|Navigator Information|
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Name: Zane
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Title: Inferno Knight
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Character Theme:
"Wild Fang"-
Operator: N/A
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Crest:

Effect = +20 DMG
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Perfect ImmunityThe holder gains total immunity to status damage and reduction.
Ignores even "immunity pierce" effects and cannot be negated/ignored.
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Faction: Revolution: Former Twilight Vanguard Member: Disbanded
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Rank: Member: Former Second-in-Command:
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Zenny: 18,316
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Version: 17
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Experience: 14,801/16,401
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Type: Intel
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Effects: ☉ +25% Exp Gain from Normal Battles
☉ +1 Total Attack
☉ +1 Max CD every even Version (2, 4, 6, etc.)
☉ +2 Program Slots
☉ +1 Use to a single Hyper Attack or Dark Chip
☉ Variable Enhancement
Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s)
☉ Vs Attack Types: +5 Armor per Version
☉ Vs Defense/Support Types: +5 Damage per Version
☉ Vs Recon Types: One Attack becomes Fully Undodgeable (Once per Battle)
☉ Vs Intel Types: Negate one Hyper Attack or Dark Chip (Once per Battle)
☉ Vs Normal/Resource Types: EXP Gain increased to 150%
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Karma: 0
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Records:
WIN/LOSS: 21 Wins/ 1 Loss
STRAIGHT WINS: 21
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Appearance: Zane has all red armor with black linings on some parts of the armor. His eyes are a dull blue shade of color. He wears a brown desert cloak around him as well. His arm guards have spikes on their knuckles. After his battle with Forte he gained a scar on his back and both of his arms were skinned down to the bone, using his flames to sustain both despite his own initial fears. Effectively creating magma skin and overcoming his oldest fear.
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Background: Zane was created to be an assassin type navi. The organization that made him however vanished years ago and he began to wander aimlessly with no goals in mind. After traveling for 3 years he wandered into a desert, meeting Blaze for the first time and where he got his initial two swords: Blazer and Felvulcan. Felvulcan was broken during a skirmish with TornadoMan, so he has two crimson longswords with orange flames running along the blades now. After honing himself after years, he sides with the Revolution and fights only for his and everyone's freedom and doesn't particularly help much with their missions. Going about this with his own form of manner. This led to a large series of events as well between battles with the ONB, the usual threats, autumn, and most recently Forte himself. Because of Vinyl's activities however, the Zane that once fought so valiantly for what was right is likely nowhere to be found.
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Personality: Never one to take much of anything seriously, he does have his times of doing as such. Laid-back and generally unmoved, he fights when he deems it required. On the other hand when he finds himself against a strong opponent, he tosses aside all else and focuses solely on going in for the win. Despite these things, Zane is more often than not easily riled up if the right set of words is used. Hot-blooded and determined almost to a fault, once he's set upon something he goes for it with everything he has. And while he knows he has to fight for what he wants, he doesn't let that interfere with his own sense of right and wrong and what he would do at any other time while fighting for his beliefs in the world. And if nothing else, he is loyal to those he calls friends, even in the darkest of hours and will try to stand by them still. One to always be honest and true against enemy and friend alike. Unfortunately thanks to recent events, there lies a paradox in the Zane that others know and the Zane that they'll see soon enough.
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Reconnaissance Work:
|Statistical Information|
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HP: 4,200
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Modifiers: +1,600/V, +1,000/Progs, +600/Crests
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Armor: 0
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Modifiers: N/A
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Natural Dodge CD: 5
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Modifiers: N/A
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Regeneration: 5%/Turn
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Modifiers: Program
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Elements: Fire LV5
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Effects: +80 Damage, Burn, Burn Immunity.
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Modifiers: +1/Crest, +1/Program
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Net Strengths: Wood/Dark/Toxic/Ice/Fire
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Net Weaknesses: Aqua/Wind/Stone/Sand/Bug
|Navigator Skillset
All Skills = +2 Use/Program =|
Inferno Mantle: Blazing Guardian
Custom Speed/Defense/Support Skill
Zane knocks aside attacks with his sword, along with guarding them with his blades, effectively crippling the assault.
Effects: Counts as a shield/dodge/aura. Negates the damage of three enemy attacks. Status Damages and Reductions still apply. (Examples: Confuse, Blind, Berserk, Burn, Freeze, Soak, Paralyze, Ect.) If the attacks following the attacks negated/avoided by this skill have only one or less status damages/reductions, then an additional attack may be avoided.
7x uses.
Infernal Punishment
Speed CD Reducer
The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward.
Effects: Can reduce the cooldown of one attack by 1.
13x uses.
Brilliant Flare
Support Full Synchro ~ Program
A burst of fire from within, burning stronger than ever before.
Effects: Doubles the effects of one hidden program for one use. Can only be hidden programs that have uses.
3x uses, 4x Max/Battle.
Eternal Flare
Support Full Synchro ~ Attack
The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses.
Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
3x uses, 4x Max/Battle.
Inferno Surge
Support Skill Boost
The flames continue to strive, pushing onward regardless of obstacles.
Effects: +1 Use to One Skill.
3x uses, 4x Max/Battle.
Solar Prominence
Offensive Slot Boost
Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over.
Effects: +2 Attack Slots for the turn.
9x uses.
Destructive Edge
Offensive Attack Boost
Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies.
Effects: Can add the damage from a previously used attack to one attack in the turn to a max of 2.5x Damage. Applies before all other boosts to damage.
3x uses.
Terminating Blaze
Offensive Aiming Skill
A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out.
Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack and does not affect Omni-Avoids."
7x uses.
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Other Effects:
N/A
|Navigator Attackset|
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Total Attacks: 18/30
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Modifiers: +1 from Type
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Base Damage: 420
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Modifiers: +160/V, +60/Crests, +80/Element, +20 from Navi Crest.
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Attacks per Turn: 4
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Modifiers: +1 from Version, +1 from Karma, +1/Starting Turn
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Total Cooldown/Charge: 15/30
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Modifiers: +7 from Type, -1 CD on all Attacks from Karma.
Flame Combat
C-Attack
Fire Element
A physical blow from the Inferno Knight to beat at an enemy.
380 DMG, Undodgable, Cuts Auras
Flame Bombardment
S-Attack
Fire Element
An attack to strike at foes from a distance or for long range combat.
380 DMG, Breaks Shields, Cuts Auras
X-Strike
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it.
380 DMG, Breaks Shields, Undodgable
Cross Strike
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it.
360 DMG, Undodgable, Cuts Auras, If used after X-Strike gains +50 Damage.
Blazing Path
S-attack
Fire Element
Zane draws both swords and brings the blades upon the enemy as flames shoot straight forward flying through and around the enemy creating a blazing pathway.
110 x 3 DMG
Undodgeable, Cuts Auras, If enemy is Aqua or Ice Element this attack does +25 damage per hit extra to them. Gains an additional +25 Damage per hit if they're both elements. Burns.
2x Use/Turn
Wildfire
S-Attack
Fire Element
Zane draws both Blazers and fire emerges from the blades. He then slashes with both swords sending the flames forward before jumping forward through the flames and slashing his opponent.
Can optionally Auto Attack each turn when able, Cuts Auras, Breaks Shields, Avoid Separately, Burns.
84 x 2 DMG
1x Use/Turn {Aqua Star}
Roaring Beast
C-Attack
Fire Element
Zane rushes forward and draws both his swords. He then tackles the enemy before spinning and slashing them with the two swords followed by thrusting them forward into the enemy as a surge of energy burst loose from the blades in the form of a lion-head blasting the enemy backward.
Breaks Shields, Undodgable, Burns, Gains +50 Damage if Lava Panels are in play.
360 DMG
Burning Coil
C-attack
Fire Element
Zane summons flames around his arm guard as it travels up to the spikes on his knuckles. He then rushes forward and punches the enemy, sending the flames through their body.
250, Cuts Auras, Breaks Shields, Destroys Barriers, Blinds, Burns, +50 damage to C-attacks next turn if successful.
1 Turn Cooldown
Cleaving Blade
C-Attack
Fire Element
Zane draws his two swords, slicing the opponent fiercely and cleaving through most defenses.
350 DMG, Undodgable, Breaks Shields, Ignores Armor Defenses. Burns, Cannot be Countered.
1 Turn CD
Torching Gaze
S-Attack
Fire Element
Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames.
380 DMG, Undodgable, Cuts Auras.
Fiery Blaze
C-Attack
Fire Element
Zane lashes out, the flames from the weapon or his body tearing at his enemies.
380 DMG, Cuts Auras, Breaks Shields.
Explosive Gaze
S-Attack
Fire Element
Zane gazes toward his opponent, the area being engulfed by several explosive flames afterward aimed to remove defenses.
320 DMG, Cuts Auras, Breaks Shields, Can hit up to three different enemies. Can only be used if more than one opponent is against Zane. 2x Use/Turn.
Scorching Flare
S-Attack
Fire Element
A blast of flames used to cut down auras in his path so his remaining attacks can strike the enemy.
300 DMG, Undodgable, Breaks Shields, Inflicts x2 Damage to Auras. 2x Use/Turn.
Purgatory
C-Attack
Fire Element
Zane holds both Blazers upward, merging them together as they become a single claymore, having the two hilts along with a third, longer hilt. The blade of pure flames being used to burn through his enemies entirely.
330 DMG, Undodgable, Breaks Shields, Burns, Gains +50 Damage for each Fire Elemental attack used before this. Auto-Strikes for two turns after use at half damage, keeping the Damage it had on the turn of use and retaining any effects/properties added to it. Purgatory is not subject to Damage Modification on the turns that it Auto-Attacks. Hits All.
1x Use/Turn {Aqua Star}
Crimson Blaze
S-Attack
Fire Element
A burning blaze symbolizing the strength of the Inferno Knight.
350 DMG, Undodgable, Breaks Shields, Can only be used while Purgatory is in its Auto-Striking period. This attack targets each opponent that Purgatory targeted. For each attack that is Auto-Striking this turn, this attack gains +30 Damage to a max of 2x Damage.
Flare Blow
C-Attack
Fire Element
A simple blow backed by the burning strength within Zane.
665 DMG, Undodgable, Breaks Shields.
1 Turn Charge
Blaze Impact
C-Attack
Fire Element
A blazing attack backed by the impressive strength Zane possesses.
665 DMG, Cuts Auras, Breaks Shields.
1 Turn Charge
Dynamite Spark
S-Attack
Fire Element
A snap of the finger that unleashes a flurry of explosive shots around his opponents, sparking the heat within the air.
100 x 4 DMG, Undodgable, Cuts Auras, Avoid Separately. Can optionally reduce the damage of this attack to 0 to add half of the hits of this attack to the next attack.
3 Turn Cooldown
|Navigator Hyper Repertoire|
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ Attacks that Auto-Strike for a set amount of turns Auto-Strike for an additional turn longer.
+ One Attack for the turn fires off x 2 times when used at the same amount of damage as the previous use.
- 1 Turn Duration
Hyper Attack ~ Blazing Aftermath
C/S-Attack
Fire Element
Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes.
X DMG. The Damage of this attack is equal to the damage of the last two Fire Attacks used before it. This attack gains the effects of the last three fire attacks used before it, aimers being chosen among the used attacks.
5 Turn Cooldown
|Navigator Programs|
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Program Slots: 5 Base, +2 from Type, +1 from Karma, +1 from Crest, +2 Purchased = 11/11 Regular + 1/1 Hidden
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Defensive Type:
Undershirt Sigma
Activated Program
User survives a fatal turn of damage with 1 HP. +1 HA or DC Use on the turn activated as well.
1x Use
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Offensive Type:
Great Sword Omega
Activated Program
If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn.
2x Use
Initiative Omega
Passive Program
User goes first in battle. If more than one navi has this program, they use normal order-choice.
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Supportive Type:
Life-Force Omega
Passive Program
User has +1,000 HP
Skill Addition SP
Passive Mega Program
User has +1 use to all skills. This program takes 2 program slots.
Skill Addition SP
Passive Mega Program
User has +1 use to all skills. This program takes 2 program slots.
Elemental Expansion
Passive Program
User can increase 1 element by 1 level. Can be equipped twice.
Surge Burst
Hidden Active program
On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field.
1x Use.
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Restorative Type:
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
1x Use.
Supporter Delta
Activated Program
+1 use to one Support Skill when activated. Can bypass the hardcap of specific skills.
1x Use.
|Navigator Equipment|
Emerald Cross of Virtue A shining cross forged of emerald, emanates a powerful force.
Accessory. Apply x1.5 Damage to a Single Attack (0 Turn CD)
NPC Value: 10,000z
Emerald Star of VirtueA shining star forged of emerald, sparkles with an otherworldly power.
Accessory. One Attack strikes an additional time at no cost, regardless of Cooldown or Charge (2 Turn CD)
NPC Value: 10,000z
Aqua Star of Peace A shining star forged of aquamarine, sparkles with an otherworldly power.
Accessory. -1 Mandatory CD on two separate attacks.
NPC Value: 10,000z
Gold Cross Emblem {Unequipped: +100/10}
Crest
The golden cross of the offensive fighter; enhances offensive capability.DMG+30.

Scar of Corruption {Unequipped: +100/10}
The mark of those touched by an alien influence.
Once per battle, the user may copy and use a skill from an opponent of lesser Story-Versions (skill must have uses, and is lost after use).
Astral Star {Unequipped: +100/10}
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.
Monitor's Icon {Unequipped: +100/10}
A crest granted to those who have helped to begin a new era.Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ Chosen) MUST be stated when this mark is equipped, applies to all future version up bonuses and must be stated below the mark in stats.
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)
Creamland's HonorsKnight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.
To those who fought on the side of good in this final battle.
WWW The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.Once per turn, the holder of this crest is allowed to choose one effect from the list below. A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
DMG+30 and +1 attack slot every even-numbered turn
Armor+20 and auto-recover 200 HP/turn
+1 use to one skill of choice
+1 use to one active program of choice, including Undershirt-based effects.
Remove one elemental weakness or gain one elemental strength for five turns
For one turn, all avoidance skills avoid 1 additional attack
Ignore 50% of all unavoidable damage on a single turn
Deal unavoidable damage equal to the user's version*30 to any number of chosen targets.
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
Attack 3 – Aura Killer
Combat (C-Attack)
Dark Element
Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters.
100 DAMAGE; DESTROYS AURAS, UNDODGABLE, BREAKS SHIELDS
-Static E-
Mega Chip
S-attack
Elec element
*Xeel appears, then snaps her fingers and a seizure inducing electric blue and light blue flash blinds the area!*
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952 damage, undodgeable, cuts auras, Blinds, hits all, if used when at least 3 other attacks are on cooldown this attack gains a second hit at half damage.
Grass Panels
Element: Wood
Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns.
x1 OwnedLava Panels
Element: Fire
Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
x1 Owned|Navigator Items|
N/A