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Post by ~Divine|<3|Heart~ on May 30, 2012 18:59:03 GMT -8
“Your eyes are closed! You are sleeping?” [/font] _______________________________[/right] Blue eyes so tranquil, Megami furrowed her brow as the very area around her become unstable with a vicious aura...
The thunderous roar’s ripples were reduced to mere shimmers as it clashed with the aura. Megami had stared with an expression that was overly cocky to the eyes, but overly excited to her mind. She wanted to prove herself, and with how her very body releasing the energy of aura had proven one thing to allies: she would not fall easily. Her clothing was tattered like a patch of grass would leave stains upon a fall. Her body retaliated with an overwhelming aura that would make even the paws of the beast be sunk into the terrain like quick sand because of the powerful pull of her aura.
“Ready, Demi-chan?”
Megami’s cry to the virus that popped up from behind the safety of her shoulder and prepared, herself immediately bathing herself in Megami’s aura while she generated her own field. The two had seemed to take backstage of Embera who was attacking relentlessly with a myriad of attacks, but like her, it took Megami a while to power up her array of attacks as well, not to mention she was a careful planner. She did not dive into battle right away, a lesson that Xenneth had taught her the time they had been together. A matter of fact, the time was bought was surely going to be used to explore the number of Battle Chips the two could muster up and use next turn. _______________________________ “You listening? Are you listening?” [/font][/center]
::Defensive Phase:: ::Megami:: [Megami has 30 Armor] [Megami is resistant to all Basic Elements] [Darkness Roar damaged Megami! HP: 2,958/3,000] [Megami’s resisted Status Damages using Angelic Patience!] Skill Name: Angelic Patience Description: Megami’s wisdom of the elements causes her to be able to reject the after effects of the attacks, making it so she does not suffer from the Basic Elemental Status Damages. Effects: Megami is immune to certain Status Effects (Blind, Berserk, Soak, Bubble, Burn, Shock, Paralyze, Confuse, Poison, and Freeze.) and certain Status Reductions (Attack Damage and Attack Slots cannot be reduced by outside effects). Uses: Passive ::Support Phase:: ::Megami:: [Megami summoned Demi!] ::Demi:: [Demi Charges “Demi Dash” using her Aura Thrust Skill! 3 Uses Remain] Name: Aura Thrust! Activated Speed skill Desc: Variation of “Speed Up” Demi charges her dashes faster and performs her Aura based attacks almost twice as quickly, skipping the phase of building energy!* Charges one attack. May only be used once per turn. [x4 uses] ::Offensive Phase:: Six Slots {Megami} :: Two Slots {Demi} ::Megami:: [Megami’s Pressure attacked Viscadir (130 Normal Damage {3-hits})] [Megami enchanted Demi using Fortify (0 Normal Damage)] [Megami enchanted Demi using Faith (0 Normal Damage)] [Megami attacked Viscadir using Propulsion (10 Normal Damage)] [Megami attacked Viscadir using Armor Chinker (230 Normal Damage)] [Megami attacked Viscadir using Divine Enlightenment (20 Normal Damage)] [Megami charged her Divinity Nova! [ 1/5]] Pressure! AUTO Range: S-Range Element: Normal Description: Megami’s aura is always present with enough overwhelming intensity to subdue the foe dealing damage and making it difficult for them to move! Damage, Effects: 130 Normal Damage {3-Hits} [Cuts Auras/Barriers, Breaks Shield; Ignores Armor, Cannot Be Countered, Avoid Separately, Optional Auto-Attack, -1 Attack Slot Next Turn per each successful hit] Fortify Range: S-Range Element: Normal Description: Megami manipulates either her Aura or an ally’s aura, causing them to strengthen their defenses! Damage, Effects: 0 Normal Damage [+130 Armor to Target] [1-Turn Cooldown] Faith Range: S-Range Element: Normal Description: Megami channels her ability over her aura and intensifies the strength for either her or an ally’s next attack. Damage, Effects: 0 Normal Damage [+450 Damage to One Target’s Attack Next Turn] [1-Turn Cooldown] Propulsion Range: S-Range Element: Normal Description: Megami propels herself using her Aura, rocketing off as an attack while using the stored up energy for an intense attack next turn. Damage, Effects: 10 Normal Damage [Undodgable, Cuts Auras/Barriers; +400 DMG to an Attack Next Turn, +1 Attack Slot (on self) if Successful] [2-Turn Cooldown] Armor Chink-er Range: C-Range Element: Normal Description: Megami uses her Aura Staff in order to slash and create an opening in the opponents’ Armor and allowing them to suffer greater damage in the long run. Damage, Effects: 230 Normal Damage [Breaks Shields, Cuts Auras/Barriers; -50 Armor if Successful, Hits All] [1-Turn Cooldown] Divine Enlightenment Range: C-Range Element: Normal Description: Megami meditates gathering her energy. If her opponent doesn’t make any sudden movements, she obtains complete enlightenment! Damage, Effects: 20 Normal Damage [Cuts Auras, Barriers; +200 Damage to a Single Attack Next Turn; Regardless of Success...+50 Damage to All Attacks Next Turn] [3-Turn Cooldown] Divinity Nova Range: S-Range Element: Normal Description: Megami creates a Divinity Sphere that is much more massive and brimming with energy. It slams down attempting to abolish everything in its path. Damage, Effects: 390 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Cannot Be Countered, Hits All, Ignores Armor (5-Turn Optional Charge)] ::Demi:: [Demi charged her “Demi Dash” attack! (2/2)] Name: Demi Dash Speed: C-attack Element: Normal Desc: Just like the basic “Fishy” attack, Demi revs up and charges through her opponent! However, unlike the Fishy virus she had evolved herself from, she covers herself in a powerful solidified aura in order to do so. Effects/Damage 150 Damage [When this attack is used it adopts 1 aimer for each time it was charged(can not be used to make unavoidable). If fully charged, attacks a second time the same turn with +30 damage. [2 turn optional charge] ::Totals::::Megami:: 650 Normal Damage (+1 Attack Slot (self) + 50 DMG Next turn + 400 DMG (Instant) Next Turn + 200 DMG (Instant) Next Turn + -1 Attack Slot per hit) @ Viscadir 0 Normal Damage @ Demi (+130 Armor + 450 DMG) ::Demi:: -N/A- ::Status::Megami’s HP:: 2,958/3,000 Condition: Okay!Activity: Elemental Guard {Basic Element Resistance} || Undershirt Nu ( 1/1) ::Cool Downs::Fortify ( 0/1) Faith ( 0/) Propulsion ( 0/2) Armor Chink-er ( 0/1) Divine Enlightenment ( 0/3) Divinity Nova ( 1/5 Charges) Demi’s HP:: 1,500/1,500 Condition: Okay!Activity: Swift Reflexes ( 2/2) || Undershirt V ( 1/1) ::Cool Downs::Demi Dash ( 2/2 Charges) ::OOC Stats::Now Listening To: ”Are you listening?” by Tonight AliveMegami :: Graceful GoddessChatty Ditz: -----[/size]
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Post by Team Active Star on Jun 2, 2012 14:01:08 GMT -8
Ooc: Div. Your auto has no cd how? And the dmg seems high for three hits... Those of you skipped! You took 60 dmg and are confused and zerked. Have fun
Viscadir allowed all the energies, and other attacks strike his body. But nothing seemed to phase him as all. This saddened him and he decided to clear the field of those not worthy straight away. Opening his maw, energy seemed to glimmer and dance across his body, a light growing between his jaws, flames licking up at the edges of his mouth. He then exhaled, sending a powerful jet of fire that engulfed the area, burning any and all things that stood before him.
Ooc: ok I got lazy. So sue me. D=
Defense
Ethereal Scales Passive defense move Viscadir cannot have his armor lowered by any means. Viscadir cannot have his armor ignored by any means. Viscadir ????? This cannot be ignored
Dragon's Spirit Passive status heal defense skill Viscadir instantly heals any Status damage or reduction applied to him, regardless of required skill uses ect.
No bad things happen. Huzzah! (275 armor)
Set up
All regen effects applied. To lazy to copy pasta them all. +1614 HP
11019/9405 HP
6 base atk slots
Destructive Force Offense counter skill Every one of Viscadir's attacks that are avoided deals a 200 DMG counter. Max of 4 counters per enemy avoiding
Deals 200 counter damage for embera avoiding
Astral star used to activate HM for a turn
Dragonic Rage Activated Hyper mode ----
- Viscadir has all aimers raised to the omni level
- Viscadir has +3 attack slots per turn
- Viscadir can charge an attack more then once in a turn, and use it the same turn as well if it reaches full charge
- Viscadir has his armor and regen locked at 0 for the duration of this Hypermode
Lasts 2 turns
Offense
Auto charge Dragon's Hellfire
Charge Dragon's Hellfire x4
Dragon's Hellfire S-Hyper Attack Dragonic Fire element Viscadir releases a powerful torrent of fire that burns even the strongest of fire elementals
4 9 hits of 125 dmg. Ignores armor. Destorys auras/barriers. Hits all. Unomnidodgable. Breaks unbreakable shields. Burns(pierces immunity). Avoid seperately Optional charge of upto 5 For each optional charge, this attack gains 1 hit. But receives no damage multiplier. If fully charged, Cuts DS Viscadir cannot attack the turn after use Emerald Star of Virtue A shining star forged of emerald, sparkles with an otherworldly power. Accessory. Grants the holder the ability to have one attack strike 2x in spite of cooldown/charge once every 3 turns. Cannot effect unavoidable attacks. NPC Value: 10,000z
Dragon's Hellfire S-Hyper Attack Dragonic Fire element Viscadir releases a powerful torrent of fire that burns even the strongest of fire elementals
4 9 hits of 125 dmg. Ignores armor. Destorys auras/barriers. Hits all. Unomnidodgable. Breaks unbreakable shields. Burns(pierces immunity). Avoid seperately Optional charge of upto 5 For each optional charge, this attack gains 1 hit. But receives no damage multiplier. If fully charged, Cuts DS Viscadir cannot attack the turn after use
Charge darkness flames
Darkness Flames S-attack Dark element Viscadir breathes a torrent of purple flaming darkness 585 Damage Hits all. Undodgable. Cuts auras If avoided, Enemy loses the abilty to regenerate hp for one turn 2 turn charge required Charge Holy Searing
Standby
HP: 11,019/9405 Armor: 275 10% and 5% damage reductions Status: Ravonous Stage: Normal Cooldowns:
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Post by "Bill" on Jun 2, 2012 14:38:25 GMT -8
[glow=white,2,500]*Embera could see the imminent threat approaching her. She wondered what to do, and only braced for impact. Taking the attack, she shrugged it off before seeing the next stream of darkness flowing towards her. Doing her best, she blocked it entirely, cursing the entire strike, ensuring no lingering effects remained.*[/glow]
Viruses got toasted
200 counter damage taken.
1 AS sacrificed for Gaia effect: -10% damage sustained
Dragons hellfire's taken: 1923 damage, burnt, 460 damage counter.
Solar Shield Shield-type Embera uses the sun's rays to thicken her armor, blocking the attack Blocks 1 attack, if the next attack cannot be avoided by a dodge or aura, then it is also blocked. If 2 charges are applied to this skill, then it can avoid a complete attack, regardless of avoid separately. At the cost of 200 HP, Embera can take a skill use from a different avoid skill to use this skill once per turn. 7 uses remain
Immune to heal tampering.
230 damage counter -50 HP burn
[glow=white,2,500]Embera: That's it! I'm not going to put up with this one![/glow]
HP:9482/11,655
Regen: 1663
Attack phase: 6 AS -50 damage, burn
Auto-charge: 2 on Defense skill, 1 on Attempted Return
Rain Cloud Aqua element S-attack 235 damage this attack gains the breakers of the next attack. auto-attack
Lightning bolt Elec element S-attack 212 damage Embera is able to launch a powerful orb at the clouds, splitting the scene with a bolt of lightning undodgeable, breaks shields, auto-attacks after Rain Cloud
Radiation Solar element S-attack 212 damage Embera is like a small sun, her power constantly surging outward to her opponents auto-attacks
Volcanic scorching Fire element S-attack 212 damage Embera's flames are omnipresent, always around her, burning her foes. Undodgeable, breaks shields, auto-attacks
Toxic flames Toxic element S-attack 212 damage The fires Embera produces all the time leave an almost poisonous effect on the opponents breaks shields, cuts auras, poisons, auto-attacks
Agitation Fire Element S-range Embera gets enraged as she was made a fool by her mighty adversaries. 212 damage Auto attacks on a turn that Gaia's damage reduction effect was used.
Flame's fury Fire element S-range Embera sends streams of fire out at her enemies, engulfing them in the blaze. 315 damage breaks shields, cuts auras, if hits, opponent takes 50 damage for 2 turns 1/turn
Glass bomb Sand element S-range Embera summons an orb of glass filled with toxins and flames and sends it hurdling towards her opponent 395 damage undodgeable breaks shields if hits the next fire and toxic attack burns and poisons respectively 1/turn
Solar boom Solar element C-range Embera draws close to her foe, and sends an explosion of solar energy through them 390 damage undodgeable, breaks shields gains +50 damage next turn if this attack was avoided last turn. 1/turn
Wretched immolation Toxic element C-range Embera engulfs her foe with green flames which burn them down into nothing 295 damage undodgeable cuts auras, poisons, if hits, foe loses 50 hp/turn for 2 turns 1/turn
Eternal immolation Fire element S-range Embera engulfs her foe with green flames which burn them down into nothing 315 damage undodgeable, cuts auras, if hits, foe loses 50 hp for 2 turns 1/turn
Deepest sediments Sand element S-range Embera sends high velocity bits of sand into her foe, ready to glass them from within 380 damage, breaks shields, cuts auras. Embera can reduce this attack's damage to 0 to make it cost no attack slot. When used this way, all "immolation" attacks deal +100 damage and gain Sand element this turn. 1 turn CD
HP:11,145/11,655
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Post by notegg on Jun 3, 2012 7:04:55 GMT -8
Yeah, Static's dropping out.
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Post by ~Divine|<3|Heart~ on Jun 3, 2012 14:37:54 GMT -8
“Your eyes are closed! You are sleeping?” [/font] _______________________________[/right]
“That's it! I'm not going to put up with this one!“
“As nor am I!” The gentle voice of the female NetNavi had called out from the smoldering terrain. The ground around the feet of Megami was scorched black and the female NetNavi’s clothing was scraped and charred in certain places. Around Megami were the circular patterns of light that was larger in mass than the last one that guarded against the attack previously. It now expanded in larger circles as five of them had flanked Megami in several frontal perspectives.
“Elemental Guard!” she had cried out as Xenneth giggled soundly to himself happily. “Megami’s okay!” somewhat relieved, he sighed as he chanted. The massive flame attack seemed like it would demolish anything in its path.
“Xen-kun!” Megami had called, “I believe it is our turn!”
With that declared, Xenneth grabbed multiple battle chips in hand while Megami twirled her staff. With one stab of the base of the weapon into the ground and Xenneth’s heartbeat increasing with such tension, the transmission went through his P.E.T. on his wrist as Megami’s aura around her body responded and exploded wildly.
"What?! This is what you call fire? Pathetic!"
[/size][/I][/center] Megami had let out a call that was like the cry of a banshee warrior as the powerful wave of aura rushed forth, burning out any flame and sending leaves flying as if carried away by a fierce storm wind. With the aura subsiding with her wild call, Megami leapt into the air as she materialized her first battle chip, others followed as she let out an elemental assault on the massive beast.[/blockquote] _______________________________ “You listening? Are you listening?” [/font][/center]
::Defensive Phase:: ::Megami:: [Megami has 30 Armor] [Megami is resistant to all Basic Elements] [Megami gains +1 Attack Slot] [Megami gains +400 DMG for one Attack!] [All of Megami’s attacks gain +50 DMG] [Megami’s was Damaged by all instances of Dragon’s Hellfire! Angelic Patience ! HP: 1,383/3,000] [Megami gained a Burn!] [Megami’s Burn lowered her attack DMG! (-50 DMG)] [Megami’s Burn caused damage! HP: 1,333/3,000] [Megami guarded against Darkness Flames using Angel Protection! Uses Remaining: 9] [Demi was Knocked Out!] Skill Name: Angel Protection Description: Using a veil of aura that expands and takes the shape of wings and then form, they wrap themselves around Megami to protect her from an attack while taking solid qualities. Effects: Megami Blocks one Attack. Uses: 10 Uses ::Support Phase:: ::Megami:: [Megami got “Fired Up!”] ::FIRED UP!::
With the Technology in Xenneth’s wrist P.E.T, he is able to synch his heartbeat and Megami replicates the rhythm of his beats. This way, this turns Xenneth pulsations into power as the rhythm is used for synchronization between the two. Using this coordination, Megami and Xenneth mounts an attack against their foes shuffling between the use of their Battle Chips and coordinated Team Work.
Abilities Effect One: Auto-Charges one Battle Chip attack during each Start-Up Phase. Duration: 3-Turns [Xenneth charged the Battle Chip “Cyber Spear”] ::Offensive Phase:: Nine Slots {Megami} ::Megami:: [Megami attacked Viscadir using Aura Wave (390 Normal Damage)] [Megami attacked Viscadir using Bounce (205 Normal Damage)] [Megami attacked Viscadir using Fire-Works (420 Fire Damage)] [Megami attacked Viscadir using Fountain (810 Aqua Damage)] [Megami attacked Viscadir using Rose Whip (420 Wood Damage)] [Megami attacked Viscadir using Lightning (420 Elec Damage)] [Megami attacked Viscadir using Hurricane (420 Wind Damage)] [Megami attacked Viscadir using Seismic Tower (420 Earth Damage)] [Megami charged her Divinity Nova! [ 2/5]] Aura Wave Range: S-Range Element: Normal Description: Megami sweeps a wave of concentrated Aura forward to damage and weaken the enemy. Damage, Effects: 390 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Blinds; -50 Damage to attacks next turn if Successful; If Avoided...-2 Attack Slots] [2-Turn Cooldown] Bounce! Range: S-Range Element: Normal Description: Megami fires a Divinity Sphere, but unlike most, this one does not dissolve and disperse, but constantly bounces around trying to strike the opponent. Damage, Effects: 205 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Auto-Attacks two-turns after use; If Avoided...-1 Attack Slot] [2-Turn Cooldown] Battle Chip: Fire-Works! Range: S-Range Element: Fire Description: Megami uses data that sends a flurry of rockets flying forth converging and exploding on a single target. Damage, Effects: 420 Fire Damage [Undodgable, Breaks Shields; (Optional Charge {Limit: 1})] Battle Chip: Burst Spring Range: S-Range Element: Aqua Description: Megami uses data that summons an exploding fountain of pristine water from below the opponent. Damage, Effects: 410 810 Aqua Damage [Undodgable, Cuts Auras/Barriers; Soaks; (Optional Charge {Limit: 1})] Battle Chip: Rose Whip Range: C-Range Element: Wood Description: Megami uses data that allows her to form a whip made out of thorns and scented of roses to attack the foe. Damage, Effects: 420 Wood Damage [Undodgable, Cuts Auras/Barriers; (Optional Charge {Limit: 1})] Battle Chip: Lightening Range: S-Range Element: Elec Description: Battle Chip data is downloaded, allowing for clouds to appear overhead a drop a bolt of electricity upon the opponent. Damage, Effects: 420 Elec Damage [Cuts Auras/Barriers, Breaks Shields; (Optional Charge {Limit: 1})] Battle Chip: Hurricane Range: C-Range Element: Wind Description: Megami uses Battlechip data, allowing her to spin around and swipe the enemy with a gust of wind that circles her body. Damage, Effects: 420 Wind Damage [Cuts Auras/Barriers, Breaks Shields; (Optional Charge {Limit: 1})] Battle Chip: Seismic Tower Range: S-Range Element: Stone Description: Megami uses chip data to send a powerful tower of stone forth to damage the enemy. Damage, Effects: 420 Stone Damage [Breaks Shields, Undodgable; (Optional Charge {Limit: 1})] Divinity Nova Range: S-Range Element: Normal Description: Megami creates a Divinity Sphere that is much more massive and brimming with energy. It slams down attempting to abolish everything in its path. Damage, Effects: 390 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Cannot Be Countered, Hits All, Ignores Armor (5-Turn Optional Charge)] ::Totals::::Megami:: 3,505 Damage (+Soak + Blinds + -50 DMG to all Attacks Next Turn) ::Status::Megami’s HP:: 1,333/3,000 Condition: Burn! || Activity: Elemental Guard {Basic Element Resistance} || Undershirt Nu ( 1/1) ::Cool Downs::Fortify ( 1/1) Faith ( 1/1) Propulsion ( 1/2) Armor Chink-er ( 1/1) Divine Enlightenment ( 2/3) Divinity Nova ( 2/5 Charges) Demi’s HP:: 0/1,500 Condition: K.O.’dActivity: Swift Reflexes ( 2/2) || Undershirt V ( 1/1) ::Cool Downs::Demi Dash ( 0/- Charges) ::OOC Stats::Now Listening To: ”Are you listening?” by Tonight AliveMegami :: Graceful GoddessChatty Ditz: Since it’s broken, I won’t use it anymore-[/size]
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Post by Xypher on Jun 6, 2012 7:24:51 GMT -8
Merrill and Cinnamon both be zerked, confused, pissed off, and have taken 60 dmg appeace.
So,to deal with this insanity..
Merrill takes both HA attacks, dealing 2205. he blocks the last attack.
Cinnamon and Healer both die. and curse your burning.
M Hp 655/2970 after everything [armor 125] [burn 1/4, confuse 1/4, zerked 1/6]
Merrill recovers 722 Hp.
M Hp 1377/2970
Merrill has 6 AS... Yay. >.>.
Draw Blade C-attack Merrill draws the blade out of the sheath, rotating his body for a quick slash at his opponent 225 damage, Undodgeable, Breaks shields 33 dmg @ self due to Zerk
Meteor Blade S-attack Blade Element Merrill's MZKeyZoth attacks the opponent on its own. 29 DMG, Undodgable, Cuts auras, May optionally auto attack at 50% damage, if hits, the opponent loses 4 AS for 1 turn CD:1 @ self. 3 dmg taken from Zerk
Spiked Thrust Blade C-attack 195 damage, cuts Auras, undodgeable, Bleeding 29 dmg at self.
Strength Symbol Merrill makes a handsign, which creates a symbol on the battlefield! 0, +255 damage next turn to one attack CD:1 0dmg to self
Energy Crush Aqua C-attack Merrill manipulates the energy around him, using his power over water to form it, Dashing at his opponent, and throws it forward, exploding in his opponent’s face! 160 damage, cuts auras, breaks shields, soaks 24 dmg at self.
Energy Meteors Normal S attack Merrill draws energy from his surroundings, and manipulates them into meteors and rains them down on his opponent! 24 X 7 damage, Undodgeable, cuts Auras. If used after Energy Circlet, gains 5 damage per hit, @ self 25 dmg @ self
Spear-Staff-Draw Blade C-attack Merrill quickly draws the Spear-Staff, and Slashes the blade end in a wide arc 225 damage, Undodgeable, breaks shields, gains 25 damage if target is soaked WILL DEAL 250 IF Viscaldir is soaked! 33 dmg @ self
totals: Total at Viscaldir: 580 dmg, + 420 counter @ self: [EDITED IN BELOW ALREADY] : 147 dmg taken M Hp 1230/2970 [armor 125] [Con 2/4, burn 2/4, zerk 2/6]
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Post by Team Active Star on Jun 6, 2012 17:53:47 GMT -8
Defense
Ethereal Scales Passive defense move Viscadir cannot have his armor lowered by any means. Viscadir cannot have his armor ignored by any means. Viscadir ????? This cannot be ignored
Dragon's Spirit Passive status heal defense skill Viscadir instantly heals any Status damage or reduction applied to him, regardless of required skill uses ect.
HM forced armor to 0. Sad times.
Paladins spirit activated!
25% dmg reduction coupled with 10% and 5% and strength to all but fire/stone elements
Order of reduction: Strength (if any) => 25% => 10% => 5%
I was gonna list the total from each attack...but thst takes to long. You boys get a total done.
3817 dmg taken (never thought the no armor would hurt that bad ;.;)
Set up
All regen effects NULL this turn
7202/9405 HP
6 base atk slots
Destructive Force Offense counter skill Every one of Viscadir's attacks that are avoided deals a 200 DMG counter. Max of 4 counters per enemy avoiding
Deals 200 counter damage for Merrill and Megami and Embera avoiding
Offense
Charge blanket of ice Charge breath of zeus Harge earths erupion Charge darkness flames Charge Holy Searing
Standby
HP: 7,202/9405 Armor: 275 10% and 5% damage reductions 25% reducion 1/3 Status: Ravonous Stage: Normal Cooldowns:
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Post by "Bill" on Jun 6, 2012 19:14:02 GMT -8
Takes the 200 counter.
10,945/11,655
1663 regen
12,608/12,608
auto charge on defense skill and attempted Return
While he's chargin' his lazorz, I'll do a bit myself. Activating Somnium cross. 20% HP recovery, +1 use to all skills, for the next two turns, Embera has +10% damage.
2521 HP recovered
15,129/15,129
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Post by Xypher on Jun 7, 2012 10:07:08 GMT -8
200 counter taken.
M Hp 1030/2970
restores 610 hp. + 112 (3 attacks hit Merrill last turn)
M Hp 1752/2750
50 burn dmg.
Hp 1702/2970
Merrill has 3 AS.
Rapislash Blade C-attack Merrill slashes at the opponent repeatedly, each strike increasing in power! 210 damage, Undodgeable, cuts Auras, successive uses of this attack increase its damage by 10, resets after each turn. 31 dmg to self
Auratic Charge Normal C-attack Merrill sits, and stores energy. When the enemy attacks, he sends it out in a destructive burst of energy. 0 damage, cuts auras, undodgeable, Grants Merrill 50 Armor next turn if hits. CD: 1 @ self.
Energy Crush Aqua C-attack Merrill manipulates the energy around him, using his power over water to form it, Dashing at his opponent, and throws it forward, exploding in his opponent’s face!
160 415 damage, cuts auras, breaks shields, soaks 61 dmg to self.
635 @ Viscaldir, Merrill took 91. M Hp 1611/2970 [armor 125] [confused 3/4, burn 3/6 and zerk is 3/8]
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Post by ~Divine|<3|Heart~ on Jun 7, 2012 18:57:33 GMT -8
“Your eyes are closed! You are sleeping?” [/font] _______________________________[/right] ::Defensive Phase:: ::Megami:: [Megami has 30 Armor] [Megami is resistant to all Basic Elements] ::Support Phase:: ::Megami:: [Megami is “Fired Up!”] ::FIRED UP!::
With the Technology in Xenneth’s wrist P.E.T, he is able to synch his heartbeat and Megami replicates the rhythm of his beats. This way, this turns Xenneth pulsations into power as the rhythm is used for synchronization between the two. Using this coordination, Megami and Xenneth mounts an attack against their foes shuffling between the use of their Battle Chips and coordinated Team Work.
Abilities Effect One: Auto-Charges one Battle Chip attack during each Start-Up Phase. Duration: 3-Turns [Xenneth charged the Battle Chip “Fire-Works”] [Megami suffered Burn Damage! HP:: 1,283/3,000] [Megami used Angel’s Ultimate Haste! (+5 Attack Slots)] Angel’s Ultimate Haste! Active Hyper Skill Description: Megami unleashes her power over light, shaping her aura into Angelic Wings which she uses for a great boost of speed in her actions in order to better support her allies or self in battle. Effects: Megami gains +5 Attack Slots this turn Uses: 1 ::Offensive Phase:: Twelve Slots {Megami} ::Megami:: [Megami attacked Viscadir using Seismic Tower (420 Earth Damage)] [Eleven Instances!] [Megami charged her Divinity Nova! [ 3/5]] Battle Chip: Seismic Tower Range: S-Range Element: Stone Description: Megami uses chip data to send a powerful tower of stone forth to damage the enemy. Damage, Effects: 420 Stone Damage [Breaks Shields, Undodgable; (Optional Charge {Limit: 1})] Divinity Nova Range: S-Range Element: Normal Description: Megami creates a Divinity Sphere that is much more massive and brimming with energy. It slams down attempting to abolish everything in its path. Damage, Effects: 390 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Cannot Be Countered, Hits All, Ignores Armor (5-Turn Optional Charge)] ::Totals::::Megami:: 4,620 Stone Damage ::Status::Megami’s HP:: 1,283/3,000 Condition: Burn! || Activity: Elemental Guard {Basic Element Resistance} || Undershirt Nu ( 1/1) ::Cool Downs::Propulsion ( 2/2) Divine Enlightenment ( 3/3) Divinity Nova ( 3/5 Charges) Demi’s HP:: 0/1,500 Condition: K.O.’dActivity: Swift Reflexes ( 2/2) || Undershirt V ( 1/1) ::Cool Downs::Demi Dash ( 0/- Charges) ::OOC Stats::Now Listening To: ”Are you listening?” by Tonight AliveMegami :: Graceful GoddessChatty Ditz: -----[/size]
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Post by Team Active Star on Jun 10, 2012 13:28:09 GMT -8
Defense
Ethereal Scales Passive defense move Viscadir cannot have his armor lowered by any means. Viscadir cannot have his armor ignored by any means. Viscadir ????? This cannot be ignored
Dragon's Spirit Passive status heal defense skill Viscadir instantly heals any Status damage or reduction applied to him, regardless of required skill uses ect
Paladins spirit active
25% dmg reduction coupled with 10% and 5% and strength to all but fire/stone elements
Order of reduction: Armor => Str => 25% => 10% => 5%
Whooping 152 dmg taken.
7050 HP
Set up
All regen effects happen: +1614
8664/9405 HP
6 base atk slots
Offense
Blanket of Ice S-attack Dragonic Ice Viscadir unleashes a torrent of freezing air that leaves a layer of ice over everything in the area 308 Damage Undodgable. Breaks shields. Hits all. Freezes(s-atk means no dodges). If used as the last attack in a turn, bubble replaces freeze (rp wise block of ice mkay?) 1 turn CD Optional 1 turn charge for the following effect: Changes panels to Ice Stage.
Breath of Zeus S-attack Dragonic Elec Viscadir unleashes a rush of electrically charged air that shocks everything in the area 494 Damage Shocks. Paralyzes. Hits all. Undodgable. Breaks shields 1 turn Charge required
Holy Searing S-attack Light element Viscadir opens his maw, firing a massive beam of energy 299 Damage Breaks shields. Cuts auras. Can hit upto three additional targets by lowering damage by 50 per.(hts all three) 1 turn charge required
Global Destruction Offense aiming skill On use, one attack is aimed for: Hits all, cannot be countered and one omni aimer of choice x15 uses
Used once
Earths Eruption C-attack Dragonic Wood Viscadir slams one of his limbs onto the ground, causing a section of ground to erupt under the enemy, knocking them into the air
457 0 Damage Breaks shields. Unomni dodgable. Hits all. Cant be countered. Can drop the damage of this attack to 0 to be able to use it at no cost of an attack slot this turn, and the below effect is regardless of success. If hits, enemy becomes "Airborne" Requires 1 turn charge
Clamping Jaws @ Embera C-attack Dragonic Normal Viscadir picks one target and grabs them in his mouth, in a vise like grip, not willing to release them 238 Damage Cuts auras. Breaks shields. If not Dodged, target is inflicted with "Immobile" Once per turn until successful. Cannot use while enemy is suffering from "Immobile" 1 turn CD after "Immobile" wears off
Enemy that is Immobile is unable to act, and is no longer able to be targeted by Viscadir, or allies, Including hits all effects. While a target is Immobile, Viscadir is unable to use breath attacks aimed at anyone BUT the Immobilized target. If a breath attack is aimed at the immobile target, it immediately hits, unavoidably, dealing 1/2 normal damage and ending this status, allowing them to be targeted again *including the rest of the turns attacks* The above cannot happen the first turn a target is Immobile. Viscadir can spend one attack slot to use the Immobile target as an object to avoid an attack. The target recieves 1/4 the intended Damage unavoidably instead of full. A target remains Immobile until one of the two above effects happen, OR Viscadir takes over 1000 Damage in a turn, upon which the pinned target is immediately freed. Damage recieved from this status is unable to be reduced by any means Enemy is unable to recover HP while Immobile, ignores all immunities regardless.
Standby
HP: 8,664/9405 Armor: 275 10% and 5% damage reductions 25% reducion 2/3 Status: Ravonous Stage: Ice Cooldowns:
[/color]
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Post by "Bill" on Jun 10, 2012 15:20:45 GMT -8
Embera takes the first four attacks, sacrificing an attack slot for Gaia.
total damage: 46
avoids the last attack:
Solar-protection Aura type Embera invokes the power of the stars to bathe her in a protective aura avoids 1 attack 12 uses 11 left
690 damage counter
50 damage from burn.
set up: regen: 2,028
Attack:
Auto-charge: 2 on Defense skill, 1 on Attempted Return
Rain Cloud Aqua element S-attack 246 damage this attack gains the breakers of the next attack. auto-attack
Lightning bolt Elec element S-attack 247 damage Embera is able to launch a powerful orb at the clouds, splitting the scene with a bolt of lightning undodgeable, breaks shields, auto-attacks after Rain Cloud
Radiation Solar element S-attack 222 damage Embera is like a small sun, her power constantly surging outward to her opponents auto-attacks
Volcanic scorching Fire element S-attack 222 damage Embera's flames are omnipresent, always around her, burning her foes. Undodgeable, breaks shields, auto-attacks
Toxic flames Toxic element S-attack 222 damage The fires Embera produces all the time leave an almost poisonous effect on the opponents breaks shields, cuts auras, poisons, auto-attacks
Agitation Fire Element S-range Embera gets enraged as she was made a fool by her mighty adversaries. 222 damage Auto attacks on a turn that Gaia's damage reduction effect was used.
Flame's fury Fire element S-range Embera sends streams of fire out at her enemies, engulfing them in the blaze. 346 damage breaks shields, cuts auras, if hits, opponent takes 50 damage for 2 turns 1/turn
Glass bomb Sand element S-range Embera summons an orb of glass filled with toxins and flames and sends it hurdling towards her opponent 434 damage undodgeable breaks shields if hits the next fire and toxic attack burns and poisons respectively 1/turn
Solar boom Solar element C-range Embera draws close to her foe, and sends an explosion of solar energy through them 429 damage undodgeable, breaks shields gains +50 damage next turn if this attack was avoided last turn. 1/turn
Wretched immolation Toxic element C-range Embera engulfs her foe with green flames which burn them down into nothing 324 damage undodgeable cuts auras, poisons, if hits, foe loses 50 hp/turn for 2 turns 1/turn
Eternal immolation Fire element S-range Embera engulfs her foe with green flames which burn them down into nothing 346 damage undodgeable, cuts auras, if hits, foe loses 50 hp for 2 turns 1/turn
Deepest sediments Sand element S-range Embera sends high velocity bits of sand into her foe, ready to glass them from within 410 damage, breaks shields, cuts auras. Embera can reduce this attack's damage to 0 to make it cost no attack slot. When used this way, all "immolation" attacks deal +100 damage and gain Sand element this turn. 1 turn CD
Attempted return: 4/5 charges
Embera HP: 17,061/17,061
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Post by ~Divine|<3|Heart~ on Jun 11, 2012 11:24:46 GMT -8
“Your eyes are closed! You are sleeping?” [/font] _______________________________[/right] ::Defensive Phase:: ::Megami:: [Megami has 30 Armor] [Megami is resistant to all Basic Elements] [Megami used “Angel’s Sincerity” to guard against Blanket of Ice! Uses Remaining: 2] [Megami used “Angel’s Sincerity” to guard against Breath of Zeus! Uses Remaining: 1] [Megami Natural Dodged “Holy Searing!”] [Megami used “Angel’s Sincerity” to guard against Earth Eruption! Uses Remaining: 0] Skill Name: Angel’s Sincerity Description: Megami manipulates her or an allies aura, intensifying it and making it able to withstand attacks. Effects: Conjures a 70 HP Aura for Megami or an Ally. Uses: 3 ::Support Phase:: ::Megami:: [Megami is “Fired Up!”] ::FIRED UP!::
With the Technology in Xenneth’s wrist P.E.T, he is able to synch his heartbeat and Megami replicates the rhythm of his beats. This way, this turns Xenneth pulsations into power as the rhythm is used for synchronization between the two. Using this coordination, Megami and Xenneth mounts an attack against their foes shuffling between the use of their Battle Chips and coordinated Team Work.
Abilities Effect One: Auto-Charges one Battle Chip attack during each Start-Up Phase. Duration: 3-Turns [Xenneth charged the Battle Chip “Seismic Tower”] [Megami suffered Burn Damage! HP:: 1,233/3,000] ::Offensive Phase:: Eight Slots {Megami} ::Megami:: [Megami attacked Viscadir using Fire-Works! (420 Fire Damage)] [Seven Instances!] [Megami charged her Divinity Nova! [ 4/5]] Battle Chip: Fire-Works! Range: S-Range Element: Fire Description: Megami uses data that sends a flurry of rockets flying forth converging and exploding on a single target. Damage, Effects: 420 Fire Damage [Undodgable, Breaks Shields; (Optional Charge {Limit: 1})] Divinity Nova Range: S-Range Element: Normal Description: Megami creates a Divinity Sphere that is much more massive and brimming with energy. It slams down attempting to abolish everything in its path. Damage, Effects: 390 Normal Damage [Cuts Auras/Barriers, Breaks Shields; Cannot Be Countered, Hits All, Ignores Armor (5-Turn Optional Charge)] ::Totals::::Megami:: 3,150 Fire Damage ::Status::Megami’s HP:: 1,233/3,000 Aura: 70 HP Condition: Burn! || Activity: Elemental Guard {Basic Element Resistance} || Undershirt Nu ( 1/1) Natural Dodge: 0/5 ::Cool Downs::Divinity Nova ( 4/5 Charges) Demi’s HP:: 0/1,500 Condition: K.O.’dActivity: Swift Reflexes ( 2/2) || Undershirt V ( 1/1) ::Cool Downs::Demi Dash ( 0/- Charges) ::OOC Stats::Now Listening To: ”Are you listening?” by Tonight AliveMegami :: Graceful GoddessChatty Ditz: -----[/size]
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Post by Xypher on Jun 12, 2012 9:07:30 GMT -8
Do we treat each element with dragon like regular elements in terms of Str/weaknesses? Just curious..
Should post by tonight/tomarrow around noon at the lastest.
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Post by "Bill" on Jun 12, 2012 11:54:16 GMT -8
Dragonic elemental attacks are treated as one lvl stronger on the weakness/strength chart then they are normally. (if your strong to the regular element, you take normal dmg from dragonic, if your neutral, you take 1.3x dmg. If your weak you take 1.5x dmg)
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