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Post by That Guy on Nov 29, 2006 0:10:41 GMT -8
(Niall... RP attacks here or PM? Because I want mine detailed but if I post it, it'll give things away. Or is that the trick? Not giving it away but making it elaborate?)
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Post by Wackoguy on Nov 29, 2006 0:14:15 GMT -8
Glancing at those who hadn't chosen a door yet,Glassman waved to them and entered into one of the doors.He stopped once he had come close enough to his 'punching-bag',locking his system so he would not receive aid from his Candevil this time around..
"And phase one has begun-!",Glassman exclaimed,leaning forward slightly,while his entire body shone with a red energy,not that of fire,but of amplified light. He then flung himself at the wall,attacking it without damaging himself.
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Post by cloudxero on Nov 29, 2006 0:30:04 GMT -8
(Don't RP any particular attacks here. Do it via PM. It'll be posted after I get everyone's sets.)
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Post by Team Active Star on Nov 29, 2006 6:46:16 GMT -8
*Rikaru shruged off the sudden warping that had happened, and yawned quietly has Shadowman instructed them on what to do. Rikaru quickly held out his hand which glowed briefly as sand seemed to pour from it, making a thin tower from the floor up then it glowed as it charged into his spear, which Rikaru quickly grabed and walked towords his door, preparing himself to fight this..."wall".
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Post by stefjenova on Nov 29, 2006 7:42:53 GMT -8
Walking into the room he chose, Rave blinks once. He remembered something the ninja had said about attacking the wall, but he was more worried about destroying the wall... Stepping into his stance, he began his assault!
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Post by Raven8 on Nov 29, 2006 19:59:18 GMT -8
*Staying out of the room untill everyone else has entered, Scarface enters the main hall in dead silence. He looks over each room with care as he watches the flashes, and hears the random sounds of battle from Navis of many styles.... closing his eye for a moment, he flashes his gaze to the final door. Raising his hand, he causes an electrostatic force to magneticly manipulate the door, almost throwing it off it's hinges. He then slowly enters, gently taking the door and closing it behind him*
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Post by Zero on Nov 29, 2006 20:09:00 GMT -8
(OOC: Kinda missed the boat on this post, but assume it happens BEFORE scar enters the final room)
Zero: ...What kind of joke is this? We play a game, beating our weapons dull against walls, and the winner is the one who hits the hardest? You've lost your creativity...
*With that, Zero departs into one of the rooms, casting aside his tan cloak, which flutters to the ground just inside the doorway. Zero slams the door shut behind him, disappearing from view*
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Post by That Guy on Nov 29, 2006 23:07:09 GMT -8
(Aye. Again... BEFORE Scarface enters, but I think you all know that. ;))
Hymn.EXE: "I think I'm afraid... The person who thought up of this mission must be a crazed, insane madman. Best and worst ability to HIT a wall!? Wow... I'm afraid now."
Hymn's spear appeared in front of him, and he carved a rectangle like the door, moving forward, and as the rectangle touched the door, a blinding light rushed from it, leaving everyone unable to see into his room as Hymn entered, save Hymn with his visor. The door opened on its own then, and Hymn slowly stepped in, waving his spear and closing the door without touching it. It slammed promptly shut, and Hymn's mind focused on the wall in front of him, ready to gauge his power.
Hymn.EXE: "So many trials...."
Hymn gave a smirk, and twirled his spear around, trading it between hands, then holding is poised as he focused onto his target.
Hymn.EXE: "Visor Scan... TARGET LOCKED!"
Hymn's visor blinked blue.
(I know, it's one of my moves. It won't matter if I did/didn't use it though. So I don't care about revealing that.)
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Post by cloudxero on Dec 2, 2006 17:00:30 GMT -8
~Rave Attack Set~
Walking into the room he chose, Rave blinks once. He remembered something the ninja had said about attacking the wall, but he was more worried about destroying the wall, possibly bringing the room down around him!
Then he shook his head once and reached into a pack at his back, tapping three buttons as well as dropping a chip to the ground. Water gushed forth from the spot where the chip landed as two of his programs activated, one surrounding his fists in an eerie red light, and the other causing a light blue coloring to alternate with the red. Speed and power, a pair of his trademarks. A card he carried with him also activated, and even though he hunched over in pain at having some of his HP drained from him, he felt the power upgrade within the card that was oh so worth the drop in his condition. As he was hunched over, he felt four glowing spikes form at his back splayed in an X fashion, like the outline of wings only more skeletal looking. His armor turned a monochromatic dark aqua like someone had taken a shadow and dipped it in paint - no variation in tone, no visible dimensions... Holding out his hand, the new version of Rave let loose with the start of his turn, a pair of beams that spiral over and around each other, hitting the wall with a splash, but now that Rave knows a bit about how the target handled that attack he knows that he can crank up the force of the rest of his attacks. He kicked in the water, sending a small pulse to send the ocean to ebb and flow against the wall, then a geyser splashes out of the water, blasting the wall as Rave absorbs the spatter of water from the impact, adding to his output. The points at the tips of the spikes glow, each sending out a beam of energy that strikes the wall and bounces back to Rave, increasing his power outflow yet again! As his hands glowed with a pulsing blue light, Rave dipped a hand into the water and as he pulled it up, the water followed his hand with every movement. Weaving both hands in the air like a conductor directing a symphony orchestra (Or like Mickey in Fantasia, whatever.), the ocean had pretty much levitated off the ground, held in the air only by Rave's skill over the water, separating into eight massive globes of water. Raising his hand up at one, Rave jerked his hand at the wall and the globe streaked off, splashing into the wall with devastating force, enough to drown a normal person in seconds. The remaining seven followed suit, and would be leaving massive craters if it wasn't a wall made to be attacked. Breathing heavily, Rave straightens up as what little water remains dries out of the room before turning and leaving to await the results of his attack.
Offensive Moveset: Rave.EXE
<<Program: FATAL BLADE ACTIVE>>
<<Stage: OCEAN PANELS (1/3)>>
Ocean Stage (Aqua) Attributes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
<<Program: BURST ACTIVE>>
<<Card: RAVE.EXE ACTIVE>>
TF Ravgarega
- HP+200 - Can dodge all attacks on one turn, even those marked (Undodgeable) - Gains an additional action slot each turn - All (Aqua)-Element attacks gain 30 damage - Can remove the cooldown time for one attack for duration of TF Ravgarega (Drowning Force chosen)
Duration - 4 turns
Ebb And Flow (Aqua) (C-Type) (Cuts Auras) (Auto-Attack) The ocean crashes against the enemy Effect: - Ocean Panels MUST be in play for this attack to inflict damage. Damage: 130 195 255
Spiral Storm (Aqua) (S-Type) (Auto-Attack) (Breaks Shields) Rave fires a spiraling beam of water that serves more as a targeting ray than it does an attack force Effect: - All attacks this turn deal an additional 30 Damage. If immediately followed by Grand Geyser or Icicle Crackle, the bonuses granted by that attack are doubled instead regardless of success. Damage: 40 60 120 140 Recharge: 1
Grand Geyser (Aqua) (S-Type) (Breaks Shields) Rave fires a geyser from his hand that sends droplets into the air; these droplets blink out of existence, allowing Rave to channel their power! Effect: - All (Aqua)-Elemental attacks used in this turn as well as the next turn have their total damage boosted by 60 120 Damage. Damage: 230 345 405 445 Recharge: 2
Aquatic Nightmare (S-Type) (Aqua) (Hyper) (Cuts Uncuttable Auras) (Breaks Shields) (Multi Hit 4) (Soak) Aquatic lasers strike the enemy - Rave teleports to the other side to collect the lasers Soak Effect: - For 2 turns, enemy Navi deals 1/2 damage and takes +25% damage from (Elec)-Elemental attacks Effect: - All (Aqua)-Elemental attacks this turn gain 50 damage - 4 Hits, must be dodged/blocked separately - Usable only in TF Ravgarega Hyper Mode Damage: 75 112.5 127.5 157.5 172.5 x4
Combo Artist "Extra Attacks" Type Speed Rave gains extra speed to chain attacks more effectively +1 Action Slots Uses: 3 (+1 from Neo Arcadian Accessory - not added in) Remaining: 0
<<Action Slots Remaining: 8>>
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 805
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 825
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 845
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 865
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 885
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 905
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 925
Drowning Force (Aqua) (C-Type) (Breaks Shields) Rave brings the fury of the ocean in around his opponent, drowning them in a flooding rush! Effect: - Ocean Panels MUST be in play to use this attack Damage: 330 495 555 605 725 945
Total Damage: 8500 AT THE WALL Most Powerful Attack: 945 Least Powerful Attack: 140 Number of Attacks: 12
~Skaeil Attack Set~[/b]
Light Sentry S-Attack Light Element Skaeil's sentry of light fires off a beam of light at his opponent! 100 Dmg, Cuts Auras, 1 DP, Auto-Attack.
Rage of Normality C-Attack Normal Element Skaeil makes powerful attacks despite his condition! 160 Dmg, Breaks Shields, Can use this attack at full bonuses despite status ailments.[/color]
~Vash Attack Set~
Holy Panels Element: Light Attributes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this.
Radiant Crusader
Vash focuses his light element to become a better attacker!
- Vash's Light Element attacks do +50 more damage. - Gains the ability to make one light attack deal X2 DMG once in battle - Vash's Hyper Attacks gain +100 DMG. - Vash can attack twice more every turn.
Last 4 turns
Radiant Lock-On Aiming Type Speed Move A focusing technique used to become more accurate in attacking the enemies. Allows all of Vash's Attacks for one turn to Gain 2 of the 3 effects: Unomni-Dodgable Breaks Unbreakable shields Cuts uncuttable auras All other Aiming Effects (Breaks Shields, Cuts Auras, Undodgeable) are negated from attacks. All of Vash's attack's damages are multipled by 1.25x DMG Useable 1 time a battle (+1 from Card) (Breaks Unbreakable Shields, Cuts Uncuttable Auras Chosen)
Dual Speed Used
Radiance Blow Hyper Attack C-Attack Light Element A combo involving halberd strikes and short blasts of light energy.
285 570x5 DMG, Each hit gains DMG = to the difference between Vash's and the Navi attacked's Karma /2 Cuts Auras, Undodgeable, Must be Dodged/Blocked Seperately (Breaks Unbreakable Shields, Cuts Uncuttable Auras, Total Damage: 2850) Hyper Mode Effect Used
Silver Beam S-Attack Light Element A beam of energy that uses a sphere of light as it's energy source. 525 DMG, Breaks Shields, Undodgeable Deals normal damage no matter how much S-DEFENSE a navi's armor has. If a navi is hit by this attack, it loses the ability to use the element of the last attack it made it's last turn. 4 Turn Cooldown (Breaks Unbreakable Shields, Cuts Uncuttable Auras)
Piercing Thrust C-attack Light Element Vash thusts the halberd at the opponent while the lance tip has a point of light, making it able to break through shields. 525 dmg, Breaks Shields, Cuts Auras
When used after Light Wave, Panel Negatives are doubled on opponent. When used after Nature's Wrath, Opponent's attack lose any status reductions they have. 4 turn Cooldown (Breaks Unbreakable Shields, Cuts Uncuttable Auras)
Luminous Strike C-attack Light Element Vash's halberd is surrounded by light energy as he strikes at the opponent. 525 dmg, Breaks Shields, Undodgable
When used after Radiant Light, Dark Navis automatically take 50 DMG for each dark element attack/dark chip used. (Lasts 1 turn) When used after Nature Wave, Inflicts Blind and navi has -1 attack next turn. 3 Turn cooldown (Breaks Unbreakable Shields, Cuts Uncuttable Auras)
Light Wave S-attack Light Element Vash releases a wave of light energy. 495 dmg, Attacks All, Undodgeable When used after Radiant Light, Cuts Auras, Cannot Be Countered When used after Power Strike, Breaks Shields 3 Turn Cooldown (Breaks Unbreakable Shields, Cuts Uncuttable Auras)
~GlassMan Attack Set~
Radiating Moon MK-II Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 110 dmg,autofires every turn cuts [uncuttable] auras
Sense strike C-attack Speed A copy of GlassMan forms and one-two punches the enemy. Autostrikes for two turns afterwards. 75 dmg (1st punch), then 50 dmg (2nd punch) must be blocked/dodged separately 2-turn cooldown
Dicin' Upper C-attack Speed GlassMan phases out and uppercuts the enemy,then kicks them back down. Undodgeable,Breaks shields 90 dmg (uppercut), then 55 dmg.
Dicin' Upper C-attack Speed GlassMan phases out and uppercuts the enemy,then kicks them back down. Undodgeable,Breaks shields 90 dmg (uppercut), then 55 dmg.
~Kyuketsuki Attack Set~
Ofuda C-Attack Normal Element 0 Damage, a selected attack is sealed. The enemy may remove the ofuda but will suffer -1 Attack for that turn in which it was removed.
Psychokinetic Slam S-Attack Normal Element Deals 130 damage to each enemy, increases by 50 damage for each enemy after the previous one, dealing a maximum of 300 Damage. Breaks shields, cuts auras.
Grand Leaf Cleaver S-Attack Wood Element Deals 1 Damage 160 times.
~Zero Attack Set~
Zero: Interesting, a series of hierarchical challenges geared not around destroying the competition but instead proving your skills to an unknown observer... And I had thought you had lost all of your creativity.
*Zero steps into the room, gradually adjusting his sight to the darkness. Staring at the wall in front of him, Zero raises an eyebrow in contemplation*
Zero: Perhaps there are structural points that I'm intended to hit. Or maybe I'm simply supposed to go crazy on one spot and try to break through at a point. Either way, I've made up my mind...
*Zero closes his eyes as the crystal in his helmet begins to radiate red light. Zero reaches down and draws his Z-Saber's hilt, holding it sideways in front of himself and engaging the blade. A fiery red plasma beam bursts forth, pulsating with sheer energy. Zero quickly whirls the blade around his body and over his head, releasing a small pulsation of energy as he brings it to rest at his side. Zero's armor has changed slightly; his pauldrons now bear two spikes, as do his greaves, and the general color of the armor has become a deeper red.*
Zero: And Yan said that I wouldn't like this look... Said it was "cliched."
*Zero shifts his weight to his back foot, then leaps into action, activating all his reserves of speed programming and add-ons. Zero angles himself along the walls, picking up speed as though he were in a velodrome, and suddenly leaps into the air, engaging his thrusters and disappearing from sight. Three red flashes are seen along the northern wall, followed by three flashes on the eastern wall. As soon as the light subsides Zero reappears in the center of the room, crouched, with one arm planted on the ground and the other wielding the Z-Saber over his head. Slowly, Zero stands, dropping the blade a few inches. As he rises to his full height, he flicks the blade downward, causing six gashes in the rock walls to materialize where the flashes had occurred.*
Zero: Eh, what a waste of energy. I'm out of practice... Let's rock!
*Zero this time dashes straight at the southern wall, once again engaging his thrusters. Just before he makes contact, however, he vanishes, and all that is heard is a faint whirring. Three more flashes explode into the room, but all seem to pierce the same spot on the wall, leaving three precise holes within a six-inch radius. Rushing to the west wall, Zero hurtles into his next assault, precisely carving a "Z" into the wall with three cuts. Zero reappears in the center of the room again, staring this time at the ceiling*
Zero: Well, two to go. I suppose this should do... better hit the last one hard, don't want to leave my little fly on the wall unimpressed...
*Zero leaps into the air, hitting a final boost of energy and slamming the ceiling once with a quick horizontal cut and using the force to propel himself at the ground. Twisting his body, Zero rebounds off of the ground, heading toward the ceiling at an even greater velocity. After repeating this several more times, Zero finally materializes at the peak of his jump, saber held like an axe over his head. Releasing a primal cry, Zero focuses all his remaining attack energies on the downward slash, sending a divide into the floor that splits the earth in a crevace that runs around the room. Standing up slowly, Zero disengages his combat systems and brushes himself off*
Zero: 'You won't like that program,' he says. 'It's just a minor adjustment, you won't feel a thing...'
MOVESET:
First, let me explain my attacks: 3 Provided (Base) +1 For Speed Element on first turn +1 For Card Effect (Speed of Light) +1 For use of Burst +1 For use of Dual Speed
Now, as to what I actually attacked with... (Note that my style adds 25 damage to everything, included in the number after the attack)
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+25) (+15 X3), Undodgeable, All Separate (From Avatar)
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+25) (+15 X3), Undodgeable, All Separate (From Avatar)
Z-Locker[/i] Aiming Speed Move Zero analyzes the enemy’s weak points with his tactical processor, exploiting their defenses and ensuring a critical hit Aims next attack, adds 100 DMG to attack. 3X use per battle[/color]
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+125) (+15 X3), Undodgeable, All Separate (From Avatar)
Z-Locker[/i] Aiming Speed Move Zero analyzes the enemy’s weak points with his tactical processor, exploiting their defenses and ensuring a critical hit Aims next attack, adds 100 DMG to attack. 3X use per battle[/color]
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+125) (+15 X3), Undodgeable, All Separate (From Avatar)
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+25) (+15 X3), Undodgeable, All Separate (From Avatar)
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+25) (+15 X3), Undodgeable, All Separate (From Avatar)
Tri-Slash Combo C-Attack Speed Element Zero moves so quickly, he becomes invisible to the naked eye, attacking three times 208 1/3 DMG X3 (+25) (+15 X3), Undodgeable, All Separate (From Avatar)
Z-Locker[/i] Aiming Speed Move Zero analyzes the enemy’s weak points with his tactical processor, exploiting their defenses and ensuring a critical hit Aims next attack, adds 100 DMG to attack. 3X use per battle[/color]
Shatter Blade[/i] C-Attack Blade Element Zero lines up a perfect strike, throwing all of his weight into a rare full-on assault 930 DMG (+100) (+100 Napalm Cross-Fusion) (+100 From Avatar System [passive] and +100 for same [active ability]), cuts auras, breaks shields, 6-turn cooldown (TOTAL SINGLE: 1330)
Total Damage: 695 X 5 3475+ 795 X 2 + 1330 = 6395 Total Attacks: 3 per Tri-Slash X 7 Tri-Slashes + 1 Shatter Blade = 22 Attacks.
Scarface Attack Set With-held by request~
~ShadowMan Attack Set With-held by request~
Final Scores And Rewards:
Deal The Most Damage In The Entire Turn: Rave: 8500 Reward: 50 EXP, 2 free attack upgrades(can be on the same attack).
Deal The Most Damage In One Attack: Vash: 2850 Reward: 50 EXP, 1 free attack upgrade.
Attack The Most Amount Of Times In The Entire Turn: Scarface: 53. Reward: 50 EXP, Free Armour Name Of Your Choice.
Best Role Played: Zero. Reward: 50 EXP, Free Program Of Your Choice.
Attack The Least Amount Of Times In The Entire Turn: ShadowMan: 1. Reward: N/A
Deal The Lowest Damage In The Entire Turn: Skaeil: 260. Reward: 50 EXP, 1 Free Attack Upgrade.
Deal The Lowest Damage In One Attack: Kyuketsuki: 0. Reward: 50 EXP, 2 free attack upgrades(can be on the same attack).
Did Not Qualify for any category:
Rikaru Reward: 50 EXP.
GlassMan Reward: 50 EXP.
Hymn (Dropped from Mission for never completing an attack set and sending it to me. Shall receive NO experience or reward, should possibly apologize to everyone for making us wait several days for NOTHING.)
(OOC: This Is The results of Stage 10, Stage 9 Shall Be Put Up Shortly, Just Figured You'd All like To Know Where You Stand.)
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Post by cloudxero on Dec 2, 2006 17:54:49 GMT -8
As everyone finishes attacking the walls, their performances are analyzed and a door opens where the wall once was. As the nine remaining members step from the rooms, they notice Hymn is missing.
ShadowMan: Apparently the Navi Hymn has failed the first test. Instead of a door, he got an almost bottomless drop that may or may not lead to Wisconsin. Either way... sucks to be him. now... on to stage nine.
The Navi's enter a room that abruptly ends 18 feet from the door. After the room ends, a deep, dark pit lies. Over the pit, exactly twenty-two platforms hover in the air, leading to the other side of the room. A faint light can be seen from the other end.
ShadowMan: Welcome all to Stage Nine. The point of this stage, is to test your speed and defensive capabilities. You will jump across the platform, each of which will trigger a set of attacks, and see how far you can progress before being hit. You cannot attack the Navi on the other side of the room that is attacking you, you may only evade the attacks he makes against you. Counters may be used, but will not damage him. Hyper Modes are allowed, but each platform you move to, shall count as a turn toward it. Should you use panels, they will affect all platforms. Full turn effects obviously only apply for one platform. Auras and Barriers will prevent only one attack from making contact.
Your Relentless Attacker:Guardian Navi "LampMan"
Every Platform, he will preform these attacks:
No Light For J00! S-Attack Dark Element LampMan Pwnz j00 With Darkness. Instantly Undershirts you, you may progress no further.
Seizure-Inducing Strobe-Light Effect Attack S-Attack Light Element LampMan Turns His Light On And Off To Pwn J00. Instantly Undershirts you, you may progress no further.
Disco-Lava-Lamp Type Attack Thingy S/C-Attack Shadow Element LampMan Does Some Freaky Colour Changing Thing, And It Pwnz J00. Instantly Undershirts you, you may progress no further.
(OOC: Post Your Sets here, Feel free to RP them. Everyone will be ranked by how far the get before being hit. The Best RPed player shall receive a bonus reward, as will any player to get to the other side of the room without being hit. Good luck to everyone, feel free to just go.)
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Post by ¯\/¯V\_Lifeline on Dec 2, 2006 18:36:36 GMT -8
Defense Set: Round 1[/b]
First Aura: Breaks First hit Alpha Barrier: Breaks Second Hit
Shield of Light Shield/Counter Skaeil holds out a shield burning with light, that fries an enemy's oncoming attack. Blocks 1, Counters for 140 Dmg. 3(4)x use. (3/4)
Defense Set: Round 2[/b]
Earth Breaker -Gains +35% HP(Past Max) -Counters all S-Attacks for 125 Dmg each. -Defense/Speed moves gain +1 use. -Takes -50 Dmg from all attacks. -Shields become unbreakable.
Lasts 2 turns.
Shield of Light Shield/Counter Skaeil holds out a shield burning with light, that fries an enemy's oncoming attack. Blocks 1, Counters for 140 Dmg. 3(4)x use. (2/5)
HM Counter Avoid
Defense Set: Round 3[/b]
Shield of Light Shield/Counter Skaeil holds out a shield burning with light, that fries an enemy's oncoming attack. Blocks 1, Counters for 140 Dmg. 3(4)x use. (0/5)
HM Counter Avoid HM END
Defense Set: Round 4[/b]
Seering Light Dodge Skaeil sends off a beam of light so bright that it stops his enemy in their tracks. Dodges a full round of attacks, even those marked undodgable. 1(2)x use. (2/3)
Defense Set: Round 5[/b]
Seering Light Dodge Skaeil sends off a beam of light so bright that it stops his enemy in their tracks. Dodges a full round of attacks, even those marked undodgable. 1(2)x use. (1/3)
Defense Set: Round 6[/b]
Seering Light Dodge Skaeil sends off a beam of light so bright that it stops his enemy in their tracks. Dodges a full round of attacks, even those marked undodgable. 1(2)x use. (0/3)
Defense Set: Round 7[/b]
Fierce Guardian -Gains +35% HP(Past Max) -Counters all C-Attacks for 125 Dmg each. -Gains +1 Attack Slot. -All attacks deal +50 Dmg. -DP +10.
Lasts 2 turns.
HM Counter Avoid All three
Defense Set: Round 8[/b]
HM Counter Avoid All three HM END
Defense Set: Round 9[/b]
Shield of Force Shield Skaeil holds his shield out to block the enemy from attacking. Blocks 1, enemy has -1 attack slot each time this is used to block. 3x use. (1/4)
Defense Set: Round 10[/b]
Met Guard Defense Attack A shield with the insignia on all Metool/Mettaur helmets is projected in front of the user, returning a powerful shockwave to the opponent on impact! Shield Type - 1/4 DMG of defended attack reflected back at enemy (8/11)
Defense Set: Round 11[/b]
Met Guard Defense Attack A shield with the insignia on all Metool/Mettaur helmets is projected in front of the user, returning a powerful shockwave to the opponent on impact! Shield Type - 1/4 DMG of defended attack reflected back at enemy (5/11)
Defense Set: Round 12[/b]
Met Guard Defense Attack A shield with the insignia on all Metool/Mettaur helmets is projected in front of the user, returning a powerful shockwave to the opponent on impact! Shield Type - 1/4 DMG of defended attack reflected back at enemy (2/11)
Defense Set: Round 13[/b]
Met Guard Defense Attack A shield with the insignia on all Metool/Mettaur helmets is projected in front of the user, returning a powerful shockwave to the opponent on impact! Shield Type - 1/4 DMG of defended attack reflected back at enemy (0/11)
Shield of Force Shield Skaeil holds his shield out to block the enemy from attacking. Blocks 1, enemy has -1 attack slot each time this is used to block. 3x use. (0/4)[/color]
Skaeil.ExE Made it to Panel 14!
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Post by stefjenova on Dec 2, 2006 18:40:06 GMT -8
Round 1:
Natural Dodge
Counter Blast "Curse Shield"-Type Defense ("Unbreakable Curse Shield"-Type from Card) Counters with a blast of elemental energy! Blocks, counters 1 Attack Damage: 145 Uses: 3 (+1 from Card - not added in) Remaining: 2
Round 2
TF Ravgarega
- HP+200 - Can dodge all attacks on one turn, even those marked (Undodgeable) - Gains an additional action slot each turn - All (Aqua)-Element attacks gain 30 damage - Can remove the cooldown time for one attack for duration of TF Ravgarega
Duration - 4 turns
Full Turn HM Dodge used this turn
Round 3
Full Turn HM Dodge used this turn
Round 4
Rave Guard "Shield" Type Defense ("Unbreakable Shield"-Type from Card) Rave blocks one attack with a shield Blocks one attack Uses: 5 (+1 from Card - not added in) Remaining: 4
Natural Dodge
Round 5
Rave Guard "Shield" Type Defense ("Unbreakable Shield"-Type from Card) Rave blocks one attack with a shield Blocks one attack Uses: 5 (+1 from Card - not added in) Remaining: 1
Round 6
Rave Guard "Shield" Type Defense ("Unbreakable Shield"-Type from Card) Rave blocks one attack with a shield Blocks one attack Uses: 5 (+1 from Card - not added in) Remaining: 0
Counter Blast "Curse Shield"-Type Defense ("Unbreakable Curse Shield"-Type from Card) Counters with a blast of elemental energy! Blocks, counters 1 Attack Damage: 145 Uses: 3 (+1 from Card - not added in) Remaining: 0
Round 7
Natural Dodge
SE Aura
HIT
Rave made it to Panel 7 --> Attacks avoided: 20
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Post by Team Active Star on Dec 3, 2006 9:48:20 GMT -8
*Rikaru activated a HM that ended almost immediatly...but its energy still coursed through him as he lept form panel to panel using every defensive technique he knew to prevent geting hurt, finaly when he was only 5 panels away he got hit and kneeled down on the platform, waiting to see how far the others got*
Round 1:
Hurricane Champion
- All Speed and Defense Moves gain 2 uses (and uses stay after HM is over) - All DMG on attacks is +100 - +2 Attack slots - Rikaru gains 100 HP while entering this HM
Lasts 1 turns
Shield Defense Shield to protect! Unbreakable Due to card Shield type, can be used 5X per battle.
Shield Defense Shield to protect! Unbreakable Due to card Shield type, can be used 5X per battle.
Shield Defense Shield to protect! Unbreakable Due to card Shield type, can be used 5X per battle.
Round 2:
Shield Defense Shield to protect! Unbreakable Due to card Shield type, can be used 5X per battle.
Shield Defense Shield to protect! Unbreakable Due to card Shield type, can be used 5X per battle.
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Round 3:
Rikaru EX
- Rikarus Attacks All gain +50 DMG - Rikaru gains +1 Attack slot a turn - Rikaru is immune to panels - Rikaru can Naturly dodge one attack a turn
Lasts 4 turns
NAtural dodge
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Round 4:
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Natural dodge
Round 5
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
NAtural dodge
(HM runs out)
Round 6:
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Round 7:
Quick Thinking Speed Move Dodging Type Rikaru Quickly avoids all attacks for one turn OMni dodge from Card effect X1 use
Round 8:
Quick Thinking Speed Move Dodging Type Rikaru Quickly avoids all attacks for one turn OMni dodge from Card effect X1 use
Round 9:
Quick Thinking Speed Move Dodging Type Rikaru Quickly avoids all attacks for one turn OMni dodge from Card effect X1 use
Round 10
Spear MAstery Defense Move Shield Type Unbreakable Due to card Rikaru uses his Spear to stop each and every attack sent at him Blocks one full turn of attacks X1 use
Round 11:
Spear MAstery Defense Move Shield Type Unbreakable Due to card Rikaru uses his Spear to stop each and every attack sent at him Blocks one full turn of attacks X1 use
Round 12:
Spear MAstery Defense Move Shield Type Unbreakable Due to card Rikaru uses his Spear to stop each and every attack sent at him Blocks one full turn of attacks X1 use
Round 13:
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Round 14
Winds Grace Speed Move Dodging type Omni Dodge Due to card Rikaru Uses his increadible Speed to avoid one attack X6 use
Energy Field Defense Move Aura Type unCuttable Due to card Rikaru Generates a Strong field of energy around him to Stop attacks Aura HP: 10 When this Aura is Broken OR cut ALL Damage is Negated for the turn and Counters for 25 DMG for every 50 DMG form the attack that cut/Broke this arua X1 use
Energy Field Defense Move Aura Type unCuttable Due to card Rikaru Generates a Strong field of energy around him to Stop attacks Aura HP: 10 When this Aura is Broken OR cut ALL Damage is Negated for the turn and Counters for 25 DMG for every 50 DMG form the attack that cut/Broke this arua X1 use
Round 15:
Defender OMega Activated
Spear MAstery Defense Move Shield Type Unbreakable Due to card Rikaru uses his Spear to stop each and every attack sent at him Blocks one full turn of attacks X1 use
Round 16:
Swift movement OMega Activate
Quick Thinking Speed Move Dodging Type Rikaru Quickly avoids all attacks for one turn OMni dodge from Card effect X1 use
Round 17:
Energy Field Defense Move Aura Type unCuttable Due to card Rikaru Generates a Strong field of energy around him to Stop attacks Aura HP: 10 When this Aura is Broken OR cut ALL Damage is Negated for the turn and Counters for 25 DMG for every 50 DMG form the attack that cut/Broke this arua X1 use
Hit
HIt
Can not block all three attacks thus undershirted and stoped at panel 17.
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Post by Wackoguy on Dec 3, 2006 13:14:52 GMT -8
Glassman nodded,having witnessed the others in action,and he made a running leap,landing on the first of his platforms.
As the evil lamp altered the space around him to that of darkness,Glassman leaned backwards,forming a pair of claws in-hand,and latched them onto the platform,holding on tightly with both hands,hoping that the effort would work.Shifting his weight so that the platform stood itself up like a wall,this allowed Glassman to successfully dodge the darkness,though defying logic in the process. Shifting again,he caused the platform to return to its normal position,and he formed a shield that was one of the Mettaurs',holding it in-front of him and crouching down behind it,so as to shield his entire body. Then,as the shield vanished and the lamp powered up again,Glassman stretched both hands out to his sides,forming an aura around him,stopping the third attack.
"Phew. All this from a lamp-?! Geesh-!",he exclaimed,moving onto the next platform.
Preparing himself for another round of attacks,Glassman used a customized force that belonged to him,blocking the darkness,then the funky on-off trick,and finally the psychodelic flash.
"Insanity at its best...",he muttered,making a leap onto the next platform,number three.
Causing the platform to barely move at all as he landed,Glassman frowned at the lamp,beginning to feel himself edging a bit too close to blowing his chances. Glaring at the lamp,he curled up both fists,letting his entire form glow for a moment,before he vanished,avoiding all of the third set of attacks and moving onto the fourth platform.
"Grr...crazy appliance.",he said to himself.
Noticing the lamp preparing to try to 'off' him again,Glassman watched as all three attacks came toward him. Releasing a brief sigh,Glassman snapped one hand forth,looking right at the lamp,then to the attacks,and he pixelated,appearing on the next platform,number five.
Taking a glance at the depths below him,Glassman pondered to himself about whether or not the fall would hurt or somehow dunk him in a pool. He dismissed the thought and looked at the lamp,forming his regular buster.
"Come and get me, you reject-!",he exclaimed,pointing his weapon at the lamp as he said that line.
As the room's light began to dim,Glassman felt a powerful,yet unusual,force slam into him,leaving him unable to go on.
"C-curses..."
Moveset:
(1st platform)
Nat. dodge
Met Guard Defense Attack A shield with the insignia on all Metool/Mettaur helmets is projected in front of the user, returning a powerful shockwave to the opponent on impact! Shield Type - 1/4 DMG of defended attack reflected back at enemy (only one)
Mirror Aura Defense move gain a 225 HP aura once per battle
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Platform number 2:
Trigger shot Counter defense omniblock an entire attack,regardless of multi-hitting or unblockable,and counter for 100 dmg 3 uses per battle (all used up)
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Platform number 3:
Warp Speed maneuver dodge any and all attacks for 1 turn,even undodgeables may be used once per battle (+1 use due to card) (used once) ---------------------
Platform number 4:
Warp Speed maneuver dodge any and all attacks for 1 turn,even undodgeables may be used once per battle (+1 due to card) (last use)
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Platform number 5:
Hit
Glassman made it to platform number FIVE!
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Post by That Guy on Dec 3, 2006 14:25:01 GMT -8
(Go ahead and drop me... I lost my text file with my information and I couldn't get back here to tell everyone with what little Internet I could steal off of my neighbor (until they noticed and tried to come after me for it).)
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