|
Post by Vilicious on Jul 24, 2012 11:13:13 GMT -8
((Entries closed.)) Silence greets the beholders in a room empty of all but them. Ambient light shows each the others faces, but fades before any can see what they are standing on or what lies above their heads. The air tastes of metal and sounds of distant engines, feels tangy and cold. Over the resounding clockwork, a voice not obviously belonging to anybody present echoes from the walls:[/color][/i] ????: "What is your full name? What is your preferred number? What... is your favorite color?"[/color] --------- Properties: Regeneration OFF (Rules will be explained later) Exits: NoneLighting: DimConstitution: Metal Stage?Map (Replacing "Room Size") [___] = Space (Takes 1 attack slot to move into. May be moved out of into any Space surrounding it N, NE, E, SE, S, SW, W, NW)o= Navis (All 9, located within a space. In the future, if you are in a separate location from other navis, your marker will be your chosen color... except you, TTD. You'll just be orange or something random. Hex does not have the capability of octarine.)x= Exits (located within a Space)[...]= Gap (Nothing special, space-maker) [ x ]
[___][___][___]
[___][ o ][___]
[___][___][___]
[x__][...][...][...][__x]
[/center]
|
|
|
Post by Snakeskin on Jul 24, 2012 13:06:35 GMT -8
How odd. A nightmare, perhaps? Usually his involved neon and blood and other... more unspeakable things. It was cold and mostly quiet, save for the mechanical sounds in the distance. There was no real light to see by. There was a dim flash, one that showed there were others here with him, but it was over before he was sure of whether or not he knew any of them. If this were a dream, logically he had probably at least glimpsed them before - someone he'd killed and forgotten, perhaps, set aside in his digital subconscious? Or he supposed they could be faceless placeholders without an identity.
Then there was the chance he was not in sleep mode, and that this was real - he had somehow found himself in a completely unknown situation with no real memory of how he'd gotten there. How curious. And, of course, slightly unnerving. But now wasn't the time to panic or worry - that could wait until he had a better idea of what was real and what was not, what the chances of getting out on his terms were, and whether this was done with any malicious intent against him.
It was rude of the disembodied voice to demand such information from a stranger in the dark... but it was good to play along for now. And tell the truth. That way he could gauge the reality of what was happening, and, perhaps, determine if there were any familiar people here with him.
"Xyzillentz.exe, thirty-seven, amethyst."
Not the most glamorous interview, but it was a start.
|
|
|
Post by Team Active Star on Jul 24, 2012 15:13:21 GMT -8
It was like awaking from a trance...suddenly, the room was dark, barely enough light to see the others in the room, yet not enough to truly see any details in the room either. He was unaware where he stood, or how he got here...or even what led to this in the first place. Like a fog in his mind he couldn't clear, the details escaped him.
'...What...is this...?' he wondered. His dark brown eyes scanned the room briefly, not yielding any thing note worthy, then suddenly a voice that seemed to come from everywhere....yet nowhere echoed through the room.
"What is your full name? What is your preferred number? What... is your favorite color?"
His eyes narrowed, replaying the words in his mind, trying to make sense of it all. The first question was not surprising, given the situation....the other two though, seemed highly irrelevant to him, and he almost scoffed at the idea of bothering to reply. But then one of the others spoke up, answering all three as if it was no big deal....maybe he knew more about what was going on then himself.
Finally deciding to go along with this,at the very least to see where it went from here,he spoke up, his voice void of any sign of emotion.."Rikaru.exe. 24. Green." his part said, he waited to hear the others speak up, or more preferably, the voice to speak once more...
|
|
|
Post by Shast on Jul 24, 2012 17:56:47 GMT -8
[bgcolor=3D3D3D] The dice told me Xeel, but Mike convinced me to do Iria instead. WILL MIKE DIE A HORRIBLE DEATH FOR MAKING ME CHANGE MY TOON, OR WILL HE RECEIVE LOTS OF PRAISE? FIND OUT ON THE NEXT EPISODE OF MEGAMAN Z!
...Okay then. Iria thought to herself as her eyes skimmed the room, catching a glimpse of a couple navis before they faded into darkness. The rooms poor lighting would have been a quick fix for her, however knowing other navis were in the area meant that it might not be such a smart idea to make herself known.
She had been called up to investigate a disturbance and ended up in this room, however the joes she had brought with her were nowhere to be found. The voice asked its questions and heard a couple others answer the call... Why not she thought. It couldn't hurt to play the game, and it might get her closer to finding the cause of the problem.
Iria.exe. 1. Onyx. After she spoke Iria backed up as to be against a wall.[rand=609819598784583503552128975051605442606343978287246709621553450763]
|
|
|
Post by kyuubi25 on Jul 24, 2012 19:04:29 GMT -8
Serix woke up, sightly disoriented. How she had gotten to this strange place she knew not. One thing was certain though. It would not contain her for very long. Then, she heard a voice. A strange one at that, with a strange request.
Serix.EXE. 13. Red.
She wasn't sure why anyone would want to know her preferred color and number, but she was sure that something was going to happen once the keeper of the voice finished recording it's data.
|
|
|
Post by Shin Sato on Jul 24, 2012 23:49:13 GMT -8
[bgcolor=003374]Vance was deeply immersed in his own dreams. An abstract but clearly bloody one. Simple, vague, exciting. Anonymous being moved about the dream scape, cutting down faceless persons with all means or weaponry. Blades, guns, heavy bludgeons, name it and so it would appear. Vance to, whoever he was in this dream, went about his bloody work. But it was he who cut down those who cut down others. Which made him exactly one of those. It was a strange little world with no definition, no identity, just a simple cycle. And he enjoyed it all the same.
What was less a joy, though, was waking from it. Waking to a dark room with a pack of strangers and, wouldn't you know it, an anonymous person trying to conduct a mass interview from out of sight. This was something of a slight irritant, but the white noise generated by machines afar was a slight soothing agent. All was well.
Or so it seemed, but at the moment Vance hadn't connection with his operator. Now being alone wasn't a fright, not in the slightest. Vance prided himself on having ample means of self-defense, and more. Yuzuki, though, lack this for the most part, and the non-guarantee of her safety was unsettling. Patience though, that he would have to make use of for now.
Surveying the situation in depth, it was then Vance came to the realization he was laid out flat on the cold, metallic floor amongst the other bystanders. Flipping forwards into a squatting position before springing up to his full height, Vance then brushed away any dust or dirt from his pitch black slacks and navy vest. Lush locks of a blueish green concealed one eye while the other scrutinized every inch of the darkness to perhaps discern a glimpse of his surroundings. But to no avail.
With nothing else for it, Vance took up the request and answered the questions posed to him in no particular order, save his own. "Favorite number? One-twenty-eight. Color? Cyan. Full name?" Vance paused at this question, it was an interesting one. He proposed there was only one true, fair answer to it, so he responded thusly: "Takahashi Yamato."
|
|
|
Post by Opera Staccato on Jul 25, 2012 7:03:37 GMT -8
Opera is here, not thinking anything is odd due to being insane. She answers the question quite quickly, possibly because she is already here.
Opera: Opera Pianissimo Staccato. Forty-two. Octarine.
And so she waits for the inexorable logic of the code to reveal itself.
|
|
|
Post by "Bill" on Jul 25, 2012 9:59:22 GMT -8
[glow=white,2,500]*Embera sat cross-legged on the floor, lounging as the questions rang into her ears. With a yawn, she muttered her responses out.*
Embera: Embera...two...and I'd prefer fuchsia or a dark purple...not quite sure...[/glow]
|
|
|
Post by Paruga on Jul 25, 2012 19:31:58 GMT -8
It had been a while since he and Churro did anything. The next thing he knew he was sitting up with a pounding headache, the disembodied voice echoing through his head. He looked around, seeing nothing, but hearing voices. The air felt damp but almost metallic, as if there was a lot of iron floating about. He was not sure how he felt about this, but brushed it aside as he focused on returning the favor of answering the voice.
"Aluminum.exe. Seventeen. A forest green color."
|
|
|
Post by Vilicious on Jul 26, 2012 19:02:33 GMT -8
((Heads up: It'll be late tomorrow when I get to this, helping my brother move. TIME FOR MORE PEOPLE TO JOIN.))
|
|
|
Post by Shinn the Failedge on Jul 27, 2012 10:54:49 GMT -8
Syn blinked with surprise as he was pulled from the dark. A brief scowl flashed on his face, having been content to merely rest and detach from the world. And he had (somehow) been pulled from that for a strange interview? Annoyance flickered across his face, before it was schooled into apathy. Not only was the situation strange, but it seemed even the environment had some... eccentricity to it. The tangy of metal and cold in the air... Hm. This whole thing just seemed to be a mess. But given the fact that he was already here, and there appeared to be little to no way out, he supposed that he would play along with this little game.
"Syn.EXE. Three. Black."[/color] The tone was short and clipped, but held a hint of curiosity to it.
|
|
|
Post by Vilicious on Jul 27, 2012 17:05:40 GMT -8
((This is not your typical MMM RP. There are rules of engagement. Rules of travel. The environment may be working for or against you, depending on where/when you are, your own stats may betray you: That's right, this is stat/RP hybrid. I'll try to be succinct, but this may be a little bit of a twist. The first few turns will have some forgiveness, but not much. PRE-POST EDIT: It's been a long day. This is what I can manage. I'll try to make my RP post tonight, but bleeeeeeeeeeeeeeeeh. I'll letcha know if there are any edits to these rules.)) Rules: Read first! !Each post is a turn ! Each turn follows normal Stat-battle phase order (Defense, Set-up, Offense), and each turn must be taken in turn order. This is for easy representation of things such as traps and in-RP attacks. !Speaking of: Any Attacks you make in RP should have their stats-equivalent be posted at the end of the RP portion. Similarly, any skills, Hypers, or other abilities used should be present in your post if you use them in RP. ! If you don't normally keep track of your Cooldowns and Skill uses in your posts, please begin making it a habit. 2. !Skill uses and HP are constant ! If you lose them, you lose them. There may be restorative things in the Mission? 3. !Each room has dimensions ! (3 x 3 Attack slots (or Spaces), for example). This creates network of possible movement, much like any game with a grid (such as, say, Battle Network). You don't take up a full Space (1x1 Attack Slots) at all, so don't worry about crowding in a room where there's 9 spaces and 9 of you. !Exits !, at the end of the post, tell you where exits are relative to you. 4. !TO MOVE !: During your Offense, you may expend Attack Slots or Dodges (Natural or Skill-based) to move that many Spaces on a 1:1 basis to any of the 8 nearby Spaces (think of it like a grid). No, Auto-attacks do not grant you movement. 5. To engage a fight, interact with objects, or use C-Attacks on any given thing, you must be adjacent (within 1 Space) of your target. To use regular ol' S-Attacks, you should have line of sight (don't be around the corner) and be within 10 Spaces (exceptions can be made for traps or the like, if you have them). 6. !Room Conditions ! are things such as the Stage, the Lighting, and the Properties of a room. Some conditions (Such as Lighting: Pitch Black) may alter your perception (Pitch Black, for example, will render everybody in the room Blind (as the status, but it isn't based on immunities and can't be healed). 7. !Posting ! I will be posting once per 48 hours, at least, unless I notify you otherwise (I may post in the topic to state that I'm skipping my own turn. You may also do this if you have nothing to contribute, but be wary of doing it too much). 8. !Interaction !, if you are in a separate topic from someone else, is frowned upon. Do not help each other. Do not speak about it in the C-box, MSN, PM, or anywhere else unless you're posing a question to me, specifically, about the mission (and that, please do in PM form). If I find you have been helping another group or seeking help from them outside of RP, there will be reward repercussions. If you report such activity to me, you will receive the rewards the culprit(s) lost. [/color] [/ul][/ul]
|
|
|
Post by Vilicious on Jul 29, 2012 20:00:56 GMT -8
A rule I left out, but is quite necessary: 9. Leaving the map (typically the room you're in) ends your turn.((Entries now locked.)) The lighting increases slightly, as does the space around them: As though in reward to the answers of all present, the room appears to expand at the southwest, southeast, and north to reveal in each new corner a foreboding archway labeled "0/23" under which a teleporter pulses slowly, softly.
With the heightened lighting, the navis can now see that there are no walls as the sounds would have them believe, but another thing waits for them over the edge, should they not balk at the immediate vertigo: Darkness... unending darkness meets their eyes. In it can be seen (or... felt?) all the dreams of a navi's past, and all those of their future, muddled into an ugly melting pot of nightmare and fantasy.
The voice, which now they can understand could have only come from the chasm, does not speak.[/color][/i] Properties: Regeneration OFFLighting: Less DimStage: MetalExits: N, SE, SWPosting Time Limit: 48 hoursMap (Replacing "Room Size") [___] = Space (Takes 1 attack slot to move into. May be moved out of into any Space surrounding it N, NE, E, SE, S, SW, W, NW)o= Navis (All 9, located within a space. In the future, if you are in a separate location from other navis, your marker will be your chosen color... except you, TTD. You'll just be orange or something random. Hex does not have the capability of octarine.)x= Exits (located within a Space)[...]= Gap (Nothing special, space-maker) [ x ]
[___][___][___]
[___][ o ][___]
[___][___][___]
[x__][...][...][...][__x]
[/center]
|
|
|
Post by "Bill" on Jul 30, 2012 10:45:48 GMT -8
(I literally have no better way to explain Embera having only 1 attack slot so here goes...)
[glow=white,2,500] *Embera bowed her head to the voice, trying her best to ignore it. She began drifting aimlessly forward until she hit the floor and collapsed, with tears forming in her eyes as everything melded in her head, much like the time the accursed cross made its way around her neck.*
Embera: Please....just make them stop... [/glow] (Embera moved 1 square north)
|
|
|
Post by Opera Staccato on Jul 30, 2012 14:23:17 GMT -8
(OOC: Octarine, according to the books, was a greenish-purple. I'll assume you knew that, and couldn't find anything acceptable in the hex code. Still, if you aren't in fact omniscient, this might be helpful.)
Opera notes one of the most powerful Navis on the net fall over pathetically. The fact that such an entity could be disabled through what appear to be purely psychological means is noted for later.
Opera: I'm afraid that even if everyone here worked together we still wouldn't be powerful enough to end your misery. I'll be over here, hiding behind your awesomeness.
Opera gets as close to Embera as she feels comfortable being, which, given this is Embera we're talking about here, is pretty much exactly where she already was.
(Opera doesn't change squares.)
|
|