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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 16:39:56 GMT -8
*Talek walks into the arena and stops by a pillar. Looking all around him, he proceeds onward to find a battle...*
(Talek is V6)
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Deleted
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Post by Deleted on Nov 20, 2006 21:10:28 GMT -8
Vash walks into the arena, his armor clinking with each step. He slowly looks around for a navi for battle. His eyes were brighter than normal, as if he was eager to try something. He notices Talek and feels a familiar prescense from him... Vash's eyes narrow slightly and his face is overcome with a serious look. He walks towards Talek and holds his right arm straight out. He opens his right hand as energy swirls out of it. The energy takes the form of a thin pole as Vash stops walking.
"Navi, if you are looking for a battle, I will be happy to be your opponent."
The 'pole' was now looking like Vash's weapon, just in an energy form. Vash grips it and closes his eyes. In a small flash, the energy changes to a hardened form. He rests it on his right shoulder and motions for Talek to attack.
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Post by ¯\/¯V\_Lifeline on Nov 29, 2006 18:22:33 GMT -8
(No RP, quick post so you don't have teh kirby pwn me >_>)
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Metal Panels
Element: Metal Attrabutes: Metal-elemental Navis attacks deal an extra 50 DMG (Added to final total) All metal-element attacks gain the power to break shields. Chip: "Metal Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels.
200 250 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise) (Breaks Shields)
Metal Spikes S-Type Metal element Spikes shoot up from the ground, stabbing anything in its path.
150 200 Dmg, Auto-Attacks if Metal Stage is in play. (Breaks Shields)
Adamantium Insincts S-Type Metal element Talek makes a powerful attack to boost his powers greatly.
160 210 Dmg, all Metal element attacks next turn that are used by Talek, do 1.5x dmg, 2 turn cooldown. (Breaks Shields)
Armor Piercing C-Type Metal element Talek makes a quick forward stab to his opponent.
180 230 Dmg, Undodgable, Cuts Auras. (Breaks Shields)
Metallic Hinderance S-Type Metal element Talek summons scrap to hinder his enemy from moving on.
150 200 Dmg, Cuts Auras, If this attack hits, enemy has -1 attack next turn. (Breaks Shields)
Paneler Support Talek keeps the panels on the ground from changing. Panels cannot be changed for 1 turns. 3x use. (2/3)
Status:[/b]
(1800/1800)[/color]
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Deleted
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Post by Deleted on Nov 29, 2006 20:55:48 GMT -8
Vash [100 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable. Power of Light: Vash takes 1/2 DMG from dark chips. Support Type Strength: Regen effects (effects that heal so much HP a turn) are doubled in power. Natural Firewall: Vash is uneffected by Status Damages. Sharp Weaponry: All of Vash's attacks gain +50 DMG Kind Soul: Vash's Skills (Defense Moves, Speed Moves, ect.) gain +1 use. Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack). Synched with Nature: Vash's attacks gain a 20% boost on panels of the same element as them.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Hatred of Dark Chips: Vash cannot activate Dark Chips, no matter what they do. Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any any defense/speed moves to stop the attacks aimed at the ally he is blocking for. (Auras/Barriers already active still block.) Honorable: Vash's attacks deal 10% less damage to navis of the Light Element or navis with +50 Karma or more. Nature's Cry: If on Poison Panels or Dark Panels, Vash's attacks suffer a 20% reduction in attack power.
[Private]
(No RP)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 250 HP Aura, counters for 50 DMG when broken. -Uncuttable from Card- Useable 2 times a battle (Blocks all but one)
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable from Card- Useable 6 times a battle (Meltdown)
HP: 2390/2390, 250 HP -UNCUTTABLE- Aura
Radiant Crusader
Vash focuses his light element to become a better attacker!
- Vash's Light Element attacks do +50 more damage. - Gains the ability to make one light attack deal X2 DMG once in battle - Vash's Hyper Attacks gain +100 DMG. - Vash can attack twice more every turn.
Lasts 4 Turns
Dual Speed Activated
Spike Smash C-Attack Normal Element Vash's gauntlet is covered in spikes and he punches the opponent. 280 DMG, Cuts Auras, Undodgeable Opponent gains a weakness to the Wood Element for two turns. 3 Turn Cooldown
Halberdier's Combo C-attack Wood Element A combo composed of a strike, a thrust, and a slash. 90 X3 (+50 to total) dmg, Undodgeable, Cuts Auras
When used after Light Sphere,Cuts Uncuttable Auras, +10 DMG per hit. When used after Crushing Slam, each hit has to be stopped seperately
Rapid Strike C-attack Light Element Five quick strikes of the light element. 70 X5 dmg, Undodgeable, Cuts Auras When used after Halberdier's Combo, this attack must be blocked/dodged seperately and it inflicts Berserk. When used after Luminous Strike, this attack changes to the Dark Element. 2 Turn Cooldown
Radiant Light S-Attack Light Element Light energy released by Vash. It harms all it hits. 300 DMG Cuts Auras, Undodgeable, Attacks All If a Dark Navi is hit by this attack, all their attacks get -50 Dmg this turn. [Dark= Karma less than -49 or dark element] When used after Rapid Strike, -1 hit to opponent's multi-hit attacks (attacks with two or more hits to them). When used after Lance Rush, the next attack (of this or next turn, depending on if this attack is last) gains an extra strike that does 100 DMG. 3 Turn Cooldown
Light Wave S-attack Light Element Vash releases a wave of light energy. 330 dmg, Attacks All, Undodgeable When used after Radiant Light, Cuts Auras, Cannot Be Countered When used after Power Strike, Breaks Shields 3 Turn Cooldown
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