlucky is targeted by S range attacks some how or another it bites the opponent back in the butt. Attack Damage: 30 40 80 + (73 x 6%(V2) = 4) 84 Attack Effects: -Undodgeable -Cuts Aura -Gains 5%(+1%xV)damage from total S damage taken last turn -Auto attacks after being hit by S attack(triggers once per turn)
Attack Name: Oh gosh I'm sorry I didn't see you there.. Attack Range C, Attack Element: Blade Attack Description: When Unlucky is hit by C range attacks, he often mistakes it for being his own fault. Then when he tries to make up for it things always get worse. Attack Damage: 40 50 90 Attack Effects: -Undodgeable -Breaks Shields -Only available after being struck by a C range attack -Must be used when hit by a C range attack -Auto Attacks at 50% damage for n(3) turns after used where n=the number of C range attacks that have hit(max 5 turns) N(3) CD
|End| [hp:1757, 1870] Status: Fine Cooldowns: Oh Gosh... (0/3) Total Attack DMG: 449 Total Counter DMG: 410 Luck Tokens: 3/13
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Post by B.o.B. on Oct 24, 2014 11:56:30 GMT -8
Nothing Unlucky can do(even if I dodge I cant block or barrier enough attacks to survive) Un.Lucky Baleted
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Post by mirror on Oct 24, 2014 12:02:10 GMT -8
REWARDS TIME!
MirrorMan 50/500 Base -10/100 for being a Higher Version +5EXP x V(2) = 10 Total: 50/400 + Resource Bonus Final Total: 75/600
Un.Lucky.13 20/200 Base +10/100 for Opponent being a Higher Version Total: 30/300 + Resource Bonus Final Total: 45/450
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Post by B.o.B. on Oct 24, 2014 12:44:30 GMT -8
...UnLucky doesnt exist, dont know what to do with exp/zenny... ummm.... Raven8 got any advice on that
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