Post by Deleted on Nov 7, 2012 9:27:44 GMT -8
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NOTE: Twister and Burner have been reduced to only 3 Hits (as was originally intended).
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ATTACK PATTERNS
[/size][/font]Your Attack Slots may vary from turn to turn, depending on which Attack Pattern you choose. Some strategies benefit more than others from different patterns.
Standard: 3 Attacks per Turn
Alternating: 2 Attacks on Odd Turns, 4 on Even Turns
Building: 1 Attack on First Turn, 2 on Second, 3 on Third, and then 4 for every turn following
Burst: 6 Attacks on First Turn, 0 on Second, 3 for every turn following
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SPECIAL CONDITIONS
[/size][/font]At the beginning of each battle, up to 4 Special Conditions will be declared, similar to the one below:
" First Navi to land an Attack gets +1 Atk Slot on any turn of choice"
By fulfilling basic Conditions, you can give yourself the edge you need over your opponent.
Other Conditions have severe costs, yet massive benefit.
You must be able to determine whether or not the Cost is worth the Gain. But even if it isn't, you can take advantage of an opponent that is tricked into thinking otherwise.
" First Navi to land an Attack gets +1 Atk Slot on any turn of choice"
By fulfilling basic Conditions, you can give yourself the edge you need over your opponent.
Other Conditions have severe costs, yet massive benefit.
You must be able to determine whether or not the Cost is worth the Gain. But even if it isn't, you can take advantage of an opponent that is tricked into thinking otherwise.
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SPECIAL EMULATIONS
[/size][/font]As mentioned several times, you may choose 3 of your own Attacks to keep as Special Emulations during the Tournament. Only 1 is usable per battle.
The Emulations must be from your Navi, not somebody else's. They are discarded after the Tournament.
Special Emulation Damage caps at 70 Dmg.
The following Effects are removed from SE's chosen to be used:
The Emulations must be from your Navi, not somebody else's. They are discarded after the Tournament.
Special Emulation Damage caps at 70 Dmg.
The following Effects are removed from SE's chosen to be used:
-------------------------------------------------------------------------------• Any Element other than Normal/Fire/Aqua/Elec/Wood |
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NAVI INFO
[/size][/font]• All navis have 1000 HP, 0 Armor, and preset Damages
Each navi will be donned within a special, Normal Navi wireframe.
This form, no matter how strong the Navi originally was, will limit their power to that of a Normal Navi.
Their Speed is reduced.
Their Strength is decreased.
Their Durability is narrowed.
But their Wisdom is unscathed.
Their talent in handling their own weapon is severely weakened as well, but it is still available to them in the form of SE's. Each navi, however, will find BattleChips must more resourceful.
This form, no matter how strong the Navi originally was, will limit their power to that of a Normal Navi.
Their Speed is reduced.
Their Strength is decreased.
Their Durability is narrowed.
But their Wisdom is unscathed.
Their talent in handling their own weapon is severely weakened as well, but it is still available to them in the form of SE's. Each navi, however, will find BattleChips must more resourceful.
• Only 5 Elements exist: Normal, Fire, Aqua, Elec, and Wood
• If you belonged to any of these Elements before, you belong to them now. Otherwise, your Main Element is 'Normal'
• If you belong to 2 of the Elements, you must choose which one to Main
• Normal Element has no Weaknesses nor Strengths
• Fire Element takes x1.3 Dmg from Aqua, but inherits the benefits of Lava Stage
• Aqua Element takes x1.3 Dmg from Elec, but inherits the benefits of Ocean Stage
• Elec Element takes x1.3 Dmg from Wood, but inherits the benefits of Magnet Stage
• Wood Element takes x1.3 Dmg from Fire, but inherits the benefits of Grass Stage
• No Element takes reduced Damage from any other Element
• Turn Initiative is determined by Elements
• Any Element has Initiative over Normal
• If one Navi is weak to the other's Element, then navi with the Elemental Advantage has Initiative over the other
• If neither Navis are weak to each other's Element, or if both are Normal Element, then a dice is rolled by me to determine Initiative
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SKILL INFO
[/size][/font]There are 3 Types of Skills: Avoidance, Supportive, and Offensive.
You may choose one Skill of each Type.
You may choose one Skill of each Type.
-------------------------------------------------------------------------------[Shield] |
-------------------------------------------------------------------------------[Remove] |
-------------------------------------------------------------------------------[Haste] |
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ATTACK INFO
[/size][/font]There are 28 Attacks split between 5 Sections.
You may choose one Attack from each Section.
You cannot use the same Attack more than twice per turn.
If you are not Normal Element, you may have two Attacks match your Main Element. Be sure to mention which two in your PM. The rest are Normal Element.
Otherwise, all of your Attacks are Normal Element.
You may choose one Attack from each Section.
You cannot use the same Attack more than twice per turn.
If you are not Normal Element, you may have two Attacks match your Main Element. Be sure to mention which two in your PM. The rest are Normal Element.
Otherwise, all of your Attacks are Normal Element.
-------------------------------------------------------------------------------[Feint] |
-------------------------------------------------------------------------------[Quick] |
-------------------------------------------------------------------------------[Variable] |
-------------------------------------------------------------------------------[Charge] |
-------------------------------------------------------------------------------[Discharge] |
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BATTLE CHIP INFO
[/size][/font]There are 54 BattleChips categorized by 18 Series.
You may choose Nine Battle Chips, but no more than one from each Series.
BattleChips can be used just like regular Attacks until their Number of Uses runs out.
You may choose Nine Battle Chips, but no more than one from each Series.
BattleChips can be used just like regular Attacks until their Number of Uses runs out.
===========CANNON SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Cannon | Hi-Cannon | Mega-Cannon | ||
60 Damage S-Normal Undodgeable. If no other Attack was used this turn, deals x4 Damage | 60 Damage S-Normal Breaks Shields. If no other Attack was used this turn, deals x4 Damage | 60 Damage S-Normal Cuts Auras. If no other Attack was used this turn, deals x4 Damage | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
===========BLASTER SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Shotgun | Spreader | Buster Rake | ||
60 Damage S-Normal If 1st Atk, Hit 2 Targets. if Last Atk, +30 Dmg Next Turn to All Atks. | 70 Damage S-Normal If 1st Atk, Deal x2 Dmg. If 2nd Atk, +30 Dmg to next. If Last Atk, +50 Dmg on use. | 5 Damage * 3 Hits S-Normal If used after an Atk with any breakers, gain those breakers. If not, +10 Dmg/Hit. | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 1 |
==========SWORD SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
WideSword | Custom Sword | Variable Sword | ||
80 Damage C-Normal Cuts Auras. Add Cuts Auras to Next Attack. | 40 Damage C-Normal Cuts Auras. +40 Dmg per turn that has passed. | 80 Damage C-Normal Choose 2 Aimers upon use of this Atk. | ||
Uses Per Battle: 2 | Uses Per Battle: 1 | Uses Per Battle: 2 |
==========BARRIER SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Barrier | Aura | Life Aura | ||
1 HP Supportive Chip |||||||||||||||| |||||||||||||||| |||||||||||||||| | 100 HP Supportive Chip |||||||||||||||| |||||||||||||||| |||||||||||||||| | 75 HP Supportive Chip Aura cannot be Cut | ||
Uses Per Battle: 2 | Uses Per Battle: 1 | Uses Per Battle: 1 |
==========SHIELD SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
MetGuard | Metal Guard | Metal Shield | ||
1 Block Supportive Chip |||||||||||||||| |||||||||||||||| |||||||||||||||| | 1 Block Supportive Chip On Success, Counter for Full Damage (Unaimed) | 1 Block Supportive Chip Shield cannot be broken | ||
Uses Per Battle: 2 | Uses Per Battle: 1 | Uses Per Battle: 1 |
==========DODGE SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Dodge | Counter Dodge | Shadow Dodge | ||
1 Dodge Supportive Chip |||||||||||||||| |||||||||||||||| |||||||||||||||| | 1 Dodge Supportive Chip On Success, +10 Dmg to All Atks this turn | 1 Dodge Supportive Chip On Success, +1 Attack Slot this turn | ||
Uses Per Battle: 2 | Uses Per Battle: 1 | Uses Per Battle: 1 |
==========ARMOR SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Stone Armor | Metal Armor | Iron Armor | ||
Armor Supportive Chip Take 50% Damage from 1 Attack | 75 Armor Supportive Chip Effective against one Full Attack | Armor Supportive Chip Take 1 Dmg from All Attacks, but lose all Atk Slots | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 1 |
==========RECOVERY SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Recovery 10 | Recovery 30 | Recovery 80 | ||
+10 HP Supportive Chip Activates every time an Attack Slot is spent | +30 HP Supportive Chip Activates at the end of every turn | +80 HP Supportive Chip |||||||||||||||| |||||||||||||||| |||||||||||||||| | ||
Passive Chip | Passive Chip | Uses Per Battle: 2 |
==========SUMMON SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Rock Cube | Anubis | Poison Pharaoh | ||
150 HP Supportive Chip Intercepts every Attack until Destroyed. | 100 HP Supportive Chip Deals 30 Unavoidable Dmg/Turn. Intercepts every Attack until Destroyed. | 75 HP Supportive Chip Deal 50 Unavoidable Dmg/Turn. Cannot intercept or be intercepted for. | ||
Uses Per Battle: 1 | Uses Per Battle: 1 | Uses Per Battle: 1 |
==========FIRE SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Heat Shot | Fire Blade | Flame Thrower | ||
60 Damage S-Fire If 1st Atk, Cuts Auras. If 2nd Atk, Hits 2 Targets. if Last Atk, +10 Dmg Next Turn to All Atks. | 80 Damage C-Fire Cuts Auras. Hit enemy loses 30 HP for 3 Turns. | 80 Damage S-Fire Hit enemy loses 50 Hp for 3 Turns | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========AQUA SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Bubbler | Aqua Blade | Ice Wave | ||
60 Damage S-Aqua If 1st Atk, Breaks Shields. If 2nd Atk, Hits 2 Targets. if Last Atk, +10 Dmg Next Turn to All Atks. | 80 Damage C-Aqua Breaks Shields. Hit enemy cannot use Battle Chips for 1 Turn. | 80 Damage S-Aqua Hit enemy cannot use Battle Chips for 2 Turns. | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========ELEC SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Zap Ring | Elec Blade | Lightning Bolt | ||
60 Damage S-Elec If 1st Atk, Undodgeable. If 2nd Atk, Hits 2 Targets. if Last Atk, +10 Dmg Next Turn to All Atks. | 80 Damage C-Elec Undodgeable. Hit enemy loses 1 Atk Slot for 1 Turn. | 80 Damage S-Elec Hit enemy loses 1 Atk Slot for 2 Turns. | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========WOOD SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Spice | Tree Bomb | Needle Cannon | ||
60 Damage S-Wood If 1st Atk, Ignores Armor. If 2nd Atk, Hits 2 Targets. if Last Atk, +10 Dmg Next Turn to All Atks. | 80 Damage S-Wood Ignores Armor. Hit enemy loses 10 Dmg from all Atks for 1 Turn. | 80 Damage S-Wood Hit enemy loses 30 Dmg from all Atks for 1 Turn. | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========WIND SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Tornado | Twister | Burner | ||
5 Damage * 3 Hits S-Normal If 1st Atk, +1 Hit. If 2nd Atk, +5 Dmg/Hit. if Last Atk, Ignores Armor. | 0 Damage * 3 Hits S-Wood +1 Hit on Grass. +10 Dmg/Hit on Magnet. Ignores Armor on Ocean. Unusable on Lava. | 0 Damage * 3 Hits S-Fire +1 Hit on Lava. +10 Dmg/Hit on Grass. Ignores Armor on Magnet. Unusable on Ocean. | ||
Uses Per Battle: 1 | Uses Per Battle: 1 | Uses Per Battle: 1 |
==========PUNCH SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Cold Punch | Gold Fist | Guts Punch | ||
10 Damage C-Aqua Objects hit by this can target an enemy and deal Unaimed Dmg equal to their HP. Object is destroyed. | 200 Damage C-Normal |||||||||||||||| |||||||||||||||| |||||||||||||||| |||||||||||||||| | 100 Damage C-Normal Breaks Unbreakable Shields. | ||
Uses Per Battle: 1 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========PITCH SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Mini Bomb | Ball & Chain | Wrecker | ||
80 Damage S-Normal +50Dmg if used after a chip If used after a non-chip atk, gains one breaker from it. | 80 Damage S-Normal Breaks Shields. Add Breaks Shields to Next Attack. | 80 Damage S-Normal Ignores Armor. Add Ignores Armor to Next Attack. | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========VIRUS SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Shockwave | Dash Attack | Long Sword | ||
10 Damage S-Normal If 1st Atk, +50 Dmg to Next Atk. If Last Atk, extend Status Ailments by 1 Turn on hit. | 60 Damage C-Normal If miss, Auto-strike next turn. Initial use is Undodgeable. When Auto- striking, adds Undodgeable to the Next Atk. | 60 Damage S-Normal Retain the Effects of last BattleChip, if it was a Sword. (non-Special Series) | ||
Uses Per Battle: 2 | Uses Per Battle: 2 | Uses Per Battle: 2 |
==========SPECIAL SERIES===========
BATTLE CHIP | BATTLE CHIP | BATTLE CHIP | ||
-- | -- | -- | ||
Quick Boomerang | Muramasa | Z-Saber | ||
25 Damage * 2 Hits S-Normal Undodgeable. Add Undodgeable to Next Attack. | 0 Damage C-Normal HP Lost this turn is added to this attack. | 10 Damage * 3 Hits C-Normal Avoid Separately. 1st Hit, Undodgeable. 2nd Hit, Breaks Shields. 3d Hit, Cuts Auras. Costs all Attack Slots. | ||
Uses Per Battle: 1 | Uses Per Battle: 1 | Uses Per Battle: 1 |
NOTE: Twister and Burner have been reduced to only 3 Hits (as was originally intended).