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Post by cloudxero on Nov 25, 2006 19:42:59 GMT -8
Inertia: With rumors all abound, our rivalry shall end upon this ground. With you, the first move shall be found.[/b]
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Post by Team Active Star on Nov 26, 2006 16:13:30 GMT -8
Rikaru [80 MB]
+ All dodging moves are omnidodge + Gains 1 more Defence move + 1 Attack Gains Cuts undershirts + Gains 1 more Speed move + rikaru regens 50 HP a turn + Allows hacking skills ot have multipul Effects
- Rikaru Can not use the Sand Panels Effect (the water one) with out taking 200 unavoidable DMG - If Rikaru Summons a Virus; he loses 2 attack slots that turn - Cost to Equip Custom Cards is +30 MB - the attack that gains Cuts undershirts gains a 4 turn cooldown - Rik loses Karma twice as fast as normal - Defense And Speed move gained are X1 use - All Attacks with a Cooldown REquire +1 turn - Hacking skills are limited to one use period
Operator Card:
James [80 MB]
+ Gains one more Hacking Skill + All Defences are Unbreakable/Uncuttable + All Attacks gain +50 DMG + All Status DMG is negated + Hacking skills are allowed to have thier effects last 3 turns instead of 1
- Rikaru Can no longer naturaly dodge (unless an effect says other wise) - If Rik uses a Dark Chip his Hyper modes and Hyper attacks all are locked for the rest of the battle - Rik can not Equip any other Navi/Op card - Rikaru loses one Program Slot - Hacking skill gained is X1 use - any turn Rikaru negates a status effect from his card effect; he loses 1 attack slot for the turn - All Support moves lose 1 Use
*Rikaru looked at Inertia as he spoke, and silently nodded at him preparing him self for what would most likly be the fight of his life...*
Basic Attack: Spear Slash Omega C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 295 DMG, Breaks Shields, Cuts auras
Sand Panels Element: Sand Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)
Aqua Spear C-Attack Aqua Rikaru Creates a spear of water that he stabs the enemy with 280 DMG Breaks Shields, Undodgble
- Rikaru Can not use the Sand Panels Effect (the water one) with out taking 200 unavoidable DMG
HP:1200/1400
Hurricane Champion
- All Speed and Defense Moves gain 2 uses (and uses stay after HM is over) - All DMG on attacks is +100 - +2 Attack slots - Rikaru gains 100 HP while entering this HM
HP:1300
Lasts 1 turns
Technical Strike: Quickness Slash C-Attack Wind Rikaru Increases the speed which he uses to attack, at the cost of power
130 230 330 DMG Cuts auras Can't be countered This attack counts as 1/2 an attack slot when used (used 8 times)
Duel Speed activated
Deadly Strike: Hurricane Blast S-Attack Wind Rikaru releases a Shock wave like blast of wind with a nasty after effect
370 470 570 DMG Attacks all If this attack is avoided, Enemy loses ability to use Speed moves next turn 6 turn cooldown
Rage Breaker C-Attack Wind Rikaru, angered from taking DMG Attacks his foe with increases Fury This attack can only be used if Sand panels are in Play This attack can only be used if Rikaru took 200 DMG this turn
320 420 520 DMG Cuts Auras breaks shields Doesn't count as an attack Can only be used once in a battle
+ rikaru regens 50 HP a turn
HP:1350
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Post by cloudxero on Nov 26, 2006 17:56:40 GMT -8
Basic Attack: Spear Slash Omega: Contrast Slash Defense Move Counter Type Inertia Blocks An Attack With An Upward Slash And Counters With A Downward One.
250 Damage.360 Damage. One Limit Point.
Aqua Spear: Contrast Slash Defense Move Counter Type Inertia Blocks An Attack With An Upward Slash And Counters With A Downward One.
250 Damage.360 Damage. One Limit Point.
Technical Strike: Quickness Slash: Shield Defense Shield to protect! Shield type, can be used 1X per battle(x5)
Forlorn Hope Defense Move Aura Type Aura<325 (225), 250 Damage When Destroyed, 50 Damage Per Hit Deflected.(x3)
Deadly Strike: Hurricane Blast: Contrast Slash Defense Move Counter Type Inertia Blocks An Attack With An Upward Slash And Counters With A Downward One.
250 Damage.360 Damage. One Limit Point.
Deadly Strike: Hurricane Blast Effects: Natural Dodge.
Rage Breaker: Contrast Slash Defense Move Counter Type Inertia Blocks An Attack With An Upward Slash And Counters With A Downward One.
250 Damage.360 Damage. One Limit Point.
Holy Panels Element: Light Attributes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Inertia looks to Rikaru and motions for him to come at him again.
"Come, and meet your defeat, for I am leet. O.o
Inertia: 1337/1337 (Sanctuary)
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Post by Team Active Star on Nov 27, 2006 7:46:00 GMT -8
Digital REstoration Support move Healing/Effect Type Rikaru Unleases a healing wave of energy around himself to heal him self Recovers 250 HP and All attacks this turn gain +50 DMG Rikaru Gains Float shoes effect for 2 turns once this move is used X1 use
HP:1350 - 360 X4 +250 = 110 HP remaining
Master of the Sand
- All cooldowns remaining on atacks are removed apon entering this HM - Rikaru Recovers 500 HP when entering this HM - Rikaru Gains +1 Attack slots - Rikarus Attacks deal +50 DMG - All Attacks with cooldowns used this turn are not considerd to have that cooldown Time but can only be used once this turn - All hacking skills used this turn gain +1 turn duration to their effects
LAsts 1 turns
System Corruption Hacking Skill Rikaru Infects his enemys data causing sevreal negative effects Enemy counters deals 75% of final damage back to the user Enemy Can't use Programs and Rikaru can Copy 1 Card effect of his enemy Effects last for 3 4 Turns X1 use ( Card effect copyed: +: Forsaken Fatality: Turn Of Damage That Would Delete Navi Reduces User To 1 HP.)
System Shut-Down Hacking skill Rikaru Sends a bug into his enemy slowling their systems down Enemy is effected by the following: All omni Statuses of Speed/Defense moves are negated Enemy can not naturaly dodge anymore Effects last for 3 4 Turns X1 use
Digital REstoration Support move Healing/Effect Type Rikaru Unleases a healing wave of energy around himself to heal him self Recovers 250 HP and All attacks this turn gain +50 DMG Rikaru Gains Float shoes effect for 2 turns once this move is used X1 use (Supporter activated and move is used a second time)
HP:860 +50 from regen effect =910 Float shoes 2 turns DMG + 150 for the turn
Repair Element: normal Returns panels to normal
~~~NOTE Due to avoiding This move you are unable to use Speed moves this turn~~~
Deadly Strike: Hurricane Blast S-Attack Wind Rikaru releases a Shock wave like blast of wind with a nasty after effect 370 470 570 DMG Attacks all If this attack is avoided, Enemy loses ability to use Speed moves next turn 6 turn cooldown
anyway...>_>
Basic Attack: Spear Slash Omega C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn
295 445 DMG, Breaks Shields, Cuts auras
Light Blade C-Attack Light Riakru Creates a Blade of light energy and Slashes
280 430 DMG Breaks Shields Cuts auras
Holy Ray S-Attack Light Riakru sends a Beam of pure holy energy at his foe
320 470 DMG Breaks shields, cuts auras 4 turn cooldown
Glass Shards S-Attack Sand Riakru creates sevreal Glass shards that ain down on the enemy 140 DMg X3 4 Must Be dodged/ blocked sepratly. Cuts auras, Breaks shields. If all three hits connect, Enemey ltakes an extra 100 DMG If compleatly avoided, Enemy can not dodge next turn unless they take 50 unavoidable DMG per attack dodged
Deadly Strike: Hurricane Blast S-Attack Wind Rikaru releases a Shock wave like blast of wind with a nasty after effect
370 520 DMG Attacks all If this attack is avoided, Enemy loses ability to use Speed moves next turn 6 turn cooldown
Duel Speed activates
Electrical Bolt S-Attack Elec Rikaru Causes a Thunder bolt to strike a enemy
250 400 DMG Cuts Auras, Breaks Shields Automaticly Deals 60 DMG next turn if hits
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Post by cloudxero on Nov 28, 2006 12:05:35 GMT -8
NOTE: Due to NOT avoiding This move I am still able to use Speed moves this turn. Avoid = Speed Move. :-P
Deadly Strike: Hurricane Blast S-Attack Wind Rikaru releases a Shock wave like blast of wind with a nasty after effect 370 470 570 DMG Attacks all If this attack is avoided, Enemy loses ability to use Speed moves next turn 6 turn cooldown
Broken Zenith²
Inertia's power increases, allowing him to do an extra 100 damage per attack. Inertia can use all his Skills an additional time. +50% HP Even If Past Max. Inertia's speed increses, allowing for an extra attack per Turn. Inertia Gains: +10 Limit Points.
Last Three Turns.
Immediate Repercussions Speed Move Inertia's cape expands to seven times its origional size, surrounding Inertia and possibly one other Navi, absorbing all attacks that turn, even the undodgeable(Omni-Dodge), and Inertia gains the ability to attack an additional time the turn used!
Basic Attack: Spear Slash Omega: Immediate Repercussions.
Light Blade: Immediate Repercussions.
Holy Ray: Immediate Repercussions.
Glass Shards: Immediate Repercussions.
Deadly Strike: Hurricane Blast: Contrast Slash Defense Move Counter Type Inertia Blocks An Attack With An Upward Slash And Counters With A Downward One.
250 360 Damage. One Limit Point.
Electrical Bolt: Immediate Repercussions.
Magnet Panels Element: Elec Attrabutes: Non-elec Navis can only dodge 1/2 as often, non-elec Navis have to wait one turn between speed move uses, elec-element attacks automaticly become undodgable. Chip: "Magnet Stage"
Full Synchro Support Move Inertia Taps Into Him Mind, As Well As Aurrin's, Allowing His Focus To Sharpen Exponentially. Attack Power Is Doubled For An Entire Turn.
Twin Slasher C-Attack Blade Element Inertia's Sword Slashes Twice.
295 730 Damage x2. Must Be Dodged Seperately, Breaks Shields, Cuts Auras/Barriers. Three Turn Cooldown. Two Limit Points.
Lode Blade C-Attack Blade Attack Inertia Slashes past the enemy at a blinding speed, literally.
555 1390 Damage, Undodgeable, Blinds, Nulls The Effects Of Auras/Barriers. One Limit Point.
Amplified Accuracy Speed Move (From Card) Inertia Uses A Technique That Allows Him To Hit Critical Points On His Enemy. Adds Two Of The Following: Breaks Unbreakable Shields, Cuts Uncuttable Auras, And/Or Fully Undodgable, Attacks All To All Attacks This Turn. Overwrites All Existing Effects.
Shear Trigger S-Attack Shadow Element Inertia Calls Upon The Dark Side To Deal Massive Damage.
675 1550 Damage, Breaks Shields, Cuts Auras/Barriers.Breaks Unbreabkable, Fully Undodgeable. Nine Turn Cooldown. Three Limit Points.
Fated Circle C-Attack Elec Attack Inertia Circles Enemy And Attacks Enemy With Extreme Prejudice.
640 1480 Damage. Undodgeable, Cut's Auras/Barriers, Paralyzes. Fully Undodgeable, Breaks Unbreakable. Five Turn Cooldown. Two Limit Points.
Rough Divide C-Attack Blade Element Inertia Swings Downward With Substantial Force.
640 1560 Damage. Undodgeable, Breaks Shields. Fully Undodgeable, Breaks Unbreakable. Five Turn Cooldown. Two Limit Points.
Dual Speed: Owner of this program may attack one extra time on 3 seprate turns of their choosing.
Cross-Slash C-Attack Blade Element Inertia Attacks With Two Sword Slashes.
270 680 Damage X2. Seperate Attacks, Undodgeable, Cuts Auras/Barriers. Fully Undodgeable, Breaks Unbreakable. Two Limit Points.
Inertia: 1836/1337 (Magnet Stage)
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Post by Team Active Star on Nov 30, 2006 8:40:15 GMT -8
OOC: you shouldn't be able to use a speed move ...you AVOIDED DMG...doesn't matter if you blocked or dodged it...you still avoided taking the hit >_>
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Post by cloudxero on Dec 4, 2006 4:58:04 GMT -8
(OOC: With your approval I'll modify my last two posts To Corespond With The Newly Clarified Rule For Such A Move)
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Post by Team Active Star on Dec 4, 2006 8:46:22 GMT -8
*shrugs* I guess
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