Deleted
Deleted Member
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Post by Deleted on Mar 19, 2012 17:05:05 GMT -8
[bgcolor=232323]
((@tox -- that's the best one I've seen yet xD *roflz*))
[Manageable Loss] -- Support [This is why we lose on purpose :) ] -- Exp/Zenny Rewards are increased by 50%, if the user lost the battle -- This skill becomes locked as of March 7, 2012
Chewy
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Post by notegg on Mar 19, 2012 17:17:01 GMT -8
[Chewy Choo Choo]-[Omnomnom *TOOT TOOT*?]-[Creates Candy Track Panels]-[Active/1uses]
[Candy Track Panels] While active, any normal attacks will be referred to as Candy element and deal an additional 200 damage. All objects are turned into 'Moron Express' Trains, with 1 HP for the remainder of the panels' usage. Lasts 2 turns.
Mustachioed
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Deleted
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Post by Deleted on Mar 21, 2012 15:02:21 GMT -8
Hyper Attack: Attack Stache: Mustachioed Assault C-Attack Mustache Element MustacheMan forms his mustache into a fabulous array of powerful weapons and wails on his opponent relentlessly. 0 Damage, Cuts Auras, Undodgeable, Other attacks labeled "Attack Stache" on cooldown add their damage (final total) and one effect (if applicable) to this attack. For every two attacks being added to this attack, it gains an additional hit, up to a maximum of 3. Upon reaching three hits, this Attack gains "Avoid Separately" If charges are held when this attack is used, they may be applied to this attack as if it had up to a 5 turn Optional charge. Attacks that have their charges taken from them through this method gain a 3 turn CD before they may be charged again. When 5 charges applied to this attack, it auto attacks for 2 turns at half damage after use.
Hilarious
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Post by Opera Staccato on Mar 22, 2012 13:05:17 GMT -8
Hilarious Injuries Passive Offensive Skill The user may attack allies and/or themselves with attacks. Attacks aimed at allies do +30 damage.
Random
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Post by Vilicious on Mar 22, 2012 15:32:03 GMT -8
[ Random Bandom!]-[Defense/Speed/Support/Offense] WHAT'LL IT BE!? - User rolls a D100 and an effect may occur. If no duration is specified, the effect lasts for the rest of the battle. [3/3] 1-20: Nothing happens 21-25: +10 Armor 26-30: +10 Damage (all attacks, final total) 31-35: +10 HP/turn 36-40: +1 Attack slot this turn 41-45: +50 Damage to all attacks this turn (final total) 46-50: +50 Armor this turn 51-55: +50 HP/turn 56-60: +1 Attack slot for 3 turns 61-65: +50 Damage per hit to all attacks this turn 66-70: +50 Armor for 3 turns 71-75: +100 HP/turn 76-80: +1 Attack Slot 81-85: +50 Armor 86-90: +200 HP/turn 91-95: +50 Damage 96: +100 Armor 97: +100 Damage 98: +500 HP/turn 99: +5 Attack slots 100: All effects Bibliothecarial
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Post by Opera Staccato on Mar 23, 2012 7:34:31 GMT -8
Bibliothecarial Sesquipedalianism Passive Offensive Skill Since it was such a big word, I decided to make this about big words. The user may make Sonic attacks, including the Confuse status damage on them, but they deal 0 damage regardless of other effects.
Failed
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Post by Paruga on Mar 23, 2012 17:24:29 GMT -8
Failed Blaster C-Range Elec Element Navi wips out an old beaten up gun. He fires a laser, but it does nothing! The laser shoots into the opponent, just becoming absorbed. All is not lost, however, as the opponent is paralyzed! 0 damage, paralyzes
Butter
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Deleted
Deleted Member
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Post by Deleted on Mar 28, 2012 8:23:14 GMT -8
Butter Building S-attack Normal NOSTALGIA! 200 dmg, opponent has -1 attack slot next turn
Copyright
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Post by Team Active Star on Mar 28, 2012 10:43:47 GMT -8
Copyright Infringement S/C-attack Normal element Manages to patent your navi before you made it Instantly deletes target. Unavoidable Requires 5 turn full turn charge
Plastic
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Post by Shast on Mar 28, 2012 12:56:43 GMT -8
Plastic 'Enhancements' Passive Defense skill *They're natural, I swear!* --- +30 armor, gains a strength to Aqua, Stone, and Metal elements. Takes double damage from Fire, Wood, and Blade elements.
Flaming
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Post by Vilicious on Mar 28, 2012 17:52:25 GMT -8
Flaming Reprimand S-Fire CURSE YOU ALL AND ALL OF YOUR ATTACKS AND SKILLS! I HAVE ONLY ONE THING, AND THAT'S THE POWER OF MY FLAMING REPRIMAND, SO YOU BETTER STOP TRYING TO KILL ME BEFORE I HAVE TO YELL YOUR EAR OFF BECAUSE I'M SICK OF HAVING TO FEND OFF YOUR ATTACKS WHILE I'M TRYING TO WORK, DO YOU HEAR ME!? 0 Damage, Chastizes, Confuses, Mad Burns User is Berserk Auto-attacks until the user is cooled down.
Unsanitary
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Post by Paruga on Mar 28, 2012 19:04:15 GMT -8
Unsanitary School Visit Activated Offensive Skill The navi touched some gum on the bottom of the desks at school! For the next Combat-ranged attack the opponent uses, the opponent becomes poisoned. [2/2]
Surrealist
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Deleted
Deleted Member
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Post by Deleted on Mar 28, 2012 19:40:26 GMT -8
Surrealist Offensive Skill Wait.. What? Opponent is perpetually in a state of incurable confusion while fighting this navi unless they activate the program "Concentration". At which point, they are no longer confused for one turn, during which their attacks are unavoidable when targeting this navi. The following turn, they are confused once again regardless of effect cooldown. Passive
White
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Post by ~Divine|<3|Heart~ on Mar 28, 2012 20:02:54 GMT -8
White Boxed Offensive Skill The users lays an ally off from the battle to make room for potential. It's nothing personal, they just suck. Tell them to get their stuff and get out of here! Morale returns to the battle with the weakest link gone and no more lay offs for a while, and the bos...er...user with remaining employe...er...allies recover HP and boost Damage equal to 25% of the ejected allies base values for a single turn. x1 Use(s)
Next Word: Morning
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Post by Paruga on Mar 29, 2012 8:37:59 GMT -8
Morning of Mourning Passive The navi that was ejected from the previous battle is in a state of depression. As such, the next battle they partake in begins with them unleashing a wail that paralyzes everyone save the user. If, by the end of three turns the navi has not been deleted, the depression overwhelms them and they self-destruct, dealing 200 damage to all allies and enemies.
n00b
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