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Post by wannabeholy on Oct 26, 2006 15:59:06 GMT -8
I'ze kinda walked away from the battle scene in recent month trying to create Conflicts V3 stats which were just approved today over PM. Willing to take on all navis.
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Post by Twon on Oct 27, 2006 14:31:05 GMT -8
*Dusk rises from a shadow in the ground.*
Dusk: If you need a opponent, I will fill that slot for you.
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Post by wannabeholy on Oct 28, 2006 12:59:34 GMT -8
Conflict takes a battle stance, drawing to blades from his sheath and preparing for battle...
You may decide who goes first...
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Post by Twon on Oct 29, 2006 17:12:50 GMT -8
(OOC: I guess I'll go first this time.) *Dusk unsheith her swords.*
Dusk: Nothing to say? Fine by me.
*Dusk drops a chip to the ground and the ground turns to sand.*
Element: Sand
Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)
*Dusk starts the battle off by summoning sand that rises from the field. She then summon strong wind to blow Conflict away and fires a ball of shadow energy.*
Blinding Sand S-Attack Sand Element Covers the area with a thick cloud of sand. Automatically attacks for 2 turns after use. 120 DMG, Blinds, Undodgable, Attacks All, Can't Be Countered 2 turn cooldown after last turn
Pushing Wind S-Attack Wind Element Sends a strong gust of wind that pushes the opponent away. 280 DMG, Breaks Shields, If hit opponent can't used C-Attacks next turn
Shadow Ball S-Attack Shadow Element Fires a ball of compressed shadow energy. 190 DMG, Breaks shields, confuses 1 Turn Cooldown
Dusk-1300/1300
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Post by Twon on Nov 1, 2006 18:06:25 GMT -8
(OOC: Holy, you still alive out there? I'm waiting on you.)
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Post by wannabeholy on Nov 2, 2006 16:20:39 GMT -8
(OOC: My apologies....some deep personal issues and battles have come up....here be the post you wish.)
The light warrior stands still for a moment...merely standing still doing nothing as the attacks make their way toward him. Abrubtly the ninja's eyes shot open glowing with a dark blood red. Unthrusting his Gleaming blood read corrupted saber he forms a propeller with it by sweeping in a circle like formation and flies up above the battle field...The navi begins to glow with ligher energy as he lurches down with blades of pure light energy blazing.
Light PerryLight Light energy surges threw conflicts body and he avoids all attacks this turn 2 uses -1 attack slot. Type:dodge
Back To The Cross
-Dark Chips, Dark Element and Shadow Element do no damage to stats or hp of Conflict
-1 extra attack slot
-250 hp recover, even over the max
-Light attacks do double damage
Lasts 3 turns
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
SG Basic Sword C-attack Light A small dagger-like sword that resembles the other SG blades but is far weaker. dmg-75 150(takes up 1/2 an attack slot)(undodgeable) (-3 FP for first use of turn makes attack into only usein 1/3 of an attack slot)
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Post by Twon on Nov 3, 2006 18:21:42 GMT -8
*Before the attack hits her, Dusk raises her arua to block all the attacks.*
Shadow Wrap Aura Type Shadow energy wraps around her. Attacks 200> Deflected 1x use
*She then commands the sand to attack. She then controls the sand on the ground to wrap around the Conflict. She then sends out a gust of wind with her two swords and and send out another gust of wind.*
Blinding Sand S-Attack Sand Element Covers the area with a thick cloud of sand. Automatically attacks for 2 turns after use. 120 DMG, Blinds, Undodgable, Attacks All, Can't Be Countered 2 turn cooldown after last turn
Sand Bind S-Attack Sand Element The sand on the field covers the opponent and holds them in place. 60 DMG, undodgable, can only be used on 1 of the 3 turns of Blinding Sand If hit, can not dodge or use dodging speed moves next turn, -1 attack next turn If sand panels are in play- completely undodgeable, can be used any time
Wind Scythe C-Attack Wind Element Puts her two swords together and sends out a strong wind able to cut through almost anything. 310, Cut Auras 2 Turn Cooldown
Soaring Gust S-Attack Wind Element Sends out a strong gust of wind. 250 DMG, Break Shields, Undodgable
Dusk-1300/1300 Aura-200
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Post by Twon on Nov 6, 2006 15:31:08 GMT -8
(OOC: Your turn again, Holy.)
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Post by wannabeholy on Nov 7, 2006 15:46:46 GMT -8
Is their a hypermode or other force active inducing 4 attacks instead of 3?
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Post by stefjenova on Nov 7, 2006 16:05:18 GMT -8
One of his attacks is an auto attack for two turns after initial use.
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Post by wannabeholy on Nov 7, 2006 18:09:26 GMT -8
Ah I see, Thanks Stef! I hope your arm gets better so we can continue the RP battle! ^_^!
The master of the stealth arts stands with his swords drawn. The ninja takes the two blades of light he had in his possiesion drawn and crosses them in front of himself in an effort to somewhat cut back on the buffeting blows of the sand. Suddenly the warrior realizes that he had with him some shields. Abrubtly he braced his arms across his body ducking his head under after having sheathed his two blades. The Light arts warrior crouched low to the ground as two metalic sheilds flung down from his braced arms with a great gleaming whiteness and lusterful silver trim with a cross embossed in the center of the shield with gleaming gold. As the sword weilder had hoped the shields blocked most of the sand leaving the navi for the most part unharmed, although a powerful wind gust proved to strong flinging the stealth artist backward.
Cross Shield A small slender shield of light appears on s arms, he covers himself with these shields blocks 1 move 3 uses Type:shield used 3 times Blocking--Blinding Sand Blocking--Sand Bind Blocking--Wind Scythe
\\NO BATTLE RP//
SG Stars -updated- S-Attack Light throwing stars made of light energy DMG-130 260 (breaks shields) (after two turns of waiting strikes again for rest of battle as an auto attack with 90Dmg) (gaining 1 FP each turn of wait)
SG Blade -updated- C-Attack Light A blade with a golden handle and a beam coming out of its handle of light energy, a small emblem is at the beams base of a cross with an S on the left and a G on the right DMG-150 300 (undodgeable, blinds) (can subsitute undodgeable or blinds with breaks shields when used before crossblade)
Cross Sword C-attack Light a sword similar to the SG Blade in appearence, but far different in function.
170 340 dmg (cuts aura's, breaks shields Undodgeable) 1 turn cooldown(when used after SG Blade can replace breaks shields or cuts auras for undodgeable)
LgtBomb S-attack Light A spherical bomb made of jet black metal is thrown onto the enemies side of the field, when the enemy attacks the bomb detonates causing massive damage to the enemies side.
200 400Dmg(undodgeable) (Detonates when a light/shadow/dark move is used by the enemy or the user.) (cannot be used when a LgtBomb is already on the field) (3 turn cooldown after removed from field)
Conflict (1150/1200) Hyper Turns Left:1
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Post by Twon on Nov 7, 2006 19:22:02 GMT -8
*Before all the attacks hit Dusk, she turns to sand to dodge each attack then she attack 4 times.*
Melting Sand Counter Speed Move Turns into sand before an attack hits and attacks. Omni-Dodges 1 attack and deals 110 DMG 4x use 0 uses left
*The sand the engulfs her body as it turns black. The sand then spreds apart to reveal her transformed state.*
Sand of Shadows
-Can dodge one per turn, omni dodge if sand panels are in play -Dodges counter for 50 damage -Shadow and Sand Elements do 50 more damage -Absorbs Shadow and Sand Elements -Gains a 100 uncuttable aura Lasts 3 Turns
(No Battle RP)
Blinding Sand S-Attack Sand Element Covers the area with a thick cloud of sand. Automatically attacks for 2 turns after use. 170 DMG, Blinds, Undodgable, Attacks All, Can't Be Countered 2 turn cooldown after last turn
Sand Bind S-Attack Sand Element The sand on the field covers the opponent and holds them in place. 110 DMG, undodgable, can only be used on 1 of the 3 turns of Blinding Sand If hit, can not dodge or use dodging speed moves next turn, -1 attack next turn If sand panels are in play- completely undodgeable, can be used any time
Sand Whip S-Attack Sand Element Attacks with a whip out of sand. 220 DMG, Blinds, inflict an unavoidable -1 attack on the enemy
Sand Spike C-Attack Sand Element Covers her hand with sand and turns it into a giant spear then stabs her opponent. 135 DMG, Cuts Aura, uses 1/2 attack slot
Sand Spike C-Attack Sand Element Covers her hand with sand and turns it into a giant spear then stabs her opponent. 135 DMG, Cuts Aura, uses 1/2 attack slotSand Golem C-Attack Sand Element Summons a giant made completely out of sand. Has 400 HP and does 220 DMG per turn until defeated. 3 Turn Cooldown after defeated
Dusk-1300/1300 Aura-300 Uncuttable (OOC: And if your having questions about the aura, I asked Raven about a month ago and he said 2 auras fuse together when both are up.)
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Post by wannabeholy on Nov 8, 2006 14:58:43 GMT -8
Light PerryLight Light energy surges threw conflicts body and he avoids all attacks this turn 2 uses -1 attack slot. Type:dodge 0 uses left
SG Charger--Light S-attack Light a data panel attached to the bearers arm starts glowing, slowly a ball of light energy forms, 3 arrows eventually light up, first a green one, then a yellow one, then a red one. Finnally the ball is blasted at the enemy.
150 300dmg(breaks shields)(undodgeable). Can charge for one turn for +60 dmg or for two turns for +150 dmg(used now)
LgtBomb S-attack Light A spherical bomb made of jet black metal is thrown onto the enemies side of the field, when the enemy attacks the bomb detonates causing massive damage to the enemies side.
200 400Dmg(undodgeable) (Detonates when a light/shadow/dark move is used by the enemy or the user.) (cannot be used when a LgtBomb is already on the field) (3 turn cooldown after removed from field)(activated)
SG Charger--Light S-attack Light a data panel attached to the bearers arm starts glowing, slowly a ball of light energy forms, 3 arrows eventually light up, first a green one, then a yellow one, then a red one. Finnally the ball is blasted at the enemy.
150 300dmg(breaks shields)(undodgeable). Can charge for one turn for +60 dmg or for two turns for +150 dmg(used now)
SG Charger--Light S-attack Light a data panel attached to the bearers arm starts glowing, slowly a ball of light energy forms, 3 arrows eventually light up, first a green one, then a yellow one, then a red one. Finnally the ball is blasted at the enemy.
150 300dmg(breaks shields)(undodgeable). Can charge for one turn for +60 dmg or for two turns for +150 dmg(used now)
Conflict (1150/1200) (Hyper Expired)
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Post by Twon on Nov 8, 2006 15:35:44 GMT -8
(OOC: Ok a couple of things you need to fix. 1. Counter damage always hits. 2. Sand Bind S-Attack Sand Element The sand on the field covers the opponent and holds them in place. 110 DMG, undodgable, can only be used on 1 of the 3 turns of Blinding Sand If hit, can not dodge or use dodging speed moves next turn, -1 attack next turn If sand panels are in play- completely undodgeable, can be used any time
If you dodge the only thing that you would dodge would be Blinding Sand. Speaking of which is your dodge an omni-dodge? If it isn't, then it wouldn't dodge undodgable attacks.)
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Post by wannabeholy on Nov 8, 2006 15:45:01 GMT -8
errr....as far as the dodge goes yes that was my intent, not 100% sure if the reviewer caught that thought >.>;;; I'll ask him.
I'll get back to you, a matter of deep urgency calls me.
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