Post by That Guy on Jan 16, 2008 22:27:05 GMT -8
I hope some things have happened while I was gone and the storyline's been moving, though I've kept up with most of you on MSN so far.
It has been a while since I've posted here, and as you may or may not remember, I started taking a break as of October or so due to schoolwork. Whether you enjoy it or not, I return.
In addition, some of you may have heard of a special MMM project I have been working on. I have been working on a Damage Calculator for the MMM. While right now it runs through basic JavaScript and only calculates your base DAMAGEs without any modifiers like unavoidability modifiers, status effects, and status damages, it will compute HP Sacrifices, Elemental Benefits, Navi Types, and version number. Additionally, it will explain how your sums came out to be what they were.
Of course, I have had a very minimal amount of time to debug my coding, so this 'release' is more or less of a testing ground. It's not been checked by anyone except myself, and so, I'd like for any input if you can give me any.
If you would like to look at it, look here (there are ad banners at the top and bottom of the page, as I cannot find a remote webhost that will offer no ads for free):
I present to you... The MegaMan Melee Damage Calculator I.
silare.newsit.es/damagecheck.html
Please test your Navis with this if you would like, but know that this does not replace an actual approval - it is only meant to help act as a guideline for everyone and to make approvals faster since most DAMAGE factors will be far easier to manage.
As for anticipated features, expect the following:
-- Normal Attacks will be able to be computed, based on common status effects, status damages, and unavoidabilities as well as the base DAMAGEs churned out from earlier.
-- The above feature will also become available for Hyper Attacks.
-- Not only will this calculator compute base DAMAGEs, but it will also write you a full starting bio, featuring your name, Zenny, Karma, elements, experience points/version number, Navi Type, and will also outline what each feature (EX: what each Navi Type does) yields.
-- Expect the same for Attacks, and eventually, you will be able to make an attacklist through this calculator.
-- When the formulas are figured out, Defence Moves and Speed Moves will also be computable later on.
If anyone has some suggestions, fire away as well. I would like to see how far this project goes. It's good to be back.
It has been a while since I've posted here, and as you may or may not remember, I started taking a break as of October or so due to schoolwork. Whether you enjoy it or not, I return.
In addition, some of you may have heard of a special MMM project I have been working on. I have been working on a Damage Calculator for the MMM. While right now it runs through basic JavaScript and only calculates your base DAMAGEs without any modifiers like unavoidability modifiers, status effects, and status damages, it will compute HP Sacrifices, Elemental Benefits, Navi Types, and version number. Additionally, it will explain how your sums came out to be what they were.
Of course, I have had a very minimal amount of time to debug my coding, so this 'release' is more or less of a testing ground. It's not been checked by anyone except myself, and so, I'd like for any input if you can give me any.
If you would like to look at it, look here (there are ad banners at the top and bottom of the page, as I cannot find a remote webhost that will offer no ads for free):
I present to you... The MegaMan Melee Damage Calculator I.
silare.newsit.es/damagecheck.html
Please test your Navis with this if you would like, but know that this does not replace an actual approval - it is only meant to help act as a guideline for everyone and to make approvals faster since most DAMAGE factors will be far easier to manage.
As for anticipated features, expect the following:
-- Normal Attacks will be able to be computed, based on common status effects, status damages, and unavoidabilities as well as the base DAMAGEs churned out from earlier.
-- The above feature will also become available for Hyper Attacks.
-- Not only will this calculator compute base DAMAGEs, but it will also write you a full starting bio, featuring your name, Zenny, Karma, elements, experience points/version number, Navi Type, and will also outline what each feature (EX: what each Navi Type does) yields.
-- Expect the same for Attacks, and eventually, you will be able to make an attacklist through this calculator.
-- When the formulas are figured out, Defence Moves and Speed Moves will also be computable later on.
If anyone has some suggestions, fire away as well. I would like to see how far this project goes. It's good to be back.