Post by Raven8 on Jul 6, 2014 9:31:07 GMT -8
Want to get started playing, but don't want to go through the hassle of making a Navi to begin with? Then this is the topic for you. Here we have a set of pre-made V1 stats with various themes to suit virtually any Navi. All that you need to do is copy/paste them into your own stats, edit in the appropriate titles/descriptions, and you're ready to begin fighting!
A bit too cookie-cutter for your taste? Then feel free to make changes how you see fit. these are just pre-made templates, and can be used as the skeleton on which you can build your Navi. Anything can be changed; types, elements, attacks, skills, anything that you desire.
{Basic Navi (Click to Expand/Collapse)}
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Basic Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
-Type: Normal
° +1 Battle Chip usable per battle
° +50 HP Max HP at every Version-up
° +5 Base Damage every Version-up
° +1 Attack Slot every even turn at Version 3
° +1 Program Slot
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Normal Lv3
☉ +300 Max HP
☉ +30 Base Damage
☉ Remove 1 Weakness from each element
--Net Strengths: -
--Net Weaknesses: -
-HP: 1300
☉ +300 from Normal Element
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 130
☉ +30 from Normal Element
-Attack Slots: 2
[Dodge]
[C-Tier Skill]
[Insert Description of your Navi dodging an attack]
[Effect: Basic Navi dodges one incoming attack]
[Uses per Battle: 3]
[Block]
[C-Tier Skill]
[Insert Description of your Navi blocking an attack]
[Effect: Basic Navi blocks one incoming attack]
[Uses per Battle: 3]
[Barrier]
[A-Tier Skill]
[Insert Description of your Navi summoning a barrier]
[Effect: Creates a Barrier with 250 HP around your Navi]
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
[Homing Shot]
[Normal Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Undodgeable]
[Crushing Blow]
[Normal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Breaks Shields]
[Sword]
[Normal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Cuts Auras]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Damage: # (#% of Base)]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Damage: # (#% of Base)]
[Effect: Insert the effects of your attack here]
[Giga Cannon]
[Normal Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 170 (130% of Base)]
[Effect: Hits All, Ignores Armor]
[Cooldown: 2 Turns]
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Basic Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Normal
° +1 Battle Chip usable per battle
° +50 HP Max HP at every Version-up
° +5 Base Damage every Version-up
° +1 Attack Slot every even turn at Version 3
° +1 Program Slot
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Normal Lv3
☉ +300 Max HP
☉ +30 Base Damage
☉ Remove 1 Weakness from each element
--Net Strengths: -
--Net Weaknesses: -
-HP: 1300
☉ +300 from Normal Element
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 130
☉ +30 from Normal Element
-Attack Slots: 2
|Skills|
[Dodge]
[C-Tier Skill]
[Insert Description of your Navi dodging an attack]
[Effect: Basic Navi dodges one incoming attack]
[Uses per Battle: 3]
[Block]
[C-Tier Skill]
[Insert Description of your Navi blocking an attack]
[Effect: Basic Navi blocks one incoming attack]
[Uses per Battle: 3]
[Barrier]
[A-Tier Skill]
[Insert Description of your Navi summoning a barrier]
[Effect: Creates a Barrier with 250 HP around your Navi]
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
|Attacks|
[Homing Shot]
[Normal Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Undodgeable]
[Crushing Blow]
[Normal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Breaks Shields]
[Sword]
[Normal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 130 (100% of Base)]
[Effects: Cuts Auras]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Damage: # (#% of Base)]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Damage: # (#% of Base)]
[Effect: Insert the effects of your attack here]
|Hyper Repertoire|
[Giga Cannon]
[Normal Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 170 (130% of Base)]
[Effect: Hits All, Ignores Armor]
[Cooldown: 2 Turns]
{Burst Navi (Click to Expand/Collapse)}
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Burst Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
-Type: Attack
° +10 Base Damage
° +5 Damage at every Version-up
° +1 Auto Charge at Version 3
° +1 Use to Attack Slot Skills
° An Unavoidable Attack
(+) Special Property: User may create an Unavoidable attack
° Aiming Enhancement
(+) Passive Effect: Aiming Skills add an additional omni-aimer to the affected attack
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Fire Lv3
☉ +60 Base Damage
☉ Access to Burn
(+) Status Effect: For 3 turns, afflicted Navi takes 50 Damage per turn and cannot use Undershirt effects. On the first turn, that Navi's attacks have -50 Damage. Once ended, a Navi cannot be Burned for 2 turns. Requires Fire Lv2 or Higher.
--Net Strengths: Laser, Wind, Dark, Wood, Fire
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
-HP: 1000
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 180
☉ +60 from Fire Element
☉ +10 from Skill
☉ +10 from Attack Type
-Attack Slots: 2
[Attack Slot]
[C-Tier Skill]
[Insert Description of your Navi speeding up to attack]
[Effect: Burst Navi has +1 Attack Slot for one turn]
[Uses per Battle: 4]
(+1 Use from Attack Type)
[Base Damage]
[C-Tier Skill]
[Insert Description of your Navi's innate strength]
[Effect: Burst Navi has +10 Base Damage]
[Passive]
[Damage Boost]
[C-Tier Skill]
[Insert Description of your Navi powering up to attack]
[Effect: Burst Navi deals +30 Damage with one attack for one use]
[Uses per Battle: 3]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
[Homing Fireball]
[Fire Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Undodgeable, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Explosive Blow]
[Fire Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Breaks Shields, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Fire Sword]
[Fire Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Cuts Auras, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Giga Flare]
[Fire Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 220 (120% of Base)]
[Effect: Hits All, Ignores Armor, Burns]
[Cooldown: 2 Turns]
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Burst Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Attack
° +10 Base Damage
° +5 Damage at every Version-up
° +1 Auto Charge at Version 3
° +1 Use to Attack Slot Skills
° An Unavoidable Attack
(+) Special Property: User may create an Unavoidable attack
° Aiming Enhancement
(+) Passive Effect: Aiming Skills add an additional omni-aimer to the affected attack
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Fire Lv3
☉ +60 Base Damage
☉ Access to Burn
(+) Status Effect: For 3 turns, afflicted Navi takes 50 Damage per turn and cannot use Undershirt effects. On the first turn, that Navi's attacks have -50 Damage. Once ended, a Navi cannot be Burned for 2 turns. Requires Fire Lv2 or Higher.
--Net Strengths: Laser, Wind, Dark, Wood, Fire
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
-HP: 1000
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 180
☉ +60 from Fire Element
☉ +10 from Skill
☉ +10 from Attack Type
-Attack Slots: 2
|Skills|
[Attack Slot]
[C-Tier Skill]
[Insert Description of your Navi speeding up to attack]
[Effect: Burst Navi has +1 Attack Slot for one turn]
[Uses per Battle: 4]
(+1 Use from Attack Type)
[Base Damage]
[C-Tier Skill]
[Insert Description of your Navi's innate strength]
[Effect: Burst Navi has +10 Base Damage]
[Passive]
[Damage Boost]
[C-Tier Skill]
[Insert Description of your Navi powering up to attack]
[Effect: Burst Navi deals +30 Damage with one attack for one use]
[Uses per Battle: 3]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
|Attacks|
[Homing Fireball]
[Fire Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Undodgeable, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Explosive Blow]
[Fire Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Breaks Shields, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Fire Sword]
[Fire Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 165 (90% of Base)]
[Effects: Cuts Auras, Inflicts Burn]
[Limitation: Can only be used once per turn]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
|Hyper Repertoire|
[Giga Flare]
[Fire Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 220 (120% of Base)]
[Effect: Hits All, Ignores Armor, Burns]
[Cooldown: 2 Turns]
{Sustain Navi (Click to Expand/Collapse)}
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Sustain Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
-Type: Support
° You regenerate 5% of your Max HP each turn
° +2 Program Slots
° +1 Use to Healing Support Skills
° Healing Enhancement
(+) Passive Effect: You may expend two Healing Support Skill Uses instead of one to make that use heal all allies
° Barrier/Aura Enhancement
(+) Barriers / Auras with Health can be made Uncuttable upon formation, but will only last 2 Turns
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Wood Lv3
☉ +120 Regen
--Net Strengths: Shadow, Sonic, Light, Elec, Wood
--Net Weaknesses: Metal, Ice, Blade, Fire, Bug
-HP: 1000
-Armor: 0
-Regeneration: 210
☉ +120 from Wood Element
☉ +5% of Max HP (50) from Support Type
☉ +40 from Passive Skill
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 100
-Attack Slots: 2
[Regeneration]
[C-Tier Skill]
[Insert Description of your Navi's innate healing abilities]
[Effect: Sustain Navi regenerates 40 HP per turn]
[Passive]
[Recovery]
[A-Tier Skill]
[Insert Description of your Navi healing its wounds]
[Effect: Sustain Navi instantly restores 250 HP]
[Uses per Battle: 1]
[Grass Stage]
[A-Tier Skill]
[Insert Description of your Navi changing the terrain]
[Effect: Sustain Navi changes the Stage to Grass for 3 Turns]
° Wood Navis gain 150 HP/turn
° When a Fire Element attack is used it deals x1.5 damage and gains Hits all
° When a Fire Element attack is used the stage becomes NormalWhile on Grass Stage
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
[Razor Leaf]
[Wood Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Undodgeable, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Rolling Log]
[Wood Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Breaks Shields, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Leaf Sword]
[Wood Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Cuts Auras, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Equalizer]
[Wood Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 220 (120% of Base)]
[Effect: Hits All, If Hits: Victim deals -50 Damage with all attacks and User has +50 Armor for 1 Turn]
[Cooldown: 3 Turns]
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Sustain Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Support
° You regenerate 5% of your Max HP each turn
° +2 Program Slots
° +1 Use to Healing Support Skills
° Healing Enhancement
(+) Passive Effect: You may expend two Healing Support Skill Uses instead of one to make that use heal all allies
° Barrier/Aura Enhancement
(+) Barriers / Auras with Health can be made Uncuttable upon formation, but will only last 2 Turns
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Wood Lv3
☉ +120 Regen
--Net Strengths: Shadow, Sonic, Light, Elec, Wood
--Net Weaknesses: Metal, Ice, Blade, Fire, Bug
-HP: 1000
-Armor: 0
-Regeneration: 210
☉ +120 from Wood Element
☉ +5% of Max HP (50) from Support Type
☉ +40 from Passive Skill
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
[Regeneration]
[C-Tier Skill]
[Insert Description of your Navi's innate healing abilities]
[Effect: Sustain Navi regenerates 40 HP per turn]
[Passive]
[Recovery]
[A-Tier Skill]
[Insert Description of your Navi healing its wounds]
[Effect: Sustain Navi instantly restores 250 HP]
[Uses per Battle: 1]
[Grass Stage]
[A-Tier Skill]
[Insert Description of your Navi changing the terrain]
[Effect: Sustain Navi changes the Stage to Grass for 3 Turns]
° Wood Navis gain 150 HP/turn
° When a Fire Element attack is used it deals x1.5 damage and gains Hits all
° When a Fire Element attack is used the stage becomes NormalWhile on Grass Stage
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
|Attacks|
[Razor Leaf]
[Wood Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Undodgeable, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Rolling Log]
[Wood Element, S-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Breaks Shields, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Leaf Sword]
[Wood Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 90 (90% of Base)]
[Effects: Cuts Auras, If Hits: User restores +50 HP]
[Cooldown: 1 Turn]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
|Hyper Repertoire|
[Equalizer]
[Wood Element, S-Range Attack]
[Insert Description of your attack here]
[Damage: 220 (120% of Base)]
[Effect: Hits All, If Hits: Victim deals -50 Damage with all attacks and User has +50 Armor for 1 Turn]
[Cooldown: 3 Turns]
{Juggernaut Navi (Click to Expand/Collapse)}
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Juggernaut Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
-Type: Defense
° +100 Max HP
° +50 HP at every Version-up
° +5 Armor per Version
° +1 Use to Shield Skills
° Natural Avoid Enhancement
(+) Special Property: You may use your Natural Avoid as a Shield instead, at will
° Shield Enhancement
(+) Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Metal Lv3
☉ +30 Armor
☉ 5% of your Base Damage (5) is added as Bonus Armor.
--Net Strengths: Sonic, Stone, Blade, Seeking, Metal
--Net Weaknesses: Aqua, Laser, Elec, Ice, Bug
-HP: 1100
☉ +100 from Defense Type
-Armor: 50
☉ +35 from Metal Element
☉ +5 from Defense Type
☉ +10 from Passive Skill
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 110
☉ +10 from Passive Skill
-Attack Slots: 2
[Armor]
[C-Tier Skill]
[Insert Description of your Navi's innate toughness]
[Effect: Juggernaut Navi has +10 Armor]
[Passive]
[Base Damage]
[C-Tier Skill]
[Insert Description of your Navi's innate strength]
[Effect: Juggernaut Navi has +10 Base Damage]
[Passive]
[Metal Stage]
[A-Tier Skill]
[Insert Description of your Navi changing the terrain]
[Effect: Juggernaut Navi changes the Stage to Metal for 3 Turns]
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
[Quick Punch]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Undodgeable]
[Smashing Blow]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Breaks Shields]
[Metal Sword]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Cuts Auras]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Giga Crush]
[Beak Element, C-Range Attack]
[Insert Description of your attack here]
[Damage: 135(120% of Base)]
[Effect: Hits All, If Hits: User has +50 Armor and deals +50 Damage with all attacks for 1 Turn]
[Cooldown: 3 Turns]
-Navi Name: ((Insert your own Navi's Name here))
--Appearance: ((Insert your own Navi's Appearance Description here))
--Personality: ((Insert your own Navi's Personality Description here))
--Background: ((Insert your own Navi's Background Description here))
Juggernaut Navi Strategy
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Defense
° +100 Max HP
° +50 HP at every Version-up
° +5 Armor per Version
° +1 Use to Shield Skills
° Natural Avoid Enhancement
(+) Special Property: You may use your Natural Avoid as a Shield instead, at will
° Shield Enhancement
(+) Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Metal Lv3
☉ +30 Armor
☉ 5% of your Base Damage (5) is added as Bonus Armor.
--Net Strengths: Sonic, Stone, Blade, Seeking, Metal
--Net Weaknesses: Aqua, Laser, Elec, Ice, Bug
-HP: 1100
☉ +100 from Defense Type
-Armor: 50
☉ +35 from Metal Element
☉ +5 from Defense Type
☉ +10 from Passive Skill
-Regeneration: 0
-Natural Avoid: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-Base Damage: 110
☉ +10 from Passive Skill
-Attack Slots: 2
|Skills|
[Armor]
[C-Tier Skill]
[Insert Description of your Navi's innate toughness]
[Effect: Juggernaut Navi has +10 Armor]
[Passive]
[Base Damage]
[C-Tier Skill]
[Insert Description of your Navi's innate strength]
[Effect: Juggernaut Navi has +10 Base Damage]
[Passive]
[Metal Stage]
[A-Tier Skill]
[Insert Description of your Navi changing the terrain]
[Effect: Juggernaut Navi changes the Stage to Metal for 3 Turns]
° Metal Element navis get +30 Armor and +30 Damage
° Metal Element navis may have one shield each turn become Unbreakable
° The stage cannot be changed to Broken Panels
[Uses per Battle: 1]
[Custom Skill]
[Define the Skill's Type here]
[Insert Description of your skill here]
[Effect: Insert the effects of your skill here]
|Attacks|
[Quick Punch]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Undodgeable]
[Smashing Blow]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Breaks Shields]
[Metal Sword]
[Metal Element, C-Range Attack]
[Insert Description of your Navi's Basic Attack]
[Damage: 110 (100% of Base)]
[Effects: Cuts Auras]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
[Custom Attack]
[Define the Attack's Element and Range here]
[Insert Description of your attack here]
[Effect: Insert the effects of your attack here]
|Hyper Repertoire|
[Giga Crush]
[Beak Element, C-Range Attack]
[Insert Description of your attack here]
[Damage: 135(120% of Base)]
[Effect: Hits All, If Hits: User has +50 Armor and deals +50 Damage with all attacks for 1 Turn]
[Cooldown: 3 Turns]