Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2006 15:15:57 GMT -8
A ring of Dark Chips spun around Kyuketsuki as he awaited his opponent.
(You decide who goes first.)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2006 15:55:23 GMT -8
Vash [100 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable. Power of Light: Vash takes 1/2 DMG from dark chips. Support Type Strength: Regen effects (effects that heal so much HP a turn) are doubled in power. Natural Firewall: Vash is uneffected by Status Damages. Sharp Weaponry: All of Vash's attacks gain +50 DMG Kind Soul: Vash's Skills (Defense Moves, Speed Moves, ect.) gain +1 use. Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack). Synched with Nature: Vash's attacks gain a 20% boost on panels of the same element as them.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Hatred of Dark Chips: Vash cannot activate Dark Chips, no matter what they do. Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any any defense/speed moves to stop the attacks aimed at the ally he is blocking for. (Auras/Barriers already active still block.) Honorable: Vash's attacks deal 10% less damage to navis of the Light Element or navis with +50 Karma or more. Nature's Cry: If on Poison Panels or Dark Panels, Vash's attacks suffer a 20% reduction in attack power.
[Private]
Vash walks towards Kyuketsuki, his halberd already in-hand. He looks at the dark chips and sighs.
"Why must navis use those things? All they do is corrupt... Anyways, my name is Vash. Let's get started."
(No more RP. Sorry. ^_^; Gotta run!)
HP: 2490/2490
Radiant Crusader
Vash focuses his light element to become a better attacker!
- Vash's Light Element attacks do +50 more damage. - Gains the ability to make one light attack deal X2 DMG once in battle - Vash's Hyper Attacks gain +100 DMG. - Vash can attack twice more every turn.
Last 4 turns
Arc Slash C-attack Normal Element Vash swings the halberd in an arc, slicing through the opponent's defense.
245 306 dmg, Undodgeable, Breaks Shields When used as first attack, Gains +30 DMG When used as last attack, Attacks All.
Purifying Blast S-attack Light Element A blast of light that harms darkloids badly.
245 295 dmg, Cuts auras, Breaks Shields When used after Arc Slash, Deals +40 DMG ( +100 to Dark Navis) [Dark= Karma less than -49 or dark element] When used after Light Sphere, Is undodgeable to the accuracy of a aiming speed move to Dark Navis [Dark= Karma less than -49 or dark element]
Light Sphere S-attack Light Elemental A sphere of light surrounds the opponent and implodes.
250 300 dmg, Undodgable, Breaks shields
When used after Light Wave, Confuses and Blinds, +20 DMG when used after Purifying Blast, Cuts through ANY Dark Navis Defenses [Dark= Karma less than -49 or dark element] -Undodgeable Removed-
Purifying Blast S-attack Light Element A blast of light that harms darkloids badly.
245 295 dmg, Cuts auras, Breaks Shields
When used after Arc Slash, Deals +40 DMG ( +100 to Dark Navis) [Dark= Karma less than -49 or dark element] When used after Light Sphere, Is undodgeable to the accuracy of a aiming speed move to Dark Navis [Dark= Karma less than -49 or dark element] -Cuts Auras Removed- 1 Turn Cooldown
NOTE: Boosts from panels, card, and Hypermode are already active. Any boosts from the Combo Arts effects are NOT added in.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2006 23:01:46 GMT -8
Before I post...define "Status Damages".
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2006 23:07:40 GMT -8
NOTE: All these statuses listed here are STATUS DAMAGES and CAN be stoped by a firewall program, ANY OTHER effect is considered a Status REDUCTION and is NOT stopped by Firewall. Taken right from the topic labeled 'Status Damage'. Go and check it out?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2006 1:31:23 GMT -8
(Chances of winning are low... By the way, you should add all bonuses in so that I know exactly what damage I should take I don't know your Combo Arts system, so that's why.)
Dark Soul
Dark Stage Support move Dark element Karma loss: 10 All Dark/Shadow elements gain +50 DMG. All your C-Attacks turn dark. Enemy is poisoned for 100 DMG per turn. (Fully unavoidable)
Dark Sonic Support Karma Loss: 20 A Dark Trumpy virus appears, playing a melody that renders opponents numb! Spawns a Dark Trumpy; every two turns while Dark Trumpy is alive (starting one turn after use), opponent is instantly paralyzed , effect begins after turn used; Dark Trumpy has 500 HP
Dark Plus Support Increase attack from the power of darkness! All attacks deal +80 DMG (to final total)this turn.
Dark Meteors S-Attack Fire element Karma loss: 10 380 DMG, automaticly strikes for 180 DMG at end of every turn for the rest of the battle, enemy becomes unable to dodge naturaly for the rest of the battle.
Dark Tornado S-Attack Wind element Karma loss: 10 deals 58 DMG 8x, cuts auras, deals 10 hits when below 1/2 max HP, and deals 12 hits when below 1/4 max HP (Dealt 580 Damage, 58 DMG x 10)
Dark Lance Wood element C-Attack Karma loss: 10 Deals damage equal to current HP, up to 550
Yami Raigeki Dark Element S-Attack Deals 220 Damage to all targets, double damage is taken when used on a Light or Aqua elemental navi. No Damage is taken if the enemy is Dark, Wood, Electric or Sand. 1 Turn Cool Down. (Dealt 520 Damage)
Dark Recovery Support Karma loss: 10 When used, Navi heals 1000 HP!
Kyuketsuki: 1,774/2,140 Dark Trumpy: 500/500
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2006 1:59:37 GMT -8
(Whose chances of winning are low? Also, before I post, are you SURE I take 520 damage from Yami Raigeki? I know it says double damage on light elemental, BUT it also says on damamge to wood elementals. Vash's elements are Light, Wood, and Normal.)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2006 2:04:44 GMT -8
Oh so you are wood elemental... I never have come across this before. I'm thinking they would cancel out so you would take 300. And I wasvsaying my chances are low. Because I usually combo from Paralysis inducing attacks.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2006 3:00:44 GMT -8
(Ah... BTW, the BOLD stuff on the Combo Arts is the effects activated. The struck out stuff are the things not being used. I will add the damage in, though. The other effects you will have to keep an eye on.)
Vash stands and sighs as Kyuketsuki activates the first chip. He was expecting this. He charges energy into the halberd and manipulates it so it creates a shield of pure energy. He raises it in the direction of the meteor. It crashes into the shield and breaks apart after not being able to break through it. When the tornado forms, Vash surrounds himself with an aura of the viridian color. Vash sighs as the tornado beats against the aura. He was glad that it was able to withstand the winds. He had not yet had a chance to test it against something that strong. He renews the strength of the halberd shield and holds it so it is barely out of the aura. It stops the power of the second attack from the dark chips. Vash charges the shield once more, it stopping the final attack. He is slightly damaged by the panels, but a healing program and his innate regen kicks in.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable From Card- Useable 6 7 times a battle (Used 3 times. Attacks Blocked: Dark Meteors, Dark Lance, Yami Raigekia)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 250 HP Aura, counters for 50 DMG when broken. Useable 2 3 times a battle -Uncuttable from Card- (Activated 1 time. Attacks Blocked: Dark Tornado)
Regen: 50 from Wood, 100 from Program = 150 * 2 (from Card) = 300 HP Healed.
HP: 2390/2390 Aura: 250 HP, deals 50 DMG when broken.
Vash sighs once more and looks at Kyuketsuki.
"Would you tell me what started you on using those chips?"
Vash's armor glows slightly as the Dual Speed program activates. His eyes glow as he analyzes Kyuketsuki's energy data. Vash synchronizes his own energy data to Kyuketsuki's to make it able to do more damage to the vampire and able to cut through specific skills of his. Vash then activates a white chip, replacing the current panels with holy panels. Vash immediately rushes forward and strikes at Kyuketsuki three times. His halberd vanishes and his gauntlets glow brightly. He punches at the vampire two times, one with each fist, and creates a small explosion of energy when his fists near Kyuketsuki's location. He steps back and his halberd reappears in Vash's right hand. Vash holds up the left gauntlet and focuses light energy to it. The gauntlet glows brightly and light swirls around it. Vash releases the energy at Kyuketsuki. He draws the remaining energy into the halberd and grips it with his left hand. Vash swings it at Kyuketsuki with much might and quickly follows up with a strike. Vash thrusts the halberd forward at his opponent and finishes the combo with a slash. The halberd glows faintly and thrusts it at Kyuketsuki five times. He releases the halberd with his left hand and holds it up. Between each finger forms a needle of light. Vash quickly throws all five at once at Kyuketsuki! The halberdier takes a single step back and waits calmly.
Program: Dual Speed Activated (+1 attack this turn, 2 uses left)
Radiant Lock-On Aiming Type Speed Move A focusing technique used to become more accurate in attacking the enemies. Allows all of Vash's Attacks for one turn to Gain 2 of the 3 effects: Unomni-Dodgable Breaks Unbreakable shields Cuts uncuttable auras All other Aiming Effects (Breaks Shields, Cuts Auras, Undodgeable) are negated from attacks. All of Vash's attack's damages are multipled by 1.25x DMG Useable 1 time a battle (Chosen: Unomni-Dodgeable and Breaks Unbreakable Shields)
Sanctuary Activated:
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this.
Radiance Blow Hyper Attack C-Attack Light Element A combo involving halberd strikes and short blasts of light energy. 100x5 DMG, Each hit gains DMG = to the difference between Vash's and the Navi attacked's Karma /2
Cuts Auras, Undodgeable, Must be Dodged/Blocked Seperately, Breaks Unbreakable Shields, Unomni-Dodgeable Total Damage from Attack: 329 Per Hit, 1645 TOTAL
Purifying Blast S-attack Light Element A blast of light that harms darkloids badly. 245 dmg, Cuts Auras, Breaks Unbreakable Shields, Unomnidodgeable
When used after Arc Slash, Deals +40 DMG ( +100 to Dark Navis) [Dark= Karma less than -49 or dark element] When used after Light Sphere, Is undodgeable to the accuracy of a aiming speed move to Dark Navis [Dark= Karma less than -49 or dark element] Total Damage: 461 DMG
Crushing Slam C-attack Normal Element Vash slams the halberd into the opponent hard enough to crush any defense they can use. 245 dmg, Breaks Shields, Cuts Auras Breaks Unbreakable Shields, Unomni-dodgeable
When used after Rapid Strike, Cripples enemy, making them unable to use Defense Moves next turn When used after Purifying Blast, Disables Enemy form using Dark Element Attacks Total Damage: 306 DMG
Halberdier's Combo C-attack Wood Element A combo composed of a strike, a thrust, and a slash. 106 X3 dmg, Undodgeable, Cuts Auras Breaks Unbreakable Shields, Unomni-dodgeable.
When used after Light Sphere,Cuts Uncuttable Auras, +10 DMG per hit. When used after Crushing Slam, each hit has to be stopped seperately Total Damage: 132.5 DMG per hit, 397 Total (leftover .5 was rounded down)
Rapid Strike C-attack Light Element Five quick strikes of the light element. 60 X5 dmg, Undodgeable, Cuts Auras Breaks Unbreakable Shields, Unomni-dodgeable When used after Halberdier's Combo, this attack must be blocked/dodged seperately and it inflicts Berserk.
When used after Luminous Strike, this attack changes to the Dark Element.
1 2 Turn Cooldown Total Damage: 105 DMG per hit, 525 TOTAL
Holy Needles S-Attack Light Element Vash throws needles of light energy at the opponent, sealing their darkchips. 280 DMG, Cuts auras, Undodgeable Breaks Unbreakable Shields, Unomni-dodgeable Opponent is unable to use Dark Chips for 2 turns. If a Defense Move is used to stop this attack, opponent is unable to use Dark Chips for 1 turn.
3 4 turn cooldown Total Damage: 495 DMG
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2006 7:49:41 GMT -8
My personal affairs aren't yours to trifle with.
Kyuketsuki didn't seem visibly affected by any attacks made at him, however he did kick the Dark Trumpy infront of Vash's last attack, he had detected that it was indeed harmful. As his Dark Soul wore off Kyuketsuki glanced at the ground before walking off.
(Okay I see I can't win this.)
|
|