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Post by Twon on May 17, 2010 20:31:06 GMT -8
Fayt stands on an open field surrounded by grass looking at his cards as they slowly spin around him. He stares at them with his usual emotionless expression but still studies with heavy consentration.
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Post by Warrior on May 19, 2010 20:26:36 GMT -8
Warrior enters the field form behind Fayt. He approaches him slowly and calmly, and simply walks past the navi when he reaches his location. It seemed like a good day to pick a fight with a random stranger.
Warrior walked about four yards infront of Fayt before turning around... But something seemed different about Warrior... The sky grew slightly darker from his very presence, and the grass at his feet was slightly withered [but not dead]. Life itself seemed to elude him, but somehow he still stood infront of Fayt. His eyes-- emotionless.
Warrior simply stood there, waiting for his foes response to his presence. [dice=100][rand=081635836511850365754548499826342435134542640298645243537542410195]
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Post by Twon on May 20, 2010 21:17:03 GMT -8
(OOC: I'm being very lazy so I'm just gonna forgo the RP for the rest of the battle.)
[dice=100]
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 45 DMG, Auto attack, Cuts Auras, Breaks Shields
Card Serpent S-Attack Normal Element Cards form together to create a large serpent that constricts the opponent. 100 DMG, Undodgable If hits, +20 DMG to 1 attack next turn
Rod Smash S-Attack Normal Element Uses a Rod card that launches a shockwave of energy. 100 DMG, Breaks Shields, -20 DMG to opponent for 1 turn 1 use per turn
Fayt-1430/1430[rand=822139980070032725216147871993743197825889526182566624246224992]
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Post by Warrior on May 23, 2010 16:46:18 GMT -8
[[ Sounds fair-- same here, lol ]]
DEFENSIVE PHASE
HP: 900/900 Armour: 70
[[No Strengths/Weaknesses from each other, so I won't even bother posting them]]
All Attacks Taken [but reduced by 70 Armor]
60 Dmg taken
HP: 840
OFFENSIVE PHASE
Attack Slots: 4 [3base +1Berserk] --Berserk Status [from Zane Kaizou Card]
Corrupted Presence C-Attack Aqua Warrior's presence on the battlefield limit's his foes potential. As the fight wages on, the darkness in Warrior's heart is released and spreads like a black mist to himself and others around him-- disabling their vision and drenching them in darkness.
10 0 Damage Auto-Attack, Hits All, Soaks, Blinds, If Avoided: Warrior earns +1 Attack slot the following turn 3 Turn Cooldown
Wave Slash C-Attack Aqua Warrior's blade develops a small stream of water that runs along the blade and drips of the edge of it. He slices in a smooth manner, much like that of a wave.
140 120 Damage UnDodgeable, Breaks shields, Soaks
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye.
140 120 Damage UnDodgeable, Cuts Auras, Shocks
Swift Slash C-Attack Wind Warrior's blade becomes weightless and enables him to swing it incredibly quick-- knocking the wind out of his foe
130 110 Damage Cuts Auras, Breaks Shields, Berserks, Blinds 1 Turn Cooldown
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade
150 130 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown
END TURN
Berserk Damage Taken [10%]: 49
HP: 791/900 Status: Berserk Natural Dodge: Ready CoolDown: Corruted Presence[0/3], Swift Slash[0/1], Plasma Finish[0/1]
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Post by Twon on May 24, 2010 8:00:22 GMT -8
(OOC: Umm...you might want to look at my attacks again. [-20 DMG to opponent for 1 turn])
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Post by Warrior on May 27, 2010 20:16:07 GMT -8
[[Sorry, I thought you'd calculate it into your next post {so that it wouldn't reduce my Berserk Damage}. Fixed now-- my bad]]
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Post by Twon on May 28, 2010 8:05:21 GMT -8
Defensive set:
<Natural Dodges Corrupted Presence>
<Takes Wave Slash>
<Blockes Lightning Slash> Shield of the Devil Shield Uses the Devil card to summon a shield that absorbs attacks. Blocks 1 attack 3 uses (2 left)
<Dodges Swift Slash and Plasma Finish> Illusion of the Moon Dodge Uses the Moon card to transform into mist to dodge attacks Dodges 2 attacks If only 1 attack is dodged, +1 Natural Dodge (Does not affect normal natural dodge use or cooldown) 2 uses (1 left)
Fayt-1310/1430
<Regeneragtes 171 HP>
Attack Set:
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent.
45 22 DMG, Auto attack, Cuts Auras, Breaks Shields
Rod Smash S-Attack Normal Element Uses a Rod card that launches a shockwave of energy.
100 50 DMG, Breaks Shields, -20 DMG to opponent for 1 turn 1 use per turn
Light of the Pentacle S-Attack Normal Element Uses a random Pentacle card that fires a beam of energy.
100 50 DMG, Cuts Auras, Breaks Shields, Blinds 1 Turn CD
Fayt-1481/1430, Soaked
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Post by Warrior on May 28, 2010 10:01:49 GMT -8
DEFENSIVE PHASE
"Magician Burst" was taken [but armor reduced damage to 0]
"Rod Smash" was dodged by:
Step of Faith Natural Dodge Enhancer Warrior's natural reflexes allow him to be quick as lightning and smooth as water with each of his movements. Effects: Warrior can dodge two attacks this turn. Effects: Reduces Warrior's Nat. Dodge Cooldown by '1' for each successful dodge. [Cannot drop below 2/turn] Uses: 2 [1 use left]
<Natural Dodge cool down has been reduced by 1 turn> <Nat. Dodge cooldown is now 0 [1/turn]>
"Light of the Pentacle" was naturally dodged
HP: 791/900
OFFENSIVE PHASE[/u]
3 Attack Slots base [+1 Slot this turn from "Corrupted Presence" being avoided] [+1 Slot this turn from Berserk Status] [+1 Slot this turn from Wind Lv1 Element] Total Attacks: 6 [[... fun fun]]
*Elec Attacks deal +25% Damage since you're soaked [you need to add that in] *First attack deals +50 Damage from "Plasma Finish"
Lightning Fang C-Attack Elec Warrior strikes with his thunder-infused blade to open for a combo
150 200 Damage UnDodgeable, Breaks Shields, +50 Damage to next 'Elec' Element Attack 1 Turn CoolDown
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye.
140 190 Damage UnDodgeable, Cuts Auras, Shocks
Thunder Claw C-Attack Elec Warrior slashes with his lightning-infused sword, creating sparks everywhere upon impact 150 Damage UnDodgeable, Cuts Auras, +50 Damage to next 'C-Attack' 1 Turn Cooldown
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye.
140 190 Damage UnDodgeable, Cuts Auras, Shocks
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye. 140 Damage UnDodgeable, Cuts Auras, Shocks
Jolt S-Attack Elec Warrior clenches his fist and causes a jolt of electricity to originate from the scar in his left hand. He let's off the electrical charge as a weak blast, directed towards a single foe. 30 Damage Shocks, Berserks, Blinds 1 Turn Cooldown
Berserk Damage: 90
END TURN
HP: 701/900 Status: Berserk [2/2] Natural Dodge: Ready [0/0] CoolDown[last turn]: Corruted Presence[1/3], Swift Slash[1/1], Plasma Finish[1/1] CoolDown[this turn]: Lightning Fang[0/1], Thunder Claw[0/1], Jolt[0/1] [/color]
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Post by Vilicious on May 28, 2010 10:11:06 GMT -8
((Just to note, the Soak damage is not applied to your attacks, it's applied to what they take. Applying it to your attacks is wrong on several levels: 1. Auras/Barriers are not soaked. They do not take the +25%, and thus the opponent need to reverse it if they use such things. 2. You don't take extra Berserk damage from that +25% - again, it isn't on your attack. 3. Their armor applies before they multiply it, so again, you're making them go back and reverse the numbers.))
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Post by Warrior on May 28, 2010 10:22:43 GMT -8
[[... well it still kinda works out for me, lol... I guess Berserk isn't sch a bad status after all-- thank's Tox, I'll fix it now, and I'll keep that in mind next time....]]
[[Fixed]]
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Post by Twon on May 28, 2010 10:32:32 GMT -8
(OOC: Also I think you need to fix that 'Unknown Card' on your stats with the lvl 2 positive and lvl 1 negative after the battle. That's a private card.)
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Post by Warrior on May 28, 2010 10:42:45 GMT -8
[[Alright, will do... little confused atm, but I'll figure it out and fix it, lol XD. Sorry 'bout that]]
[[EDIT: Oh I see what you mean now... guess that's not allowed then >_<. Armor is now 55-- I'll fix the above posts to that, if you want me too?]]
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Post by Twon on May 28, 2010 12:17:47 GMT -8
(OOC: Nah thats ok. Just remember in future battles. I'll post later tonight. Kinda busy cleaning right now.)
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Post by Twon on May 28, 2010 22:45:10 GMT -8
Defensive Set:
<Dodges Jolt> Illusion of the Moon Dodge Uses the Moon card to transform into mist to dodge attacks Dodges 2 attacks If only 1 attack is dodged, +1 Natural Dodge (Does not affect normal natural dodge use or cooldown) 2 uses (0 left), Loses 11 HP
<Takes all other attacks>
Fayt- 381/1430
<Regenerates 171 HP>
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent.
45 22 DMG, Auto attack, Cuts Auras, Breaks Shields
Card Serpent (x2) S-Attack Normal Element Cards form together to create a large serpent that constricts the opponent.
100 50 DMG, Undodgable If hits, +20 DMG to 1 attack next turn
Fayt-552/1430
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Post by Warrior on May 29, 2010 10:18:44 GMT -8
DEFENSIVE PHASE
Armor: 70 [0r 55, makes no difference in this case]
Both attacks taken, but reduced to 0 Dmg
Warrior HP: 701/900
OFFENSIVE PHASE
Attack Slots: 3 *Elec Attacks still deal +25% Damage because of Soak [No Elec attacks used this turn, so it doesn't matter]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable
Black Blade C-Attack Shadow Warrior's blade darkens as he slashes his foes-- passing through barriers as though it were a shadow 170 Damage Cuts Auras
Darkness' Bane C-Attack Shadow Warrior's sword begins to consume itself with darkness as he slashes into his foe with it 170 Damage Breaks Shields
END TURN
HP: 701/900 Status: Normal Nat. Dodge: Ready [0/0] Cooldowns: Corruted Presence[2/3], Lightning Fang[1/1], Thunder Claw[1/1], Jolt[1/1]
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