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Post by ¯\/¯V\_Lifeline on Nov 21, 2006 14:09:09 GMT -8
*Skaeil steps into the arena with his silver armor shining in the sunlight. He takes in a deep breath of air and pops his neck slowly on either side. He slowly takes off his cape and folds it into a square before letting it disapear into his datafile.
Skaeil.ExE: "I can't wait to finally test my strength... What better way to challenge one of the Elite 12..."
(Rave goes first due to Initiative)
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Post by stefjenova on Nov 22, 2006 8:41:19 GMT -8
(OOC: V6 Stats, V7 very much currently under construction >_> and also no RP.)
Ocean Stage (Aqua) Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
Icicle Crackle (Ice) (S-Type) (Breaks Shields) Rave fires a crackle of ice that sends shards into the air; these shards blink out of existence, allowing Rave to channel their power! Effect: - All (Ice)-Elemental attacks used in this turn as well as the next turn have their total damage boosted by 60 Damage. Damage: 215 Recharge: 2
Glacier Punch (Ice) (C-Type) (Breaks Shields) (Undodgeable) Rave punches with an ice-enchanted punch Damage: 255 315 335 Recharge: 2
Arctic Ocean (Ice) (C-Type) (Breaks Shields) Glaciers collide with the enemy in numbingly cold water! Effect: - This attack may ONLY be used if Ocean Panels are in play - Enemy loses one attack slot next turn regardless of success Damage: 265 325 365 Recharge: 2
Total Damage: 915 AT Skaeil
Rave.EXE: Status: 1300/1300[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 25, 2006 12:06:24 GMT -8
*Skaeil stands there as the first two attacks collide with his opening defenses, the last one hitting him.*
Defense Set:[/b][/color]
+ First Aura: The bearer begins each battle with a 200 AURA. (Icicle Crackle)
Alpha Barrier Starts all Battles with a Uncuttable 10 HP barrier (Glacier Punch)
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.[/color]
Earth Breaker
-Gains +35% HP(Past Max) -Counters all S-Attacks for 125 Dmg each. -Defense/Speed moves gain +1 use. -Takes -50 Dmg from all attacks. -Shields become unbreakable.
Lasts 2 turns.
Passive Light S-Attack Light Element Skaeil sends a small focused beam at his opponent to tear through them. 410 Dmg, Breaks Shields, 3 DP, 6 Turn Cooldown.
Power Stab C-Attack Light Element Skaeil puts all his strength into a forward thrust at his opponent. 410 Dmg, Breaks Shields, 3 DP, 6 Turn Cooldown.
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Status:[/b]
(5191/4160) 7 DP[/color]
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Post by stefjenova on Nov 25, 2006 14:03:50 GMT -8
Defensive Moveset: Rave.EXE
Natural Dodge (Light Sentry)
Rave Guard "Shield" Type Defense ("Unbreakable Shield"-Type from Card) Rave blocks one attack with a shield Blocks one attack Uses: 5 (+1 from Card - not added in) Remaining: 4 (blocks Passive Light, Power Stab)
Offensive Moveset: Rave.EXE
<<Stage: OCEAN PANELS (1/3 Remaining)>>
Frozen Rush (C-Type) (Ice) (Breaks Shields) (Cuts Auras) Rave charges his enemy with a shoulder bash to knock the target back. Damage: 235 295 Recharge: 1
Water SMG (Aqua) (S-Type) (Breaks Shields) Rave holds out one hand and shoots five water shots at one enemy; each can pierce guards Damage: 215
Water SMG (Aqua) (S-Type) (Breaks Shields) Rave holds out one hand and shoots five water shots at one enemy; each can pierce guards Damage: 215 235
Total Damage: 745 AT Skaeil[/b]
Rave.EXE: Status: 1300/1300[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 25, 2006 14:25:15 GMT -8
Defense Set:[/b]
Shield of Force Shield Skaeil holds his shield out to block the enemy from attacking. Blocks 1 {Unbreakable}, enemy has -1 attack slot each time this is used to block. 3x use. (3/4)(Frozen Rush)
HM Counter: Water SMG: 125 Dmg Water SMG: 125 Dmg
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Stream of Light Hyper S-Attack Light Element Skaeil pushes all of his energy into one burning hot blast of strong light element. 560 Dmg, Breaks Shields, Undodgable.
Crushing Ray S-Attack Light Element Skaeil focuses energy into his hands to perform a large hadoken blast. 410 Dmg, Undodgable, 3 DP, 6 Turn Cooldown.
Mach Thrust C-Attack Light Element Skaeil puts all his speed into a painful stab at his opponent. 410 Dmg, Undodgable, 3 DP, 6 Turn Cooldown.
HM End[/color]
Status:[/b]
(5191/4160) 14 DP[/color]
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Post by stefjenova on Nov 25, 2006 14:40:58 GMT -8
Defensive Moveset: Rave.EXE
Rave Guard "Shield" Type Defense ("Unbreakable Shield"-Type from Card) Rave blocks one attack with a shield Blocks one attack Uses: 5 (+1 from Card - not added in) Remaining: 0 (ALL)
Offensive Moveset: Rave.EXE
Double Kick (Normal) (C-Type) (Multi-Hit 2) (Breaks Shields) Two snapping side kicks Effect: - 2 Hits, must be dodged/blocked separately Damage: 100 x2
Eternal Blizzard (Ice) (S-Type) (Breaks Shields) (Freeze) Ice spikes swarm the enemy! Freeze Effect: - Enemy can not dodge/block/attack for two FULL turns Damage: 265 Recharge: 4
Water SMG (Aqua) (S-Type) (Breaks Shields) Rave holds out one hand and shoots five water shots at one enemy; each can pierce guards Damage: 215
Total Damage: 680 AT Skaeil[/b]
Rave.EXE: Status: 1050/1300[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 25, 2006 14:54:30 GMT -8
*Skaeil throws his hands out sending an extraordinary ray of light out against Rave stopping him deep in his tracks and allowing for Skaeil to follow up while his foe is slightly stunned.*
Defense Set:[/b]
Seering Light Dodge Skaeil sends off a beam of light so bright that it stops his enemy in their tracks. Dodges a full round of attacks, even those marked undodgable. 1(2)x use. (1/2)
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.[/color]
Fierce Guardian
-Gains +35% HP(Past Max) -Counters all C-Attacks for 125 Dmg each. -Gains +1 Attack Slot. -All attacks deal +50 Dmg. -DP +10.
Lasts 2 turns.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent
390 440 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent
390 440 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent
390 440 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent
390 440 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Status:[/b]
(7008/4160) 33 DP[/color]
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Post by stefjenova on Nov 25, 2006 15:25:41 GMT -8
Defensive Moveset:
Taken - Light Sentry (210 Damage)
Counter Blast "Curse Shield"-Type Defense ("Unbreakable Curse Shield"-Type from Card) Counters with a blast of elemental energy! Blocks, counters 1 Attack Damage: 135 Uses: 3 (+1 from Card - not added in) (Used ALL uses, No counter Damage)
Offensive Moveset
TF Ravgarega
- HP+200 - Can dodge all attacks on one turn, even those marked (Undodgeable) - Gains an additional action slot each turn - All (Aqua)-Element attacks gain 30 damage - Can remove the cooldown time for one attack for duration of TF Ravgarega (Geyser Cannon Chosen)
Duration - 4 turns
<<HM effects DOUBLED due to Card Effect!>>
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 355
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 375
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 395
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 415
Total Damage: 1875 AT Skaeil
Rave.EXE: Status: 1240/1700[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 25, 2006 15:45:36 GMT -8
*Skaeil makes another motion that sends out a wave of light, stopping Rave once again before he can attack.*
Defense Set:[/b]
Seering Light Dodge Skaeil sends off a beam of light so bright that it stops his enemy in their tracks. Dodges a full round of attacks, even those marked undodgable. 1(2)x use. (0/2)
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent!
210 260 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Solidify C-Attack Light Element Skaeil cuts through his opponent's defenses in a fluid motion.
200 250 Dmg, Breaks Shields, Undodgable, 1 DP.
Aurification C-Attack Light Element Skaeil Pierces deep through his opponent.
210 260 Dmg, Cuts Auras, 1 DP.
Lightning Round S-Attack Light Element Skaeil's light sentry lets off an onslaught of light! 40 x 2 Dmg(Seperate)(+160 to final total) , Cuts Auras, 1/2 Attack Slot. 1 DP.
Lightning Round S-Attack Light Element Skaeil's light sentry lets off an onslaught of light! 40 x 2 Dmg(Seperate) (+160 to final total), Cuts Auras, 1/2 Attack Slot. 1 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent
390 440 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Status:[/b]
(7008/4160)[/color]
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Post by stefjenova on Nov 25, 2006 16:09:29 GMT -8
Defensive Moveset:
- Can dodge all attacks on one turn, even those marked (Undodgeable) HM ability used this turn (1/2)
Offensive Moveset:
<<PROGRAM: BURST ACTIVE>> (>_< Missed activating at the start of battle)
<<PROGRAM: FATAL BLADE ACTIVE>>
Ebb And Flow (Aqua) (C-Type) (Cuts Auras) (Auto-Attack) The ocean crashes against the enemy Effect: - Ocean Panels MUST be in play for this attack to inflict damage. Damage: 115 172.5 232.5 (Missed this the last thousand turns >_<)
Grand Geyser (Aqua) (S-Type) (Breaks Shields) Rave fires a geyser from his hand that sends droplets into the air; these droplets blink out of existence, allowing Rave to channel their power! Effect: - All (Aqua)-Elemental attacks used in this turn as well as the next turn have their total damage boosted by 60 Damage. Damage: 215 322.5 382.5 402.5 Recharge: 2
Aquatic Nightmare (S-Type) (Aqua) (Hyper) (Cuts Uncuttable Auras) (Breaks Shields) (Multi Hit 4) (Soak) Aquatic lasers strike the enemy - Rave teleports to the other side to collect the lasers Soak Effect: - For 2 turns, enemy Navi deals 1/2 damage and takes +25% damage from (Elec)-Elemental attacks Effect: - All (Aqua)-Elemental attacks this turn gain 50 damage - 4 Hits, must be dodged/blocked separately - Usable only in TF Ravgarega Hyper Mode Damage: 75 112.5 127.5 137.5 x4
Combo Artist "Extra Attacks" Type Speed Rave gains extra speed to chain attacks more effectively +1 Action Slots Uses: 3 (+1 from Neo Arcadian Accessory - not added in) Remaining: 0
<Action Slots Remaining: 7>
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 542.5 592.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 562.5 612.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 582.5 632.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 602.5 652.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 622.5 672.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 642.5 692.5
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 262.5 362.5 422.5 482.5 662.5 712.5
Total Damage: 5752.5
Rave.EXE: Status: 1240/1700[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 25, 2006 19:26:27 GMT -8
Defense Set:[/b]
Shield of Light Shield/Counter Skaeil holds out a shield burning with light, that fries an enemy's oncoming attack. Blocks 1, Counters for 140 Dmg. 3(4)x use. (3/4)(Ebb and Flow)
Natural Dodge (Last Geyser Cannon)
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Paladin's Spirit {Used} user takes 0.75x DMG for three turns
Status:[/b]
(2272/4160)[/color]
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Post by stefjenova on Nov 25, 2006 19:33:33 GMT -8
Defensive Moveset:
2nd HM Omnidodge used this turn.
Offensive Moveset
<Stage: OCEAN (0/3)>
Ebb And Flow (Aqua) (C-Type) (Cuts Auras) (Auto-Attack) The ocean crashes against the enemy Effect: - Ocean Panels MUST be in play for this attack to inflict damage. Damage: 130 190 250
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 395 415
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 395 435
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 395 455
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields) Fires blasts of water! Effect: - If Ocean Panels are in play, this attack deals an extra 100 damage. Damage: 175 275 335 395 475
Total Damage: 2030 AT Skaeil
Rave.EXE: Status: 1100/1700 (Hyper 1)[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 26, 2006 10:06:50 GMT -8
Defense Set:[/b]
Shield of Light Shield/Counter Skaeil holds out a shield burning with light, that fries an enemy's oncoming attack. Blocks 1, Counters for 140 Dmg. 3(4)x use. (3/4)(Ebb and Flow)
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Status:[/b]
(1221/4160)[/color]
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Post by stefjenova on Nov 26, 2006 18:25:33 GMT -8
<<Program: UNDERSHIRT ACTIVATED>>
Hyper Mode: Wizard of Winter
- (Ice)-Elemental attacks gain +40 damage - (Aqua)-Elemental attacks become (Ice)-Elemental and gain +40 damage - (Ice)-Elemental attacks become able to inflict Freeze status. This ability can be used once per battle. - (Ice)-Elemental attacks become able to create Ice Panels. This ability can be used once per battle.
Duration - 3 turns
Rave.EXE: Status: 1/1300[/i][/color]
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Post by ¯\/¯V\_Lifeline on Nov 26, 2006 20:55:42 GMT -8
*Skaeil, taking his chance to catch Rave while he is weakened, sent his light sentry after Rave. He pulled around the side of his enemy and pushed his sword in for the final strike. He reached his hand out and caught Rave before he could hit the ground and pulled him to his feet, helping him stay steady. He shook his hand and smiled.*
Skaeil.ExE: Whew, you really stuck it to me. I'm glad I was able to fight with you. We should battle again sometime eh?
*With that said Skaeil gave another quick smile after seeing/hearing Rave's answer and teleported off.*
Attack Set:[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 210 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Perfect Stab Omega C-Attack Light Element Skaeil delivers a perfectly executed stab to his opponent 390 Dmg, Breaks Shields, Undodgable, Cannot Be Countered, 2 DP.
Status:[/b]
(1221/4160)[/color]
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