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Post by notegg on Dec 17, 2012 14:23:25 GMT -8
He's a V6.
[dice=100][rand=0353900056798011060664924157317727884540631412528469464815324172378]
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Post by ~Divine|<3|Heart~ on Dec 19, 2012 18:00:24 GMT -8
You'll be battling Megami, of course! With a "little" Roleplay if you do not mind. (V3)
[dice=6]
Edit:: Umm...sorry. Why don't you go first anyway since I botched the dice roll and gave it six sides?[rand=49843295942991979302065190859139142512547085061676376771642826498]
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Post by notegg on Dec 29, 2012 17:51:05 GMT -8
Viral Stage Finale alters the stage to be infused with viral energies. Creates Glitch Stage 2 Uses
Glitch Stage: Bug Element Each Navi receives a negative glitch (of their choice) each turn. A Navi can't choose the same glitch more than once, this way. Lasts 3 turns.
Glitch is a permanent Status Damage that has two effects: When the Glitching attack is used, the user chooses a positive Glitch. When a target is hit, they must choose a negative Glitch, and they are afflicted by both Glitches. Glitches stack.
Negative Glitches - (Chosen by the Opponent afflicted by the Glitching Attack) -20 Damage to all attacks (final total) -50 HP/turn -5 Armor +2 CD to next attack used
{Sideswipe} {C} {Wind/Bug} {A slash so fast you can't react.} 132, Auto-Attack, next attack Cannot Be Countered. 1 CD
{TriSlash} {C} {Wind/Bug} {A flurry of three slashes} 83x3 damage, hits all, cuts auras 1 CD
{Flying Blade} {S} {Wind/Bug} {Wind surrounds and cuts you.} 253, Undodgable, Breaks Shields
Charging: {Wind Blast} {S} {Wind/Bug} {A blast of wind from a distance} 345, Undodgable, Breaks Shields, Charge: 1 Required
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Post by ~Divine|<3|Heart~ on Dec 29, 2012 21:06:15 GMT -8
[bgcolor=001199] ”So you give up every chance you get; Just to feel new again!” [/font] _______________________________[/right] ::Defensive Phase:: [Megami has Strength to all Non-Hidden Elements] [Megami received -5 Armor Glitch!] [Megami was damaged by Finale’s SideSwipe! HP:: 953/1,050] [Megami “ Natural Dodged” Finale’s Tri-Slash!] [Megami blocked Finale’s Flying Blade using ! Uses Remain:: 3/4] Skill Name: Angel’s Sincerity Description: Megami manipulates her or an allies’ aura, intensifying it and making it able to withstand attacks. Effects: Blocks one attack using an Aura. Uses: 4 ::Supportive Phase:: ::Megami:: [Megami summoned “Demi” to the field!] “Please listen to us this time, Tsuki-chan and Yomi-kun!” [Xenneth and Megami created (2) Clones!] Active Speed Hyper Skill Description: Xenneth loads a rare Navi Chip materializing a reincarnation of a Goddess figure to help Megami attack her foe. Effects: Creates One-Clone {40% HP || 1-Attack-Slot (100% Damage) || Can only use One Attack} OR Creates Two-Clones {20% HP each || 1-Attack Slot {100% Damage} || each Can only use One Attack} Uses: 1
[Tsuki was summoned! HP:: 210/210 (Attacks:: Thunder||Lightning Spear)] [Yomi was summoned! HP:: 210/210 (Attacks:: Aqua Body||Tidal Mallet)] "We can do THIS, Megami-chan!" [/size][/I][/center] [Megami and Xenneth used “Fired Up!”] With the Technology in Xenneth’s wrist P.E.T, he is able to synch his heartbeat and Megami replicates the rhythm of his beats. This way, this turns Xenneth pulsations into power as the rhythm is used for synchronization between the two. Using this coordination, Megami and Xenneth mounts an attack against their foes shuffling between the use of their Battle Chips and coordinated Team Work.
Effect One: Adds one Auto-Charge to one attack during each Start-Up Phase. Effect Two: One Attack can be used in the same turn it was charged. Effect Three: Can Natural Dodge once per turn
3-Turn Duration [Megami Auto-Charged “Divinity Sphere” using Fired up!] ::Demi:: [Demi used Aura Thrust to charge “Demi Dash!” Uses Remaining:: 2/3] [Demi used “Floating Fish Style!” Uses Remaining:: 1/2] ::Offensive Phase::
Attack Slots: 1 (Megami) :: 1 (Demi) :: 1 (Tsuki) :: 1 (Yomi) ::Megami:: [Megami’s Pressure attacked Finale! (62 Normal Damage)] [Megami attacked Finale with Divinity Sphere! ( 187 Normal Damage)] Pressure! AUTO Range: S-Range Element: Normal Description: Megami’s aura is always present with enough overwhelming intensity to subdue the foe dealing damage and making it difficult for them to move! Damage, Effects: 62 Normal Damage [Cuts Auras/Barriers, Breaks Shield; Optional Auto-Attack]
Divinity Sphere Range: S-Range Element: Normal Description: Megami pummels the foe with a barrage of spheres made of aura. It burns like a strange flame and varies in colors. Damage, Effects: 125 Normal Damage [Cuts Auras/Barriers, Undodgable; (1-Optional Charge)] ::Demii:: [Demi charged Demi Dash!] Name: Demi Dash Speed: C-attack Element: Normal Desc: Just like the basic “Fishy” attack, Demi revs up and charges through her opponent! However, unlike the Fishy virus she had evolved herself from, she covers herself in a powerful solidified aura in order to do so. Effects/Damage 65 Normal Damage [When this attack is used it adopts 1 aimer for each time it was charged (can not be used to make unavoidable). If fully charged, attacks a second time the same turn with +30 damage. [2 turn optional charge] ::Yomi:: [Yomi charged Aqua Body!] Aqua Body || Tidal Mallet Range: C-Range Element: Aqua Description: A fountain blast of water that can upgrade if under the use of the right NetNavi. Damage, Effects: 105 Aqua Damage [Undodgable, Cuts Auras/Barriers; Soaks, Optional Charge (Can only be charged by Clone)] ::Tsuki:: [Tsuki charged Lightning!] Thunder || Lightning Spear Range: C-Range Element: Elec Description: A bolt of lightning that can be upgraded if under the use of the right NetNavi. Damage, Effects: 125 Elec Damage [Undodgable, Cuts Auras/Barriers; Optional Charge (Can only be charged by Clone)] ::Totals:: 249 Normal Damage @ Finale ::Status:: Megami: 953/1,050 Status:: Okay!Activity:: Auto-Charge Program || Undershirt Nu::Cool Downs::-N/A-: 05 Natural Dodge: -/- ::Charges::Divinity Sphere: Used!Demi: 650/650 Status:: Okay!Activity:: Swift Reflexes V || UnderShirt V::Cool Downs::Natural Dodge: -/- ::Charges::Demi Dash: 2/2 Tsuki: 210/210 ::Charges::Aqua Body: 1/1 Yomi: 210/210 ::Charges::Lightning: 1/1 ::OOC Stats::Now Listening To: ”Emergency” by ParamoreIC Attire: Megami:: Divine InterventionChatty Ditz: -----[/size]
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Post by notegg on Dec 29, 2012 21:54:54 GMT -8
Oops sorry, my attacks should be Wind/Bug. Fixing that.
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Post by notegg on Jan 5, 2013 18:54:45 GMT -8
"A V3? Challenging me? Girl, you're out of your league."
-=Defense=-
Finale is neutral in relation to normal type. 209 damage taken. (Finale has 20 armor) Finale has 170HP regen per turn 3371/3410 HP
Finale uses
DarkRecovery Support Skill - Recovery Karma Loss: -10 Become almost invincible! +1000 HP. You may be affected by DarkRecovery up to 2 times per battle, max. Uses must be at least 2 turns from one another. Glitch: -300 HP each turn.
His HP is now 4071/3410 His karma is now -10.
-=Offense=-
{Flying Blade} @ Tsuki {S} {Wind/Bug} {Wind surrounds and cuts you.} 253, Undodgable, Breaks Shields
{Flying Blade} @yomi {S} {Wind/Bug} {Wind surrounds and cuts you.} 253, Undodgable, Breaks Shields
{Wind Blast} @demi {S} {Wind} {A blast of wind from a distance} 345, Undodgable, Breaks Shields, Charge: 1 Required
{Wind Shred} @demi {C} {Wind} {Air is all around you, even in your armor!} 315, Undodgable, Breaks Shields, Ignores Armor. 1 CD
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Post by ~Divine|<3|Heart~ on Jan 8, 2013 10:19:22 GMT -8
[bgcolor=001199] ”So you give up every chance you get; Just to feel new again!” [/font] _______________________________[/right] ::Defensive Phase:: [Megami has Strength to all Non-Hidden Elements] [Megami received -50 HP Glitch!] [Megami was damaged by Finale’s Glitch! HP:: 903/1,050] [Megami intercepted Finale’s first three attacks!] [Megami blocked Finale’s Flying Blade using Angel’s Sincerity! Uses Remain:: 2/4] [Megami blocked Finale’s Flying Blade using Angel’s Sincerity! Uses Remain:: 1/4] [Megami blocked Finale’s Flying Wind Blast using Angel’s Sincerity! Uses Remain:: 0/4] [Demi “ Natural Dodged” Finale’s Wind Shred using an Aura! Swift Reflexes V:: 0/2] Skill Name: Angel’s Sincerity Description: Megami manipulates her or an allies’ aura, intensifying it and making it able to withstand attacks. Effects: Blocks one attack using an Aura. Uses: 4 ::Supportive Phase:: ::Megami:: [Megami and Xenneth are “Fired Up!” Duration 2/3] With the Technology in Xenneth’s wrist P.E.T, he is able to synch his heartbeat and Megami replicates the rhythm of his beats. This way, this turns Xenneth pulsations into power as the rhythm is used for synchronization between the two. Using this coordination, Megami and Xenneth mounts an attack against their foes shuffling between the use of their Battle Chips and coordinated Team Work.
Effect One: Adds one Auto-Charge to one attack during each Start-Up Phase. Effect Two: One Attack can be used in the same turn it was charged. Effect Three: Can Natural Dodge once per turn
3-Turn Duration [Megami Auto-Charged “Divinity Sphere” using Fired up!] ::Demi:: [Demi used “Floating Fish Style!” Uses Remaining:: 0/2] ::Offensive Phase::
Attack Slots: 3 (Megami) :: 1 (Demi) :: 1 (Tsuki) :: 1 (Yomi) ::Megami:: [Megami’s Pressure attacked Finale! (62 Normal Damage)] [Megami attacked Finale with Divinity Sphere! ( 187 Normal Damage)] [Megami attacked Finale with Divinity Barrage! ( 41 Normal Damage [x3 Hits])] [Megami attacked Finale with Bamboo Sword! ( 125 Wood Damage)] Pressure! AUTO Range: S-Range Element: Normal Description: Megami’s aura is always present with enough overwhelming intensity to subdue the foe dealing damage and making it difficult for them to move! Damage, Effects: 62 Normal Damage [Cuts Auras/Barriers, Breaks Shield; Optional Auto-Attack]
Divinity Sphere Range: S-Range Element: Normal Description: Megami pummels the foe with a barrage of spheres made of aura. It burns like a strange flame and varies in colors. Damage, Effects: 125 Normal Damage [Cuts Auras/Barriers, Undodgable; (1-Optional Charge)]
Divinity Barrage Range: S-Range Element: Normal Description: Megami fires a quick array of plummeting Divinity Spheres capable of leaving the foe with little room to dodge or strike back. Damage, Effects: 41 {3-Hits} Normal Damage [Breaks Shields, Cuts Auras/Barriers; Avoid Separately, Ignores Armor] [2-Turn Cooldown]
Bamboo Sword :: Gaia Tech Range: S-Range Element: Wood Description: A sword carved of the sharpest Bamboo that can be upgraded if used by the right NetNavi. Damage, Effects: 125 Wood Damage [Cuts Auras/Barriers, Breaks Shields; Optional Charge (Can only be charged by Clone)] ::Demii:: [Demi attacked Finale using Demi Dash! ( 162 Normal Damage)] [Demi Dash had aimers “Undodgable” and “Breaks Shields” added!] [Demi’s Demi Dash attacked Finale! ( 192 Normal Damage)] Name: Demi Dash Speed: C-attack Element: Normal Desc: Just like the basic “Fishy” attack, Demi revs up and charges through her opponent! However, unlike the Fishy virus she had evolved herself from, she covers herself in a powerful solidified aura in order to do so. Effects/Damage 65 Normal Damage [When this attack is used it adopts 1 aimer for each time it was charged (can not be used to make unavoidable). If fully charged, attacks a second time the same turn with +30 damage. [2 turn optional charge] ::Yomi:: [Yomi attacked Finale using Tidal Mallet! ( 157 Aqua Damage)] Aqua Body || Tidal Mallet Range: C-Range Element: Aqua Description: A fountain blast of water that can upgrade if under the use of the right NetNavi. Damage, Effects: 105 Aqua Damage [Undodgable, Cuts Auras/Barriers; Soaks, Optional Charge (Can only be charged by Clone)] ::Tsuki:: [Tsuki attacked Finale using Lightning Spear! ( 187 Elec Damage)] Thunder || Lightning Spear Range: C-Range Element: Elec Description: A bolt of lightning that can be upgraded if under the use of the right NetNavi. Damage, Effects: 125 Elec Damage [Undodgable, Cuts Auras/Barriers; Optional Charge (Can only be charged by Clone)] ::Totals:: 736 Normal Damage @ Finale 125 Wood Damage @ Finale 157 Aqua Damage @ Finale 187 Elec Damage @ Finale ::Status:: Megami: 903/1,050 Status:: Okay!Activity:: Auto-Charge Program || Undershirt Nu::Cool Downs::Divinity Barrage: 0/2 Natural Dodge: 1/5 ::Charges::Divinity Sphere: Used!Demi: 650/650 Status:: Okay!Activity:: Swift Reflexes V || UnderShirt V::Cool Downs::Natural Dodge: -/- ::Charges::Demi Dash: Used!Tsuki: 210/210 ::Charges::Aqua Body: Used! Yomi: 210/210 ::Charges::Lightning: Used! ::OOC Stats::Now Listening To: ”Emergency” by ParamoreIC Attire: Megami:: Divine InterventionChatty Ditz: -----[/size]
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Post by notegg on Jan 20, 2013 17:29:18 GMT -8
Forfeit.
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Post by ~Divine|<3|Heart~ on Jan 20, 2013 17:45:38 GMT -8
((Uh...okay?))
[Megami (x1.1 Normal-Type):: 110xp & 1,100z] [Demi (x1.1 Honey Bomber):: 110xp]
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Post by Shast on Jan 20, 2013 20:19:40 GMT -8
In a forfeit winners get barebones exp, no perks or anything. 20/200
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Post by ~Divine|<3|Heart~ on Jan 20, 2013 20:29:50 GMT -8
In a forfeit winners get barebones exp, no perks or anything. 20/200 ((Okay, I thought it didn't feel right, but I didn't see it in the winnings/losings threads.))
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