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Post by Shast on Jul 16, 2014 18:03:27 GMT -8
Home Network
General: Elemental Expansion x2
General Achievements POST.
=Iria= zircon cross of elements on loan to Embera.
=Jax= Onyx cross 50% from 1 attack, 0 turn cd. Lapis star of teamwork
Program: Creator Alpha Passive Program +5* Version health to auras created by holder.
=Xeel= +1 use activated program, program.
Ring of dark advisor.
Amber cross of +2 mega chips uses
Sapphire Cross of the Shadows A shining cross forged of sapphire emanates a powerful force. Accessory. Grants +1 use to all skills.
Program: Skill Addition Delta Activated Program +1 use to one activated skill when used. Bypasses hardcaps of skills. [1/1]
Program: Power Up Omega Passive Program User has +10*V damage, but -1 skill.
=Slypner=
=Gush=
=Strikeman=
=Baxter= x1 Bossbuster Token x1 1/2 off token x1 Temp Atk Boost
1/2 off shop coupon Anniversary prize "It works in ANY shop?!" "YES!" CANNOT BE TRADED OR SOLD 1x use
Temporary Attack booster The user selects one method of dealing damage at the start of a battle and it deals 2x damage for 3 turns. -CANNOT BE SOLD OR TRADED One use
Boss Buster skill coupon Unique! Using this coupon at the start of battle cuts the boss' HP by 30%! -in such cases as the CMT or other boss battles with several bosses, only one boss is allowed to have their HP cut per coupon -if several are used in the same battle, progressive HP cuts are multiplicative not additive [ 10,000 > 7,000 > 4,900, etc] -Cannot be used against in-story bosses -CANNOT BE SOLD OR TRADED ONE USE
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Post by Shast on Nov 6, 2014 11:32:41 GMT -8
Iria +210/2100 +5/50
-Appearance- Iria's lightly toasted tan lithe figure stands at the modest height of 5'7. Her eyes are cold and serious. The opposite of the welcoming emerald color of her eyes. She keeps her lengthy hair 20in. hair in a braided ponytail at all times.
Most often Iria wears a pure white baseball cap proper with the words "K.O." printed in bold red on it. Her ponytail is draped through the hole in the back to keep the hat firmly in place.
Electing to not hide behind armor Iria dons a simple charcoal sports bra, a pair of blue bell-bottom slacks supported by a black belt and red metal buckle, and black flat heel shoes. On her left wrist Iria wears a thin bracelet made of small polished stones.
In accordance with her commissioners wishes Iria uses no weapons beyond her own body. She was programmed with a pair of black SAP gloves to add extra oomph to her strikes.
For the very rare political appearances Iria owns a custom fitted ONB duster which, despite the professionalism required for the occasion, is worn tied around her waist or left dangling like a cape over her back without use of the sleeves.
-Personality- Rash, Arrogant, Intimidating, Demanding, and Condescending. These words sum up Iria's personality in a nutshell. Despite these traits she is an adept tactician though not nearly as proficient as Chillman. Her act first think later attitude veils this attribute sometimes too well.
One of the core components to her programming is a function to ruthlessly seek out and exterminate darkloids, or whatever the government may request of her, without question, remorse, or mercy. Those willingly affiliated with darkloids are often sought out and judged just as harshly.
Iria acts solely on orders and never deviates from them. She is well aware of her life as a tool and lacks a true regard for self preservation; Knowing she's just bytes of data that can be recreated.
-Background- Iria was commissioned shortly after the fall of Eon by a high up government official in order to claim she had a larger interest in the affairs of the internet. As is the standard for politicians she did this solely for votes and popularity. She did not actually want a personal navi.
The official did not give much in the way of design feedback. She just wanted it done. So the team made most of the decisions on their own. What they came up with was a navi modeled after the woman herself with the same spitfire personality, however with a much better code of ethics.
Her elemental properties were chosen entirely on this facet as well. The official has a hot temper and is supposed to be a beacon of the people.
Iria went to very little iteration before being finalized and released into the ranks of the ONB, where she was placed as a captain at first, but quickly rose the ranks to Commander in order to better manage the organization and to make her political 'NetOp' look more involved in the internets affairs. Yet despite this 'strings pulled' acquired position Iria fit right in with her new position. Being called away on many away missions.
Her last one several years ago to Sharo resulted in her disappearance. The tense political climate between the regions and lockdown of Sharo as a whole has done little to allow investigation as to what happened to the commander and her team.
License Title/Name: Iria.exe Operator: Suzanne Rustavel Explanation: Created by the Government to uphold law. Affiliation: Netopian ONB Country of Residence: Netopia -Purpose- Military Combat
Liscense number: MI04724
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Post by Shast on Nov 6, 2014 11:32:56 GMT -8
Jax
Operator / Approver(s) / Speech Stat Approver: None RP Approver: Shasticus Operator: N/A Speech:
Achievements: Total level: 28 Gold Number / Pharaoh / King
Silver Yamato, Mega
Bronze
VIP Information HP: 7700 Armor: 120 10% reduction Versn: 18 (7501/7500) Zenny: 26,750z Karma: Neutral Frags: 18
{ Type / Element(s) } -Type- Type:Defense Bonuses: ° +5 armor per version. ° Natural avoidance may become a shield at will. ° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version. ° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable. ° Version 7: +1 use to Defense skills(Shields, objects, armor, Strength/Weaknesses, Status heal) ° Version 13: +20% armor.
- Element(s): Stone(lvl6)
Stone(lvl5) Special Property: -10% damage taken. Lv5: +1,000 HP. User can take 50% less damage from one attack (0 turn CD) Lv6: Gamma The user may destroy a Non-Object Entity with Health that they control to summon an Intercepting Object with health equal to the entity's health. (0-CD)
Strengths: Wind, Elec, Toxic, Blade, Stone Weaknesses: Metal, Sand, Wood, Break, Bug
{ Modifier Summary } •HP bonuses -Positives- =1000 HP [Base] +1700 HP [Version] +1000 HP [Stone(5)] +1000 HP [Giga prog] +2000 HP [Lifeforce SP] +300 HP [Cross Emblem] +10% HP [Monitor's Icon]
-Negatives-
•Damage bonuses -Positives- =100dmg [Base] +160dmg [Version] +50dmg [Giga prog]
-Negatives-
•HP regeneration bonuses -Positives-
-Negatives-
•Armor bonuses -Positive- (121) 120 +90 armor [Defense type] +20 armor [Crest] +20% armor [Defense type] -10% taken [Stone element]
-Negative-
•Attack Slot bonuses -Positives- +1AS [Version(3)] +1AS [Version(9)] +1AS [Version(15)]
-Negatives-
•exp/Zenny bonuses -Positives-
-Negatives-
•Skills bonuses -Positives- +1skill [Version(2)] +1skill [Version(5)] +1skill [Version(8)] +1skill [Version(11)] +1skill [Version(14)] +1skill [Version(17)] +1 use all skills [Shadow Cross] +1 use to Defense skills [Defense type] 2 use unbreakable shields [Defense type] x2 effect 1 non-mega prog [Rose quartz star]
-Negatives-
•Misc. Bonuses -Positives- +1 accessory Slot [Unknown Core] +1 Program slot [EXP Mem] +1 Program slot [EXP Mem] +1 element level [Version(10, 16)] +1 element level [Elemental expansion] Immune to Armor reduction [Defense type] Immune to Damage reduction [Defense type] Immune to Berserk [Defense type] Immune to skill lock [Defense type] Immune to Darken [Type Master Intel perk] Immune to Burns[Type Master Intel perk] Immune to Poisons [Type Master Intel perk] Immune to Confuse [Type Master Intel perk] Negates auto attacks [Anti-damage SP] +1 special property of another element regardless of element level requirement, +1 more every new type bonus acquired by version. (May not select properties that require hidden elements) [Type Master] (Burn, Poison, Confuse, Darken)
-Negatives-
•Karma Bonuses -Positives- +1 Hyperattack [Neutral v1] +1 Hypermode [Neutral v6] +1 Darksoul [Neutral v12] +1 Soul Unison [Neutral v18]
-Negatives-
{ Base damage / Attacks } Total attacks: 14/19(-3 atk payment) Starting turn slots: 5 Base attack slots: 5 C-attack base: 310 S-attack base: 310 {% scalers}1.5 465 1.4 434 1.3 403 1.2 372 1.1 331 1 310 .9 279 .8 248 .7 217 .6 186 -Tremor- S-attack Normal element *The ground rumbles at Jax's coming; every step rippling and disrupting the area.* --- 220 damage, undodgeable, breaks shields, may target +1 additional target +1 more for each currently active stage, Dividing damage amongst them evenly. if hits, Target loses and can't gain immunity to panels for 1 turn. [1 required charge] (1.1-.2-.1-.1=.7) -Rupture- S-attack Stone element *Jax stomps his foot forward and manipulates the earth to assault.* --- 280 damage, undodgeable, breaks shields. (1.1-.2=.9) -Crushing Sweep- C-attack Metal element *A large horizontal swipe!* --- 280 damage, undodgeable, cuts auras. (1.1-.2=.9) -Rock Shot- S-attack Stone element *A stomp of the foot sends a boulder catapulting from the ground at a foe. --- 280 damage, breaks shields, cuts auras. (1.1-.2=.9) -Power Strike- C-attack Metal element *Jax swings his massive axe onto an opponent, crushing them into the ground.* --- 220 damage, breaks shields, cuts auras, ignores armor. [1 optional charge] [1 turn cooldown] (1.1-.4=.7) -Rock Lance- S-attack Stone element *The ground before a foe splits open and from it juts a spear of solid earth.* --- 240 damage, breaks shields, cuts auras, can't be countered. [1 turn cooldown] (1.1-3=.8) -Gravity Well- Stone element *Jax modifies the network terrain, increasing the gravity function immensely.* --- 125 damage, unododgeable, cuts auras, hits up to 4 additional targets dividing damage amongst them evenly. if hits, Target loses and can't gain immunity to panels for 1 turn. [1 required charge] (1+.1-.7=.4) -Pebblestorm- S-attack Stone element *A small, annoying vortex of debris whirls around a foe.* --- 220 damage, undodgeable, breaks shields, berserks, blinds. [2 turn cooldown] (1.1-.4=.7) -Quake- S-attack Stone element *The ground shakes, and buildings crumble.* --- 190 damage, targets up to 3 additional targets dividing damage amongst them evenly, can't be intercepted, destroys objects. [1 required charge] [1 turn cooldown] (1.1-.5=.6) -Terran Sweep- C-attack Stone element *Jax reinforces his blade with the elemental powers coursing through the area and cuts a large decimating swath ahead of him.* --- 155 damage, undodgeable, cuts auras, ignores armor, can't be intercepted, hits up to 1 additional target dividing damage amongst them evenly, gains one effect of the current stage as an 'if hits' effect if able with a 1 turn duration. [1 required charge] [2 turn cooldown] (1.1-.6=.5) -Dredge- C-attack Stone element *A upward cleave to split the earth and foe in twain.* --- 90% armor as damage, breaks shields, cuts auras. [1 turn cooldown] -Grave- S-attack Stone element *Several earthen needles erupt from the ground beneath a foe at an inward angle, attempting to impale them several times over.* --- 220 damage, breaks shields, cuts auras, ignores armor, hits all. [1 required charge] [1 turn cooldown] (1.1-.4=.7) -Grim Reach- C-attack Stone element *Jax jams his hand into the ground and siphons energy from the net itself.* --- 0 damage, on use adds "If hits, +1 skill use to 1 skill of choice.' to up to 1 attack this turn. [1 required charge] [x4 uses] (+3 uses, -3 attacks) -Catastrophe- S-attack Stone element *Do the thing* --- 155 damage, undodgeable, cuts auras, cannot be naturally avoided, poison, burn confuses. [5 turn cooldown] (1+.1 -.6 = .5)
{ Skills } Speed skills 2
-Terra-form- Activated Speed skill *The net's tethers can be snipped, manipulated, or even re-attached with the right maestro.* --- The next stage set by Jax requires an additional usage of an "air shoes" type effect to become immune to its effects. This effect can stack on itself. [x6 uses] (1 5 9 13 17 +1(shadow cross))
-Horizon's Epicenter- Passive Speed/Stage skill *Where worlds collide.* --- Up to 3 unique stages may be active at the same time. If setting a stage when 3 are active, setter may choose which stage to replace. Effects that lock or unlock a stage affects only that stage.
Defense skills 3
-Well-done Steak- Natural status heal skill *So Tasty~!* --- Naturally cures one status damage/reduction. [5 turn cooldown]
-Boon- Activated Defense skill *While most of the outer net is untamed and savage, for those of stronger coding it can nurture and provide too.* --- Removes up to 1 status damage/reduction. Jax may convert one of his Type gained immunities to another status/reduction/effect for the duration of the current battle. [x6 uses] (1 6 11 16 +1(defense type) +1(shadow cross))
-Pavise- Active Defense skill *While archaic, Jax's internal firewalls remain a conflux of protocols that scatter modern intrusive tactics.* --- The next successful attack to hit Jax, and all subsequent attacks this turn sharing a name with it, loses all "if hits","if avoids", "RoS" effects, and piercing effects. [x6 uses] (1, 6 11 16 +1(defense type) +1(shadow cross))
-Aegis- Passive Defense skill *Subterfuge and tricks. The weapons of the meek hold no sway in this dojo.* --- Jax's armor and damage reduction effects can only be 50% ignored/nullified by any source. This applies to unavoidable sources as well. Jax may expend an additional application of [Paramount Aura]'s modifier negation effect on an attack to ignore an effect that would bypass it.
Support 4
-Paramount Aura- Activated Support skill *Jax cuts loose a deep bellow and a burst of vibrant energy explodes off his frame then settles into a restless aura that churns with elemental energy.* --- Creates an aura with health equal to 20% of Jax's maximum. This aura adds 100% of its health to Jax's armor. It can't absorb or otherwise avoid attacks. While active, 1 attack each turn that hits Jax may lose all beneficial temporary damage-related effects for him alone.
This aura can be merged with any existing auras at any time at 50% strength, retaining/stacking effects. While [Immovable Force] is active auras on Jax merge at 100% strength instead.
[This aura may be destroyed via damage from attacks with [hits all], or [Destroys: Auras] effects that hit Jax. It may otherwise not be targeted.] [Jax may not avoid attacks(15%)] [x6 uses] (1, 5 9 13 17 +1(shadow cross)) (Excluded effects: added hits, innate damage modifiers)
-Earth Mastery- Passive Support skill *Jaxs' programming was built to endure the elements. It's amplified further by the integration of the creation program. Allowing him not only the ability to endure, but thrive in all environments.* --- Jax gains a strength to current stage(s) element(s). Jax gains a benefit depending on which stage(s) are active. While they remain active. While there are no more uses of [Paramount Aura] left and no [Paramount Aura] is active, the effect of duplicate stages is doubled.
Normal, Grass, Poison: Jax regenerates 10% max hp, +5% more for each other active stage in this category.
Lava, Magnet, Dark: 3 Cooldown Reduction each turn applied as desired. +1 more for each other active stage in this category.
Ice, Sand, Sanctuary, Metal: Jax has +10% armor, +5% more for each other active stage in this category.
Ocean, Glitch, Broken: [Paramount Aura] ignores 1 Destroying Effect each turn, +1 for each other active stage in this category.
-Power Transfer- Activated Support skill *Jax redirects the flow of energy he recieves from the net to better suit his needs.* --- +1 skill use to another skill of choice. [x4 uses] [4 max/battle] (6, 11, 16 +1(shadow cross))
-Unrelenting- Activated Support Skill *A deep collected breath, a restored power.* --- Revives the strongest instance of [Paramount Aura] that was active this battle, or increases its current health by 100%. [x3 uses] [4 max/battle] (0 6 11 16 +1(shadow cross) -1)
Offense 1
-Sandstorm- Passive Offensive Skill *The strength of the net and his rage combine with every swing.* --- Up to 4 times per turn, increases an attacks damage by 100% of the current [Paramount Aura's health.
-Hyper Attacks-
Cataclysm Hyper attack S-attack Stone element *He calls and it comes. By his will it recedes or rises. It descends to consume. It reshapes and reforms to pin, subdue, and suppress. The net obeys his silent demands without question or hesitation, and now it lashes out to wash clean the field of battle.* --- 250 damage, breaks shields, cuts auras, may hit up to 3 additional targets(dividing damage as necessary), destroys objects, destroys auras/barriers. May destroy 1 [Paramount Aura] on Jax(ignoring undershirt style effects) to add 200% of its armor value to this attacks damage. [4 turn cooldown] (1.5+.1-7=.8)
-Hyper Modes-
-Wrath- Activated Hypermode *Jax becomes visibly, and audibly, enraged. Belting an earth splitting roar while pushing past his otherwise limits.* --- +Upon activation, creates 1 [Paramount Aura]. +2 skill uses divided as desired. +Each newly created or currently active [Paramount Aura]'s gain "Endures the next time this aura would be destroyed. Once triggered this effect is removed."
[Lasts 1 turns] [x1 use]
-Chaotic Gift- Activated oh no *A token of his second home, The Chaotic. A reminder that old relics can be given new purpose.* --- Automatically activates when the user would reach 0 HP Navi endures a fatal turn of attacks with 1 HP Navi is invincible except against Aimed Attacks Navi has +1 Attack Slot for the duration [Lasts for 2 Turns] [x1 use]
-All Gaia- Activated Unison ** --- +During Unison, Jax gains the Lv5 Effects of the Chip's first natural Element +Jax's charged attacks may become the sacrificed chip. Gaining its Name, Element(s), Non-★ Effects, and Jax's Standard/Dark Chip Damage [Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form] [Lasts for 3 Turns] [x1 use]
{ Accessories / Programs / Chips } Accessories/Crests [3/3][3/3] No slot: Navi Crest Armor+20 Crest: Monitor's Icon Base damage OR base HP +10% (Added to stats) Effect chosen (DMG+ or HP+) MUST be stated when this mark is equipped, applies to all future version up bonuses and must be stated below the mark in stats. (Choosing HP) Crest: Silver Cross Emblem The silver cross of the defensive fighter; enhances defensive capability. HP+300 Crest: Astral Star A shining star of untold force power. Empowers it's holder with a burst of innate force. ° Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn Slot 1: Sapphire Cross of the ShadowsA shining cross forged of sapphire emanates a powerful force. Accessory. Grants +1 use to all skills. NPC Value: 10,000z Slot 2: Onyx Star of StrengthA shining star forged of onyx, sparkles with an otherworldly power Negate damage from one incoming attack (1 Turn CD) NPC Value: 10,000z Slot 3: Rose Quartz Star of AbilityA shining star forged of rose quartz, sparkles with an otherworldly power. Accessory. Allows one of the user's programs to have double its stated effects (if applicable). Doubling that skill use prog- -Programs- [7/7]Prog[1/1]Giga[1/1]HiddenGiga Program: Panel Master The lands bend to your whims You may change the stage to any basic stage twice per turn (Ignoring Panel Locks). You are immune to all negative stage effects and always benefit from positive stage effects. You may also create a custom stage (3 turn duration, no element or type restrictions on effects. effects are always symmetrical.) Bulk Up: +1000 HP, +50 Damage Unknown Core1: +1 Accessory Slot Hidden Program: Type Master Passive hidden program Allows holder +1 non-version dependent type bonus of any type the user doesn't already possess. (CHOOSING INTEL) Mega-Program: Life Force SP Passive Mega Program User has +2,000 HP. This program takes 2 program slots. Mega-Program: Anti-Damage SP Passive Program. Negates all Auto-Attacks against the user and counters for 170 Damage. Program: Elemental Expansion Passive Program User has +1 Element Level. Can be equipped twice. Program: Regenerator Omega Passive program User regenerates 5% of their max HP per turn. Program: Paladin's Spirit Beta Activated Program User takes 75% Damage for 3 Turns [2/2] Program: Skill Addition Zeta Activated Program +2 uses to One Activated Skill when activated. [2/2] (accessory buff, 1 normally) Program: Regenerator Omega Passive program User regenerates 5% of their max HP per turn.- -Chips-TOTAL uses: 5/5 Standard: As many as owned. Mega: 1/each Giga: 1 Standard [::Chip:Elemental RageLv3:v0::] Dark Tornado # Wind/Dark S-Damage * 8 Hits ° This Chip's Damage is divided equally among all hits ° If the Panels are not normal, this chip adopts their Element in addition to its own ° Deals x2.0 Damage to enemies per element of this chip that they are weak to ° This chip disregards Elemental Strengths against it ° Can target an additional enemy per 5% of their Max HP that the user is missing ° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle[x1 owned] MegaHoly Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this [Lasts 3 turns] Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this [Lasts 3 turns] Poison Panels Toxic Element ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn [Lasts 3 turns] GigaN/A
{ Roleplay Information } -Appearance- Jax towers at a massive 7'5, has a middle eastern tan, and fine, unbound grey hair that stretches to shoulder length. His eyes are golden brown. His build is incredibly stocky but very muscular.
-Personality-
-Background-
-Affiliations- The Chaotic: Member Netfrican Netsculpting Association: Guardian
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Post by Shast on Nov 6, 2014 11:33:07 GMT -8
Xeel
Operator / Approver(s) / Speech Operator: None Stat Approver: None RP Approver: Raven8 Speech: A79100 Text: 833c16 / a3a44d / 42cbd4 Attacks: DA9900
Achievements: Total level: 49 Gold Number / Pharaoh / Napalm / Flash / Drill
Silver King / Mega
Bronze Snake / Yamato
VIP numbers HP: 1200 Armor: -40 EXP:V20 8175/8700 Zenny: 44,415z Bugfrags: 2 Karma: Neutral
{ Type / Element(s) }
Type: Attack Type Bonuses: * +10 damage per version. * Aiming skills add an omni-aimer in addition to other effects. * +1 auto charge per turn, +1 more every new type bonus acquired by version. * Version 4: +1 unavoidable attack. * Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge) * Version 13: +20% damage. * Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
-
Elements: Electric(Lvl:5) Plasma->Shadow(lvl:5) Light(lvl:1) Special Properties: Shock (Lvl2+), Paralyze (Lvl5), +1 Initiative
Element bonuses: Elec 5----: +2 Attack Slots, Paralyze ignores Post-Infliction Immunity. "Plasma" 5: Any time, User may change the effects of any avoidance to a Dodge. +2 Uses to One Avoid Skill (or +1 use to Two Avoid Skills). Light 1---: User can restore beyond their Max-Health up to 110%, While at or above 100%, +1AS
Strength: Sonic(2), Fire(2), Ice(2), Laser(2), Metal, Elec, Break, Light Neutral-: Plasma, Dark, Aqua Weakness: Wind, Toxic(2), Stone(2), Shadow(2), Sand, Wood, Bug(3)
Paralyze - Afflicted Navi cannot avoid the next attack aimed at them. If no further attacks hit them before their turn, they have -1 attack slot for that turn. Does not stack. Once ended, a Navi cannot be Paralyzed for 2 turns. Requires Elec Lv5. User is immune to Paralyze
Shock - For 2 Turns, the afflicted Navi's charges are unavoidably interrupted during their Supportive Phase. Once ended, a Navi cannot be Shocked for 2 turns. Requires Elec Lv2 or Higher. User is immune to Shock.
{ Modifier Summary }
•HP bonuses -Positives- =1000 [Base] +1900 [Version 20]
-Negatives- -500hp [Conversion to damage] -50% [Saito Batch]
•Damage bonuses -Positives- 760 before % maximum 826 w/% =100dmg [Base] +190dmg [Version 20] +200dmg [Attack type] +50dmg [Conversion to damage] +20dmg [navi crest] +30dmg [Gold Emblem crest] +20%dmg [Saito Batch] +20%dmg [Attack Type]
-Negatives-
•HP regeneration bonuses -Positives- +200/turn [Regen Delta]
-Negatives-
•Armor bonuses -Positive-
-Negative- Can't mitigate damage [Scepter of Mad Harlequinn] -40 armor [Regen Delta]
•Attack Slot bonuses -Positives- =2 AS [Base] +1 AS [Version 3] +1 AS [Version 9] +1 AS [Version 15] +1 AS [Saito Batch] +2 AS [Elec(lvl5)] +1 AS at <=100% [Light(lvl1)]
-Negatives-
•exp/Zenny bonuses -Positives-
-Negatives-
•Skills bonuses -Positives- +7 skills [Version 2,5,8,11,14,17,20] +1 accessory slot [Extra Neck] +1 use to 2 skills [Saito Batch] +1 use to all Offense skills(Damage, Counter, Special property, aiming, charge) [Attack Type] +2 uses to an avoidance skill [Shadow(lvl5)] Avoidances may become dodge at will [Shadow(lvl5)] For each active skill, +1 use to 1 skill chosen as desired up to +3 to a single skill. [Scepter of mad Harlequinn]
-Negatives-
•Misc. Bonuses -Positives- +19 Maximum attacks [Version 20] +10 uses to Speed addition Omega Epsilon Zeta [Version 19] +1 element level [Saito Batch] +1 element level [Version 10] +1 element level [Version 16] +5 element level [Mastery skill] +1 Initiative [Shadow(lvl5)]
-Negatives-
•Karma/Type Bonuses -Positives- +1 Hyperattack [Neutral V1] +1 Hypermode [Neutral 6] +1 DARKSOUL [Neutral 12] +1 Hyperattack [Neutral 19] +5 auto charges/turn [Attack type]
-Negatives-
{ Base damage / Attacks } Total Attacks:16(25)/25(+9 for +uses) Starting turn slots:9 Base attack slots:9 Even turn slots: 10 C-attack base: 590 S-attack base: 590 {% scalers}1.5 885 1.4 826 1.3 767 1.2 708 1.1 649 1 590 .9 531 .8 472 .7 413 .6 354 .5 295 -Overclock- S-attack Elec element *Xeel forces the circuits in each target to overheat.* --- 235 damage, unavoidable, hits all, can't be countered, paralyzes. [1 required charge] [1 turn cooldown] (300-40=260-10% 234) -Flare Up- S-attack Elec element *The molecules leftover from Xeel's rampage spark to life creating a sea of electrical currents.* --- 385 damage. Auto attacks once for each time [Momentum] has been triggered while charging. Upon use may negate all [Flare Up] triggers add 50% of the total damage between them to 1 attack. [1 required charge] [x3 uses] (1.4+.1-.2=1.3, 767 /2 383) (-2 attack, +2 use) -Bolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 710 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. (1.4+.1-.2-.1=1.2 708) Dual Bolt S-attack Plasma element *A lightning bolt striking one target. The high current creating increased step potential and flowing from its initial connection to another nearby.* --- 710 damage, undodgeable, cuts auras, may hit up to 1 additional target. (1.4+.1-.3=1.2, 708) -Blast- S-attack Plasma element *Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.* --- 470 damage, breaks shields, cuts auras, multiple instances of this attack may be manually charged concurrently. [4 turn optional charge] (1.4+.1-.3-.4=.8, 472) -Charge Beam- S-attack Elec element *Xeel rears both arms back behind her waist, channeling energy in both hands. Then thrusts them forward palms out and projects beams of pure power.* --- 590 damage, undodgeable, breaks shields, optional charge 1 turn. Hits up to 1 additional target. [1 turn optional charge] (1.4+.1-.4-.1=1, 590) -Overload- S-attack Elec element *The high saturation of electric particles inside Xeel is released in a massive all-encompassing burst of energy.* --- 235 damage, undodgeable, breaks shields, hits all, ignores armor, 35% damage for each attack used before it, or since the last [Overload], this turn. Resets upon use. [1 required charge] [1 turn cooldown] (1.4+.1-.4-.7=.4, 236) (limited to this turn, making it 5% per 10%...) -Static E- S-attack Plasma element *The area illuminates in abruptly changing and eye assaulting shades of blue.* --- 590 damage, undodgeable, cuts auras, hits all, blinds, can't be countered. [1 turn required charge] [1 turn cooldown] (1.4+.1-.5=1, 590) -Shockwave- S-attack Elec element *Xeel slaps the ground, meeting two polarities and igniting the electric field generated by her power while attempting to siphon up the positive charges for herself.* --- 590 damage, undodgeable, cuts auras, hits all. If hits, +2 attack slot for 1 turn. [3 required charges] (1.4+.1-.3-.2=1, 590) -Shredder- C-attack Dark element *Luminescent purple energy erupts from the ground and envelopes a target, robbing them of power.* --- 90 damage, undodgeable, breaks shields, can't be naturally avoided. May target up to 3 additional targets. If hits removes 1 status buff of the targets choosing for each charge this attack had. If hits its resets all scaling based effects from skills or attacks back to 0. [1 required charge] [4 turn optional charge] [1 turn cooldown] [x2 uses] [-1 attack, +1 use] (1.4-.6-.7=.1, 90) -Shrapnel Blast- S-attack Break element *Xeel pulls out a number of grenades and lobs them at her foes. Each one exploding within a second of their mark in a storm of steel shrapnel.* --- 470 damage, undodgeable, cuts auras, destroys objects, may not be intercepted. May target up to 3 additional targets. [1 required charge] [1 turn cooldown] (1.4+.1-.7=.8, 472) Gouge S-attack Plasma element *A short blade of plasmic energy leaving a lasting, melting, burn.* --- 265 damage each turn, for 2 turns. Undodgeable, cuts auras, hits up to 2 additional targets. (1.4+.1-.4=1.1, 24X11=264) Shatterpoint C-attack Breaks element *Even an indomitable wall has a stress point. With the right application of force it will break.* --- 22% of targets current health as damage, undodgeable, breaks shields, ignores armor. [1 turn cooldown] (1.4+.1-.3=1.2,-1.2=12%*2(current)=24%) -Asundersoul- C-attack Breaks element *Xeel skips the whole 'Undershirt' to her deletions with a one-two chop to the back of the neck. Attempting to disable the foe and save herself 6 seconds.* --- 295x2 damage, undodgeable, cuts auras, must be avoided separately, cuts undershirt, cuts darksoul. [1 required charge] [x2 uses] [2 attack, +1 use] (1.4+.1-.5=1, 590 /2 295) -Kill & Thrill- C-Attack Elec element *Xeel flicks her wrists and two weapons of pure energy materialize in each hand. Which she uses to perform a two swing combo before they disperse.* --- 235x2 damage, undodgeable, cuts auras, can't be naturally avoided, must be avoided separately, if avoided +1 use to one skill. If hits +1 use to 1 program. [1 turn cooldown] [3 required charge] [x2 uses] [2 attack, +1 use] (1.4+.1-.7=.8, 472 /2 236) -Tl;dr- S-attack Elec element {Just... Stop.}10 DMG 4x, block/dodge separately, two breakers are allowed to be chosen time of use, attacks all, Temporal Flux, Spatial Flux, Confuses, induces Berzerk, opponent has -2 attack slots and -100 DMG on all attacks for 3 turns, drops C/S defense by 50 for the rest of the battle, reverses DMG reduction effects for 2 turns, forces a weakness to Temporal, Spatial, Solar, Light and Elec elements, reverses healing effects or haults healing effects if reverse cannot be inflicted, or cuts healing effects by 1/2 if healing stop cannot be inflicted. All enemy skills have -1 use. All effects are regardless of success. Auto-strikes for 3 turns after use, 3 turn cooldown after final attack, costs 100,000 HP to use. Cooldown time from this attack is linked to all others; when this attack's cooldown time comes into play, all of Turbine's other Temporal/Spatial elemental attacks instantly gain the same cooldown time and vise-versa. On any turn Turbine uses a "Polaris" attack, all healing is negated, and attacks not marked "Polaris" may not be used. Turbine cannot attack one turn after he stops using Polaris based attacks. Drops Turbine to a min. of 1 HP without activating Undershirt. If Turbine reaches 1 HP in this manner without healing, he may not attack any more for the rest of the turn, when an attack marked "Polaris" is used, the enemy is allowed to effect Turbine's systems by an additional 5%/turn active. --- 80x4 damage, breaks shields, cuts auras, interrupts, block/dodge separately, if hits locks all attacks target possesses with 2 or more effects for 2 turns. (Excluding basic/omni aimers). [3 required charge] [x2 use] [-1 use base, -2 attack, +2 use] (1.4+.1-.5-.2=.7, 413 /4 78)
{ Skills / Hyper Repertoire } Speed skills 10 skills total
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to increase this use to omni status. [x9 uses] [2+6(v)+1(scepter)]
-Foresight- Activated Speed skill *Xeel feels the opponents movements, optimizing her reactions.* --- 1 avoidance skill use this turn may avoid 1 additional attack, retaining the same effects. If that skill has been modified this turn, increases this skills effect by 1. [x16 uses] [2+9(v)+3(scepter)+1(SB)]
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +2 attack slot for 1 turns. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] [1+6(v)+2(Scepter)+1(Saito Batch)]
Defense skills
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to increase this use to omni status. [x9 uses] [2+6(v)+1(scepter)]
Support skills
-Force- Natural avoidance *The powerful force Xeel exudes deflects unworthy strikes.* --- Naturally barriers 1 attack. [5 turn cooldown]
-Force Veil- Activated Support skill *An intangible veil flares to life around Xeels form, deflecting weak blows.* --- Barriers 1 attack. Upon use Xeel may pay 1 attack slot to make this use uncuttable. [x9 uses] [2+6(v)+1(scepter)]
-Assassin Aspect- Activated Support skill *An aura of ashen grey begins to flow off of the deadly assassin.* --- Creates a 60hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x5 uses] [Max 4 uses/battle] [-80% effect] [1+3(v)]
Tempered Efficiency Acive Support skill *Through years of use Xeel has learned to control the flow of her energy more efficiently.* --- Temporary effects on Xeel last 1 additional turn. This effect stacks. This does not affect Hypermodes, effects from hypermodes, or stages. [x4 uses] [Max 4 per battle] [1+3(v)]
Mastery Passive Support skill *Her skill is refined by deleting and merciless efficiency, a mastery of the craft.* --- +5 element levels.
Offensive skills
-Overloading Onslaught- Active Offense skill *Xeel overclocks her own systems, increasing her damage output considerably.* --- +100 damage to all attacks for 1 turn. When/if Xeel uses attack slots for anything other than attacking while this effect is active this damage bonus is increased by 20 for each attack slot paid. [Lasts 1 turn] [x10 uses] [2+6(v)+1(scepter)+1(Type)]
-Momentum- Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill, attack, chip, accessory/crest, program use, avoidance, etc.) used by Xeel during a turn/post triggers one of the following effects: * +1 charge to 1 attack. * +1 cooldown reduction to 1 attack. * Activate one special property or cool down one natural avoidance.
-Pinpoint- Activated Offense skill *Xeel locates a weak spot on a target and adapts her fighting technique.* --- Adds 1 omni-aiming effect, Ignores armor and %-based reductions(including Strengths). During [Killer Instinct] Use may affect 1 additional attack upon use. [x9 uses] [2+6(v)+1(Type)]
-
-Hyper Attacks-
-The Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* --- 470 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack used while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. [1 required charge] [4 turn cooldown] (1.4+.5-.4-.6-.1=.8 472)
-Erazure Blade- Hyper Attack C-attack Break element *A short blade of pure energy coalesces in Xeels hand. She vanishes and reappears in rapid succession, cutting, piercing, and slashing up vital systems with pinpoint precision. --- 155x3 damage, fully undodgeable, cuts auras, must be avoided separately, can't be countered, hits up to 2 additional targets. If hits, -1 use to a skill or program of targets choice. Each hit of this attack counts as an action for the [Momentum] skill. If the final hit of this attack triggers the [Momentum] skill, its 'if hits' effect reduces both a skill and program use. [2 required charge] [2 turn cooldown] 2.5 cd (1.4+.1+.4-.8(-.3 custom stuff)=.8 472 /3 157)
-Destroyers Siphon- Giga Special S-attack Elec element *Xeel exhales and the rage of battle calms... Then sharply inhales and a faint aura flares up around her. She release and inhales again and the network itself and those within it feel a tugging sensation as data is ripped from them and fed to the aura. Increasing the density of its increasingly yellow color.* --- 205x4 damage, unomni-dodgeable, breaks unbreakable shields, must be avoided separately, hits all, ignores armor, can't be countered, paralyzes, destroys objects, destroys auras, cuts undershirt, cuts darksoul. Regardless of success +5 skill uses divided as chosen. Auto attacks each turn at 50% damage for 3 turns.
While active/auto attacking, this attack may be used as an aura avoidance with health equal to its current single hit damage(at 100%)*2. If destroyed the attack does not continue autoing and enters cooldown. (3+.4+.1-1.1-.9(-.1 (custom stuff))=1.4, 826/4 206) [1 required charge] [5 turn cooldown]
(Ruling: Each target hit by hits all procs the RoS.) (GS makes effects -2 'tiers' and unlocks 'S+ tier' effects.)
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-Hyper Modes-
-Killer Instinct- Hypermode *Xeel grits her teeth and powers herself up. Yellow energy pouring off her in all directions. Every passing moment flaring off an admixture of electricity and power made manifest. As the force intensifies the combination turns an increasingly deep shade of blue. Upon reaching critical mass the show disperses with a final burst of raw azure energy. --- +/-: Upon activation of this hypermode, Xeel may reduce her attack slots by any number she currently possesses for the duration of this Hypermode. +: For every 10 attack slots paid, each of Xeel's avoidances may avoid an additional attack.
[Lasts for 3 turns] [x1 use]
-Hidden Darkness- Darksoul/Hypermode *Xeel skirts death with the aid of a power unbeknownst to her. Her defensive and offensive capabilities are empowered and her energy turns a darker, almost black, shade of yellow. --- Automatically activates upon reaching 0 HP. Revives Navi with 1 HP Navi is invincible except against Aimed Attacks Navi has +1 Attack Slot for the duration [Lasts for 2 Turns] [x1 use]
{ Accessories / Programs / Chips } -Items-2x EXP Token Allows one single battle to gain 2x EXP from a single battle to the user, the user’s team, or all members of the battle (User’s choice). This item must be used at the start of the battle and is discarded when used. Cannot be stacked with other EXP tokens. Accessories/Crests [3/3]/[2/3] No slot: Navi Crest +20dmg Crest: Gold Cross Emblem Crest The golden cross of the offensive fighter; enhances offensive capability. DMG+30. Crest: S.I.M.O.N's Challenge SIMON's crest of thanks for those who aided him in his endless search for data Enables the following skill: Data Prediction On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns. This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost. This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles. Crest: Slot 1: Rose Quartz Star of Ability A shining star forged of rose quartz, sparkles with an otherworldly power. Accessory. Allows one of the user's programs to have double its stated effects (if applicable). Doubling Speed EditionSlot 2: Scepter of the Mad HarlequinA sceptor comprised of the darkest desires of evil; drives the mind to greater reactivity....° For every Active Skill that the User has, they gain +1 Use to One Skill of choice in stats. (Maximum of +3 uses to a single skill) ° Glitch: User cannot mitigate incoming damage by any means ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battleSlot 3: Tanzanite Star of Advancement A shining star forged of Tanzanite, sparkles with an otherworldly power One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Proggram chosen takes up 2 program slots. This star does not affect Nu upgrades or Mega Program upgrades. Speed Addition- -Programs- [7/7]Program[1/1]Giga[1/1]HiddenGiga-Program: Giga Special The ultimate attack: Able to have highly advanced effects, bend/break rules, and possibly even involve a one-hit-kill, these represent the pinnacle of coalesced combat ability. +1 Special Attack. (GS makes effects -2 'tiers' and unlocks 'S+ tier' effects.) Extra Neck: +1 Accessory Slot Mega-Program: Anti Damage SP Passive Mega Program Negates all Auto-Attacks against the user. "Mega"-Program: Speed Addition Gamma Omega Zeta Activated/Passive Program Active: +2 Attack slot(s) this turn. [15/15] Program: Regenerator Delta Passive Program User regenerates 200hp/turn, but has -40 armor. Program: Anti-Pierce Omega Activated Program User heals all unavoidable damage dealt to them this turn. (Heals after each unavoidable attack hits.) [2/2] Program:NO SLOT Program: Air Shoes Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. [2/2] NO-SLOT Program: Firewall Nu Activated Program Upon activation of this program, user can remove one negative status of choice [2/2] NO-SLOT Program: Undershirt Nu Activated Program User survives a fatal turn of damage with 1 HP. For every activation after the first: User survives one full fatal attack with 1 HP. [1/1] NO-SLOT Program: Elemental Adapter Passive Program Movin shadow to plasma Hidden & Program: Saito Batch Passive Hidden Program - +20% Damage, +1 Attack Slot, +1 Use to Two Skills of choice, and +1 Element Level, but lowers HP by 50%. - Also grants the effects of Undershirt, Super Armor, and Firewall. - Takes up one normal Program Slot along with the Navi's Hidden Program Slot. [FOR REFERENCE!] Undershirt Omega Activated Program User survives a fatal turn of damage with [1] HP. Undershirt cannot be shut off by Burn or Poison For every activation after the first: User survives one full fatal attack with 1 HP. [1/1] Super Armor Passive Program User's attack slots cannot be reduced by outside effects. Firewall Omega Activated Program Upon activation of this program, user can remove one negative status of choice [8/8] (EQUIPPED DURING VIRUS HORDE, REPLACES "Anti-pierce omega") Program: Initiative. +3 init level yo - -Chips-Allowed per battle: 5 Standard chips --/battle Air Shoes No Damage || Does not Cost an Attack Slot to use ° Enables user to ignore Negative Panel Effects for 1 Turn ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded[XEEL OWNS 3 OF THESE] Volcano290 Fire S-Damage ° If used on Fire-Element Panels, inflicts Burn° If used on Fire-Element Panels, reverts them to Normal Panels upon use Boy Bomb° Upon Use, creates a BoyBomb (Non-Intercepting Object) with No HP ° BoyBomb can only be destroyed by an effect that "Destroys Objects" ° BoyBomb will explode one turn after being set, dealing Undodgeable Normal-Element S-Damage to all targets on whichever side of the field that dealt the least amount of damage to it before it exploded ° The explosion damage is equal to the amount that was inflicted to the BoyBomb by both sides of the battlefield (to a Max of the User's Base Attack Damage) ° Upgrading this Chip will not increase its damage, but will extend the duration that the bomb lasts by 1 Turn InvisibleNo Damage || Does not Cost an Attack Slot to use ° Naturally Dodge 1 Attack ° User must sacrifice 1 Skill Use to activate this Chip° This Chip cannot be Upgraded Rainy Day # Aqua S-Damage ° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use ° If used on Aqua-Element Panels, reverts them to Nor
Tornado # Wind S-Damage ° This chip deals 8 Hits of Damage, with each hit dealing 1/8th Damage ° If used on Wood, Ice, or Sand Element Panels, acquires the Panel's Element in addition to its own and deals +10% Damage ° If used on Wood, Ice, or Sand Element Panels,
Mega Chips 3/battle Magnet Stage: Elec Element * When the stage is set, the user chooses C or S * Blade and Metal Element attacks of that range can't be used * Other non-Elec attacks of that range lose one aimer (of the attacker's choice) * Elec Navis have +1 attack slot
[SE To Unveil the Vulnerable]-[S-Mega Chip]-[Wind/Pure Light] Light pours from dry skies, cutting away their falsehoods, stripping their hope's ties. From Rain.EXE. - [X] Damage, [4] Hits, Cuts Auras, Avoid Separately, Can't be Intercepted, Can't be countered - Destroys Auras and Barriers - For [2] turns hit opponents take [180]% Damage instead of [130]% from attacks they're weak to.
Soul Shatter S-Range Elec Emulation- Nightshade. *An electronic spectre of Xeel chases a target, disrupting their systems on contact while the ghast empowers its creator.* (150+15*Version) If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Xeel gains 50 damage to all attacks for 1 turn. Cuts Darksoul. Two turns required charge.
Zeus Hammer 435 Break C-Damage ° Unavoidable ° Damages all entities on the field, including the user ° This chip cannot be augmented by any means. ° Navis with panel immunity abilities can activate them to negate this attack for themselves ° This Chip cannot be used on Broken Panels [XEEL OWNS 2 ZUES CHIPS]
Poltergeist ° Destroys all Objects and Clones on the field, including User's and Allies' ° Each removed Object or Clone deals 100 Unaimed Normal S-Dama
Giga chips 1/battle
{ Viruses }
None to speak of, m8!
{ Roleplay Information } -Appearance- Xeel is 5'9, has white skin, and a seductive hourglass figure. Her eyes are crystal blue; which is a sharp contrast to her dark blood-red hair that naturally flows back and dips just beyond neck length.
To maintain her agility Xeel wears no practical armor. Choosing instead to wear an ash grey vest with only the lowest three buttons done. The vest also sports two visible latched pockets near the base. Underneath that is a loose black v-cut t-shirt. She also wears fitted black leggings and cliche brown adventurer boots tightly tied.
Around her waist loosely rests a belt with a dozen small satchels sealed in the same method as her vest's. The many pockets hold an array of weapons and gadgets to be used as Xeel requires. Too many to list even. Finally she wears a pair of fingerless gloves matching her vest in color. Despite what her stereotypes suggest Xeel wears no make-up.
-Personality-
Xeel is smooth, abrasive, cruel, and indifferent. Being an assassin for hire she does not care for politics nor those involved. She'll perform just about any job for the right price regardless of whatever party is paying her. She does not think about the long term ramifications of her actions and has only ever denied jobs which she deems detrimental to her.
When it comes to work she does not fool around. Despite having the deftness and technique to be a silent throat slitter; she prefers, even enjoys, the collateral damage that comes with a good brawl.
Although it may look like she is a walking death machine Xeel does have moments of philosophical thought. Often wondering about the ease of regenerating navis and how temporary her assassinations are. She searches for a way to make her hits more... permanent.
-Background- Despite being well known in the Undernet and some circles for her work no one really knows about her past. Those who've delved too deep only come out with wasted time and a depressing realization of everything better they could've been doing.
-Affiliation-
UNREGISTERED
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Post by Shast on Nov 6, 2014 11:33:21 GMT -8
-5000 Element expansion x2 -4000 Bug body program Slypner
Operator / Approver(s) / Speech Stat Approver: V RP Approver: Shasticus Operator: N/A Speech: 55555
VIP Numbers HP: 1900 Armor: 0 EXP:7 2420/2400 Zenny: 35,400z Karma: Dark
{ Type / Element(s) } Type: Intel Type bonuses: - Chips may be upgraded 1 additional time beyond maximum.
- +5 total attacks.
- +1 special property of another element regardless of element level requirement, +1 more every new type bonus acquired by version. (May not select properties that require hidden elements)
- Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill.
- Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
- Elements: Aqua(lvl:5) Aqua 5: +2 Natural Avoidances (Separate 3 Turn CDs). Panels start as Ocean (Lasts 3 Turns). First Innate Natural Avoidance in a turn can be applied against an additional attack User is immune to Bubble, and Soak. Strengths: Fire, Break, Blade, Aqua, Shadow Weaknesses: Light, Ice, Seeking, Elec, BugSoak Status Effect: For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Bubble Next turn, the afflicted Navi cannot attack unless hit by another attack before then. Once ended, a Navi cannot be Bubbled for 2 turns.
{ Modifier Summary } •HP bonuses -Positives- +600hp [Version] +500hp [Conversion dmg->hp] +200hp [Crest]
-Negatives-
•Damage bonuses -Positives- +60dmg [Version] +40dmg [Power Up]
-Negatives- -50dmg [Conversion dmg->hp]
•HP regeneration bonuses -Positives-
-Negatives-
•Armor bonuses -Positive-
-Negative-
•Attack Slot bonuses -Positives- +1AS [Version(3)]
-Negatives-
•exp/Zenny bonuses -Positives-
-Negatives-
•Skills bonuses -Positives- +2skills [Version(2,5)] -1nat avoid cd [Deft Move Gamma] +2 nat avoids [Aqua(5)] 1st nat avoid/turn +1avoid [Aqua(5)]
-Negatives-
•Misc. Bonuses -Positives- +5 total attacks [Intel Type] +3 special properties(shock, darken, confuse) [Intel Type(1,4,7)] +1 custom status(B) [Intel Type(4)] +1 skill hardcap, +1 use all chips [Intel Type[7)] +1 Max chip upgrade [Intel Type] Stage start as Ocean [Aqua(5)]
-Negatives-
•Karma Bonuses -Positives- +1 Darksoul [Karma(1)] +1 DS Effect [Karma(6)]
-Negatives-
{ Base damage / Attacks } Total attacks: 10/19(-3 atk payment) Starting turn slots: 3 Base attack slots: 3 Attack base: 150 {% scalers} 1.5 225 1.4 210 1.3 195 1.2 180 1.1 165 1 150 .9 135 .8 120 .7 105 .6 90 -Corrosion- S-attack Dark element *A sphere of unstable data.* --- 120 damage, undodgeable, breaks shields. (1-.2=.9) -Sleet- S-attack Aqua element *Frozen rain of razor sharp quality.* --- 105 damage, undodgeable, cuts auras, hits up to 2 additional targets. (1.1-.4=.7) -Globule- S-attack Aqua element *A modestly sized sphere of water conjured over a foe, then dropped on them.* --- 120 damage, breaks shields, cuts auras, [1 turn cooldown] (1-.2=.8) -Frozen Tomb- S-attack Aqua element *A surge of water climbs up a foe and then flash freezes.* --- 105 damage, breaks shields, cuts auras, freezes, bubbles. [1 required charge] [1 turn cooldown] (1.1-.4=.7) -Vulnerability- S-attack Aqua element *Normally constant exposure to a substance helps build resistance, unfortunately that's not the case here.* --- 115 damage, undodgeable, cuts auras, increases the duration of all currently active status damage/reductions on the target(duration can be extended a maximum of x2 base duration). [1 turn cooldown] (1.1-.3=.8) -Liquixiate- S-attack Aqua element *Slypner attempts to drown a foe by surrounding their head in water.* --- 85 damage, undodgeable, breaks shields, ignores armor, interrupt. [2 turn cooldown] (1-.4=.6) -Agony Matrix- S-attack Aqua element *A manifestation of his inner turmoil sculped into a dart, then shot at a foe* --- 85 damage, undodgeable, cuts auras, confuse, shock, berserk. [3 turn cooldown] (1.1-.5=.6) -Dark Torrent- S-attack Dark element *A cesspool of black, almost liquid, substance seeps into the area and begins to swirl.* --- 15 damage, Undodgeable, cuts auras, hits all, shock, confuse, can't be countered, auto attacks at half damage for 3 turn after use. If hits target has -30 damage and -20 armor for 1 turn. [2 required charges] [3 turn cooldown] [3 uses] (1.1-1=.1) -4atks +2 uses, +2 turn duration -Clean Sweep- S-attack Ice element *A Frigid gale assails the battlefield, leaving only the essentials in its wake.* --- 90 damage, hits up to 3 additional targets, destroys objects, if used during "Dark Torrent" destroys clones as well. [1 required charge] (1.1-.5=.6) -System Lockout- S-attack Dark element *Negative liquid solidified into a needle, then injected into a foe.* --- 90 damage, breaks shields, cuts auras, darken, if hits opponent their healing/regeneration effects reduced by 50% for 2 turns. [3 turn cooldown] (1.1-.5=.6)
{ Skills } Speed skills Nat dodge: 4cd Nat aura: 2cd Nat aura: 2cd
-Malleability- *Life's bitter struggle. Purpose driving ever forward. Unrelenting. Unending.* --- Naturally dodges one attack. [x5 uses] (3+2=5)
Defense skills
-Fractured Psyche- Activated Advanced skill *Slypners code is unstable and outdated. This causes many malfunctions within his systems. The most prominent being self duplication.* --- Upon use, Slypner loses health equal to 25% of his maximum(can't fall below 1 hp). Creates a [Fractured Psyche] clone of Slypner equal to health lost this way. This clone possesses half(rounded down) of Slypners attack slots and deals 100% with attacks. Additionally, this clone has its own natural avoidances and benefits from Slypners passive skills. [x2 uses] (1+1=2) (max 5)
Rules Notes: Clones are immune to Objects are immune to S/W's, and status damages. Splits are immune to S/W effects. Splits are vulnerable to status damage/effects.
-The Parallel- Passive Defense skill *Confined abyss, A Reflection within, The truth or fiction.* --- [Fractured Psyche] triggers the Ice element attack slot effect when it is created, with a duration as if the fight had just begun. [Fractured Psyche] has its own natural avoidance, attack slot cooldowns, and charges.
-A glitch in the System- Activated Support skill *Intentional, fate, or simply a defect..?* --- Slypner's natural avoidances may become a shield at will.
Support skills
-Osmosis Diffusion- Activated Support skill *Solid to liquid, and back again.* --- Upon use, destroys 1 active [Fractured Psyche]. Slypner heals equal to the [Fractured Psyche]'s remaining health. At the beginning of the next phase creates 1 [Fractured Psyche] with health equal to the healed amount. [x6 uses] (3+3=6)
Offense skills
-Melancholy- Activated Offense skill *The resignation of an inevitability. A reminder times to come.* --- Upon use, re-activates Slypners Ice element attack slot reduction effect, with a duration as if the fight had just begun. This effect does nothing if the Ice element effect is already in effect. [x2 uses] (1+1=2)
-Hyper Attacks-
None
-
-Hyper Modes-
Instability Drive Activated Oh no *Slypner rises back to his feet. The signature purple aura of the Darksoul tainted with an assortment of colors forming a chaotic colorful miasma. His calm demeanor swapped with constantly shifting expressions and mannerisms. Unable to hold the same emotion for longer than a few seconds. Beside him, another rises. A perfect copy in every way.* --- + Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. + Navi is invincible except against attacks modified by Aiming skills. + +1 attack slot + Upon activating Darksoul, creates 1 [Fractured Psyche] at full health with no cost to Slypner that benefits from the Darksoul effect. This [Fractured Psyche] persists if Slypner if defeated. [Lasts 2 turns] [x1 use]
-
{ Accessories / Programs / Chips } Accessories/Crests [0/2][0/3] Slypners Crest: / +200hp Slot 1: Slot 2: Unequipped: Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle Organization accessory: - -Programs- [0/5]Program: Deft Movement Gamma Passive Program User has -1 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD). Program: Power Up Passive Program +40dmg Program: Bug Body Passive Program When purchased, select one element. Holder becomes immune to 1 status damage, the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds" Program: Elemental Expansion Passive Program User has +1 Element Level. Can be equipped twice. Program: Elemental Expansion Passive Program User has +1 Element Level. Can be equipped twice. - -Chips--Special Emulations-
{ Roleplay Information } -Appearance- Slypner is 5'4 and has an incredibly pale white complexion. His cheeks are rounded as a child's would be but lacking the luster one would expect. His face is always flat in the apathetic sense. An uncaring, blank expression and eyes heavy with exhaustion. The eyelids almost eclipsing the silver irises within. He has a full scruffy head of finger length hair.
He wears no armor, signifying he was never intended for combat. Instead he dons a navy blue cloak with black trim. Underneath that but barely visible is a plain white T-shirt. He wears incredibly baggy black cloth pants which is held up by a simple belt. His shoes are uncharacteristically black timberlands boots.
Slypner always wears a scarf innocently done in an infinite scarf twist style. It actually does not reflect light instead leaving it pitch black except for under certain circumstances where it begins to churn with every shade of the color spectrum.
-Personality- Slypner has very little in the way of a personality. His purpose is what moves him. Yet he goes without passion. Failure is met not with rage but with apathy. Success with the same enthusiasm. It's been said that he sometimes exhibits bouts of intense emotion but there exists no public record of it.
His original base function was to emulate emotion and document results to a exhaustive degree of detail. This function coupled with the thousands of images, texts, and more that he was shown left an inherent need to experiment and invent. To what end only the apathetic scientist knows.
When not being researching or inventing Slypner has an irresistable need to sketch. Carrying a notebook and writing tool with him wherever he goes. This subconscious need to create and record goes to such lengths that his subservant duplicates exhibit this need as well. While he reaps no joy from this he has been unable to stop. Going so far as to sketch even in moments of extreme tension.
In combat Sylpner creates duplicates of himself. This is triggered by his systems glitching out upon a sudden shock, such as damage. These clones act independently and are just as powerful as Slypner himself. Combat stamina being the only exception. He complete mastery of the Aquatic element. The fluidity seen as a compatible element for emulationg human emotions by his creators. In battle Slypner typically projects this element through balls of water, large waves, and mist. In recent months he has begun exhibiting the Ice element more than his original Aqua, signifying some change in his demeanor.
-Background- Slypner was created by the R&D sect of a research organization. His purpose to be a conduit for their experiments to push the limits to which navis can emulate human emotion. This would help lay the framework for the 'Merge' software. dozens of years later finalized as the "Cross Fusion".
For years Slypner was used as a guinea pig by the team. Various software patches were implemented into his programming to allow the team to sync up volunteers to him. They would display hundreds of images ranging from of the volunteers personal life, to those completely unrelated. Everything the volunteer felt, was emulated to Slypner. For awhile the process worked but was very taxing on the navis processing power. While fine for industrial high grade navis it would never have worked with the common mans toy.
The day came after many years of refinement that it was time to begin pushing the emotional states of the navi. To better handle intensity of the human natures negative emotions. There was none better to encapsulate this than victims of horrendous acts of brutality.
The test began as any other. Displayed random images to get the subjects familiar with one another. Over time the images stopped and videos played. Beatings, murders, light torture... Close to home but nothing too dramatic for the resilient. Then the game changed. Audio began to play with each new video and the volunteer relapsed. This is what the team had wanted and thus far Slypner was able to endure the screams and rage of his tethered companion.
The team took it one step further. They knew they had to in order to ensure the safety of the software. A live feed appeared on screen of the volunteers family. They were being tortured in the most cruel means. Eventually passing out. This sent the subject into a bloodrage. Ripping the coords and technology off of them and going rampant around the laboratory. It was later revealed after millions of dollars worth of collateral damage that the video was staged. Clever CGI and voice acting from the family members.
Regardless of the human, Slypner had been damaged irreparably so. The software had overloaded and broke itself. Glitching in countless places and evolving as it went. Constantly shifting the booleans required to emulate any given emotion. The team had backup data of the software but couldn't implement it to Slypner. It just glitched in the same method.
After dozens of tries it was decided to simply delete him the following day. That evening one of the more touchy-feely programmers felt sorry for Slypner and uploaded him onto the internet and cut all digital footprints from him.
So there he was, stranded in Saul Kada in a schizophrenic rage with no purpose and no where to go. Left to carve his own life.
Over time and through the abuse of many mettaurs, Slypner used his intellect to craft a small device to outright remove and store his emotional emulation programming. This however left him devoid of any emotion whatsoever. Yet his other glitches still remained. Purposeless and devoid of all personal drives barring the innate need to survive. Slypner began experimenting with emotions and duplication for no other reason than to fix his own coding. After some time world events within Netfrica cutoff the server from the rest of the net. Presumably deleting Slypner. While outside on the real net, its been reported that he is alive and kicking. Doing his thing.
-Affiliations- Xion - Ally Ruin - TC(Ally?) SRC - Enemy
UNREGISTERED
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Post by Shast on Nov 6, 2014 11:33:34 GMT -8
########
Operator / Approver(s) / Speech Stat Approver: RP Approver: Shasticus Operator: N/A Speech: 55555
VIP Numbers HP: 1900 Armor: 0 EXP:8 2405/2800 Zenny: 35,400z Karma: Dark
{ Type / Element(s) }
Type:
Type Bonuses:
-
Elements:
{ Modifier Summary } •HP bonuses -Positives- +700hp [Version] +200hp [Crest]
-Negatives-
•Damage bonuses -Positives- +70dmg [Version]
-Negatives-
•HP regeneration bonuses -Positives-
-Negatives-
•Armor bonuses -Positive-
-Negative-
•Attack Slot bonuses -Positives- +1AS [Version(3)]
-Negatives-
•exp/Zenny bonuses -Positives-
-Negatives-
•Skills bonuses -Positives- +1skill [Version(2)] +1skill [Version(5)] +1skill [Version(8)]
-Negatives-
•Misc. Bonuses -Positives- +1 type bonus [Version (4)] +1 type bonnus [Version (7)]
-Negatives-
•Karma Bonuses -Positives- +1 Darksoul [Karma(1)] +1 DS Effect [Karma(6)]
-Negatives-
{ Base damage / Attacks } Total attacks: 10/19(-3 atk payment) Starting turn slots: 3 Base attack slots: 3 C-attack base: 310 S-attack base: 310 {% scalers} 1.5 220 1.4 205 1.3 190 1.2 175 1.1 160 1 145 .9 130 .8 115 .7 100 .6 85 -Corrosion- S-attack Dark element *A sphere of unstable data.* --- 130 damage, undodgeable, breaks shields. (1.1-.2=.9) -Sleet- S-attack Aqua element *Frozen rain of razor sharp quality.* --- 100 damage, undodgeable, cuts auras, hits up to 2 additional targets. (1.1-.4=.7) -Icicle- S-attack Aqua element *A simple javelin of ice materialized and hurled without a single finger lifted by its conjuror.* --- 130 damage, breaks shields, cuts auras, [1 turn cooldown] (1.1-.2=.9) -Liquixiate- S-attack Aqua element *Slypner attempts to drown a foe by surrounding their head in water.* --- 85 damage, undodgeable, breaks shields, ignores armor, interrupt. [2 turn cooldown] (1-.4=.6) -Dark Torrent- S-attack Dark element *A cesspool of black, almost liquid, substance seeps into the area and begins to swirl.* --- 15 damage, Undodgeable, cuts auras, hits all, Darken, can't be countered, auto attacks at half damage for 3 turn after use. If hits target has -30 damage and -20 armor for 1 turn. [2 required charges] [3 turn cooldown] (1.1-1=.1) -Clean Sweep- S-attack Ice element *A Frigid gale assails the battlefield, leaving only the essentials in its wake.* --- 85 damage, hits up to 3 additional targets, destroys objects, if used during "Dark Torrent" destroys clones as well. [1 required charge] (1.1-.5=.6) -System Lockout- S-attack Dark element *Negative liquid solidified into a needle, then injected into a foe.* --- 85 damage, breaks shields, cuts auras, if hits opponent their healing/regeneration effects reduced by 50% for 2 turns. [3 turn cooldown] (1.1-.5=.6)
{ Skills } Speed skills 6 SKILLS LEFT
Defense skills
-Fractured Psyche- Activated Advanced skill *Slypners code is unstable and outdated. This causes many malfunctions within his systems. The most prominent being self duplication.* --- Upon use, Slypner loses health equal to 25% of his maximum(can't fall below 1 hp). Creates a [Fractured Psyche] clone of Slypner equal to health lost this way. This clone possesses half(rounded down) of Slypners attack slots and deals 100% with attacks. Additionally, this clone has its own natural avoidances and benefits from Slypners passive skills. [x2 uses] (1+1=2) (max 5)
Rules Notes: Clones are immune to Objects are immune to S/W's, and status damages. Splits are immune to S/W effects. Splits are vulnerable to status damage/effects.
Support skills
Offense skills
-Hyper Attacks-
None
-
-Hyper Modes-
-
{ Accessories / Programs / Chips } Accessories/Crests [0/2][0/3] Slypners Crest: / +200hp Slot 1: Slot 2: Unequipped: Organization accessory: - -Programs- [0/5]Program: Program: Program: Program: Program: - -Chips--Special Emulations-
{ Roleplay Information } -Appearance- # 5'4 and has an incredibly pale white complexion but with a purplish tint to his complexion. His cheeks are rounded as a child's would be but lacking the luster one would expect. His face is always flat in the apathetic sense. An uncaring, blank expression and eyes heavy with exhaustion. The eyelids almost eclipsing the silver irises within. He has a full scruffy head of finger length hair.
He wears no armor, signifying he was never intended for combat. Instead he dons a navy blue cloak with black trim. Underneath that but barely visible is a plain white T-shirt. He wears incredibly baggy black cloth pants which is held up by a simple belt. His shoes are uncharacteristically black timberlands boots.
Unlike its creator, # does not wear a scarf.
-Personality- A blank slate personified. A being just understanding what it means to feel if even a smidgen.
-Background- A clone cut from its master for years. After tribulations a-plenty including its own demise and ressurrection it finally arrived "home" to learn its progenitor had long since passed on.
-Affiliations- Xion - Ally
UNREGISTERED
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Post by Shast on Dec 11, 2014 20:50:31 GMT -8
+1 skill unused Baxter
Operator / Approver(s) / Speech Operator: None Stat Approver: Genesis RP Approver: Shast Speech: 999999 Attacks: 666666
Achievements: Total level: 21 Gold King /
Silver Flash / Yamato / Magnet
Bronze Proto /
VIP numbers HP: 2,600 Armor: 0 EXP:V9 2865/3200 exp Zenny: 22,540 Bufrags: 4 (after twins feeding) Karma: Light
{ Type / Element(s) }
Type: Resource
Type Bonuses: ° +1 element level. ° +1 accessory, Crest, and Program slots. ° +30% zenny from all sources, +10% more every new type bonus acquired by version. ° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge. ° Version 7: +1 use to all non-undershirt programs.
-
Elements: Normal 5 Special Properties: -1 weakness per element
Element bonuses: +500hp/+50dmg, +1 prog slot
Strengths: Weaknesses:
{ Modifier Summary }
•HP bonuses -Positives- =1000 +800 (version 9) +500 (lvl5 normal) +100 (Magnificent crest) +200 [unequipped crests]
-Negatives-
•Damage bonuses -Positives- (## before %) =100 +80 (Version 9) +50 (lvl5 Normal) +10 (Magnificent crest) +20 [unequipped crests]
-Negatives-
•HP regeneration bonuses -Positives- +40/turn [Alexandrite shard]
-Negatives-
•Armor bonuses -Positive-
-Negative-
•Attack Slot bonuses -Positives- +2 Attack slot (Version 3,9) +1 Attack slot (Garnet thing) +1 Attack slot turn1 (garnet thing)
-Negatives-
•exp/Zenny bonuses -Positives- +30% zenny (Resource Type)
-Negatives-
•Skills bonuses -Positives- +3 skills (Version 2,5,8)
-Negatives-
•Misc. Bonuses -Positives- +1 program slot (Resource Type) +1 program slot (Normal5) +1 accessory slot (Resource Type) +1 crest slot (Resource Type) +1 element level (Resource Type) +1 element level (Program) +1 virus summon, +1 free virus (Resource type) +1 use to all non-US programs (Resource type)
-Negatives-
•Karma Bonuses -Positives- +1 HM (Light Karma1) +1 HM (Light Karma6)
-Negatives-
{ Base damage / Attacks } Total Attacks: 5/13 Starting turn slots: 6 Base attack slots: 5 C-attack base: 260 S-attack base: 260 {Damages}1.5 390 1.4 365 1.3 340 1.2 310 1.1 285 1 260 .9 235 .8 210 .7 180 .6 155 .5 130 Power Punch! C-attack Normal element *A hefty fast punch!* --- 235 damage, undodgeable breaks shields (1+.1-.2=.9) Chair Wailing! C-attack Normal element *Baxter grabs a chair and smacks a foe upside the head. Brutal!* --- 235 damage, breaks shields, cuts auras (1+.1-.2=.9) Da Pipe C-attack Normal element *Baxter takes out his trusty lead pipe and goes clubbing.* --- 235 damage, undodgeable, cuts auras (1+.1-.2=.9) Gangup C-attack Normal element *Baxters Book of Facts fact #6: "You came to the wrong neighborhood, kid."* --- 260, +20% damage for each owned virus currently attacking the same target(s) as this attack. (1+.1-.1=1) Gitit S-attack Normal element *Baxter pulls out a chair and utterly savages a poor sap.* --- 105x2 damage, ignores armor, if hits, +20% of Baxters base damage to 1 attack performed by a virus next turn. [1 turn cooldown] (1+.1-.3=.8) Saudering Stab C-attack Fire element *"Hey, you're talking to my guy all wrong. Do it again and I'll stab you with a hot saudering iron."* --- 180 damage, breaks shields, cuts auras, +20% damage for each active virus that took damage this last defense phase. (1-.3=.7) 360noscope S-attack Seeking element *Scopes are for weenies. Fact.* --- 80 damage, can't be intercepted, hits up to 4 additional targets, destroys objects. If hits and object survives this attack gets -1 charge on its next use. [2 required charges] [1 turn cooldown (1-.7=.3) Sick Moves C-attack Normal element *Baxter's Book of Facts fact #08: "Break dancing is the future."* --- 180 damage, breaks shield, cuts auras, if hits removes "hits additional targets" from all targets attacks for 2 turns. [3 turn cooldown] (1+.1-.4=.7) Proassist C-attack Normal element *"Thanks for the assist, bro." -You* --- 0 damage, upon use grants 100% damage to 1 other attack this turn. May be used on a viruses attack. If so, that attack gains one aimer of choice. [1 required charge] Ultra Slam Dunk[sup]tm[/sup] C-attack Normal element *MACHO BAXTA COMIN' AT YA! [i]*dunks*[/i] YEEEAH! [i]sips sponsored soda[/i]* --- 105 damage, undodgeable, cuts auras, can't be intercepted, for this attack, damage is treated as though Baxter never sacrificed damage to [Da Boss] skill. [3 optional charge] [1 turn cooldown] (1+.1-.7=.4
{ Skills / Hyper Repertoire } Speed skills
-Natural Dodge- Activated Natural avoidance *Baxter rolls away from an attack and strikes a dope pose after.* --- Naturally dodges 1 attack.
Defense skills
-Face to Fist style- Passive Defense skill *Baxter's Book of Facts fact #19: "Face to Fist Style is an ancient martial art. Master it if you can. Look to Embera as a guide and you will do well."* --- When intercepted/intercepting, the interceptor gets +75 armor against the intercepted attack. Applies to intercepting objects as well. (50% normal armor skill 15+15/v * .5)
-Sponge Style- Passive Defense skill *Much like the noble sponge, the soaking properties of my face is UNDENIABLE!* --- When intercepted/intercepting, the interceptor may instead of taking the attack for the intercepted, reduce the attacks damage by 50% and take that much damage themselves. Affected by the interceptors own DR and armor.
Support skills
-Da Boss- Passive Advanced skill *Baxter is a boss, but he treats his crew right with proper healthcare.* --- Baxters viruses have +450hp, and +45 damage.
When Baxter summons a virus, he may sacrifice some of his maximum stats for the rest of battle to grant them bonuses at a rate of 1:1. Health up to a maximum of 450. Damage up to a maximum of 45. Armor up to a maximum of 45. Regen up to a maximum of 90. [Values lost are returned to their original source upon deletion or unsummoning of virus at a rate of 50%.]
-Turtle Maneuver- Activated Support skill *Baxter and his companions assume a protective stance.* --- Upon use, for 1 turn, Baxter and his currently summoned viruses may intercept attacks marked [Hits all], that target multiple targets, or can't be intercepted. Taking additional damage from hits as required as though it were one attack. [x4 uses] (2,+2(v4,7))
-"Pump up with the B"- Activated Support skill *Baxter unleashes his secret training technique! A large floating screen appears and Baxter inserts his dope workout video "Pump up with the B" into the VCR slot. It begins playing an intense workout regiment guided by 'the host with the most' Baxter.* --- Creates a 215 HP "TV" object that can't be used for intercept. Each turn, choose one of the effects of [Da boss], active viruses under Baxter's control increase that benefit to its maximum. [Effects persist after TV object is destroyed.] [x2 uses] (270+(30*v)-60%=192) (1,+1(v6))
-Big B- Passive support skill *Baxter is Da Boss. Under his command is a limitless army! but he really likes a certain few.* --- +1 virus summon per battle.
-Believe it!- Passive support skill *Baxters Book of Facts fact #67: Believe it!* --- When Baxter or one of his viruses intercepts, they regenerate 100hp. (50% normal regen skill 20+20/v, *.5)
Offensive skills
-
-Hyper Attacks- [HA damage: ]
-
-Hyper Modes-
-The Crew- Activated Hypermode *Baxter and his viruses strike a sick formation pose worthy of praise and admiration. Also there's a TV there.* --- +While active, doubles the bonuses granted by [Da Boss] skill. +Upon activation, each virus gets "If this virus would be deleted, it endures with 1HP instead. This effect is removed once triggered.". This effect persists once this hypermode ends. [Lasts 2 turns] [x1 use]
-The One and Only!- Activated Hypermode *THE BUSTER BOSS WHO BEATS EM AND DELETES EM AND NEVER LETS UP, IT'S YA BOI BAXTER!* --- +While active, Baxter temporarily restores all stats lost from [Da Boss] skill. +Alters the effects of the [Da Boss] skill. Upon activation and during this hypermode allowing for Baxters currently active viruses to sacrifice their stats to empower him for the duration of this Hypermode. Upon end of this hypermode all stats are returned at full value. [Lasts 3 turns] [x1 use]
{ Accessories / Programs / Chips } -Items-Accessories/Crests [4/4]/[2/5] Accessory 1: Alexandrite Shard A single shard of Alexandrite, gives off a weak light. ° Grants +40 Regen ° If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead ° If equipped alongside a Glass Star, has the effects of Alexandrite Star instead Cost: 1,000z Accessory 2: Garnet Cross of Power A shining cross of garnet, emanates a powerful force. ° +1 Attack Slot ° +1 More Attack Slot on the starting turn NPC Value: 10,000zAccessory 3: Lapis Cross of Teamwork A shining cross of Lapis, emanates a powerful force. ° +1 virus summon per battle and 1 virus may continue fighting for 2 turns after its owner has been deleted. NPC Value: FriendshipAccessory 4: Emerald Star of Virtue A shining star forged of emerald, sparkles with an otherworldly power ° One Attack strikes an additional time at no cost, regardless of Cooldown or Charge (2 Turn CD) NPC Value: 10,000zCrest 0: [NO SLOT] Magnificent Seal of FortuneThe seal of the Gates of Fortune. Brings luck to those who display it proudly! °When rolling a Mystery Data of any kind save Giga, instead roll three and accept any one outcome from those three °HP+100 °DMG+10 °Does not take up a Crest slot when equipped °Cannot be equipped with any other Seal of Fortune crest Crest 1: Monitor's IconA crest granted to those who have helped to begin a new era. ° Passive: +10% Base Damage OR +10% Max HP <+10% damage chosen> Crest 2: Champion's ProofThe ultimate proof that the holder has helped to defeat a Titan in battle. ° +1 Program Slot ° +1 Accessory Slot ° Passive: One of the added slots is allowed to hold a second instance of an already equipped item. UNEQUIPPED: Santa HatA warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle UNEQUIPPED: Cupid's BowThe power of affection imbued into the form of an arm-mounted bow. ° At will, User may imbue any of their Charged Attacks with Roll Arrow upon use ° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect: -- "If Hits, victim loses 1 Chip Use for the rest of battle" ° This Crest has 2 Upgrade Slots Organization accessory: - -Programs- [2/8]Program[0/1]Giga[1/1]HiddenHidden program: Virus Capacitor Passive hidden program +1 virus summon. Program: Elemental Expansion Passive program +1 element level. This program can be equipped up to 2 times. Program: Initiative Omega Passive Program User has +5 Initiative Lv, increasing their chance to go first in battle - -Chips-Mega Chips Prism° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn ° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to ° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead ° Enemies may intercept for the Prism, if able to - -Special Emulations- -
{ Viruses }
They have their own post. There's too many.
{ Roleplay Information } -Appearance- A youthful looking navi in attire befitting its programmed age saunters up the walkway, shooting a glance at each other navi present. His loose blue parachute pants covering the black boots beneath and held up by a large black belt with gold buckle. He wears a black t-shirt under a blue sleeveless vest and to literally top off the ensemble a sideways blue baseball cap that reads "Let's Go!" in bright red with purple border.
-Background-
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Post by Shast on Dec 11, 2014 20:50:56 GMT -8
Belarus boombox skill/atk THE CREW
{ BELARUS } ==BELARUS DS==
--- Species:Candevil HP: 2550 Version: 8 Exp: 2620/2800 Bugfrags eaten: 20
MINI SUMMARY =700hp [Base] +700hp [version] +200hp [Bugfrags] +500hp [Normal 5] +450hp [Da Boss]
=30dmg [Base] +70dmg [version] +20dmg [Bugfrags] +50dmg [Normal 5] +45dmg [Da Boss]
+1AS [version] +1 skill [Version 3,5,7] +1 hidden trait(DS) [Bugfrags] +1 use all skills/traits [Bugfrags] +3 element levels [Version 4,6,8] +1 element level [Bugfrags] +1 program slot [Normal5]
Element: Normal 5 Effects: +500hp, +50dmg, +1 program slot.
ATTACKS Attacks: 4/9 Attack Slots: 2 Base Damage: 215
Signature Attack Normal Breath S-attack Normal element *Belarus shoots a gray stream of pure energy from its mouth!* --- 215 damage, cuts auras.
Normal attacks
Wax Pipe C-attack Normal element *Belarus takes out his OWN pipe made of wax and bashes a dudes kneecaps in.* --- 150 damage, breaks shields, cuts auras, berserk, +20%(30) damage if Belarus' stats are boosted by [Da Boss] skill. [1 turn cooldown] (1+.1-.4=.7)
Baller Ball Blast S-attack Normal element *Belarus creates a sphere of wax that resembles a basketball and shoots a mad 3-point downtown shot at a foe.* --- 170 damage, undodgeable, break shields, can't be countered, if intercepted +20% damage. [1 turn cooldown] (1+.1-.4=.8)
Sick Elbow Drop C-attack Normal element *Belarus climbs atop its candle and elbow drops onto a foe. Splashing large waves of wax everywhere.* --- 150 damage, undodgeable, breaks shields, hits all, if hits the opponents natural avoidances gets +1 cooldown(gaining a 1 turn cooldown if not in cooldown already). [2 required charges] (1+.1-.4=.7)
Skill(s) Trait Candle Activated Trait *Belarus creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [Version*50+30](430) "Candle" object that can be used for intercept. While active "Candle" heals all allies for [Version*10+20](100) each turn. Only one "Candle" may be active at a time per Candevil. [x3 uses] (1,+1(v6)+1(frags))
<virus> DS Activated Hidden Skill *Belarus has tapped into his inner OG and refuses to go out like some punk.* --- Automatically activates upon reaching 0 HP. Revives Virus with 1 HP Virus is invincible except against Aimed Attacks. Virus has +1 Attack Slot for the duration. [Lasts for 2 Turns] [x1 use]
Defense
Wax Activated Defense skill *Belarus lobs a thick layer of wax on an object.* --- 1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect. [x3 use] (1,+1(v6)+1(frags))
Wax Armor Activated Defense skill *Bros4lyfe. Belarus slaps an ally with a thick coating of wax! Protecting them somehow from harm!* --- Belarus or one other ally, gains +45 armor against the next attack, and prevents one status damage/reduction from that attack from occurring. [x3 uses] (1,+1(v5)+1(frags))
Support
Natural aura: 5 turn cooldown.
Offense
-Blue Candle- Activated Offense skill *Belarus materializes a candle that looks like Sanik while mumbling something about goin' fast.* --- Creates a 110 HP object that can't be used for intercepting. While active, +1 Attack slot and +40 damage to creator and all allies. [x3 uses] (1,+1(v6)+1(frags)) / (1/2 for virus)(270+30/v*.7*.6=215/2=110)
Beacon of B Passive Offense Skill *Belarus makes a sick hand sign and chin nods at his candle. Suddenly its warm grey flame turns a dope nasty dark color and changes shape to make a "B"! Word yo.* --- During support, instead of regenerating health, Belarus' active candle(s) may increase damage by half of what it would have regenerated for 1 turn.
{ GASTON } ==GASTON==
--- Species: Swordy HP: 1350 Version: 5 Exp: 1330/1600
MINI SUMMARY =500hp [Base] +400hp [Version] +450hp [Da Boss]
=50dmg [Base] +40dmg [Version] +40dmg [Fire 2] +50dmg C [Sharpened Edge] +45dmg [Da Boss]
+1 AS [Version] +1 skills [Version 3,5] +1 element level [Version 4]
Element(s) Fire(2). Special Properties: Burn Element bonuses: +40dmg
Strengths: Laser, Wind, Dark, Wood, Fire Weaknesses: Stone, Shadow, Sand, Aqua, Bug
ATTACKS Attacks: 3/6 Attack Slots: 2 Base Damage: 175 (225 C)
Signature Attack Fire Sword C-attack Fire element *NO ONE BEATS YOU WITH A PIPE LIKE GASTON!* --- 225 damage, cuts auras.
Normal attacks Pipercut C-attack Fire element *You thought it was a papercut? Nope. It's an uppercut with a pipe.* --- 160 damage, undodgeable, breaks shields, ignores armor, can't be countered. [1 turn cooldown] (1.1-.4=.7, 157)
Sick Burn S-attack Fire element *A jab at your clothing, calling into question your gender, the snobby british 'hoot'. A master of the craft Gaston taunts a k'niggit. He does not insult moms however. That's not cool.* --- 140 damage, undodgeable, breaks shields, burns. [1 turn cooldown] (1.1-.3=.8)
Skill(s) Trait Empower Weapon Activated Trait *Gaston temporarily augments his pipe with incredible power, making each blow extremely painful.* --- +[Version*10] damage to 1 attack this turn. That attack gains a status damage from Swordy's element if able. If Swordy's element is does not possess a status damage or is unable to utilize one then that attack gets an additional +[Version*10] damage instead. [x2 uses] (2, +1(v4))
Defensive
Natural Shield: 5 turn cooldown
May the Doot be with me Activated Defense skill *...but not you.* --- Blocks 1 attack. [x2 uses] (2,+1(v4))
Supportive
5 DOZEN EGGS Activated Support Skill *When I was a boy I...* --- Regenerates 60hp each turn. (50% effective as navi)
Offense Sharpened Edge Passive Offense Skill *Gaston's pipe is tuned daily to retain its lethal tubiness.* --- +[Version*10] C-attack damage.
{ LARIO AND MUIGI } ===LARIO AND MUIGI===
--- Species: Twins Health: 1450 (725) Version: 4 EXP: 1155/1200 Bugfrags eaten: 12
Element(s): Elec 1, Fire 1 Special Properties: Shocks Elec2: +1 Attack Slot on even turns. Fire1: +20 damage.
Strengths: Metal, Dark, Ice, Aqua, Elec Weaknesses: Shadow, Sand, Stone, Wood, Bug
Strengths: Laser, Wind, Dark, Wood, Fire Weaknesses: Stone, Shadow, Sand, Aqua, Bug
MINI SUMMARY =600hp [Base] +300hp [Version] +100hp [Bugfrags] +450hp [Da Boss]
=40dmg [Base] +30dmg [Version] +10dmg [Bugfrags] +20dmg [Fire 1] +45dmg [Da Boss]
+1 AS on even [Elec2] +1 AS [Version 2] +1 skill [Version 3] +1 element level in existing [Version 4] +1 element level [Bugfrags]
===Attack(s)=== Attacks: 4/5 Attack Slots: 2, +1even Base Damage: 145
Signature Attack Twin cursor S-attack Elec element *Once Twins acquires and determines the nature of their target, it is deftly attacked.* --- 145 damage.
Attacks (50% already factored in.)
-Jump!- C-attack Normal element *The duo perform their signature move, a jump attack! Bouncing on a foes cranium.* --- 65 damage, undodgeable. (1-.1=.9)
-Fire/Elec Orb- S-attack Fire or Elec element *The spheres Lario and Muigi possess flare to life with fire and electricity respectively while orbs of matching energy appear in their hand. They whip them at a fool!* --- 45 damage, breaks shields, cuts auras, can't be intercepted, if hits opponent has -30 armor for 1 turn. [1 turn cooldown] (1.1-.5=.6)
-Chair Smash- C-attack Fire or Elec element *Lario or Muigi conjures a chair of pure appropriate energy and beats the wannabe out of a poor sap.* --- 45 damage, breaks shields, cuts auras, ignores armor, Blinds. [1 turn cooldown] (1.1-.5=.6)
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===Skill(s)=== Trait Terrible Twos Passive Trait *Twins are inexplicably linked to one another, and refuse to leave their brother behind.* --- Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
Speed Natural dodge: 5 turn cooldown.
Scanning the area Passive Offense skill *Twins constantly scan the field, searching out their target no matter what.* --- Twin cursors aimer(s) can be chosen every use.
Offense
Independence Passive Offense skill *Lario and Muigi are independent thinkers, but always have each others back like TRUE BROS.* --- Lario and Muigi have independent attacks(but share total slots), and don't need to perform attacks together, except for [Twin Cursor]. Temporary modifiers to attack slots only affect 1 of the Twins at a time, but are not halved. Lario and Muigi do not share cooldown between their attacks.
{ WALRIO AND WARUIGI } ===WALRIO AND WARUIGI===
--- Species: Twins Health: 1050 (525) Version/EXP: 1 0/300 Bugfrags eaten: 0
Element(s): Sonic 1 Special Properties: NA
Strengths: Aqua, Stone, Shadow, Plasma, Sonic Weaknesses: Toxic, Wood, Dark, Metal, Bug
MINI SUMMARY =600hp [Base] +450hp [Da Boss]
=40dmg [Base] +45dmg [Da Boss]
===Attack(s)=== Attacks: 2/2 Attack Slots: 1 Base Damage: 85
Signature Attack Twin cursor S-attack Sonic element *Once Twins acquires and determines the nature of their target, it is deftly attacked.* --- 85 damage.
Attacks
-Suckerpunch- C-attack Sonic element *This raunchy caudre prefer to sock it to 'em any way they can. Even resorting to dirty tricks!* --- 45 damage, undodgeable. (1.1-.1=1)
-Sportsball- S-attack Sonic element *One of the duo whip out their tennis rackets and serves up a stink bomb!* --- 30 damage, undodgeable, cuts auras, can't be countered, if hits opponent has -30 damage for 1 turn. [1 turn cooldown] (1.1-.4=.7)
-Shake an Bake- C-attack Sonic element *Despite being so small the duo pack a surprising amount of strength. They grab on and shake the jewels out of someone!* --- 40 damage, ignores armor, if hits +5 zenny reward at the end of battle. [1 turn cooldown] (1.1-.2=.9)
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===Skill(s)=== Trait Terrible Twos Passive Trait *Twins are inexplicably linked to one another, and refuse to leave their brother behind.* --- Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
Speed Natural Barrier: 5 turn cooldown.
Scanning the area Passive Offense skill *Twins constantly scan the field, searching out their target no matter what.* --- Twin cursors aimer(s) can be chosen every use.
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Post by Shast on Dec 11, 2014 20:51:11 GMT -8
Out of Character 30exp uncalc'd for crew
-Stats- Baxter vs Legacy WIN 60/600(+60 resource) Baxter vs Kman LOSS draw 40/400(+40 resource) Baxter vs Legacy rnd2 LOSS draw 20/200(+20 resource) Baxter vs ATLAS LOSS draw 20/200(+20 resource) Baxter vs Velua LOSS draw 20/200(+20 resource) Baxter vs Legacy rnd3 LOSS draw 30/300 (+30 resource) Baxter vs ATLAS LOSS draw 10/100(+10 resource) Baxter vs Armguy Fun countered 20/200(20 resource) Baxter vs Piano DRAW 50/500(+50 resource) Baxter vs Guardian WIN 45/450(+45 resource) Baxter vs Rosario WIN 60/600(+60 resource) Baxter vs Finale WIN 45/450(+45 resource) Baxter vs Navi Joe WIN 45/450(+135 resource)
-GYM- (Waves in 3's gym3 is 4 waves) Baxter + Embera vs the gym 30/150(+15 resource) +1 frag Baxter + Embera vs the gym2 30/275(+25 resource) +1 frag Baxter + Embera vs the gym3 40/850(+85 resource) +2 frags Baxter + Livewire vs the gym 40/250(+25 resource) +1 frag Baxter vs HORDE 550/13,750(after buffs), 10GrMD's, 3BMD's, 4 frags, 1 HMD
-Roleplay- Digger paradise 20/200(+20 resource) D-rex thread 10/100(+10 resource) Navijoes shack pt2 50/500(+150 resource)
-MISC- Gold MD 50exp discord thing +2000z +1 bugfrag magnet silver +5 bugfrags NotM January 2018 +5 bufrags Dicerollergame (march) +1000z, +3 bugfrags. Dicerollaversary +10,500, +4 bugfrags. Gold MD +325 / 1500z Dicerollgame (april) 200z 1 bugfrag Magnet Gold +9 bugfrags Yamato silver +6 bugfrags Proto Bronze +2 bugfrags Flash Silver +6 bugfrags Gold MDx3 650exp, 1250z Baxter vs treetank(feat many) +360/3600, +24RMD Baxter vs treecut(feat many) +150/1500,+12RMD YMD +75/1500
-purchases- -5000 Swordy virus -10 bugfrags virus capacitor program -5 bugfrags to Belarus feeding 10,000 Lapis cross -15 bugfrags belarus feeding -10 bugfrags Lario n Muigi feeding
Virus experience log -BELARUS- 250 bugfrags 515 Buncha battles 550 Virus borde 750 bugfrags 45 vs navi joe 360 from treetank 150 from treecut
-GASTON- 225 Buncha battles 550 virus horde 45 vs navi joe 360 from treetank 150 from treecut
-LARION / MUIGI- 600 bugfrags 45 vs navi joe 360 from treetank 150 from treecut
-WALRIO / WARUIGI-
emotional purge as cleanse sketch. changing object to copy target, gaining 1 of their attacks, and some of their stats. 0a72e8
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