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Post by Raven8 on Oct 31, 2006 19:41:00 GMT -8
*Generational BeastMan rears back his claws and roars, causing the area to glitch slightly to shroud his sudden disapearence, leaving the area silent.... he then jumps down from the trees, leaving behind a massive claw wave as he slashes at everyone in teh area at the same time!*
Jumping Claw C-Attack Blade element BeastMan appears from nowhere, slashing at the enemy from above! 500 DMG, cuts auras, undodgable, attacks all.
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Post by stefjenova on Oct 31, 2006 21:06:43 GMT -8
(OOC: Because this takes place in Forest Network, default stage is Grass.)
Elementman feels a claw stab into his back, through the ring - GEN-Beastman had been able to attack him after all! The violet orb on his ring flares up, strengthening the wind attacks of those he sides with.
<<ELEMENTAL MODE: WIND MODE>>
Elemental Boosters "Boost"-Type Support All allies' attacks that share an element with ElementMan's current mode have those attacks' base damages doubled. Constant effect
"Nyuudo would be pleased at your actions from what I have seen... That does not sit well with me..."
Throwing out a tornado at Beastman, he surrounds the Generational in a constricting ring before blasting at him with hurricane force winds.
OFFENSIVE MOVESET:
Constant Tornado (S-Type) (Wind) (Cuts Auras) ElementMan throws out tornados every turn! Effect: - Auto-strikes every turn as long as user is in Wind Mode. Ends when user leaves Wind Form. Damage: 80
Wind Constrictor (S-Type) (Wind) (Undodgeable) A ring of wind constricts around the enemy! Effect: - Enemy Navi loses one action slot next turn Damage: 180
Wind Crush (C-Type) (Wind) (Breaks Shields) (Undodgeable) Blasts the enemy with a powerful front wind Damage: 200
Wind Sphere (C-Type) (Wind) (Cuts Auras) (Breaks Shields) A sphere of wind directed at the enemy Effect: - This automatically fires next turn regardless of success if ElementMan is in Wind Mode Damage: 230 Cooldown: 1
W-Elementman.EXE: Status: 800/1300[/i][/color]
EDIT:
(OOC: Topic pinned.)
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Post by Team Active Star on Nov 1, 2006 7:17:28 GMT -8
*Zennith focused his mind in on the Generational before him....starting to draw small runes in the air as he watched Beastman vanish from sight, he knew the monster was still around though...he could feel it, but was not expecting the speed of the attack as it struck him, but as soon as he recovered from the attack, he quickly touched each of the 5 runes he had drawn so far, and they started glowing brighter then they previously were as they floated there, each one changed into a glowing sphere that orbited Zennith, 2 of a greenish color, which seemed to glow extreamly bright, one of a blackish color, one of a sleek blue, and one of a soft green, while doing so the ground around zennith started to glow, and the bottom of his robe seemed to flap upwords as if there was a gust of wind, yet there was none aside from Element's strike at Beastman, Zenniths eyes seemed to glow now, as a few runes apeared on his cape and robes, he then touched the blue orb which now stuck to his finger, and swung his arm at Beastman, releasing the spell in side, the ground surounding Beastman suddenly started to crystalize as teh tempiture around him droped to near 0, then zennith repeated this action, only sending the orb up to the sky, followed by another orb sent at Beast, this one a green color, which made Large vines suround beast, and instead of tightening around beast man him self, they shot out their thorns at him, dozens of razor sharp thorns now flying at him, the vines simply disapear back into the ground below, as zennith remained with 2 orbs, one in each hand, the first, in his left, he held out as the orb expanded and suddenly a tornado shot out from the orb aimed right at beastmans chest, zennith followed this attack by finshing with swinging his arm 3 times through the air, each time a part of the orb shot out and thined out ot make a small razor blade of wind energy to cut through Beastman, after attacking Zennith simply stood back and started drawing another rune in preporation of beastmans retailiation*
HP:1100/1600
Eternal Mage
- Zennith gains the ability to naturaly dodge one attack a turn (even undodgable) - Zennith has +1 attack while in this hyper mode - All attacks Cooldown Twice as fast as normal (every turn 2 turns of cooldown removed)
Lasts 4 turns
Deep Freeze S-Attack Ice Zennith causes the tempiture around his enemy to drop at an alarming rate freezing them almost instantly UnOmni-dodgable, Breaks Shields, Freezes 400 DMG 2 Turn cooldown
Luna S-Attack Dark Zennith fires a ball of dark energy high into the sky and it glows bright white for a momant as it then falls crashing into his foe Use one turn Auto Strikes next; Undodgable Breaks shields 430 DMG
Razor Storm S-Attack Wood Zennith causes hundreds of Razor sharp thorns to fly through the arena Un-Omnidodgable Cuts Auras Dodge/Block sepratly 50 DMG X8 Hits 2 turn cooldown
Wind Tunnel S-Attack Wind Zennith creates a large tunnel like formation to be assulted by a horazontal tornado Breaks Shields Cuts auras Enemy is Unable to use C-Attacks next turn if hits.
360 720 DMG
Elwind S-Attack Wind Zennith sends sevreal slashes through the air to assult his enemy Undodgable Instantly ends any Aura/Barrier Reguardless of HP
370 740 DMG
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 6, 2006 5:16:12 GMT -8
Aero [50 MB]
Strength of Evil: Dark Soul lasts one more turn. Sharp Blade: +30 dmg to all C-attacks Speed of Darkness: Once a battle, Aero can make undodgeable attack undodgeable to the accuracy of a speed move for one turn. Experienced at Avoiding: Aero's Natural Dodge can dodge undodgeable attacks. Natural Speed: Aero can naturally dodge every third turn. Piercing Blade: Mach Slash breaks Unbreakable Shields.
Light Build: -200 HP Burning Light: Aero gains a weakness to the Light Element Barely Any Protection: Aero takes +30 dmg from all attacks. Special Emulation Lock: Aero can only use 1 SE a battle. Elemental Weakness: Aero takes 1.5x dmg from every attack he is weak to.
Aero laughs as he is struck by the claw wave. It was almost as if he enjoyed the pain. He looks at BeastMan and swiftly, silent, Aero runs at the animal-like navi. In a blur, he strikes at BeastMan's chest area and jumps backwards. Aero lands with a very light thud and swings his rapier twice in a cross formation. Each swing releases a wave of wind, both aimed at BeastMan. Wish a small chuckle under his breath, Aero lowers his right arm so the rapier touches the ground and raises his left arm and points the main gauche at BeastMan. The main gauche sparks for a second before a bolt of electricity shoots from it and at what it is pointing at. Aero keeps his eye on BeastMan and waits for the reaction to the attacks.
HP: 1060/1300
Mach Slash Speed Element C-attack Aero slashes at the opponent faster than most can see. 230 dmg, Breaks Unbreakable Shields, Undodgeable 1 Turn Cooldown
Gale Cross S-attack Wind Element Two quick slashes sending blades of wind. 85x2 dmg, must be blocked/dodged seperately, cuts auras, undodgeable
Lightning Fury S-attack Elec Element Lightning bolt from main gauche. 190 Breaks shields, undodgeable, paralyze 2 turn cooldown
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Guardian Latos
MMM Warrior
I Am The Hit That Never Comes But Is Always There
Posts: 383
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Post by Guardian Latos on Nov 6, 2006 10:23:37 GMT -8
Kotsu: ....did you start without me?....
*As Beast man ran up at him he turned around at the last moment and put up a metal sheild to stop the attacks.*
Metal Guard Defense Element: Metal Blocks one attack (usable 3x per battle) (2 left)
*First he ran up and slashed twice at Beastman.*
Double Claw C - attack Element: Metal Metal claws slash Damage: 210 (3 turn cool down)
*Then he jumped back and shot a barrage of metal claws at Beastman.*
Breaker S - attack Element: Metal Shoots metal claws at opponent Damage: 260 (5 turn cooldown)
Kotsu Hp: 1400/1400
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Post by Ecks on Nov 7, 2006 9:43:15 GMT -8
**X looks up at the attack and blocks with a shield of light energy**
Light Shield Light Element Shield type, can be use 6x per battle.
X: "So this is the path you've chosen Beast Man... Turn back to the light."
**Plasma begins to build up around X as he readies his attack**
I. Tracer Aiming Speed Move X sends out a small cross-hair that locks in on an opponent, making all of his attacks that turn COMPLETELY undodgeable. 3x use
Plasma Discharge Omega S-Attack Plasma Element 375 DMG Attacks automaticaly at the start of each turn. Undodgeable / Cuts Aura's
Disruption Shot Omega S-Attack Plasma Element 510 DMG Opponent cannot Block/Dodge on their next turn (4 Turn Cool down)
Focused Shot Omega S-Attack Plasma Element 390 DMG (Unavoidable due to Attack type) 1 Turn Cooldown
X-Buster MK17 Locked Shot Omega S-Attack Plasma Element 510 DMG Undodgeable
Total Damage:1785
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Post by xeno on Nov 8, 2006 18:21:30 GMT -8
*Oran drops his sword down to his side as the blade dragged in the dirt as he approaced the navi's in combat*
Oran:What a perfect time to see what skills I know.
Jet S-attack Fire 130 dmg,burns/undodgeable A large exhale of breath quickly turns into a stream of fire. - Pulse S-attack Electric 110,unavoidable, 1-turn cooldown A series of fast paced punches
Total:140 damage,burns
Hp:1000/1000
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Post by Vilicious on Nov 8, 2006 18:25:33 GMT -8
((OOC: Sorry for responding so late. Schools been being mean.))
Toxin leapt back and sighed heavily at the gash on his body. [glow=green,2,300]I don't know exactly if I'll survive, but you will pay for this injury.[/glow]
[glow=gray,2,300]Shadow Shuriken S-Attack Shadow Element Toxin throws a single shuriken which then splits into six copies of it. Only one is real, so it is difficult to dodge. 130 Damage, Undodgable[/glow]
[glow=green,2,300]Black-Venom Claws C-Attack Toxic Element Toxin's basic weapon, three claws on the back of each wrist that seeth with his namesake poison. 70 Damage, Does 30 damage to the opponent for the next 2 turns, Cuts Shield, Pierces auras/barriers[/glow]
HP: 500/1000
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Post by Raven8 on Nov 8, 2006 19:00:53 GMT -8
*Seeing the assult coming, BeastMan growls benieth his breath for a moment, then throws his claws back and seems to fade from existance as if moving in every direction at once, leaving the area completely*
Untrackable Movement Speed move BeastMan moves in such a way that not even the most advanced sniper could track him. Dodge one full turn of attacks, in spite of un-omnidodgable status or aiming speed move.
*With no warning, a massive blade-wave slashes from behind the gorup, sending everyone flying in random directions, leaving BeastMan free to attack.... he disapears once again, and dashes along diagnel lines throughout the forrest, attempting to impale every Navi there with his claws*
Savage Blade C-Attack Blade element BeastMan slashes with amazing power, attacking everything in the area. 500 DMG, breaks shields, fully undodgable, attacks all.
Side-Strike C-Attack Speed element Beastman dashes along the field, impaling multiple enemies. 400 DMG, breaks unbreakable shields, fully undodgable, attacks all. 2x
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Post by xeno on Nov 8, 2006 19:05:08 GMT -8
(OOC:Do we do turns in order or can I go ahead and go?)
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Post by stefjenova on Nov 8, 2006 19:09:43 GMT -8
Raising an aura around himself, Elementman avoids the first slash, but the side strike catches him, sending him staggering back as the red orb on his ring began to glow.
Defensive Moveset: Elementman.EXE
Elemental Aura "Aura"-Type Defense An aura to protect Aura Effect: - Aura is immune to damage and effects of the elemental mode ElementMan is currently in, including "Cuts Auras" Aura HP: 220 1x use (Savage Blade)
<<ELEMENTAL MODE: FIRE MODE>>
Realizing that in a forest, stuff burns, Elementman unleashes a firestorm at the Generational Navi!
Offensive Moveset: Elementman.EXE
Hyper Mode: ElementMan SP - HP+200 - Attacks of the element mode that ElementMan is currently in heal him instead - this can switch throughout the battle - Gets an additional action slot per turn - Gains an additional use of Elemental Guard and Elemental Overload - Elemental Aura is activated, giving ElementMan a 220 Aura that is immune to damage of the elemental Mode he is in - If ElementMan stays in a Mode for more than one turn, his attacks of that element get +40 damage total for each turn past the first Lasts 4 turns (5 with card effect)
Meteor Rain (S-Type) (Fire) (Attacks All) (Undodgeable) (Breaks Shields) (Burn) ElementMan causes meteors to fall randomly. Burn Effect: - Navi loses 50 HP per turn and Undershirt does not work - Next turn's attacks each lose 50 damage Effect: - Used one turn, strikes automatically for the next three turns as long as the user remains in Fire Mode Damage: 60 90
Flame Geyser (C-Type) (Fire) (Cuts Auras) Causes a gout of flame to fire upwards and trap the opponent Effect: - Enemy can not use Speed Moves this/next turn. If they do, they take 100 (Fire)-Attribute damage. Damage: 200 300
Firestorm (S-Type) (Fire) (Cuts Auras) (Destroys Barriers) (Breaks Shields) Unleashes a pillar of flame from under the opponent Damage: 260 390 Cooldown: 4
Fire Wave (S-Type) (Fire) (Attacks All) (Cuts Auras) (Undodgeable) Unleashes a wave of fire to consume all Effects: - On Lava Panels, this does an additional 100 damage after panel bonus - On Grass Panels, this does an additional 100 damage after panel bonus Damage: 200 300 400 Cooldown: 2
Total Damage: 1180 AT GEN-Beastman
F-Elementman SP: Status: 600/1500 (Hyper 4) (Grass Panels) (E.Aura 220)
(OOC: All Fire Attacks are doubled from Elementman's Constant Effect Support Move and increased by 50% from Grass Panels for this being in the Forest Net.)
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Post by xeno on Nov 8, 2006 19:24:36 GMT -8
*Oran tries to get away from beastman's fearous attacks but ends up getting caught up in all of them and is fate is dealt to him hard*
Oran:I...I'm sorry that I couldn't help more....
*With his final breath released into the cyber realm Oran begins to tilt backward and crashes down to the ground with a large thump and small data began to over take the outershell of his data frame spelt the words Deleted across his body then after a few seconds he disenergrated*
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Post by Team Active Star on Nov 9, 2006 8:48:59 GMT -8
all Beast mans attacsk broke shields...so you can't block it unless you have a aura, also your total DMG was 350 not 250 >.>;
@ stef:
Grass Panels [image] Element: Wood Attrabutes: Fire damage +50%, wood-elementals heal 100 HP per turn.
+50% not X2 >_>;
Negative Field Defence Move Aura Type Zennith creates a Field of energy around him that once broken Negates ALL DMG for that turn, and Counters Aura HP:100 Uncuttable Due to Card Counters for 200 DMG X1 use
Breaks 200 DMG counter
HP:1100
Data Rupture Hacking skill Zennith Hacks into his enemys systems and effects them negativly in various ways. Enemy gets effected by sevreal effects of zenniths choice from a couple lists Two of these effects: Shields lose Unbreakable status, Auras Lose Uncuttable, Dodges lose omni power and Two of these Effects: Enemy can not use Programs, Enemys can not use SE's/Chips, Enemy can not Naturaly dodge, Enemys attacks deal -50 DMG All effects Last 2 turns X1 use ( Enemy loses 50 DMG form all attacks, Shields and Auras lose omni status, and Can not Natural dodge)
Giga Flare S-Attack Fire Zennith Fires a Massive Ball of Fire that Incerates all in its path Burns Cuts auras Breaks Shields
380 +50%= 570 X2 = 1140 DMG
Elfire S-Attack Fire Zennith Fires a small ball of fire at his opponant, and apon impact generates a huge coulem of flames Undodgable Cuts auras
420 +50% = 630 X2 = 1260 DMG 3 Turn coodlown
Wall of Flames S-Attack Fire Zennith Creates a Towering wall of flames around his enemy then causes them to implode on his foe Un-Omnidodgable Breaks Shields
420 +50% = 630 X2 = 1260 DMG 3 Turn cooldown
Meteor S-Attack Fire Zennith Calls down a Large Meteor to strike his foe down with increadible power Breaks Shields Undodgable -1 Attack it hits for 2 turns
480 +50% = 740 X2 = 1480 DMG 7 Turn cooldown
Luna S-Attack Dark Zennith fires a ball of dark energy high into the sky and it glows bright white for a momant as it then falls crashing into his foe Use one turn Auto Strikes next; Undodgable Breaks shields 430 DMG (auto strikes this turn)
Charge last attack slot
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Post by stefjenova on Nov 9, 2006 10:44:45 GMT -8
Leave me to my hallucinations >_> Edited.
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Post by Ion on Nov 10, 2006 21:09:17 GMT -8
At the first sight of the Beastly navi's attack Ricochet effectively fires off three smooke pellets into the ground, causing triple blooms of mist to envelop the area. Pulling out dual pistols Ricochet momentarily glows and the mist is instantly condensed into 3 copies of him, each wielding pistols much like him. "Protection sequence!" Hollers out Ricochet as the one replica slides infront of him, easily taking the hit and smirking as it fades away back into a fine mist. Still charging up his attacks yet another clone slides in to protect its creator. Glancing to the side though Ricochet sees that the remaining clone is completely out of position to effectively protect him.
(uh o-) A bladed claw then interupted his thoughts as is slid up into his ribs, tearing a large hunk of data out as it retracted. Clutching a pistol to his torn ribcage Ricochet dives in beside the remaining clone as it too disperses with a simple claw. The claw was protruding from the center of its back, a mere two centimeters from Ricochets eyes.
Spotting his chance Ricochet latchs onto the bladed claw, carefully avoiding the sharp edge and instantly appears flush up against Beastman's hairy body. Shoving his pistol up into the bottom of Beastman's head, he instantly released two rounds of bullets into the creatures skull. He continued to pull the trigger while holding the navi in place, hand extended to keep the navi's claws away from him, and body flush against so that he would not only be unable to dodge a large percentage of his attacks but he would also have a hard time shaking the smaller navi.
If the beast managed to shake Ricochet, the gun toting navi would individually steer each bullet to Beastman's location.
Now finished with his attack Ricochet elbowed the creature in the stomache and safely rolled away, a good 10 yards. Kneeling down Ricochet clutches his side again and attempts to stop the constant release of his data. He had already lost enough today and he really didn't want to lose all of the data.
Details~ Clone #1 - Takes Attack 1 Clone #2 - Takes Attack 2 Clone #3 - Takes Attack 3 (First 400 Damage one)
Support~
Hazy Replication aka. Gun-smoke Mirage This allows for Ricochet to create 3 clones, with 1 attack slot and natural dodge, SE usage and Speed abilities. If summoned after Ricochet has used up all his SE’s they may use the SE’s as though completely replenished. They can also only use attacks 150 damage or under and have a total 100 HP. All attacks used are at half damage. 2x use 3 Turn Cool Down between uses
Attacks~
Rebounding Barrage- (S) Neutral Auto Attacks for 70 Damage.
Oblivion by Bullet Sniper 510 Damage Ricochet shoots 1 bullet infused with his own energy and sometimes even fuses soul data to do extreme amounts of damage.
Deadly Accuracy- (S) Sniper 250 Damage+ Undodgable+ Breaks Barriers+ Cuts Auras 5 Turn Cool Down
Scatter Shot- (S) Sniper 200 Damage + Hits all+ Undodgable 2 Turn cool Down
Bullet Rain- (S) Sniper 200 Damage + hits all + unblock able 2 Turn cool down
Total Damage:1230 Ricochet HP: 800
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