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Post by Sky on Nov 20, 2006 20:47:26 GMT -8
Takumi pops up in the arena through a spiraling vortex of crystal clear water and with his Owl on his head as he waited for Mr.Hothead
Takumi:Mr.HotHead where are you!!!!!
Yelling into the arena hoppingke him mad
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Post by Raven8 on Nov 20, 2006 20:52:02 GMT -8
*From behind Takumi comes a deep, flaming voice....*
NapalmMan: ....you will regret that.
*behind Takumi stands NapalmMan, the area set ablaze, crystals melted and water evaporated*
(OOC: Card effect, you go 1st)
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Post by Sky on Nov 20, 2006 20:58:16 GMT -8
Takumi runs away from him and then turns around and stares at him while the owl flys into the stands recording the action
Takumi:Look what you did you made me go and wet me self gosh Fluffy be nicer to me I'll tell Suki on you.
Attacks set:
Cold Flare S-Attack Aqua Element Takumi manages to alter water into a fire-like form, freezing his enemies by burning them. 150 DMG, soaks, unblockable one-turn cooldown - Side Impact C-attack Aqua Takumi run's at high speed's at the enemy's side with a giant wave following behind,jumping over the enemy and leting them take the force of the wave. 160 damage,Soak's 2-turn cool down - Aqua-Wave S-attack Aqua Takumi strikes the ground with his sword causing a wave of water to spout out of the crack in the ground. 130 DMG
total damage:440 + elemental difference have no clue what that is
Hp:1200/1200
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Post by Raven8 on Nov 20, 2006 21:22:51 GMT -8
NapalmMan: Tell her whatever you like.... you'll be lucky if you can even think in a second.
*NapalmMan crosses his cannons and buffers the attacks, causing him to glow slightly*
<Firewall blocks soak>
NapalmMan (1460/1900): ...your "sisters" have failed you, made you weak....
[glow=FF0000,2,900]Burning Bomber[/glow][/i][/u]
Dealing heavy damage to his systems, NapalmMan releases all of his power in one berzerk wave of pure destruction.
-+4 attacks per turn. -All attacks +400 DMG. -All attacks burn
COST: -50% of current HP when activated (cannot be deleted by HP loss), when over, user is in a state of confusion and berzerk.
automaticly activates reguardless of effects when NapalmMan's HP falls to 1.
-Lasts 1 2 turns (+1 from card)[/color]
+: Rage: On any turn where the user takes 3 or more attacks, all of his/her attacks deal +100 DMG (OR 50 PER HIT) and they may attack an additional time. This effect becomes permenet if user takes 300+ dmg the turn after.
+: Flames of War: S-Attacks deal +100 DMG.
<Lava panels>
Flame-Charge Aura. Defense NapalmMan activates an aura with extra powers..... Aura. 10 HP. All attacks deal +300 DMG while this aura is active, effects double if lava panels are active. 1x use per battle.
Burning Shield Defense NapalmMan raises a shield of fire, internalizing heat with each attack blocked. Shield type. When used, all attacks deal +100 DMG for 2 turns reguardless of blocking sucess. 3x use per battle (Block 1st attack, fails)
Burning Finish Speed move NapalmMan brings his systems to critical levels, absorbing all heat around him for a blast of pure power! +2 attacks, all attacks +500 DMG, +1000 if lava panels are in play. 1x use per battle, costs 50% of the user's current HP to use. Can only be used after the user has hit undershirt.
Lock-On Speed move NapalmMan locks onto the enemy to grant added accuracy. Aim type. Add two of the following: Breaks shields, cuts auras or undodgable. Ignores all current stats on an attack/over-writes +1 attack on turn used, all attacks deal +50 DMG (to final total). 2x 3x use per battle.
(Fully undodgable, breaks unbreakable shields)[/color]
*Now transformed and glowing with a burning force, NapalmMan raises a single cannon to Takumi*
NapalmMan (365): ....and I intend to prove that right now!
*NapalmMan then spreads explosives across the field, each bomb exploding the second it makes contact with anything and crushes the ground, leaving behind a large fire.... in a matter of seconds the area is leveled, and the entire horizon is a massive inferno!*
Napalm Barrage S-Attack Fire element NapalmMan releases several smaller bombs to cover a large with flames. 2650 DMG, fully undodgable, breaks unbreakable shields, attacks all. (11x)
(29,150 total)
+: Healing Fires: user is allowed to take one single turn of damage, and fully heal the amount dealt to him.
(1900/1900)
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Post by Sky on Nov 20, 2006 21:31:20 GMT -8
((Over Kill)) Takumi watches the bombs fall down from the sky
Takumi:So they taught me how to be soft?
That was his final question before the bombs rained down upon him sending him into the cyber oblivion and then back again like a fierce game of ping-pong
Takumi:Fluffy why do you always make me feel inferior to you?
Navi Logged Out
((Fluffy your mean, what is the ex/zenny and what se do you want?))
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Post by Raven8 on Nov 20, 2006 21:33:30 GMT -8
(OOC: 20/200, and your choice)
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Post by Sky on Nov 20, 2006 21:35:55 GMT -8
(OOC: can a hyper attack be put into a se?)
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Post by Raven8 on Nov 20, 2006 21:37:08 GMT -8
(OOC: only by admins im afraid...)
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Post by Sky on Nov 20, 2006 21:39:29 GMT -8
Aqua Shot (Gift from the Pwned one) S-Attack Aqua Takumi is trying to keep steady ball of water on his finger tip but he lose's controll and make's a blast of high pressured water come out of his finger tip. 190 DMG,Soak's, theres your se buddy
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Post by Raven8 on Nov 20, 2006 21:42:40 GMT -8
(OOC: And here's for you:)
Napalm Barrage S-Attack Fire element NapalmMan releases several smaller bombs to cover a large with flames. 300 DMG, undodgable, breaks shields, attacks all.
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Post by Sky on Nov 20, 2006 21:44:20 GMT -8
(OOC:Takumi almost had you beat XD)
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