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Post by randomknight on Nov 22, 2006 15:53:24 GMT -8
<Knightmare slowly stepped inside the Arena, smiling slightly...>
Knightmare: "Yet another training session..."
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Post by Prof. Thomas Light III on Nov 22, 2006 15:58:09 GMT -8
??????: You know, it's not really a good Idea to be so smug.
A blue and white navi steps into the arena.
"The name's Impulse....... And you are?"
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Post by randomknight on Nov 22, 2006 16:04:17 GMT -8
<Knightmare glanced at Impulse.... his green, broad ponytail shifted abit... his bleach cape surrounding his body swirled abit, covering his Light-Blue armor... his green eyes fixed at Impulse, smiling vaguely...>
Knightmare: "The names Knightmare... back here, to train once more... you are my opponent i presume, Impulse?"
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Post by Prof. Thomas Light III on Nov 22, 2006 16:15:18 GMT -8
"That's the name, be sure to remember it so I don't have to carve it into your hide once I'm done with you."
With that Impulse Lunges forward launching a series of three punches each faster than the last.
Move set:
Mach 1 Elem: speed C-attk 150 Dmg Breaks shields
Mach 2 Elem: speed C-attk 150 Dmg Breaks shields (+ 50 dmg If mach 1 connects)
Mach 3 Elem: speed C-attk 150 Dmg Breaks shields (+ 50 dmg if mach 1 connects) (+100 If Mach 1&2 connect) 2 turn cooldown if mach 1&2 connect
Total MAX dmg 600 Breakdown: If all attacks hit 600 Mach 1 150 Mach 2 150 + 50(Provided Mach 1 hits) Mach 3 150 + 100(Provided Mach 1&2 both hit) or +50(if only Mach 1 connects)
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Post by randomknight on Nov 22, 2006 16:26:54 GMT -8
<Knightmare grinned abit, as he dodged the first attack, and then got struck by the two other attacks, slumping back>
Knightmare: "Hehe, right... you seem to know what you are doing..."
<Knightmare smiled... his wings, decorating his shoulders and head and feet... blinked in a small sparkle of light... as he thrust his left hand forward! Tossing out a cloud of dust and sand!>
D.Moveset:
N.Dodge at Mach 1
Special Moveset:
Aeromancy(V1) Speed Move By sacrificing one action slot this turn, Knightmare gains 3 action slots next turn Uses: 2
Offensive Moveset:
Wind Slash(V1) C-Attack Element: Wind Knightmare.EXE makes a swift, Up-To-Down Cut. Damage: 20(10 Base ,+10 Because of gauntlets) Effects: Auto-Strikes Each Turn, -1 attack, ends auras/barriers
Duster(V1) S-Attack Element: Wind Knightmare.EXE thrusts the left hand forward, releasing a cloud of dust towards the enemies! Damage: 0 Effects: Damage -60 on all enemy's attacks next 2 turns, hit all, blind, Undodgeable, Uncounterable, Breaks Shields. 2 Turn cooldown AFTER negative effects end no Cooldown required if attack misses can only be used once a turn
Knightmare: 830/1130
Uses: Aeromancy: 1
Cooldown: N.Dodge: 5
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