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Post by Shin Sato on Aug 11, 2012 22:31:23 GMT -8
Alrighty, Vance had got initiative so away we go. [bgcolor=003374] ~Defensive Phase~
Nada
~Support Phase~
Nill
~Offensive Phase~
Charging His Blade, All's Bane...
Charging Conviction Incarnate...
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 120, Optional Auto Attack every turn, Cuts Auras, Undodgable
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 250, Breaks Shields, Undodgable
.:Vance's Status:. HP: 1100/1000 Armor: -10 Attack Slots: 3 (-1) Cooldowns: -Light of the Abyss [0/1] -Chaotic Law [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [1/1] -His Blade, All's Bane[1/1] Skill Uses: -The Van-Guard [4/4] -Accelerating Desire [3/3] -Fortified Repel [3/3] -Abysmal Assault [2/2]
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Post by Wackoguy on Aug 12, 2012 0:25:51 GMT -8
Defensive phase:
Chaotic Law = 120 dmg - 20 (armor) = 100 x 1.3 = 130 dmg taken
Merciless Melee = blocked by Marine Barrier; 50 counterdamage to Vance
Marine Barrier Barrier-type support-move Riclice summons a double-layered barrier around himself. -Barrier has 30 and 10 HP. Outer layer has 10 HP, 30 for the inner barrier. 2 uses
(Used once; outer layer destroyed)
HP: 1470/1600 Barrier: 30/30
---------- Setup phase:
-summons Squeaker the Ratty to the field-
Squeaker's HP: 400/400
-Riclice recovers 50 HP-
HP: 1520/1600
-sacrifices 100 HP to gain +1 use to Marine Barrier-
HP: 1420/1600 ------------ Offensive phase:
[2 atk slots on his first turn] [Ratty card effect: +1 attack on any turn the user takes an attack. (No more than +1 per turn) [3 atk slots]
Puffball effect:Deal 50 unavoidable damage to everything on the field once per turn. (@ Vance)
Stormy Sonicboom @ Vance S-atk Blade Riclice slashes the air,sending a Sonicboom at his enemy. cuts auras,breaks shields 120 dmg -gains 20 dmg from each Blade attack used in a battle [Max of 210 dmg through this method alone]
-takes 12 dmg-
Punching with the Wall @ Vance C-atk Stone Riclice's fists become encased in rock-like boxing gloves and he jabs at the enemy. Breaks shields,ignores armor,cuts auras 80 dmg -If the opponent has less than 30 armor,they take 60 additional dmg from this 1-turn cooldown
-takes 8 dmg-
HP: 1400/1600
--------- Squeaker's turn:
Back up Activated Speed skill *Squeaker creates a clone of itself to aid it in battle!* Creates one clone of Squeaker with 50% of Rattys' current health, one attack slot, and may not use skills but contributes to the 'Swarm' trait while reaping its benenfits. x1 use (This skill may not possess any more than 2 uses)
Squeaker clone's HP: 200/200
Swarm Passive Family trait *Ratty never travel alone, they attack in packs with a flurry of tiny bombs flying as a warning of their rapid approach.* Squeaker may natural dodge once per turn (maximum of twice) and attacks deal +10 (maximum of +30) damage (final total) for each allied Ratty on the field. (Includes this Ratty)
[1 atk slot]
Ratton @ Vance S-attack Normal element *Squeaker shoots off a small round eared bomb that blitz's an opponent!*
80 100 damage, if avoided auto attacks next turn at 50% damage.
----------
Squeaker clone's turn:
[1 atk slot]
Ratton @ Vance S-attack Normal element *Squeaker shoots off a small round eared bomb that blitz's an opponent!*
80 100 50 damage, if avoided auto attacks next turn at 50% damage.
----------- Riclice's HP: 1400/1600 Barrier's HP: 30/30 Squeaker's HP: 400/400 Squeaker clone's HP: 200/200
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Post by Shin Sato on Aug 12, 2012 6:35:47 GMT -8
[bgcolor=003374] ~Defensive Phase~ [-50] Counter damage
[-50] Unavoidable damage
[-91] Hit by Stormy Sonicboom (Strength)
[0] Punching with the Wall naturally Dodged
[+190] Ratton blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 4 per battle
[+190] Ratton blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 4 per battle
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Accelerating Desire Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength. Effects: Grants 2 additional attack slots for one turn. Uses: 3 per battle
1. Skill Name: Accelerating Desire Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength. Effects: Grants 2 additional attack slots for one turn. Uses: 3 per battle
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer. Uses: 2 per battle Ignores Armor and Breaks Unbreakable Shields(in plays of Cuts Auras) to Conviction Incarnate
~Offensive Phase~
3. Attack Name: Light of the Abyss Range: Shot Element: Light Description: A soft, weak light emanates from the target prior to being struck. The light is then abruptly swallowed, all light in close proximity to the point of impact is, leaving what can only be perceived as a hole in space as the light implodes within the target, dealing inescapable damage as the abnormality ceases to persist. Damage/Effects: 120 damage, Unavoidable; 1 turn CD
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 145, Optional Auto Attack every turn, Cuts Auras, Undodgable
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable
7. Attack Name: Conviction Incarnate Range: Combat Element: Plasma Description: Vance wills forth strength from the abyss, calling upon it's endless well for a source of power from which he can draw forth. Fluctuations of azure, crimson, violet, white, black, silver and gray energies alike flicker in and out of existence around him as he gathers strength. The attack is unleashed in a very short ranged, torrential crimson beam, spreading out around the user but being focus fired in one direction where it dissipates after traveling a few meters. Damage/Effects: 675, Breaks Unbreakable Shields, Undodgable, Ignores Armor; 2 turn charge(1 turn w/ Lv5 Plasma)
9. Attack Name: To Rend Quintessence Range: Combat Element: Plasma Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them. Damage/Effects: 260, Cuts Auras, Undodgable, Ignores Armor, Hits All, Auto Attacks on the turn after it's used at half damage; 1 turn CD
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable
5. Attack Name: His Blade, All's Bane Range: Combat Element: Plasma Description: A dim light flickers within the gems of Vance's gauntlets, gradually growing in intensity until radiant light flows outward from both. Clasping the gloves together, frayed streams of energy, one crimson, the other cyan, intertwine, forming a blade of plasma several meters in length with which he may strike. Damage/Effects: 675, Breaks Shields, Undodgable; 2 turn charge(1 turn w/ Lv5 Plasma)
All @riclice, sans To Rend Quintessence @all
.:Vance's Status:. HP: 1289/1100 Armor: -10 Attack Slots: 9 (+2, +2, +1) Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [2/4] -Accelerating Desire [1/3] -Fortified Repel [3/3] -Abysmal Assault [1/2]
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Post by Wackoguy on Aug 12, 2012 10:59:22 GMT -8
Defensive phase:
Light of the Abyss = taken; 120 x 1.2 = 144 dmg taken; Barrier destroyed
Defense bonus: You may expend 2 Shield skill uses instead of one to make that use unbreakable
Merciless Melee = Ocean Shield (x2) ; takes 50 counterdmg; 50 counterdmg to Vance
Chaotic Law = taken; 145 - 20 (armor) = 125 x 1.3 = 162 dmg taken
Merciless Melee = Marine Barrier; Outer layer takes the attack; takes 50 counterdmg; 50 counterdmg to Vance
Marine Barrier Barrier-type support-move Riclice summons a double-layered barrier around himself. -Barrier has 30 and 10 HP. Outer layer has 10 HP, 30 for the inner barrier. 2 uses
Merciless Melee = Marine Barrier; Inner layer takes the atk; takes 50 counterdmg
Merciless Melee = Marine Barrier; Outer layer takes the attack; takes 50 counterdmg
Marine Barrier Barrier-type support-move Riclice summons a double-layered barrier around himself. -Barrier has 30 and 10 HP. Outer layer has 10 HP, 30 for the inner barrier. 2 uses
Conviction Incarnate = Inner layer takes the attack
Defense ability: You may use your Natural Dodge as a Shield instead, at will
To Rend Quintessence = Natural dodge used as a Shield; Squeaker clone destroyed; Squeaker takes 260 dmg
Merciless Melee = 300 - 20 = 280 x 1.3 = 364 dmg taken
His Blade, All's Bane = Ocean shield expended twice; blocks with an unbreakable shield
HP: 530/1600 Squeaker's HP: 140/400 ----------- Setup phase:
-Riclice sacrifices 100 HP to gain +1 use to marine Barrier-
HP: 430/1600
-Riclice recovers 50 HP-
HP: 480/1600 ---------- Offensive phase:
[3 atk slots + 1 (Ratty card) = 4 atk slots]
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields 110 dmg
-takes 11 dmg-
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields 110 dmg
-takes 11 dmg-
Gemstone crush C-atk Stone Riclice's hands sparkle as they take on a stone form and he shifts them into the shape of hammers,swinging them together with his target in between. cuts auras,undodgeable -one Stone atk after this gains half of this atk's power 100 dmg
-takes 10 dmg-
Golem Jab C-atk Stone A black mass of stone forms next to Riclice and punches a nearby target,throwing its weight into the attack.
60 110 160 220 dmg undodgeable,breaks shields -gains 50 dmg if the user was hit by an atk on their most recent defensive phase (resets after boost is gained) -gains 20 dmg for each Stone atk used before it [same turn only] [Max: +100]
-takes 22 dmg-
Riclice's HP: 426/1600
All @ Vance ---------- Squeaker's turn:
-no slots used-
------------- Riclice's HP: 426/1600 Squeaker's HP: 140/400
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Post by Shin Sato on Aug 12, 2012 11:56:52 GMT -8
[bgcolor=003374] ~Defensive Phase~ [-50] Counter damage
[-50] Counter damage
Descent of Discord summoned1. Skill Name: Descent of Discord Type: Defensive Description: Vance beckons forth but a minute splinter of mass from the abyss, taking on the form of a large and unstable orb of shimmering scarlet. The orb aligns itself to Vance's beck and call, able to intercept attacks headed his way and able to consume a sizable amount of damage before imploding upon itself. While remaining in his vicinity, Vance gains a repulsive aura, softening the impact of incoming attacks. Effects: Creates an object capable of intercepting attacks with HP 240. User gains 30 armor any turn the object has been active, starting the turn it is summoned. Uses: 1 per battle
[-70] Hit by Boulder Rush (Strength) [Counter] 50 damage to Riclice
[-70] Hit by Boulder Rush (Strength) [Counter] 50 damage to Riclice
[+190] Gemstone Crush blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 4 per battle
[0] Golem Jab intercepted by Descent of Discord (20 HP remaining)
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Accelerating Desire Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength. Effects: Grants 2 additional attack slots for one turn. Uses: 3 per battle
~Offensive Phase~
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @squeaker
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
.:Vance's Status:. HP: 1239/1100 Armor: 20 Attack Slots: 6 (+2) Cooldowns: -Light of the Abyss [1/1] -To Rend Quintessence [1/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [1/4] -Accelerating Desire [0/3] -Fortified Repel [3/3] -Abysmal Assault [1/2]
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Post by Wackoguy on Aug 12, 2012 14:07:27 GMT -8
Defensive phase:
-100 counterdmg taken-
HP: 326/1600
-all damage taken-
Squeaker's HP: 0/400
-Program activated-
Undershirt Pi Activated Program User survives a fatal turn of damage with [1] HP and counters for 300 damage, hits all, in spite of 'Cannot be countered'. Can't be used with other Undershirt programs. [1/1]
-300 counterdmg to Descent of Discord and Vance-
Riclice's HP: 1/1600 ----------- Setup phase:
-Riclice recovers 50 HP-
HP: 51/1600 ----------- Offensive phase:
[3 atk slots + 1 (Ratty card) = 4 atk slots]
Overdrive Slash @ Vance C-attack Blade Teleport close to an enemy and slash twice. cannot be countered,cuts auras,undodgeable, 60 dmg,2 hits 1-turn cooldown
Aquaforce: Ocean Slasher @ Vance C-atk Aqua A hue of blue energy surrounds Riclice's hands and he slashes an enemy with one quick movement. breaks shields,cuts auras -gains one effect from an attack that has been used (must be from one of the user's atk's; cannot be an omni-breaker) -cannot be countered -strikes again in the same turn [at half-dmg] if the user's HP is below Max at the time of use [even if they recover HP at the end of that turn] 70 dmg 1-turn cooldown
Aquaforce: Ocean Slasher [auto] @ Vance C-atk Aqua A hue of blue energy surrounds Riclice's hands and he slashes an enemy with one quick movement. breaks shields,cuts auras -gains one effect from an attack that has been used (must be from one of the user's atk's; cannot be an omni-breaker) -cannot be countered -strikes again in the same turn [at half-dmg] if the user's HP is below Max at the time of use [even if they recover HP at the end of that turn]
70 35 dmg
1-turn cooldown
------------ HP: 51/1600
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Post by Shin Sato on Aug 12, 2012 16:20:24 GMT -8
[bgcolor=003374] ~Defensive Phase~ [0] Decent of Discord Destroyed
[-300] Counter damage
[+190] OVerdrive Slash blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 4 per battle
[-50] Hit by Ocean Slasher
[-15] Hit by Ocean Slasher
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
~Offensive Phase~
3. Attack Name: Light of the Abyss Range: Shot Element: Light Description: A soft, weak light emanates from the target prior to being struck. The light is then abruptly swallowed, all light in close proximity to the point of impact is, leaving what can only be perceived as a hole in space as the light implodes within the target, dealing inescapable damage as the abnormality ceases to persist. Damage/Effects: 120 damage, Unavoidable; 1 turn CD @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 300, Breaks Shields, Undodgable @riclice
.:Vance's Status:. HP: 1064/1100 Armor: 20 Attack Slots: 4 Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [0/4] -Accelerating Desire [0/3] -Fortified Repel [3/3] -Abysmal Assault [1/2]
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Post by Wackoguy on Aug 12, 2012 16:39:02 GMT -8
Defensive phase:
Light of the Abyss = taken
HP: 0/1600
(OOC: Good battle,man.)
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Post by Shin Sato on Aug 12, 2012 16:47:07 GMT -8
T'was indeed. I'd challenge Glassman next but he's scarreh. 2 much health 'n' damage 'n' elements 'n' avoids 'n' scarrehness. :<
Srsly though well built dude.
95/800 to Vance
10/100 to Riclice
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Post by Wackoguy on Aug 12, 2012 17:10:23 GMT -8
(OOC: GIMME DAT EXP)
(Real OOC: Well,people's first navi tends to be their best...)
10 EXP 100 zenny x 1.1 (dat Fortune badge) = 110 zenny earned
Squeaker's EXP: 10 x 1.5 (Fast gain) = 15 exp
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