|
Post by randomknight on Nov 20, 2006 19:21:29 GMT -8
<Walks inside arena...>
|
|
|
Post by Vilicious on Nov 20, 2006 19:50:09 GMT -8
Toxin steps up to the arena with a cough. [glow=green,2,300]'Let's... go. You may start.[/glow]
|
|
|
Post by randomknight on Nov 20, 2006 20:10:24 GMT -8
<Knightmare nods, and dashes towards Toxin, making a flurry of slashes then throws some dust!>
Offensive:
Triple Slash(V1) C-Attack Element: Blade Knightmare.EXE makes a Right-To-Left Swing, then a Left-To-Right swing, followed by another Left-To-Right Spin-Slash, given momentum, the last swing deals the most damage. Damage: 60+60+110(50, 50, 90 Base, +10 Because of gauntlets, +10 on each strike because of Blade) Effects: Dodge/Parry/Block is for each seperate Hit CD: 3 Turns
Duster(V1) S-Attack Element: Wind Knightmare.EXE thrusts the left hand forward, releasing a cloud of dust towards the enemies! Damage: 0 Effects: Damage -60 on all enemy's attacks next 2 turns, hit all, blind, undodgeable, uncounterable 2 Turn cooldown AFTER negative effects end no Cooldown required if attack misses can only be used once a turn
|
|
|
Post by Vilicious on Nov 21, 2006 8:57:47 GMT -8
Toxin shifts out of the way of the last swing of the blade, but is struck by the rest of the attacks.
Shadow Manipulation Speed Toxin dodges his opponents attack using his own shadow, and then appears within their shadow in order to attack. Dodges an attack, and allows one additional attack sharing the type of the first during his next turn. 2 uses (+1 from Shadow Element). (1/2)
Shadow Manipulate 3rd blade attack.
Toxin immediately drops a chip in response to Knightmare's attacks, and the stage turns dark. [glow=green,2,300]'Well then... let's dance.'[/glow]
[glow=purple,2,300]Dark Stage Support move Dark element Karma loss: 10 All Dark/Shadow elements gain +50 DMG. All your C-Attacks turn dark. Enemy is poision for 100 DMG per turn. (Fully unavoidable) Glitch: User takes 30 DMG per attack used for the rest of the battle.[/glow]
Moveset: [glow=gray,2,300]Black Lotus Strike C-Attack
Shadow Dark Element Toxin uses his powers of Shadow to appear under the enemies feet as a varying number of shadows, rising up in the shape of a blooming lotus. He then strikes in a muderous fashion.
15 14 Damage x10 Hits, Breaks Shields, Dodge/Block Separately (+50-60=-10, or 1 from each attack) Cooldown for 3[/glow]
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 120 Damage, Undodgable[/glow]
[glow=green,2,300]Venemous Touch C-Attack
Toxic Dark Element As he opens his clenched fists, diseased and festering palms are revealed, with which he simply touches his enemy.
50 40 damage, Does 30 damage to the opponent for the next 2 turns, pierces auras/barriers[/glow]
Total: 300 damage, +100 from stage, +30 from Touch HP: 890/1100
|
|
|
Post by randomknight on Nov 21, 2006 14:10:56 GMT -8
<Knightmare took the multi-strike attack, Blocked the shuriken and dodged the palm!>
Knightmare: "Not bad... but not good enough!"
<Knightmare's Wings flashed, and right after... Knightmare changed stance!>
Defensive:
Parry(V1) - Shadow Shuriken Defense Move Blocks one attack. Uses: 3
N.Dodge - Venemous Touch
Special Moveset:
Aeromancy(V1) Speed Move By sacrificing one action slot this turn, Knightmare gains 3 action slots next turn Uses: 2
Inferno Stance LvL-1(V2) Added Element: Fire Added Effects: "Inferno Stance", +150 Damage to all attacks(Final Total), -1 Action Slot each turn.(Added from Elemental Force's: +100 S Defense, +100 C Defense, +1 Action Slot, +100 Damage) Use: Takes one Action Slot, has to be used in the Last Action Slot in a turn. Knightmare.EXE enters "Inferno Stance". His armor turns deep red and black, his hair bursts into flame, resembling a long tail of fire. his boots grows abit thicker, and bursts into low flames. The wings are removed, and replaced with small, demonical horns. Knightmare's eyes changes, from calm green, to furious red.
Knightmare: 890/1130
Uses: Aeromancy: 1
|
|
|
Post by Vilicious on Nov 21, 2006 17:45:17 GMT -8
Toxin watches and nods, throwing more shuriken, and waiting.
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 120 Damage, Undodgable[/glow]
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 120 Damage, Undodgable[/glow]
(You're at 890. 140 from the Lotus, 100 from the stage=240)
Total: 240 damage, +100 from stage HP: 830/1100
|
|
|
Post by randomknight on Nov 21, 2006 18:48:48 GMT -8
<Knightmare let out a loud roar as the two shurikens struck him!... and crackled! their damage considerably sinking!>
Knightmare: "Hahaha! thats the BEST you can do? Time for some SERIOUS asskicking!"
<Knightmare dashes towards toxin! Releasing a flurry of attacks!>
Defensive:
-100 to both attacks Due to Stance Armor Bonus
Offensive:
Final Thrust(V1) C-Attack - Burst Element: Blade Dashes up to the target, thrusting his blade straight towards the target, impaling him for a big deal of damage! Damage: 550(260 Base,+10 Because of gauntlets, +30 Because of Blade, +250 from Stance) Effects: Cuts Auras, Breaks Shields CD: 7 Turns
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 440(180 Base, +250 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Burns Req: Inferno Stance
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 440(180 Base, +250 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Burns Req: Inferno Stance
Inferno Stance: Scorching Roll Kick(V2) C-Attack Fire Knightmare.EXE makes a short roll forward, at a specific point, he thrusts both legs straight upwards, aimed at the enemy's stomach, sending the enemy into the Air! Damage: 400(140 Base, +250 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Upon hit: Makes enemy "Airborn"(A Navi with the "Airborn" Status Reduction, cannot be harmed by Non-"Leap" C-Attacks, cannot perform C-Attacks and cannot Dodge, ANY Kind of dodge, Lasts 1 Turn). Req: Inferno Stance
Inferno Stance: Incinerator Kick(V2) C-Attack Fire Knightmare.EXE jumps into the air, and frontflips, ramming his right heel into the enemy's head, either sending them along the floor sliding, or slamming them down towards the ground. Damage: 400(140 Base, +250 By Stance, +10 From Gauntlets) Effects: Leap(Can attack Airborn Enemies), Breaks Shields, Removes "Airborn" Ailment on enemy. Effects on Self: Airborn Special: If used after "Inferno Stance: Scorching Roll Kick", add "Breaks UnBreakable Shields" and "Burns" to effects. Req: Inferno Stance
Knightmare: 750/1130
Uses: Aeromancy: 1
Cooldown: Triple Slash: 1 Burst Attacks: 7
|
|
|
Post by Vilicious on Nov 22, 2006 11:25:13 GMT -8
As all of the attacks head towards him, Toxin laughs, shifting out of the way of the thrust. Darkness envelops his body and everything hits him. [glow=green,2,300]'You're too full of yourself...'[/glow]
Shadow Manipulation Speed Toxin dodges his opponents attack using his own shadow, and then appears within their shadow in order to attack. Dodges an attack, and allows one additional attack sharing the type of the first during his next turn. 2 uses (+1 from Shadow Element). (0/2) Final Thrust
Daemonic Visage Defense As shadows surround him making him extremely imposing, a black carapace envelopes his body, protecting him from oncoming attacks. Counts as Barrier, defends against 50% of all damage that would be dealt to him this turn. 2 uses per battle (0/2) x2 Toxin takes... (1680/2)=840/2=420
Moveset: Toxin stays in the shadows, throwing more shuriken in an effort to bring Knightmare down.
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 180 Damage, Undodgable[/glow]
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 180 Damage, Undodgable[/glow]
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge.
130 180 Damage, Undodgable[/glow]
Total: 540, +100 from stage HP: 320/1100
|
|
|
Post by randomknight on Nov 22, 2006 14:11:58 GMT -8
<Knightmare took up his blade, parrying two shurikens... then the third one hit him, barely making a scratch!, being up in the air>
Knightmare: "Pfah... This is mildly amusing... nothing more..."
<Knightmare's horns, decorating his body, blinked... and then he dashed towards Toxin, making a hard hit!
Defensive:
Parry(V1) - Shadow Shuriken Defense Move Blocks one attack. Uses: 3
Parry(V1) - Shadow Shuriken Defense Move Blocks one attack. Uses: 3
Special:
Aeromancy(V1) Speed Move By sacrificing one action slot this turn, Knightmare gains 3 action slots next turn Uses: 2
Offensive:
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 440(180 Base, +250 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Burns Req: Inferno Stance
Knightmare: 570/1130
Uses: Aeromancy: 1
Cooldown: Triple Slash: 0 Burst Attacks: 6
|
|
|
Post by Vilicious on Nov 22, 2006 15:13:49 GMT -8
As the attack passes by, Toxin simply sidesteps. [glow=green,2,300]'Is it amusing any more?'[/glow]
N. Dodge the kick.
Toxin, after Knightmare passes, fires a large, Dark infused Cannon into his back, afterwords making a show of stabbing him with his claw.
Moveset:
[glow=purple,2,300]Dark Cannon Normal element S-Attack Karma loss: 10 Deals damage equal to HP lost, up to 600 DMG. Glitch: User becomes unable to use standard class chips for the rest of the battle. [/glow](600 damage)
[glow=green,2,300]Black-Venom Claws C-Attack
Toxic Dark Element Toxin's basic weapon, three claws on the back of each wrist that seeth with his namesake poison.
70 120 Damage, Does 30 damage to the opponent for the next 2 turns, Cuts Shield, Pierces auras/barriers[/glow]
Total: 720, +100 from stage HP: 260/1100
(I calculated the stuff out... you'll have 227 HP. That's 20% of 1130, plus the one from UnderShirt)
|
|
|
Post by randomknight on Nov 22, 2006 15:18:11 GMT -8
( I got N.Dodge... for the the cannon...? )
|
|
|
Post by Vilicious on Nov 22, 2006 15:20:48 GMT -8
(Huh? I dodged the kick and shot you in the back... what exactly are you trying to say?)
|
|
|
Post by randomknight on Nov 22, 2006 15:21:56 GMT -8
( Knightmare got his Natural Dodge, haven't used it. I can use it against your cannon, can't i? So your lil calculation of my HP was not needed i think... )
|
|
|
Post by Vilicious on Nov 22, 2006 15:23:06 GMT -8
('N.Dodge - Venemous Touch' <- You dodged during your second turn.)
|
|
|
Post by randomknight on Nov 22, 2006 15:33:45 GMT -8
( Once more, proof of what an idiot i am. ^^'' )
<Knightmare got hit by the cannon, then by the clawing, he roared, his undershirt, and his two other programs burst into effect!... Knightmare turned around, staring at Toxin... grinning>
Knightmare: "Well... good luck... all i wish thee..."
<Knightmare grinned, as he dashed towards Toxin! Unleashing a flurry of strikes!>
Offensive:
Triple Slash(V1) C-Attack Element: Blade Knightmare.EXE makes a Right-To-Left Swing, then a Left-To-Right swing, followed by another Left-To-Right Spin-Slash, given momentum, the last swing deals the most damage. Damage: 240+240+240(50, 50, 90 Base, +10 Because of gauntlets, +10 on each strike because of Blade, +250 From Stance, +50%) Effects: Dodge/Parry/Block is for each seperate Hit CD: 3 Turns
Wind Slash(V1) C-Attack Element: Wind Knightmare.EXE makes a swift, Up-To-Down Cut. Damage: 615(150 Base ,+10 Because of gauntlets, +250, +50%) Effects: Undodgeable
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 660(180 Base, +250 By Stance, +10 From Gauntlets, +50%) Effects: Breaks Shields, Burns Req: Inferno Stance
Scythe Slash(V1) C-Attack Element: Blade Spins around, gaining momentum before making a wide arch, hitting all enemies. Damage: 630(130 Base, +10 Because of gauntlets, +30 Because of Blade, +250 From Stance, +50%) Effects: Affect All, Cuts Auras
HP: 227/1130
Knightmare: 570/1130
Uses: Aeromancy: Parry: 0
Cooldown: Burst Attacks: 5 Triple Slash: 3
|
|